Archive

Fury Interviews

  • Fury fading?

    In the wake of the recent onslaught of Fury and Auran-related news, WarCry caught up with Fury Lead Designer Adam Carpenter to ask him some questions about the future of Fury.

    Features, Interviews
    Wed, Dec 19, 2007
    Aelryn
  • Adam Carpenter lets loose!

    Adam Carpenter discusses Fury's development, their new expansion, and more at F13.net.

    f13.net: So we met a while ago and Fury was, at that time, in alpha and you were already giving demos. Unlike the current state, which we'll get to, what was the climate like back then? Specifically, speaking to the budget and game development.

    Features, Interviews
    Tue, Dec 11, 2007
    Aelryn
  • Have you chosen to try Fury yet?

    Since its release in October, Fury has been under a seemingly constant barrage of scrutiny from the industry press (except for our own Jeff Woleslagle's positive first impression review of the game). Whether it's horribly scored reviews or rumors about potential staff layoffs, the press seems like they're hell bent on crucifying the entire Auran development team. Still, the Auran staff has forged on and are preparing to release their first major update to the game, titled the Age of the Chosen.
    Features, Interviews
    Tue, Dec 11, 2007
    Shayalyn
  • Look, Fury. I need to know where we're going if this is going to work.

    Fury's Graham Edelsten recently did a Q&A session with Internode Games to discuss the future of the poorly reviewed action MMO.

    While at eGames this past weekend, I was grabbed by Graham Edelsten, founder and Chief Financial Officer for Brisbane developers Auran, who wanted to fill me in on how things were going for their newest and biggest project, the FPS/MMO Fury.

    Features, Interviews
    Mon, Nov 26, 2007
    Aelryn
  • That's it. I'm officially out of Fury puns. Just go play it.

    Features, Interviews
    Mon, Oct 15, 2007
    Aelryn
  • I like to call Fury an MMOFPSRPG. Try explaining that one to your mom.

    It's easy to explain the upcoming MMOG hybrid, Fury. It's fast-paced, no holds barred action. You move fast, act fast, kill fast, and die fast. Also, you don't waste any time recovering health and mana or sitting around with resurrection penalties. You're back in the game fast. At PAX 2007, I got to sit down and get a quick and dirty introduction to Fury with a demo walkthrough and then a hands-on with an especially deadly and nasty build put together by Adam Carpenter himself.

    Features, Interviews
    Tue, Sep 04, 2007
    Aelryn
  • Fluid like mercury, baby.

    Community manager Dan Gray gets in-depth with Fury's fluid class
    system and melee and caster gameplay in the first portion of this
    video interview from Games Convention Leipzig. Then, as an added
    bonus, Auran flew one of Fury's top beta players in for the event, and
    we spoke with Lee Romano candidly about why he's latched onto the game
    coming from an FPS (first-person shooter) background. Lee also shares
    his unofficial thoughts about what makes Fury uniquely competitive in
    the looming end-of-2007 race to market for fast-paced MMOGs.

    Features, Interviews
    Thu, Aug 30, 2007
    Aelryn
  • A Furyous Interview

    The folks over at Stratics recently interviewed Adam Carpenter about the upcoming slash and burn PVP MMOG, Fury:
    Features, Interviews
    Fri, Aug 24, 2007
    Shayalyn
  • Got Twitch Skills? Take Note!

    Auran, the developers of the upcoming PVP-fest of a MMOG, Fury, announced that they would be holding a tournament with $1,000,000 in prizes. Jon Wood at MMORPG.com talked to Content Designer Michael Hampden about the event.

    MMORPG.com: Can you explain to us how the tournament will work?
    Features, Interviews
    Wed, Aug 22, 2007
    Shayalyn
  • Fury: Q&A with Andrew Edelsten

    Features, Interviews
    Wed, May 30, 2007
    LadySirse
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