Welcome Guest:

MMO Coverage

Select an MMO...

Most Popular

Recently Popular

Even More MMOs...

Close this window

Fury Interviews

Game Banner
Show only Ten Ton Hammer content
  • Show Preview
    Posted on Wed, December 19, 2007 by Aelryn

    Fury fading?

    In the wake of the recent onslaught of Fury and Auran-related news, WarCry caught up with Fury Lead Designer Adam Carpenter to ask him some questions about the future of Fury.

  • Show Preview
    Posted on Tue, December 11, 2007 by Aelryn

    Adam Carpenter lets loose!

    Adam Carpenter discusses Fury's development, their new expansion, and more at F13.net.

    f13.net: So we met a while ago and Fury was, at that time, in alpha and you were already giving demos. Unlike the current state, which we'll get to, what was the climate like back then? Specifically, speaking to the budget and game development.

  • Show Preview
    Posted on Tue, December 11, 2007 by Shayalyn
    Have you chosen to try Fury yet?

    Since its release in October, Fury has been under a seemingly constant barrage of scrutiny from the industry press (except for our own Jeff Woleslagle's positive first impression review of the game). Whether it's horribly scored reviews or rumors about potential staff layoffs, the press seems like they're hell bent on crucifying the entire Auran development team. Still, the Auran staff has forged on and are preparing to release their first major update to the game, titled the Age of the Chosen.
  • Show Preview
    Posted on Mon, November 26, 2007 by Aelryn

    Look, Fury. I need to know where we're going if this is going to work.

    Fury's Graham Edelsten recently did a Q&A session with Internode Games to discuss the future of the poorly reviewed action MMO.

    While at eGames this past weekend, I was grabbed by Graham Edelsten, founder and Chief Financial Officer for Brisbane developers Auran, who wanted to fill me in on how things were going for their newest and biggest project, the FPS/MMO Fury.

  • Show Preview
    Posted on Mon, October 15, 2007 by Aelryn

    That's it. I'm officially out of Fury puns. Just go play it.

  • Show Preview
    Posted on Tue, September 4, 2007 by Aelryn

    I like to call Fury an MMOFPSRPG. Try explaining that one to your mom.

    It's easy to explain the upcoming MMOG hybrid, Fury. It's fast-paced, no holds barred action. You move fast, act fast, kill fast, and die fast. Also, you don't waste any time recovering health and mana or sitting around with resurrection penalties. You're back in the game fast. At PAX 2007, I got to sit down and get a quick and dirty introduction to Fury with a demo walkthrough and then a hands-on with an especially deadly and nasty build put together by Adam Carpenter himself.

  • Show Preview
    Posted on Thu, August 30, 2007 by Aelryn

    Fluid like mercury, baby.

    Community manager Dan Gray gets in-depth with Fury's fluid class
    system and melee and caster gameplay in the first portion of this
    video interview from Games Convention Leipzig. Then, as an added
    bonus, Auran flew one of Fury's top beta players in for the event, and
    we spoke with Lee Romano candidly about why he's latched onto the game
    coming from an FPS (first-person shooter) background. Lee also shares
    his unofficial thoughts about what makes Fury uniquely competitive in
    the looming end-of-2007 race to market for fast-paced MMOGs.

  • Show Preview
    Posted on Fri, August 24, 2007 by Shayalyn
    A Furyous Interview

    The folks over at Stratics recently interviewed Adam Carpenter about the upcoming slash and burn PVP MMOG, Fury:
  • Show Preview
    Posted on Wed, August 22, 2007 by Shayalyn
    Got Twitch Skills? Take Note!

    Auran, the developers of the upcoming PVP-fest of a MMOG, Fury, announced that they would be holding a tournament with $1,000,000 in prizes. Jon Wood at MMORPG.com talked to Content Designer Michael Hampden about the event.

    MMORPG.com: Can you explain to us how the tournament will work?
  • Show Preview
    Posted on Wed, May 30, 2007 by LadySirse
    Fury: Q&A with Andrew Edelsten

  • Show Preview
    Posted on Fri, May 25, 2007 by LadySirse
    Q&A with Mike Hampden

  • Show Preview
    Posted on Thu, May 3, 2007 by LadySirse

    Adam Carpenter, the Lead Designer of Fury, is Interviewed

    Cosmos Gaming has been updated with this latest interview with Adam Carpenter, Lead Designer of Fury.

    When you start the game and create your character, you are essentially one of the "Chosen." The Chosen are great leaders and warriors who were once the lords of the battlefield in the ancient world. However, anarchy has come again and you are needed once more - resurrected - you must fight to gain "Essence" the magical power which can ultimately save the world.

    Get clicking to read the rest of the interview.

  • Show Preview
    Posted on Wed, March 28, 2007 by LadySirse

    Interview with Auran C.E.O., Tony Hilliam – Part Two

    Following GDC a few weeks ago, I had numerous questions for the Auran team about their PvP-oriented MMO, Fury. This is the final portion of an interview the Ten Ton Hammer team had with Tony Hilliam, CEO of Auran, who was courteous enough to commence in a dialogue about the game. In the following article, you'll find answers to what sort of gamer Fury will attract, how Fury will retain a player base, how the speed of the game was determined, and more!

    We believe that many MMO gamers are looking for something new. They've killed their 7 millionth Giant Purple Boar and they're looking for new challenges. The gameplay aspects of multi-player FPS have stood the test of time and this is why we've incorporated these aspects into Fury.

    Get clicking to learn more!

  • Show Preview
    Posted on Mon, March 26, 2007 by LadySirse

    An Interview with the CEO of Fury - Part One

    A few weeks ago while I was attending GDC 2007, I was able to sit down with the team from the Australia-based Auran Studios and try out there upcoming PvP-based MMO, Fury . During my hands-on preview, I was awed by the pace and competitiveness of the game, which was rather unlike an MMO. This world was fast, aggressive, and – most of all – fun. We had another opportunity to chat with Tony Hilliam, CEO and Director of the title, and we got some more details on this upcoming title. Look for Part Two of this interview on Wednesday!

    Tony: Since players can choose any combination of the 400 abilities, it would be possible to make a character which would be pretty ineffective (say a pure healer in Bloodbath). However, the good thing is you've really only gimped yourself until your next battle (and of course you only have yourself to blame, not some stupid designer who gimped your whole class!)

    Get clicking to learn more.

  • Show Preview
    Posted on Fri, January 19, 2007 by LadySirse

    Fury Senior Game Designer, Joseph Hewitt offers his take on Fury, the universe and the game industry today.

    Impulsegamer.com has posted an interview with Joesph Hewitt today. Keep reading to see what they were able to learn.

    What inspires you in game designing?

    My inspiration is really just the desire to create something people enjoy and have fun with. I enjoy playing games and I think it is great that I get to create games for other people to play and have fun with. I love having people tell me about how much fun they had playing games I've worked on.

    My motto is "cogito ergo ludo" which is Latin for "I think; therefore I play."

    Get clicking to learn more.

  • Show Preview
    Posted on Fri, August 25, 2006 by LadySirse

    PC Games Travels to Australia

    PC Games recently made the trek down under to talk with the folks at Auran. Lead Designer Adam Carpenter took some time to answer questions about Fury.

    Is Fury really much different from all the other MMOs out there? What aspects of the game will make long-time RPG fans want to shell out their hard-earned cash?

    I’d really have to say that the question is not “Is Fury much different…”, it’s “Does Fury have any similarities…”.

    Fury is fundamentally a PVP game, but ours is not like PVP in other MMOs where ganking and unfair tactics run rampant. Fury is more like a sports game where competition between players is not only expected but desired. War Zone battles pit two equally skilled teams against each other in a competition to prove who the better team is. Like sports, there are no extreme penalties for losing and whether you win or lose, you advance and can do better in the next fight.

    Read the rest of this answer and more! Do you plan to give Fury a try? Tell us your thoughts in the forums here at Ten Ton Hammer!

  • Show Preview
    Posted on Tue, July 25, 2006 by LadySirse

    Senior Designer Joseph Hewitt Talks to MMORPG.com

    MMORPG.com has posted a wonderful interview with Joesph Hewitt, Senior Designer for Fury. In this interview we get a look at many of the systems being put into the game at this point. The incarnation system stands out and sounds very interesting...

    Once we decided to go with a skill based system for Fury, we took a hard look at what some of the downsides to it were. Personally, when I play games where I can build my own character, I am always afraid I am making a bad decision that might gimp my character. We decided that we wanted you to be able to rebuild your character anytime you wanted with no costs or penalties. That way we were sure players were free to have fun and experiment. Once we did that it was just a natural progress to say that you could load and save those templates and the incarnation system was born.

    Read the rest of this interview and then jump on over to the fourms here at Ten Ton Hammer and let us know what you think. Are you watching this game? Hope to play it once it launches? Tell us about it!

  • Show Preview
    Posted on Wed, July 19, 2006 by LadySirse

    Lord of the Dead Get First Guild Site Interview

    In the first interview granted to a guild site, Auran speaks about Fury and it's concepts...

    LotD has been granted the first developer interview on a guild site, and we decided to put their motto (listed above) to the test. Unlike fansites who just want fluff for an article, LotD wanted to ask the hard questions. Adam answered nearly all of them, and we were very pleased. For those questions that he couldn't answer due to design concepts not being finalized, he promised to get back with us later in the fall with those answers.

    We plan to submit PVP guild related questions to the dev team every few months, so feel free to submit questions you'd like to see us ask.

    Question 1

    Since this game is being labeled a CORPG, it automatically gets put in the same class as Guild Wars. Guild Wars spent a lot of time advertising to the PVP community as "Skill Over Time Spent", and when that turned out not to be true it was a big turn off to the FPS and MMORPG PVP guilds that were lured to the game. Why is Fury different than Guild Wars in terms of "Skill Over Time Spent"?

    Find out the answer and read the rest of this interview before heading to the forums here at Ten Ton Hammer to let us know what you think.

  • Show Preview
    Posted on Tue, June 27, 2006 by LadySirse

    FiringSquad.com Talks to Paul Whipp

    FiringSquad.com had a chance to talk to Paul Whipp. Australian developer Auran introduced their upcoming fantasy MMORPG Fury at last month's E3. See what the game's producer had to say...

    FiringSquad: First, how did the idea for Fury come about?

    Paul Whipp: For some time I had been wishing that I could play a game where I would customize my role play characters more freely and prove them in an FPS style arena combat. When I met the guys at Auran games who were already talking about making a sword oriented multiplayer combat game, I knew we could work together to build a great MMO game that would fulfill my dream.

    Learn more about Fury at FiringSquad.com

  • Show Preview
    Posted on Thu, June 22, 2006 by LadySirse

    RPG Vault Concludes Fury Series

    RPG Vault has posted part two of their interview with Lead Programmer Michael Petrou, Lead Designer Adam Carpenter, Producer Paul Whipp and Senior Designer Joseph Hewitt.

    Jonric: Since you previously mentioned trials, which seem to be Fury's version of quests, would you care to tell us how they function?

    Adam Carpenter: As Fury is pure competitive gaming, we don't have quests in the classic PvE sense. Instead, we have trials, which are our PvP equivalent to quests. In them, players are required to use a specific set of abilities in order to achieve the trial's goal. The more efficiently a player uses the avatar's abilities, the faster it will complete each trial.

    Read the full interview at RPG Vault.

    Catch up on the series by reading part one here.

Syndicate content
Join Now!
  • MissMacLeod,
  • Fresten,
  • Azailfortis,
  • ericjohn19,
  • and arkantos78901
recently became Premium Members and get first access to beta keys, contests, exclusive interviews and video, and can turn off ads. Why not join them?

Pulse

Rank Game Previous Traffic
79 Lunia 66  
80 Fury 82  
81 ArchLord 85  

Traffic History (last 30 days)

Fury Details

    Windows
  • Developer: Auran
  • Genre: Fantasy
  • Status: Cancelled
  • Monthly Fee: N/A
  • Release Date: October 16, 2007

More on Ten Ton Hammer