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Fury Previews

  • Oh yeah? Well, I was WAIST-deep in violence. So there.

    For the last two weekends, Cody "Micajah" Bye has been knee-deep in violence and completely overwhelmed with Fury. Taking up his dual swords, Cody entered the Fury Challenge; a two weekend event in Auran's upcoming MMOTPS, Fury, that featured some amazing prizes. In his latest article, Cody gives a description of the competition and what players can expect when the game finally hits store shelves!

    Features, Previews
    Thu, Oct 11, 2007
    Aelryn
  • PvP now, now, NOW!

    GameSpot has a hands-on preview of Fury and gives their first impressions of it in this feature article.

    Features, Previews
    Tue, Oct 09, 2007
    Aelryn
  • There's nothing like getting a sword to the face.

    Snap-quick decisions, frantic hotkey pressing, and painful deaths are all an inherent part of the Fury experience. Managing editor, Cody "Micajah" Bye, had the opportunity to try Fury out for himself with thousands of other players during Auran's beta weekend, and the results were fantastic! With his sword and shield in tow, Micajah has written up his thoughts and observations of Fury in a hands-on preview for you to enjoy!

    Features, Previews
    Wed, Aug 08, 2007
    Cody Bye
  • More slicing and dicing.

    Another preview of Fury just sprang up, this one takes a more "player-oriented" look at the game, bouncing between feature description and player emotions. He also includes a chart of Fury schools and descriptions from the Fury website, which is pretty handy.

    Features, Previews
    Wed, Aug 08, 2007
    Cody Bye
  • There are only so many Fury puns I can make. Might I interest you in a shiny button, instead?

    WarCry shares their impressions after a furious weekend of Fury.

    Alan Hoover, our Fury on WarCry Site Manager, ran through this weekend's Beta Preview event and came back with some thoughts. He took a different approach, as we've written a few articles on gameplay itself and this time looked at some of the less publicized features the game has or will have.

    Go take a look over at WarCry.

    Features, Previews
    Tue, Jul 31, 2007
    Aelryn
  • Feel the fury of not getting to play this game for a while!

    MMORPG.com has some more details about the upcoming game Fury.

    Features, Previews
    Tue, Jul 17, 2007
    Aelryn
  • Fury Exposed

    IGN has posted a preview of Fury that includes several new screenshots.
    Since our initial look at the game, a few critical pieces of information have since been locked into place - in particular, the finer points of the storyline and reasoning for Fury's unique game structure, with its Sanctuaries and Warzones and heavily gothic, Asian tones.
    Head over and check it out.
    Features, Previews
    Fri, May 25, 2007
    LadySirse
  • Fury Abilities Exposé #2

    Features, Previews
    Thu, May 10, 2007
    LadySirse
  • Auran, Gamecock Set To Unleash The Fury

    GameInformer has posted a look at the upcoming Fury. This preview also has a great looking screenshot you don't want to miss.

    Fury is focused on PvP combat, pitting realms (servers) against one another for glory and prizes. As players win battles, they not only earn items and new abilities for their characters, but they also earn points for their overall realm. Higher-ranked realms will have special buffs and abilities, giving players an incentive to not only advance their characters but to also help their fellow players be the best they can possibly be.

    Get clicking to read more.

    Features, Previews
    Tue, Mar 13, 2007
    LadySirse
  • Killing is the Key

    Player versus player combat (PvP) has almost always been relegated to a secondary position in most MMOs with the majority of the functionality going towards player versus environment or factional warfare. Auran Studios, which is based out of Australia, is proceeding to alter the landscape when it comes to PvP by introducing their new game, Fury. Ten Ton Hammer sits down with a playable version of the title and has a go at some PvP combat.

    Probably the greatest asset that Auran has given to Fury is this singular concept: players are playing this game simply to PvP. "There's no PvE in Fury," said Tony Hilliam, Director and CEO of Auran. "Anything that is built on PvE detracts from the PvP. So we didn't include any PvE."

    Don't miss a word! Get clicking to read more.

    Features, Previews
    Fri, Mar 09, 2007
    LadySirse
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