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Tabula Rasa + World of Warcraft + Warhammer Online: Age of Reckoning + Lord of the Rings Online + Star Trek Online + APB: Reloaded + Star Wars: The Old Republic + Final Fantasy XIV: A Realm Reborn + Cataclysm + Vindictus Features

  • Frank Pierce Talks with German Site

    WorldofWar.net and their partnersite WorldofWar.de have published an interview with Blizzard's Frank Pierce. This interview took place during the EU Press tour.

    You decided to give the horde the Paladin and the community's response to the news was massive. People are concerned about the balancing. Are there any differences in the classes depending on the faction? what's is the future for the game as there appears to be no difference.

    There won't be any notable distinction between the classes available to the Alliance and Horde but in terms of PvP, battlegrounds and the war and all that stuff, it's all still there. I don't think that because we have this class cross-over that we're going to see any drop-off in the amount of PvP, because at the end of the day, they are still warring factions. I still hate the Alliance as much as I did before :)

    Certainly, the community was very vocal about the announcement and that's healthy. We want to hear what the community has to say, they wouldn't be so vocal if they didn't care about the game and so in that respect it's good to know they care so much about the game.

    Read the rest of this interview and then hurry over to WoW Ten Ton Hammer and let us know your thoughts!

    Features, Interviews
    Mon, Jul 31, 2006
    LadySirse
  • Got Questions?

    The "blue names" have started to make their presence known on Turbine's forums for Lord of the Rings Online: Shadows of Angmar. The developers have started fielding a few questions, and we've compiled all of the answers into one convenient location for you!

    "Lead Game Systems Designer Nik 'Mithral_Miser' Davidson:
    A lot of us went out of our way to get clearance to talk about more than we were able to before.

    Ask me any one question you want, and I'll answer it. Pull no punches. This isn't a PR exercise, this is us excited about really getting a chance to talk about the game that we've been pouring our lives into."

    Keep reading to see answers to many more questions. Also, Ten Ton Hammer's Jeff "Ethec" Woleslagle will be attending the LOTRO Gathering II on August 5, 2006. Ethec is certain to get some face time with the LOTRO devs. If you have have a question you want him to ask, post it in our forums on LOTRO Ten Ton Hammer!

    Features, Interviews
    Mon, Jul 17, 2006
    LadySirse
  • UGO Takes A Look At Tabula Rasa

    C. Radtke at UGO.com took some time to preview Tabula Rasa. Keep reading to see how it went...

    It's the future. A race of nasty aliens known as The Bane have subjugated planet after planet in their quest for galactic domination. Recruits are desperately needed to combat this terror, and that's where you come in. You and thousands of other online gamers, to be exact. This is Tabula Rasa, the next big MMO from Lord British himself and the rest of the geniuses behind Ultima Online.

    It's been a long road for these guys, after scrapping the original idea for the game and starting from scratch in 2005. Enough has been already said about that stuff, so we're going to look to the future here. From a recent demo of the game, it looks like superstar video game mastermind, Richard Garriot, has a winner on his hands.

    Read the rest of this preview and then let us know what you think here in the Ten Ton Hammer forums.

    Features, Previews
    Mon, Jul 17, 2006
    LadySirse
  • Turbine grinds away on their Tolkien-set MMO

    GameDaily.com has posted their first impressions of Lord of the Rings Online. Did they enjoy it or find it a chore to look at? Keep reading to find out.

    Turbine is hard at work on Lord of the Rings Online, and they're proud to show it off. From the very first glance it's obvious that the team has made huge strides, bringing the visuals far up from last year's showing and improving the overall experience through control and gameplay by magnitudes.

    Read the full article and then head over to the forums at LOTRO Ten Ton Hammer and let us know what you think!

    Features, Previews
    Fri, Jul 14, 2006
    LadySirse
  • Double The Previews

    Today both GameSpot and IGN have previews of Warhammer Online: Age of Reckoning posted. Keep reading to see what they have to say...

    GameSpot starts us off today.

    Nothing says "summer" quite like having a bunch of video games in one place. At a recent press event at which publisher EA Games showed off a great many of its upcoming games, we had a chance to take an updated look at Warhammer Online: Age of Reckoning, the upcoming massively multiplayer game from developer Mythic and its brand-new publisher and corporate owner.

    According to Mythic's Jeff Hickman, much of the content for the game's first "racial pairing," the dwarves versus the "greenskins" (a faction of orks and goblins), is complete, including many of the lower-level areas and items. In addition, though we were unable to see it in action, Mythic has begun production on the game's high-level player-versus-player (PVP) content, such as capital city raids, which will offer multiple types of treasures (including open, undefended loot and special items that can be obtained only by defeating specific enemy characters, such as merchants, barkeeps, and kings). These raids will let players capture enemy dignitaries and hold them hostage (and for some cheap humor) until they can be rescued by players from the opposing side.

    Does IGN feel the same about this forthcoming game? Take a look and see...

    Electronic Arts was prominently featuring Warhammer Online: Age of Reckoning at its press event today, as the game's developer, Mythic, was recently purchased by EA. We got to play the latest build, and while it was basically the same game we played at E3 a couple months ago, there are a few significant updates to report.

    Tell us what you think in the forums here at Ten Ton Hammer!

    Features, Previews
    Fri, Jul 14, 2006
    LadySirse
  • Storyline and Playable Races Discussed

    CGOnline.com has posted an interview with Jeffery Steefel. Executive Producer of Lord of the Rings Online: Shadows of Angmar, today.

    What is it like working on such a popular franchise and bringing it to an ever-expanding genre? What materials have you studied for the Middle-Earth experience?

    Working with a franchise like The Lord of the Rings is an incredible opportunity. We’ve dedicated ourselves to re-creating Middle-earth as faithfully as possible within the confines of a massively-multiplayer game. The opportunity to develop a persistent online world based on Middle-earth is exciting and challenging; everything is carefully researched before it makes it into the game.

    Of course, the art team has also done a tremendous amount of research including wearing a full suit of armor and visits to the archery range down the street to make sure our hunters hold their bows properly!

    Keep reading to find out more in this two part interview. Don't forget to stay tuned to LOTRO Ten Ton Hammer for all your latest news, interviews and information surrounding this much anticipated game!

    Features, Interviews
    Tue, Jul 11, 2006
    LadySirse
  • Actiontrip Takes a Look at The Burning Crusades

    Actiontrip.com posted a preview of WoW's forthcoming expansion, The Burning Crusades. Did they like what they saw or think that it needs to head back to the drawing board? Keep reading to find out.

    It goes without saying, but yes, World of Warcraft is the most successful MMORPG of all time. It is the 800-lb gorilla of MMORPGs, but what’s striking is that WoW is the first game to truly bridge the gap between hardcore gamers and the mainstream crowds. Blizzard’s giant cash cow is becoming a part of popular culture, supplanting The Sims as the “it” game of choice for both gamers and non-gamers alike.

    Head over to Actiontrip.com to read the rest of the preview. Don't forget to visit WoW Ten Ton Hammer for all your latest WoW news and information!

    Features, Previews
    Mon, Jul 10, 2006
    LadySirse
  • Soon To Be In Beta...

    Shacknews was able to take some time to speak with Jeffrey Steefel, Executive Producer of The Lord of the Rings Online: Shadows of Angmar.

    Shack: Where does Shadows of Angmar fit into the Lord of the Rings storyline?

    Jeffrey Steefel: LOTRO’s storyline begins shortly after Frodo leaves the Shire. The premise of our story is that while the Fellowship formed and journeyed on to Mordor, the lands they left behind fell under attack by the forces of the Witch-king of Angmar, the King of the Nazgûl. Your role is to defend Eriador from the evil shadow which is reaching across the land in pursuit of the Fellowship and the One Ring.

    Read more of this interview to see what's in store for Lord of the Rings Online!

    Features, Interviews
    Mon, Jul 03, 2006
    LadySirse
  • Blizzard's VP of Game Design, Rob Pardo Talks To CVG

    ComputerandVideoGames.com had a chance to sit and talk with Rob Pardo about World of Warcraft's much awaited expansion The Burning Crusades.

    World of Warcraft is such an unstoppable behemoth of a success story, it hardly even needs an introduction anymore. Still, there's plenty that developer Blizzard is keeping tight-lipped about regarding the forthcoming expansion Burning Crusade, so we'll seize any chance we get to weed out further nuggets of fact.

    We sat down with Blizzard's VP of game design, Rob Pardo, to probe his impenetrable cavern of revelations regarding just what we can expect when Azeroth's dark portals finally open, the benefits offered by the expansion's two new races and, of course, the new level 70 cap. Read on for more.

    Read the interview at CVG.

    Features, Interviews
    Wed, Jun 28, 2006
    LadySirse
  • Questions Answered at Stratics

    In a bi-monthly series, the team at Stratics has posted the results of their Q and A with the develiopers of World of Warcraft.

    Q. When designing quests do you use usability testing to see how different cultures would interpret them? - Douglas Meinhardt from the Uldum realm.

    A. Localization and usability are one of our top priorities when we design quests.We have dedicated localization teams who translate game content for each region. When something is found to be off color or unidentifiable, they make changes to insure that the text works in that particular region.

    Find out more about this game and how you can submit your questions!

    Features, Interviews
    Tue, Jun 20, 2006
    LadySirse
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