Archive

APB: Reloaded + Cataclysm + World of Warcraft + Warhammer Online: Age of Reckoning + Vindictus + Tabula Rasa + Star Wars: The Old Republic + Star Trek Online + Lord of the Rings Online + Final Fantasy XIV: A Realm Reborn

  • "Alas, this camp shall not bequeath another fey beast for another hour and two score minutes!"
    With hundreds of Legolas-variations in character names roaming the countryside of games like Everquest 2 and World of Warcraft until recent attempts to thwart the use of "real" fantasy character names, the role playing aspect of the upcoming Middle Earth MMO was never in doubt. How will the game answer concerns of producing a game as friendly to Gandolfs (role players) as BigNukers (pure gamers)? Turbine Dev Floon Beetle weighs in on the issue:

    "Role-play is entirely a function of players, not code. Role-play is about people connecting with each other, not with bytes of code or icons. It is about turning what might otherwise be isolated imagination into a shared experience. There are no rules or systems that truly make that more meaningful: it is the personal interaction that makes it significant."

    The moral of the story? Give players a world worthy of role-play and see what happens. Sounds good to us! Check out the full article.

    Features, Previews
    Mon, Jul 25, 2005
    Ethec
  • We've been duped! Or have we?
    GameSpy has posted a WoW Duping: Fact or Fiction article taking a look at the recent hub-bub in World of Warcraft. An item so nice we duped it twice and then yelled in OOC:

    "This week, a look at problems with the latest WoW patch and what Blizzard might do about it."

    You can read the entire WoW Duping: Fact or Fiction Article at GameSpy.
     

    News
    Thu, Jul 21, 2005
    Boomjack
  • 3.5 Million Subscribers - 3.4 Million Rogues Who Spell It Rouge.
    Blizzard announced that they now have 3.5 million subscribers to their massively multiplayer hit, World of Warcraft. After ganking a warlock a rogue went into stealth mode and wrote:

    "WORLD OF WARCRAFT® REACHES 1.5 MILLION PAYING CUSTOMERS IN CHINA



    Worldwide customer base for Blizzard Entertainment®’s popular MMORPG now more than 3.5 million players



    IRVINE, Calif. – July 20, 2005 – Blizzard Entertainment®, Inc. today announced that World of Warcraft®, its subscription-based massively multiplayer online role-playing game (MMORPG), has surpassed 1.5 million paying customers in China – just a month following the game’s commercial launch on June 7, 2005. The critically acclaimed World of Warcraft has now achieved another significant milestone as the largest MMORPG in the world, with more than 3.5 million global customers.



    “World of Warcraft’s success in China has quickly exceeded our expectations, and seeing Chinese gamers respond so enthusiastically to the game has been extremely gratifying,” said Mike Morhaime, president and co-founder of Blizzard Entertainment. “We thank the players for embracing World of Warcraft, our partner The9 for helping to make all of this possible, and the Chinese authorities for their support of Blizzard Entertainment.”



    Blizzard’s partner, well-respected MMO operator The9, is leading the operation and management of World of Warcraft in China while upholding its commitment to provide exceptional service as the game’s customer base has experienced extraordinary growth. The9’s dedicated team in China, composed entirely of Chinese management and staff, has provided localization of game content, synchronization of content updates, and delivery of player feedback to the developers. The9’s local team offers 24-hour customer service, with direct game master (GM) support and local call-center representatives dedicated to helping players with questions regarding gameplay and technical issues.



    “Chinese gamers across the country have embraced World of Warcraft,” said Michael Fong, Blizzard Entertainment managing director, Greater China, “and we are committed to responding with continual updates to the game, including new dungeons for players to explore, additional player-vs.-player content, ongoing live events, and much more. Blizzard and The9 also remain dedicated to delivering unparalleled service to Chinese gamers with fully localized content and local, around-the-clock customer support.”



    The 1.5 million paying Chinese customers now join the two million players in North America, Europe, and Korea who are already paying to play World of Warcraft. With a worldwide customer population of more than 3.5 million, World of Warcraft is now by far the largest MMORPG in the world. Blizzard plans to continue expanding World of Warcraft with upcoming launches in Taiwan and other parts of Asia.



    For more information on World of Warcraft in China, including pricing and gameplay features, please visit the official Chinese website at www.wowchina.com.



    World of Warcraft’s Customer Base Definition



    World of Warcraft customers include individuals who have paid a subscription fee or a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players having accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or canceled subscriptions, and expired pre-paid cards. Customers in licensees’ territories are defined along the same rules.



    About Blizzard Entertainment



    Best known for blockbuster hits including the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment®, Inc. (www.blizzard.com), a division of Vivendi Universal Games, is a premier developer and publisher of entertainment software renowned for creating many of the industry’s most critically acclaimed games. Blizzard’s track record includes nine #1-selling games and multiple Game of the Year awards. The company’s free Internet gaming service, Battle.netâ, reigns as the largest in the world, with millions of active users. "

     

    Thu, Jul 21, 2005
    Boomjack
  • Orcs and Goblins and Wizards, oh my!
    Turbine has posted a look at the Goblins and Orcs of Lords of the Rings Online. I had a dream last night, in black and white no less, that went something like this:

    "Where Tolkien has used both the names 'Goblin' and 'Orc' for the race, we've used the terms in the interest of gameplay to represent different types of Orc-kind. 'Orcs' are larger, brawnier creatures, whereas 'Goblins' are smaller, and the sort that might ambush you in dark caverns underground."

    You can read the entire Lord of the Rings Online Preview at The Official Site.
     

    Features, Previews
    Fri, Jul 15, 2005
    Boomjack
  • Star Trek Online is now...online.
    Perpetual Entertainment has unveiled the Star Trek Online website. The Borg arrived, but did not say:

    "Star Trek Online is a massively multiplayer online game where you will join Starfleet and explore the greatest wonders and discoveries from our galaxy and beyond. You will team up with thousands of other players as you advance from Starfleet Academy and master your skills aboard a starship. Your journey will take you to far-away posts at the fringes of known space where you will carry out missions to establish contact with new civilizations while protecting the values of the Federation during a time of rising tensions. Rising through the ranks will test your abilities as a warrior, diplomat, explorer, and most importantly: a leader. Play your cards right and you will one day become Captain of your own starship and chart your own course to the final frontier."

    You can visit the Star Trek Online website right here.

    Wed, Jul 13, 2005
    Boomjack
  • Geek Get-together.
    The BlizzCon website has been updated with a link to buy tickets and an announcement of special pricing to Disneyland. Mickey Mouse ganked a lowbie at Crossroads and then starting spewing the following:

    "Blizzard Entertainment welcomes you to the inaugural BlizzCon at the Anaheim Convention Center in Anaheim, California, on October 28-29th, 2005! BlizzCon is a celebration of the Warcraft, StarCraft, and Diablo franchises and the players who have helped make them so popular around the world. We invite you to join us for an exciting weekend of gaming and socializing with your fellow Blizzard gamers and developers.

    BlizzCon 2005 will spotlight World of Warcraft, but will also feature hands-on gameplay of StarCraft: Ghost and other Blizzard games."

    You can read all about BlizzCon at the Official Site.

    Tue, Jul 12, 2005
    Boomjack
  • Please take your hands off of me Mr. Frodo.
    Gamers.com has posted a preview of Lord of the Rings Online: Shadows of Angmar. We were always confused about who was Sauron and who was Sarumon and so was the guy playing the slots machines who suddenly yelled:

    "Turbine has developed a very intuitive display for character and party status. There is no text onscreen in normal play. Instead, players' two health stats are described in a two-tone bar along the bottom of the screen. The first (and largest) portion of the bar displays your character's Endurance, which regenerates automatically. The left-most tip is another shade, however; it shows the character's Health, which must be healed magically or through resting in a camp or town."

    You can read the entire Lord of the Rings Online: Shadows of Angmar Preview at Gamers.com.

    Features, Interviews
    Fri, Jul 08, 2005
    Boomjack
  • Detroit Red Wings, nah...it's the year of the Black Wing.
    WoW Guru has posted a preview of Blackwing Lair for World of Warcraft fans to drool over. A little bird with black wings told us that they wrote this:

    "Below is a preview of some items as well as the layout of the new Blackwing Lair. The content has not yet been released and could be changed before it is."

    You can read the entire Blackwing Lair Preview at WoW Guru.

    Features, Previews
    Wed, Jul 06, 2005
    Boomjack
  • TVG talks to RG on the QT.
    TVG has posted an interview with Starr Long, the producer of Tabula Rasa. All hailed Lord British and then wrote something almost like this:

    "Richard Garriott and I (Starr Long) started this project together with other key team members so he has been involved since the beginning. For the first couple of years we took the project down a path that was more fantasy oriented, with a very unique combat system and focused entirely on instanced adventure spaces for small groups. After bringing it to E3 in 2004 we realised that the setting and visuals were getting in the way of the game we wanted to make so we decided to make some major changes. We moved the game towards a more science fiction direction for the visuals and setting. We also changed the design towards a focus on large persistent battlefields where player’s actions can impact the state of the battle. We also changed combat to feel much more like a shooter-style game while retaining RPG systems underneath everything. This means while you are shooting your weapon via a mouse click and cycling through weapons like a shooter, the outcome of each shot is being determined mainly by your character’s skills that you have built up over time."

    You can read the entire Tabula Rasa Interview at TVG.

    Features, Interviews
    Wed, Jul 06, 2005
    Boomjack
  • Ha! Check out the URL that you go to for this...they spelled Rogue as "Rouge". Priceless.
    Ogaming has posted a World of Warcraft Rogue guide. They sold you some gold and then they wrote this:

    "Rogues are damage-dealers, and that is their group role. You are in a group solely to take down single mobs and provide some limited crowd control (as well as pick locked chests and boxes). Rogues have the fastest (and arguably the most exciting) combat pace the game has to offer. Rogues attack the fastest because they are dual wielders and always use fast-swinging weapons (1-handed swords and maces and daggers). Rogues have to be versatile, patient and very articulate."

    You can read the entire World of Warcraft Rogue Guide at OGaming.

    News
    Mon, Jul 04, 2005
    Boomjack
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