APB established itself a game of cat and mouse, of cops and robbers, and of good and evil, and GamersFirst sought to make good on that promise. Were they able to turn Realtime Worlds' customizable rags into gameplay riches?
APB Reloaded is one of the select few games that made the final cut as one of Ten Ton Hammer's Best of E3 2011 nominees, and we're here to tell you why.
I
admit, when APB
was canceled by Realtime Worlds, I was disappointed. I wouldn't say the
game was a must-play to any extent, but I did have enough fun with it
that I was sorry to see it go. I did have some major gripes about it,
though, as did the rest of the community.
So, when GamersFirst announced that they had acquired the rights to the
game and would be bringing it back with APB: Reloaded,
my first instinct was one of caution. It frankly wasn't fun to step
into the streets and get gunned down in seconds by players who were 50
levels higher than you. It was frustrating to chase someone down on the
streets, filling them full of lead from your gun, hitting them 50 or 60
times without their health going down much, if at all; and then having
them turn around and kill you with a single shot. These things were not
cool, and I was praying that GamersFirst would address those issues.
Well, they have. That, and more, as I saw at GDC this year.
All Points Bulletin (APB) is the next big massively multiplayer game set to launch, and at All Points Bulletin community day last
week, not only did we get a chance to play the latest build of APB
APB (All Points Bulletin) was one of the most talked about MMOGs at E3 this year and MMORPG.com got a chance to preview the game and speak with Real Time Worlds Community Relations Manager, Chris...