The subscriber numbers alone are enough to WoW you!
Blizzard took its renowned Warcraft franchise into the MMO fold in late 2004 and hasn't looked back since. With over 4 million subscribers around the world and a number of new and old MMOs targetting Blizzard's success, how long will World of Warcraft (WoW) retain its title as the new crown prince of MMOs? We don't know, but we can tell you what all the fuss is about! Check out the TTH profile of genre juggernaut "World of Warcraft"!
"Spurning EverQuest 2's emphasis on established MMO formulas (in short- an emphasis on player cooperation and groups / raids instead of competition and soloing, a zoned rather than continuously loading environment, complex and involved quests within a strong storyline, and a lengthy character progression), World of Warcraft (WoW) focused moreso on heightening the individual experience.
After the typically shaky, premature launch often associated with MMOs, new players discovered that WoW always delivered something accessible, and markedly fun, to do. Like a breath of fresh air, many casual gamers found in WoW's quest systems (and adventuring experience, in general) something reasonably commensurate with the time invested. And WoW has been gobbling up market share ever since."
Take a look at the Ten Ton Hammer profile of "World of Warcraft"!