Star Wars Galaxies to produce its own kind of Episode III
And no, I'm not talking about the Trials of Obi-Wan expansion which launched yesterday! Julio Torres, producer of SOE's Star Wars Galaxies, announced a new round of "sweeping changes" set to hit the game on November 15th? The changes focus on making the first 30 levels "story-driven," sorting players into 9 character classes that SOE says make up "98%" of current participants' preferred way to play. Eclectic skills like "creature handling" are on the way out, however.
We are introducing a series of game enhancements to Star Wars Galaxies this month that include both significant enhancements to the live game as well as a completely redesigned experience for new players. The primary areas of focus include combat and profession and character development. The combat depicted in the Star Wars films, fiction, and canon that we have all come to know and love is fast-paced, action-packed, and visually intense. In order to stay true to the Star Wars fiction as well as to make the combat system more engaging, we have shifted the turn-based paradigm towards a much more engaging fast-action combat system where you control every move! After receiving feedback from members of the community, conducting extensive focus tests, and evaluating the combat systems of other games in the genre, we are confident this new fast-action combat truly delivers what players, fans, and gamers have come to expect from a Star Wars experience.
Julio Torres' Star Wars Galaxies community letter announcing the changes is posted on the official site.