Ten Ton Hammer Features, Guides, and more

  • All your passwords are belong to HaXX0rs.
    A virus that is spread by email, pop-up advertisement and other common methods is stealing World of Warcraft passwords.

    " A new password-stealing Trojan targeting players of the popular online game "World of Warcraft" hopes to make money off secondary sales of gamer goods, a security company warned Tuesday.
    MicroWorld, an Indian-based anti-virus and security software maker with offices in the U.S., Germany, and Malaysia, said that the PWS.Win32.WOW.x Trojan horse was spreading fast, and attacking World of Warcraft players.
    If the attacker managed to hijack a password, he could transfer in-game goods -- personal items, including weapons -- that the player had accumulated to his own account, then later sell them for real-world cash on "gray market" Web sites. Unlike some rival multiplayer online games, Warcraft's publisher, Blizzard Entertainment, bans the practice of trading virtual items for real cash."

    You can read the entire World of Warcraft Trojan article at Information Week.

    Wed, May 03, 2006
  • We Heard a Rumor!

    Rumors are like a game of Telephone. You remember that game you played in grade school, where you sat in a circle of classmates and someone whispered a secret in your ear, and you passed it on to the next person, and so on? When you got to the end of the circle, the last person would say the secret out loud, and by that time it was usually pretty distorted. Goes to show you how passing secrets can result in misinformation.

    That being said, Shayalyn at DDO - TenTonHammer got wind of a handful of rumors related to Dungeons & Dragons Online: Stormreach's next module. And she'll share 'em with you. After all, it wouldn't be nice to taunt you with her secret and not tell, would it?

    Want the full scoop? Read on at DDO - TenTonHammer!

    Tue, May 02, 2006
  • An adventurer's journal from the Wastelands!

    Join me, Xerin, every weekday as I recount my experiences in the world of Auto Assault. My triumphs, my (many) failures, and the things I learn will be chronicled in a series I like to entitle “Adventures through the Wastelands!” Today's installment follows my adventures through the first newbie zone, Ark Bay 313.

    Ah, Auto Assault. The quintessential unique online game that just fills me with joy and happiness to the point I barely can stand it. The day it arrived at the front door was a wonderful occasion. While taking the box out of its shipping materials and carefully unpacking it I began thinking. I was thinking about what exactly I wanted to make first. Through the installation, registration, and patching I finally came to the conclusion of Lieutenant. Who can turn down an awesome ride and little dudes who protect you with their life?

    So take a ride along with Xerin at Xerin's Journal through the Wastelands: Day 1 at Auto Assault - TenTonHammer!

    Tue, May 02, 2006
  • Happy Birthday to You

    Guild Wars recently turned the ripe old age of one, and you get the presents! Maybe you've noticed people talking about them, or trading them in Kaineng Center. Maybe you found the present in your inventory and opened it, finding a cute, cuddly little friend to play with. Curious about these adorable little presents from ArenaNet?

    When a mini-pet is in your inventory, you can take it out to "play" (it will wander around near you) by double-clicking the icon in your backpack. Pets only appear to others outside of outposts and towns. You cannot target the pet to attack it, so they're safe in combat situations.

    Read the entire article and the list of pets in our guide: Miniature Pets, at Guild Wars - TenTonHammer.

    Tue, May 02, 2006
  • IGN gives Auto Assault 7.5 out of 10

    Among the perceived low points was Auto Assault's handling of the class system:

    The character classes are functionally identical across all three factions. You get different descriptions and titles tailored to the style of the faction, but class behavior is different only so far as racial abilities are different. For example, the Biomek vehicles have more hitpoints, the Humans get small energy shields, and the Mutants have some regeneration. Now, I don't necessarily expect one faction to operate differently from another. But if a fighter class is a fighter class is a fighter class, I think the game should be honest about that.

    Now, far be it from me to argue (/cough) but in Auto Assault, there are significant differences between fighter classes. For one, the Biomek martial class (Terminators) are far more group oriented than Mutant Champions (which are more defensively-oriented), which are likewise different than Human Commandoes (whose focus is high damage output). Of course they look relatively similar in the early game, in the levels before their ability choices are fully fleshed out.

    Reviewers love to paint a game in broad strokes after only playing the low-end game and listening to the embittered, self-proclaimed "experts". I've written some lousy reviews in my day, but I've (hopefully) learned that it's irresponsible to write a review without having something like a full picture. Granted, MMOs are notoriously tough to get your hands around - there's little that's truly objective about the gameplay, which is why concrete (if unfair) little generalizations like "the classes are all the same" tend to flourish.

    But see for yourself if you agree. Check out the full review at IGN.

    Tue, May 02, 2006
  • I'm still laughing at this Comic honorable mention.

    The first wave of comic submissions has been reviewed by the jury, and the results for May are in! Starting today, we will publish one honorable mention each Monday, followed by the lucky winner of a Blizzard Edition iPod nano at the end of this month. Check out today's honorable mention from Keydar.

    Seriously, go look at it. You'll laugh too.

    In the meantime, head over to our World of Warcraft Community and scope out our great guides.

    Tue, May 02, 2006
  • Just when you got used to paying the old price, they change it on you. Oddly enough, I've always thought that it was $24.99. So.. I guess it's not bad news for me?

    Due to the increased costs of operating the game service for the games included in the Station Access subscription package, we will be increasing our subscription rates in June. Effective June 1, 2006, the new monthly subscription rate will be $24.99/month. While this announcement may be unpleasant, we have added several games to the Station Access subscription package and the cost of operating the game service for the games included in the Station Access subscription package has increased significantly since we launched Station Access. This change will help us achieve our goal of seeing that every player has a consistently enjoyable experience in our game worlds. You don't have to do a thing; you will automatically be migrated to the new billing structure under your current subscription plan when your current subscription plan expires. Subscription rates are subject to tax and value-added taxes, as applicable.

    New Station Access™ subscription rate as of June 1, 2006:
    # $24.99 per Month

    Station Access subscriptions are recurring, meaning you will continue to be billed at the appropriate interval, until you affirmatively cancel your subscription.
    Subscriptions are subject to tax and value-added tax, as applicable.

    Please note: The subscription charges are in addition to the cost of the games that are part of the Station Access subscription package. All game software is sold separately.

    Laugh your a- uh.. buns off over at our EverQuest 2 Community.

    Tue, May 02, 2006
  • New Stories = More Content. DND fans rejoice!

    WESTWOOD, MA - May 1, 2006 - Turbine, Inc. announced today that Keith Baker, the original creator of the DUNGEONS & DRAGONS® Eberron® campaign setting, will pen additional storylines and works of fiction for DUNGEONS & DRAGONS ONLINE™: Stormreach™ (DDO). The game is the first massively multiplayer online (MMO) roleplaying game based upon the iconic world of D&D®. DUNGEONS & DRAGONS ONLINE: Stormreach, developed by Turbine and published by Atari, Inc. (NASDAQ: ATAR), launched in North America on February 28th and quickly became one of the fastest growing MMOs in North America. The property is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro, Inc. (NYSE: HAS).

    "Keith Baker is the creative genius behind Eberron, the setting for DDO. His fiction is sure to engage and entertain our players in the months to come," said Jeffrey Anderson, president and CEO of Turbine, Inc. "We are delighted to be working with him."

    A longtime fantasy devotee and game designer, Keith Baker's breakthrough occurred when he entered a contest in 2002 held by Wizards of the Coast, maker of the DUNGEONS & DRAGONS roleplaying game and a subsidiary of Hasbro. The contest sought an innovative concept for a new world in which fans could play DUNGEONS & DRAGONS. Chosen from more than 11,000 submissions, Baker's Eberron world won the contest and became Wizards of the Coast's setting for the third edition of DUNGEONS & DRAGONS, as well as the setting for DDO. Baker also published his first novel, City of Towers, which released in February 2005, to critical acclaim.

    Want some good stories? Check out our Dungeons & Dragons Online Community.

    Tue, May 02, 2006
  • A Sense of StylePlay Style that is. Today is the first Tuesday of the month and Mercurie, at the Vanguard - TenTonHammer community site, has started it off with his "Take" on the topic of "Harcore vs casual, how do YOU play and do you feel the game will accomodate your playstyle".

    In the case of Vanguard: Saga of Heroes, it seems to me that the game is being developed in such a way as to accommodate hardcore, casual, and intermittent gamers. The game is meant to be multi-layered, so that players won’t necessarily be limited to hack and slash.

    We all have different play styles and I don't think there is any right or wrong way to play. I myself generally spend more time in game than your typical "core" gamer but yet the way I approach the game is much more casual than my hours. Find out what Mercurie's playstyle is in his Tuesday's Take, and hop on over to the forums and give us your take.

    Tue, May 02, 2006
  • The newest in RPGs from NCSoft is going into closed beta.

    We are thrilled to announce that the Dungeon Runners Closed Beta has begun.

    As the beta process continues, more and more people will be invited to test the game and provide feedback. If you would like to put your name on the waiting list for Closed Beta slots, click the Beta Sign Up link on the homepage.

    NOTE: Due to legal restrictions, you must be 18 or older to participate in the Closed Beta.

    You can sign up here.

    Tue, May 02, 2006
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