Ten Ton Hammer Features, Guides, and more

  • Talks to Paul Whipp had a chance to talk to Paul Whipp. Australian developer Auran introduced their upcoming fantasy MMORPG Fury at last month's E3. See what the game's producer had to say...

    FiringSquad: First, how did the idea for Fury come about?

    Paul Whipp: For some time I had been wishing that I could play a game where I would customize my role play characters more freely and prove them in an FPS style arena combat. When I met the guys at Auran games who were already talking about making a sword oriented multiplayer combat game, I knew we could work together to build a great MMO game that would fulfill my dream.

    Learn more about Fury at

    Features, Interviews
    Tue, Jun 27, 2006
  • Daniel Miller Chats With Jeff "Ethec" Woleslagle

    Daniel Miller talks about the present and future of Ryzom Ring, including integration of Ryzom Ring into the Saga of Ryzom core experience, and what it means to make an MMORPG in the cultural paradise called Paris, France.

    "Nevrax wants Ryzom Ring to become as well known for its content-designing power as for its simplicity. "We've designed Ryzom Ring to be simple enough for my mother to use," Miller quipped. As far as R2's power, Miller emphasized that the Ring is incredibly robust. Echoing Milko Berset's comments during the earlier preview, he pointed out that player testers reportedly "hadn't yet found the limit" of where their imagination could take them while designing their own adventures."

    Learn what else Daniel Miller had to say to Ethec.

    Find all the Ryzom Ring Event Coverage with one click!

    Tue, Jun 27, 2006
  • Entering the Ring - How Nevrax's Ryzom Ring addon turns players into designers and more!

    You've heard the hype, now it's time to see how Ryzom Ring, the free addon to Saga of Ryzom that allows players to design their own adventures and run them DM style, all comes together. Join Ten Ton Hammer as Nevrax leads us through a eye-opening map to mob to mission overview of how to create our own Ryzom adventures!

    "Building your own MMO adventure, but the ability to control the experience for other players is what really makes Ryzom Ring revolutionary. If you're lucky enough to make the creator's list of players who have Dungeon Master (DM) privileges, you get to kill your friends. And heal and resurrect them. Or respawn mobs, add or subtract hitpoints, or (if the designer has added the appropriate mobs and DM-only triggers) spawn bots and NPCs to change the experience on the fly. Teleport around or use your DM super-speed to transport your invisible godlike presence around. For some added fun, speak to players through the mouths of any NPC. It's all up to you as the DM; which hearkens back to the good ol' days (and nights, and days) of pen and paper RPGs."

    Read more about Ring of Ryzom and how you'll be able to create your own adventures!

    Catch up on all the Ryzom Ring Event Coverage!

    Tue, Jun 27, 2006
  • Ryzom Ring Impressions, Plus an Interview with Nevrax's Milko Berset and Sebastien Daniel

    Our resident Ryzom Ring expert Messiah shares his impressions of Ryzom Ring after experiencing Nevrax's live event last week in Paris, France and speaking at length with Ryzom Director Milko Berset and Marketing Head Sebastien Daniel.

    "While I am mainly interested in Ryzom Ring as a method to once again enjoy level design as I used to in FPS and RTS games, there are at least two other big options that it opens up. The first is that it will bring very real, very live RPG elements into MMORPGs. This is something that I think will draw many dungeon masters and game masters into the game, and many players as well. Instead of planning and playing a real life RPG in a room someplace, Ryzom Ring allows you to do almost the exact same thing in a visual manner online with friends all over the world.

    The other option that Ryzom Ring will allow is a very simple to use system to make video game based movies or machinima. The tools are all there to take and essentially program in a movie with this tool! From that point you just have to record it and put a soundtrack into it to have your own high-quality movie. With the popularity of video game movies and the lengths that many players of guilds go through to stage and record exactly what they want, this could become a huge attraction to Ryzom Ring, even for people that never planned to play the game!"

    Get clicking and check out what Messiah thinks and what the developers had to say!

    Read up on all of the Ryzom Ring Event Coverage.

    Tue, Jun 27, 2006
  • Messiah Shares His Ryzom Ring Experiences

    Our very own staff writer Messiah got a chance to try out the Ryzom Ring scenario development add-on for Ryzom Ring prior to last week's live event in Paris, France. The verdict: even well before launch, Messiah was impressed at Ryzom Ring's power and ease of use. Follow along as he creates his own world with just a few mouse clicks!

    "Ryzom Ring" is an expansion to an existing game: The Saga of Ryzom. Before E3 2006 I had only vaguely heard of Ryzom, however while there I was lucky enough to meet with one of the developers to get a hands on preview of the game and gain access to a beta account to give it a once over. Having been sucked into the addiction that is World of Warcraft since its release, Ryzom has been a welcome change..."

    Read the rest of this look at Ryzom Ring.

    Check out all of the coverage of the Ryzom Ring Event Coverage

    Tue, Jun 27, 2006
  • A History of Rangers...

    If you think the Ranger has its roots in Tolkien's novels, or perhaps Dungeons & Dragons, think again. There is evidence of ranger archetypes as far back as the mythology of ancient Greece. Mercurie takes a look at Ranger types from Artemis to Robin Hood to Daniel Boone, and explains why the Ranger is one of his favorite RPG classes.

    "Indeed, as far as fantasy oriented pen and paper role playing games go (D&D, Rolemaster), ranger is probably the class I have played the most. I suspect that much of this has to do with the fact that I grew up on a farm which had 20 acres worth of woodland. Growing up I had plenty of opportunity to go hiking, hunting, and camping in the woods. I rather suspect that I am one of those rare people who actually feels safer in the woods than I do on city streets. When I started playing pen and paper RPGs, I was naturally attracted to the ranger class."

    Read more at Vanguard Ten Ton Hammer.

    Tue, Jun 27, 2006
  • New Thoughts...

    Everybody changes his mind now and again. We at DDO @ Ten Ton Hammer are no exception. When we change our mind about something we've put in an article before, we like to take a look back and update you on our decisions. Wherever you see the UFR label, you see my changes since this build originally posted. I have left my old comments so that you can see exactly how the changes compare to my original opinions.

    "Level 3 Spells: Crushing Despair, Good Hope, Summon Monster Level III, Fear

    UFR Level 3 Spells: Fear, Good Hope, Crushing Despair, Charm Monster
    I made sure I selected Fear and Good Hope first from the Level 3 spells. They are some of my favorites in DDO. I dropped the Summon Monster III for Charm Monster. Even at Level 10, it is fun to charm a beholder!"

    Find out what else Ralsu has changed his thoughts on at DDO Ten Ton Hammer.

    Tue, Jun 27, 2006
  • DDO Top 10: Reasons to Play a Bard

    Bard Week continues here at Ten Ton Hammer as we examine just a handful of the many great reasons to play the most versatile class in Dungeons & Dragons Online: Stormreach (DDO).

    "1. Flexibility
    You can build a bard for melee, casting, healing, crowd control, or any combination of those roles. If you get bored with a character who does the same thing constantly, you'll be pleased with the bard."

    Find out what the rest of the reasons to play a
    ">Bard at DDO Ten Ton Hammer.

    Tue, Jun 27, 2006
  • Vanguard Paladins, Something Old...Something New...

    Righteous defenders of truth and justice, the Paladins of Vanguard: Saga of Heroes offer many things we've come to expect from the class--a strong defense against undead; the ability to heal and Lay on Hands; and potent defensive buffs. But Vanguard Paladins also bring powerful rescues and Acts of Virtue to the table. Learn more in our revamped guide!

    "The Paladin's virtuous auras--a form of continuous group buff--extend to all within his proximity. These auras do not cost the Paladin energy to use. While he may only have one aura active at any time, the Paladin is afforded some choice as to which aura to use. Most are defensive, increasing armor class (AC) or adding regeneration. Some augment damage output. The Paladin's Aura of Radiance helps allies develop immunity to undead attacks, and cleanses them of poison or disease effects over time."

    Find out more about the Paladin at Vangurd Ten Ton Hammer.

    Tue, Jun 27, 2006
  • After a one-day hiatus I am back.
    England stumbled through the round of 16 at the World Cup and now play a injury and red-card riddled Portugese squad in the quarter-finals. That's the good news, for me at least.
    The bad news is that NCSoft laid off 70 people in their Austin studios. You remember NCSoft, the company that brings you games that are innovative. You remember NCSoft, they are the company that brings you games that step outside of the land of Dwarfs, Elves and Halflings.
    You wanted to see men wearing tights and NCSoft delivered with City of Heroes. It wasn't enough! You wanted to see evil men wearing tights and NCSoft came through with City of Villains. You cried like girls or babies or baby girls for a MMOG that had no monthly fee and NCSoft wiped away your tears with Guild Wars. You stamped your feet and held your breath until your face turned blue lamenting the fact that there were no fast paced, run and gun, play by the seat of your pants MMOGs and NCSoft drove Auto Assault in your local gaming store. Camaros with cannons! It's fun! I play it and my only complaint is that the low population makes it hard to get some quests done.
    In the end, the community that moaned for something more, something different and something new didn't support the innovative games. Over six million people are playing a game with Dwarfs and Elves and an amount that would fit through the eye of a needle are playing Auto Assault. Every time you pay the monthly subscription to your MMOG of choice you vote. You can't vote one way and expect the publishers of MMOGs to believe that you want something else. I don't care how many of those "Chicken Soup For The Soul" books you read the MMOG genre isn't going to become a better place just because you "feel" it should be. The community is spinning in circles like a one-armed rower at a regatta.
    Exclusive Interviews, sunroof news and underoos are but a click away.
    Loading... June 27,2006 [Innovation Edition]

    Tue, Jun 27, 2006
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