Ten Ton Hammer Features, Guides, and more

  • Just RPG has an interview with Arena Net's Jeff Strain. With Factions just released, see what he has to say on why Guild Wars stands out from the other MMOs.

    3. Jason: The market is filled with MMORPGs nowadays, from big budget games like World of Warcraft, EverQuest, and Final Fantasy XI, to some lower budget yet very high-quality independent games. What about Guild Wars separates it from the rest? Why should gamers choose it over other MMORPGs?

    Jeff: First of all, all of those other games (and there are some very good games in that genre) are all just polished incarnations of a traditional MMO that was laid down ten years ago with Ultima Online. It’s a game mechanic that requires you to grind away, in many cases, trying to level up. The whole goal in many of those games is to just get higher and higher leveled so that you can eventually, after a thousand hours, get to see the cool stuff. You don’t take on those games lightly. If you’re going to play a traditional MMO, not only do you have to be willing to commit to it financially in terms of an ongoing subscription, but also in terms of your life. You don’t play casually – you’re either completely immersed in it or you quit. It’s kind of like people kicking a drug addiction.

    Read the entire interview here.

    Get your Guild Wars Fix Here!
    More Guild Wars news.

    News
    Mon, May 01, 2006
    Awenyddion
  • You've been waiting for it. Well here it is! The Final Skill Tree.

    It's interactive. Just click on the class that you're interested in and it will pop up a screen that shows the skill listing.

    More news about Dark and Light.

    News
    Mon, May 01, 2006
    Awenyddion
  • The Istaria community site has May's In Development up for those of you who are interested in what's going on in the land of Istaria.

    More Horizons News.

    News
    Mon, May 01, 2006
    Awenyddion
  • I call this a Duh! case. It isn't easy to follow the case. I'll sum it up like this. NCSoft got sued last year. The case was over a potential account hack at a cyber cafe. Their login data had been stored in a file.

    Now, with that said, there were no damages reported. This was a case of "something could have happened." The courts in Korea ruled that NCSoft would pay these five people a whopping $530 each.

    I understand that NCSoft is appealing on principal, but c'mon! It's $530 bucks. You can read the entire story here.

    More Lineage 2 news.

    News
    Mon, May 01, 2006
    Awenyddion
  • In order to promote their European launch of Dungeons & Dragons, they've created a contest. The Prize? A limited edition laptop.

    We've teamed up with Rock Direct to create a limited edition Dungeons & Dragons Online gaming laptop worth £1000! Only 100 have been made, so enter now for your chance to win!

    rock notebooks - gaming to go

    rock notebooks feature performance as standard, our gaming powerhouses will put your desktop to shame. See our website for the latest specs and prices. For peace of mind, every rock notebook has a 3 year comprehensive parts and labour warranty and 0% finance is available.

    You can find more details here.

    Visit our Dungeons & Dragons Online: Stormreach Community.

    More Dungeons & Dragons Online: Stormreach news.

    News
    Mon, May 01, 2006
    Awenyddion
  • The Community Spotlight is up and ready for your viewing pleasure.

    Today we spotlight the community run World of Warcraft news site WoWBreak.com. WoWBreak is a news site run by the players, where you can post the World of Warcraft news you think is important. The site also offers customizable RSS feeds, the ability to comment on news topics, and a Widget so you can track all of the news it offers right on your desktop.

    Get the latest and greatest information on World of Warcraft here!

    More World of Warcraft news.

    News
    Mon, May 01, 2006
    Awenyddion
  • Who's Who in Warhammer Online

    With E3 on the way, the Community Manager's at TenTonHammer have all hired private investigators to check out the staff of their respective games, as well as hired goons to ransack the associated staff members houses for anything of interest... Sadly the Investigators were ineffective and the Goons got the address wrong. So here we have this week's common content article on some key Warhammer Online development staff...

    Behind every game there is usually an associated group of people who have come together in order to make the best game possible, and sometimes there’s cases where a game is developed by that lone person surrounded by week old pizza in his parents basement...

    You can read the entire article at Warhammer Online - TenTonHammer.

    Mon, May 01, 2006
    Ethec
  • A Look at the Big CheeseToday all across the network you'll notice a focus on the men and women behind the games. While there are many men and women behind Vanguard: Saga of Heroes, Vanguard - TenTonHammer's focus today is on one person in particular. He's someone nearly everyone in the gaming world recognizes. Whether it's by the trademark beard, his contribution to the birth of a highly successful MMO, or his familar avatar outfitted in green chainmail. We're talking about Brad McQuaid of course, and AnomalousSilence did some digging to find out all he could about the man behind the birth of Everquest and his current project; Vanguard, Saga of Heroes.

    Read more about Brad " Aradune" McQuaid in Behind the Avatar, at Vanguard - TenTonHammer.

    Mon, May 01, 2006
    Ethec
  • John Tynes gives us a new milestone update on the official site.

    Pirates of the Burning Sea is an ever-growing world. To build it we structure our work in milestones, which are blocks of work six to eight weeks long. Each milestone focuses on specific objectives in development, art, and world-building. As we create the game, we’ll tell you what we’re working on in the current milestone and what we’ve got planned for the next, so you can see all the cool new features that are coming down the pipeline and get an inside look at the creation of a new MMORPG.

    More Pirates of the Burning Sea News.

    News
    Mon, May 01, 2006
    Awenyddion
  • There's No “Me” or “I” in MMORPG (But There Is An OMG…)

    Having taking some time off Medeor, a writer on our Vanguard @ TenTonHammer site, is back and had time to look at what Multi Massive Online games meant to him and how he plays.Does it mean always having to interact with the community? Or is there more to it than just that?

    When I was handed the idea to write about my definition of massively multiplayer, I really sat back and thought about how I interact and how I avoid interacting with others in games. Here's the deal though, does Massively Multiplayer mean I always have to hang with multi-players? Should I be able to solo, should we be able to get into a discreet instance of the world, should I be able to hole up in my office or room and not have to interact with anyone? (Oh wait, that's what I call life.)

    Medeor shares with us his thoughts at Vanguard - TenTonHammer after reflecting on this assignment.

    Mon, May 01, 2006
    Ethec
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