Ten Ton Hammer Features, Guides, and more

  • The9 stock continues to rise, despite possible Blizzard renegotiation

    For you international trading speculators out there, World of Warcraft continues to see its name in lights. In Chinese e-commerce news, Yahoo! Singapore Finance is reporting continued strong gains in The9 stock despite Blizzard's talk of seeking a new WoW operator in China.

    The9 Limited's stock is up around 90% in 2006 and continues to rise, based on the strong performance of its World of Warcraft, or WoW, online role-playing game. But investors will look for the company to dispel rumors that have WoW's developer, Vivendi Universal's (V) Blizzard Entertainment, considering a renegotiation of terms as the game's next expansion pack approaches release in late 2006.

    Read the full article at Yahoo! Singapore Finance, and buy! No, wait, sell! Or, better yet, consult an investment specialist... we're just gamers!

    News
    Mon, Apr 24, 2006
    Ethec
  • If only the Mutants could get with Hulk...

    The Auto Assault - TenTonHammer team has gone through and updated all of the information with facts from the live game. The page now provides a better focus on important information like hazard modes and racial bonuses!

    Mutants were once human but were mutated by the contamination. They were held in camps and oppressed, until they began resisting. Then humanity began to retaliate against them, even sending mechanical soldiers to exterminate them. Mutant kind created the citadel, a giant structure away from humanity that would serve as the Mutants major city. Unable to take down the citadel, humanity retreated. Envious of their gift, the humans went underground and assaulted the surface world. Ever since, Mutant kind has been in constant conflict with the Biomeks and now reemerged Humans.

    Take a ride down the wild side at our Mutant Racial Section at Auto Assault - TenTonHammer.

    Mon, Apr 24, 2006
    Ethec
  • Getting Tricky

    Guild Wars is a fairly forgiving game. It's hard to paint yourself into a corner. Leveling isn't much of a grind, you can change your subclass, and even when things go bad, it isn't difficult to get a do-over. However, especially if you're new to the game, you'd probably prefer to avoid as many "newbie" mistakes as you can.

    If you care about unlocking all the skills in the game, chose your class combinations carefully. Don't waste time leveling up a Monk/Mesmer and then a Warrior/Monk, unless you really want to, or you're not keeping tabs on skill gathering.

    To help you out, we've compiled a list of 20 Tips n' Tricks at Guild Wars - TenTonHammer.

    Mon, Apr 24, 2006
    Ethec
  • MMOs... bringing families together since 1997.

    In an age where videogames are lambasted as psychoactive, profit-grubbing tools to turn kids into insular sociopaths, it's nice to see an article about how MMOs bring folks together. This, from TMCnet:

    Game companies don't track how many families play online games together, but they say the trend helps drive their popularity. Some families play games to maintain contact from far-flung towns; some parents play online games with their kids in the next room as a way of bonding with them. Game designer Jack Emmert, at Guild Wars publisher NCsoft Corp., played his own game, City of Heroes, to stay in touch when his brother was serving in the Army and based in Korea.

    Check out "Far-Flung Families Unite in Cyberspace -- And Kill Monsters" at TMCnet.

    News
    Mon, Apr 24, 2006
    Ethec
  • It's all in your head... well, it used to be!

    Dave Thomas (no relation to the "Wendy's" founder, I don't think) is an old-school Dungeons & Dragons player and a reporter for Grand Rapids Press. He's been playing Dungeons & Dragons Online: Stormreach and offers his take on this relatively new group-based MMO:

    The magic of playing classic D&D with hardbound rulebooks was that monster manuals always lived in the player's head. If you didn't dream up a boundary in your mind's eye, the possibilities were endless. D&D Online, on the other hand, feels more like a movie, with a constraining atmosphere and a sense of completeness.

    Check out what the Grand Rapids Press has to say about DDO.

    News
    Mon, Apr 24, 2006
    Ethec
  • Virtual world economies examined

    BusinessWeek Online interviews Edward Castronova, an economist who has become something of an authority of MMO / "virtual world" economies. He touches on World of Warcraft and Second Life, and it's always interesting to see knowledgable folks talk about the blurring line between reality and fantasy.

    As if that's not enough, do you have other concerns about online games?

    I'm also concerned that this commercial impulse could swallow up the separateness of these places. I would hate to see all that lost because of unregulated profit-seeking.

    I would like there to be some kind of provision, like a wilderness preserve sort of law, for these places. We would need to have a law saying that if you promise you will seal off this world so people can't money-launder with it and can't liquidate the returns, we won't come in and tax all the transactions, and we won't subject you to child labor laws.

    Check out this article on the macroeconomics of MMOs at BusinessWeek Online.

    News
    Mon, Apr 24, 2006
    Ethec
  • Congrations NCSoft!
    They grow up so fast. NCSoft has been in North America for five years!

    "NCsoft Celebrates Five Years of Business in North America at 2006 Electronic Entertainment Expo
     
    NCsoft rolls out innovative lineup of games for E3; continues to expand the online multiplayer market after launching three MMO titles since last year’s show

      AUSTIN, Texas, April 24, 2006—NCsoft® Corporation is celebrating its fifth year at the Electronic Entertainment Expo (E3) May 10-12 at the Los Angeles Convention Center. The company, whose North American business was born at the 2001 Expo, will demonstrate the most diverse offering of massively multiplayer online (MMO) game titles and multiplayer products at this year’s show. All products will be shown in booth #1046 in the convention center’s South Hall.

    NCsoft Corporation CEO Tack Jin Kim said, “Since we’ve been in business in North America, we’ve launched six major MMO titles and continued to provide massive amounts of free content for our customers. In addition, we’ve expanded our presence globally with service and offices in Europe, China and other territories. This year is special for us because we are able to unveil more multiplayer products for a wider audience. We believe our commitment to the online game space has been established; our offering at this year’s E3 shows we’re taking our commitment a step further."

    This and so much more in the rest of the official press release.

    Mon, Apr 24, 2006
    Boomjack
  • Cnet notes poor server performance of World of Warcraft

    You saw it first at TenTonHammer, then (oddly enough) the Chinese media picked up the banner. Finally, the mainstream internet media is calling Blizzard to task for poor WoW server performance, including rampant downtime and chronic login problems. This, from Cnet:

    Ito said the server problems have been particularly frustrating for him and his guild members because of the particular flavor of virtual "quests" they often run in WoW.

    "Difficulty logging in (and) servers going down--it's become a normal part of our lives," Ito said. "It really does suck for us because we're running higher-level (quests) where it takes us a few hours to get to the (goal) and sometimes the server suddenly goes down right near the end before we finish. And they are unannounced (and) you just see people on the server--guild list--start dropping off."

    Read the entire "WoW Battles Server Problems" article at Cnet.com.

    News
    Mon, Apr 24, 2006
    Ethec
  • Nice shootin', Tex!

    This month, Auto Assault - TenTonHammer brings you a community interview featuring a clan that you might know about, the Backseat Drivers. We pull up next to their leader, Tex Johnson, and discuss Auto Assault, the guild, and the guild’s goals.

    I had the pleasure this week to interview Tex Johnson, of the Backseat Drivers. If you frequent the official forums then you will probably see plenty of insightful posts from this fine fellow. He's a college student by day and a freelancer by night – patrolling the vast wasteland of Auto Assault with his friends and clan mates.

    Join us as we discuss the game at Auto Assault - TenTonHammer!

    Features, Interviews
    Mon, Apr 24, 2006
    Ethec
  • LotRO - TenTonHammer interviews the White Wizard!

    What prompted Gandalf to ask Bilbo to surrender his magic ring? What really happened after Gandalf, along with the balrog, plunged into the chasm in Moria? How did Gandalf the Grey return as Gandalf the White? Our reporter in Middle-earth meets with the legendary wizard to learn his secrets.

    “What can you tell me about who you are, and where you come from?”

    “That,” said Gandalf, “is rather complicated.” He reached behind his beard and seemed to draw a pipe from nowhere. He continued to talk as he filled the bowl. “I came to Middle-earth as one of the Istari, the order of wizards who arrived after the first millennium of the Third Age.”

    Read the interview at LotRO - TenTonHammer!

    Mon, Apr 24, 2006
    Ethec
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