Ten Ton Hammer Features, Guides, and more

  • Odin, have you seen Loki?
    GamerGod has posted a Ragnarok Online interview featuring Head Developer, Jaewoo Ahn. It's amazing how specialized the industry is becoming when staff are hired just to develop heads.

    " was recently able to speak with Jaewoo Ahn, Head Developer
    for Ragnarok Online. We asked him three questions about his game, what
    he has learned from it, and the plans for the future of RO, and RO2.
    Here are his answers:

    You can read the entire Ragnarok Online Interview at GamerGod.
    Still yearning for more?

    Features, Interviews
    Fri, Nov 11, 2005
  • Everybody wants kickass, lightning-fast combat
    And I, for one, miss the days where I could turn on auto-attack and drive down the to Fast Mart for a Big Slurp. Nah, just kidding, that sucked too. Here's John Smedley on Slashdot to discuss the SWG revamp. You've seen it all before, well, except for the /. wiener attitude.

    " Q: Was there a single game element, piece of feedback, or event that prompted this re-envisioning? This is a very dramatic decision, and the reasons behind the changes seem almost as important as the changes themselves. What prompted you to give this plan the go-ahead?

    John Smedley:

    There are millions of Star Wars fans out there. SWG should be the game those players have always hoped for, a game that finally allows them to live inside the worlds and settings they know so well from the movies, the books, the comics.
    Our main goal with SWG for the last nine months has been to make the game more "Star Wars-y," for lack of a better term. Our two latest expansions, Rage of the Wookiees and the new Trials of Obi-Wan have delivered players the kind of directed, hand-crafted content that they would find in our other titles, as opposed to just having open-ended "sandbox" style of gameplay.
    The redesign comes about after hearing desires from our own players on forums and in person at the SWG Fan Fests, multiple focus groups, and our own design team's desire to create something much more grand and sweeping with the game. We have big plans for SWG in the months and years ahead, and we needed this new platform to use as a foundation for creating the vast Galactic Civil War that our players want."

    If you want to see more, go for it: Slashdot talks to Smed about Star Wars Galaxies.
    Other links you might enjoy:

    Features, Interviews
    Fri, Nov 11, 2005
  • LotRO classes revealed. Foot grooming 101 and metallurgy basics big hits.
    Turbine has spilled the beans on the playable classes in Lord of the Rings Online: Shadows of Angmar.

    When J.R.R. Tolkien wrote The Lord of the Rings and The Hobbit, there was no such thing as an MMORPG; no such thing as classes or hit points or combat systems. Still, from his works sprang what we now call the fantasy genre, and traditional races such as Elves, Dwarves, and Hobbits (Halflings) are pervasive in fantasy settings.
    Maintaining the themes that are so crucial to The Lord of the Rings is a priority for the LOTRO design team when creating the systems in the game. Classes are especially challenging because magic can be very subtle in Middle-earth, and most MMORPG players expect (or even demand) to be able to play spell-casters as well as the more clearly-defined classes like warriors, rogues, and healers. It was Morale that helped the classes coalesce and fall into place.
    This week, we'll introduce you to the classes by giving an overview of what they are, and a brief description of how they work.  Stay tuned; we'll continue to flesh out the information on the classes through site updates on a regular basis, with information like which races can play each class, special abilities, and more."

    You can read all about the Lord of the Rings Playable Classes at the Official Site.
    Still yearning for more?

    Fri, Nov 11, 2005
  • Dofus or Don't Dofus, there is no try.
    Ankama Studios dropped us a line with the latest changes/additions to Dofus.

    " In order to keep you informed of the last news regarding the game and the community, every month, the DOFUS team will send you a summary of the latest done and/or coming major changes, updates...

    This month's news:

    • Release of the first Add-on for DOFUS: See the main features of it and download it on the community website.

    • Paypal is now available: From now, you can use Paypal to become Full Member of the DOFUS Community.

    • A new section has been added to the forum to allow you reporting typographical errors and spelling mistakes.

    • An advanced research tool has been created to ease the search of weapons and equipments on the community website.

    • The goodies section has been improved: download a new wallpaper every week and find new stuff to download!

    • the ranking of the best players and the best workers is displayed on the community website and updated every week.

    If you have not taken advantage of all these new things, log in DOFUS now and visit the community website."

    Don't be a dofus...check out Dofus, now that's a tagline!
    Not long enough for you?

    Fri, Nov 11, 2005
  • Blizzard's Redux of "Timecop"
    Jean Cluade Van Damme kind of looks like a Tauren, hmm... but you'll see what I mean about "Timecop" in a second. On another note, our British friends at CVG just posted the nuttiest preview I've ever read. I'll stand back and let a one of the tamer snippets fly:

    "That's right, your character is about to make an amazing journey through time and space to some of the most pivotal moments in Warcraft history - all thanks to a handy dungeon managed by a Flight of Bronze Dragons whose humdrum task is to police the timestream. Although they're clearly not very good at it, seeing as anyone of sufficient level (and owning the expansion pack) will be able to wander into their Tanaris lair, speed up to 88mph and hurtle through history. You'll be there on the Black Morass the day the Black Portal was opened, before the land was blighted and split between the Blasted Land and the Swamp of Sorrows, with an environment being made pixel for pixel just as it was in Warcraft II. You'll be one of a party who rescue future orc leader Thrall from a distinctly non-ruined and highly turreted Durnhold keep. You'll even be present atop Mount Hyjal on the fateful day in Reign of Chaos when all the races joined together to put the boot into the wicked bad Archimonde."

    Sounds like fun. More English enthusiasm from the CVG Preview of Burning Crusade here.
    Other links you might enjoy:

    Features, Previews
    Fri, Nov 11, 2005
  • A Game for the Mature Barbarian
    Moggers interviews Jorgen Tharaldson, Conan product manager about the Q2 2006 MMO's unique features: like solo-only to level 20, the single-player focus, brutal endgame, and the "mature" rating. Does this mean we'll see buxom barbarian beauty booty? They don't ask, but we would!

    "Conan is announced as a mature game. This is (as far as we know) the first time developers don't try to get a 12+ years rating. So you expect an older audiance? What is the advantage of this?
    We are definitively going for the mature audience in Conan, and to be honest I don’t think anything else would have cut it. I mean, it’s Conan, you are supposed to be brutal and barbaric in this universe, right? ;P) We also see that the average online RPG player is close to 28 years (27,2 years in Anarchy Online). If I am not all mistaken the average overall gamer is now 24 years old, so the majority of the gamers are hence adults."

    Moggers Age of Conan Q&A, here.
    Other links you might enjoy:


    Features, Interviews
    Fri, Nov 11, 2005
  • Hollowshard: What the Chronicles of Spellborn Developers Hope Their Servers Aren't
    And Spellborn fansites like the illustrious Hollowshard will help with that. They've got some new screenshots of the Q2 2006 story-driven fantasy MMO from the land of the wooden shoes.

    "As an exciting way to kick-off the new hollowshard season, we have not one, not two, but three EXCLUSIVE images generously provided by the kind development team at TCoS. Please feel free to strip down and roll around in the glory these images provide."

    See the new Chronicles of Spellborn screenshots at Hollowshard.
    Other links you might enjoy:

    Images, Media
    Fri, Nov 11, 2005
  • Loading...
    Our good man Jeff has returned from San Francisco, where he had joined the Blue Man Group as a prop. Unfortunately for Jeff, things didn't work out, but fortunately for you he was able to attend a Dungeons and Dragons junket where he got to play the game, and better yet, write about it so you could wish you were there. Moral of the story: try out for the Blue Man Group and you might get to play DDO before it is released.
    Here's what's new on the network!

    Thursday Vin Diesel Fact:

    Vin Diesel has counted to infinity, twice.

    Now on to the real world. You can't make this stuff up.

    As always, thanks for visiting,
    -- John "Boomjack" Hoskin

    Thu, Nov 10, 2005
  • You love us long time, we give you things.
    Sony Online Entertainment has taken Update#16 live and with it some goodies for long time EverQuest 2 subscribers.

    " - EverQuest II celebrates its first birthday by introducing Veteran Rewards!

    - Griffon tamers are seeking your assistance in the Thundering Steppes and Nektulos Forest!

    - Give the residents of Norrath a fresh look with the new SOGA character models!

    - Two new iksar scale patterns now available for each gender!

    - Crusaders, Mages, and Priests can now equip symbols in their ranged slot!

    - Carry extra ammo in quivers you can equip!

    - Using clickable items is now even easier, and food and drink get their own inventory slots!

    - Population and item improvements made in some of Norrath's deadly dungeons!

    - Can't reach your spirit shard? Now you can have your spirit restored... for a price!

    - Guild quest raids now scale according to player level and reward additional status!

    - The user interface gets a spiffy new look! "

    I could really use my spirit restored, "for a price".

    Not long enough for you?

    Thu, Nov 10, 2005
  • The force is mediocre in this one.
    GameCloud has posted a Star Wars Galaxies interview featuring Julio Torres and focusing on the upcoming revamp of the game.

    "After a massively multiplayer game has been around for a while, it
    usually gets new players via expansion packs or updated graphics. Sony
    Online and LucasArts are doing something different with their MMORPG
    Star Wars Galaxies by relaunching the entire product later this month
    with a new gameplay design in order to bring in new players. Gamecloud
    got a chance to chat with the game's producer Julio Torres to find out
    more about the upcoming Star Wars Galaxies revamp. "

    Many changes has this young Jedi to make. Do, I must.

    Still craving more? Get it here with More Star Wars Galaxies News.

    Features, Interviews
    Thu, Nov 10, 2005
RSS feed

News from around the 'Net