Ten Ton Hammer

  • The Balancing Act: Games with Class

    What's better: a game where every class feels distinct and has unique abilities or a game where any player can do anything so long as she builds intelligently? Ralsu answers resoundingly in favor of games with specialized classes. He takes a look at the balancing act developers must undergo to make a good game "with class" and says DDO is does it right.

    "For me, games that allow players to turn their characters into masters of some skill (teleportation, trap finding, alchemy) are far more appealing than games where any character can do any thing. I like to feel I have a place in my virtual worlds. DDO gives me that feeling."

    Get clicking to read more. What are you thoughts on class balance in games? Let us know in the forums at DDO Ten Ton Hammer.

    Mon, Sep 18, 2006
  • Finding Class...

    Does the class you choose define who you are as a player, or does who you are as a player make your class? Savanja looks into what finding class in EverQuest II is all about, what makes class progression and choices great, and why APs could be the answers to all of our prayers.

    Nobody likes a show off. I found this out while playing Dark Age of Camelot as a cleric that dropped a lot of skill into my smite abilities. "Priests are meant to heal, not nuke! If you want to nuke, then play a mage!". I heard that quite often. But I did want to be able to toss off smites that rivaled some mage nukes AND be able to heal. I was greedy, I admit it. But I enjoyed it because I had the option of being able to do it. It suited the way I played, and it simply wasn't important to me if other people or groups found me to be effective in my role as a cleric. I had fun, darn it!

    Keep reading to learn more. Share your experiences with us in the forums at EQ2 Ten Ton Hammer.

    Mon, Sep 18, 2006
  • Forget Milk...We're Talking Class...

    Do you play a specialized class, or are you more of a buffet player, wanting a little of everything? Kiara delves into her experiences of utility versus specific skilled classes. You'll also learn why you never group with her, unless she's playing a healer.

    So. What's the one thing that all MMO's have in common? Other than that whole online thing. OTHER than the multiplayer thing too. Sheesh. Okay. That's enough. * sigh * They all have classes to play.

    Get clicking to learn more. What is your favorite class? Let us know in the Gods and Heroes Ten Ton Hammer forums.

    Mon, Sep 18, 2006
  • This game has no class...

    Ever wonder why games have classes? Real life doesn't, we are not born and have our destiny set at that instant. We make it up as we go along, changing and adapting to what life throws at us, and for the most part it seems to work ok. With that in mind, today I tackle the topic of classes in games. Are they a requirement or are some games better without them? I look at my two current favorite MMOs and compare their approach to classes, which are very different. Which is more appealing, a game with many specialized classes or a game with many jack-of-all-trades?

    The two MMO’s I am referring to are World of Warcraft and Saga of Ryzom. As all of the readers here know, WoW is generally considered to have specialized classes. While not absolute due to the many hybrid classes or classes that can do more than one thing, it is still a class driven game. For example, no matter how hard you try, a warrior just can’t heal successfully, and a Priest can’t tank (although I have seen a few poor misguided souls try). This is pretty much the standard for MMO’s. There are a few specialized classes and a few hybrid classes, but all have very well defined roles and limitations.

    Get clicking to read more. Tell us about your experiences in the forums at WoW Ten Ton Hammer!

    Mon, Sep 18, 2006
  • WoW Ten Ton Hammer's Guide to Naxxramas Updated

    We now have a guide on defeating Maexxna, the last boss within the Spider Wing inside of Naxxramas. We include all of the information you need to take out this evil enemy and continue towards the ultimate goal, defeating Kel'Thuzad!

    "There are three phases to this battle that repeat. This is an endurance match. You need to clear each phase before the next one starts or else you'll start wearing down your raid. When people start dieing then it gets harder and harder to keep up. Eventually your raid will wear out. So you need to be able to deal with each phase in a
    quick manner."

    Keep reading to learn more! Did we leave anything out? Have you defeated this mob? Share your adventures with us in the forums at WoW Ten Ton Hammer.

    Mon, Sep 18, 2006
  • Class Proliferation - How Many Is Too Many?

    The topic this week is classes - how many is too many? In fantasy MMOs, there's really only three roles: take damage, deal damage, or heal damage. However, players like to be more unique than those 3 roles seem to allow, so how can developers fulfill their expectations without watering down distinctions between the classes?

    "There are plenty of variations on these themes, some of them very convincing, and a seemingly infinite number of ways to mix up these archetypes. But hybridization is a dead end street – while effective at early and mid-levels, there's no way to justify taking along a hybrid on an endgame raid when a raid limit is in effect. You simply have to make every slot count. For this reason alone – though there are other justifications I'll name shortly – the quality > quantity class argument wins out if your goal as a developer is to keep players in the game long enough to discover the endgame."

    Get clicking to read more. Do you agree with what Ethec has to say? Tell us all about it in the forums right here at Ten Ton Hammer!

    Mon, Sep 18, 2006
  • EoF beta begins!

    The beta for Echoes of Faydwer, the highly anticipated November expansion to EverQuest 2, is now open! Current EQ2 subscribers are invited to apply:

    Sony Online Entertainment is pleased to announce that signups for beta testing of Echoes of Faydwer, the 3rd expansion for EverQuest II, are now open. Prospective adventurers can sign up and have a chance to see or even play as the Fae, the new playable race in Echoes of Faydwer, as well as tour the new zones, many of which are taken from the original EverQuest, such as Greater Faydark, Steamfont Mountains and Butcherblock Mountains.

    Sound good? Apply at the EverQuest 2 official site, and for all your EQ2 information needs, turn to none other than the Ten Ton Hammer EverQuest 2 Community Site!

    Beta, Official Announcements
    Sat, Sep 16, 2006
  • The Game Initiative donates $17,000 to Communities In School

    Hot off the wire...A press release was issued today to let us all know about the great community work that is being done by The Game Initiative.

    The Game Initiative, the leading producer of conferences and events for game industry professionals, will donate donate $17,000 to Communities in Schools (CIS), a dropout prevention program serving thousands of Austin area children and families each year. The Game Initiative pledged a portion of each Austin Game Conference registration fee to help fund CIS's Tech Tots Program, which provides computers to low-income families with preschool-age children.

    Read the full press release to learn more. Have comments about this? Speak up on the forums here at Ten Ton Hammer.

    Fri, Sep 15, 2006
  • Lineage II: Oath of Blood gets ready to expand the players’ experience

    GameZone has posted a preview of the upcoming expansion to Lineage II, Oath of Blood. Do they think this will be a hit or a miss? Keep reading...

    Since the launch of Lineage II in April of 2004, the game has seen a lot of changes, the evolution of the community and strong changes along the way.

    Much of the criticism has been addressed. Players who have violated the EULA (end-user licensing agreement) have found that NCsoft has cracked down hard. In fact, as of the middle of September, approximately 50,000 accounts will have been banned for infractions. There are been four ‘chronicles’ or major updates to the game.

    Get clicking to read the rest of the preview. Let us know what you think about the upcoming changes right here in the forums at Ten Ton Hammer!

    Features, Previews
    Fri, Sep 15, 2006
  • Exploring Middle-earth: Bree

    Another installment of Exploring Middle-earth is today's update to the to the official site for Lord of the Rings Online. Today we get a look at Bree.

    At the intersection of the Great East Road and the North Road, the town of Bree has long stood as a gathering place for Men, Hobbits, and other travelers from the far-off lands of Middle-earth. Long ago, Bree was a thriving town, set against a large, sloping hill within the vibrant lands of Arnor.

    Get clicking to read more! Let us know what you think of this area in the forums here at LOTRO Ten Ton Hammer.

    Fri, Sep 15, 2006
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