Ten Ton Hammer

  • David Perry talks about PvP, weapons, armor, the magic system and more in his first online world endeavor

    RPG Vault brings us part 2 in their series of interviews with David Perry.

    n this role, he's involved in 2Moons, the intriguing persistent state endeavor announced two weeks ago by publisher Acclaim. The initial press release served up some very interesting pieces of information. For instance, it stated that the game will be free, violent and aimed at adult players, with the focus being to become a high-level combatant in a world characterized by the tagline "No mercy for the weak, no pity for the dying, no tears for the slain." The way in which development is being handled also piqued our curiosity. Although based on GameHi's Dekaron, a massively multiplayer offering that has been a success in Korea, 2Moons is described as a "re-make" rather than a translated or even localized version. Naturally, we were immediately keen to know more, so we were very pleased for the chance to question David Perry.

    Jonric: What would you like to tell us at this time about PvP in 2Moons, how it will function, and how you plan to address the issues that can be associated with it?

    Keep reading to find out his answer to this question and more. Are you looking forward to playing 2Moons? Stop by the forums right here at Ten Ton Hammer and let us know why...or why not.

    Features, Interviews
    Mon, Aug 28, 2006
  • Dodge the Rolling Pin of Doom and Listen In...

    Known throughout Norrath for her trail mix, Niami Denmother is one of the most respected crafters in the EverQuest 2 world. While wielding the Rolling Pin of Doom, Niami takes time from her busy schedule to discuss current and upcoming tradeskills changes, and her thoughts on crafting in the MMO world. Did I mention the whole trail mix thing? Mmmmm.

    RadarX: Alright, everyone knows you're an avid tradeskiller, but what would you say is your favourite adventure class to play?

    Niami Denmother: I'm an alt-a-holic, so that's a tough one. I have differing alts for different moods and styles of play. Currently, I'm really loving my warlock for solo times and my mystic for grouping with hubby's ogre paladin. However, I also enjoy my monk, warden, ranger, SK and wizzie. Need I say more? In several cases, alts that were meant "just" for tradeskills grew on me, and I started playing them.

    Find out more about Niami Denmother. Do you love to tradeskill? Head over to the forums at EQ2 Ten Ton Hammer and tell us why!

    Mon, Aug 28, 2006
  • Amber and Jeremy Weldon on Playing WoW Together as Husband and Wife

    WoW and Marriage, WoW and Marriage... do they go together like a tank and bandage? Meet Amber and Jeremy, two stereotype-breaking proud parents who help make up the estimated 26% of total MMO playerbase who are married with children. What does it take to game together without turning your happy home into an impromptu a PvP battleground? The Weldons share their secrets to successful massively matrimonial online gaming, plus a little bit about their online lives together too.

    "Amber: I might get frustrated if Jeremy levels too fast, or if he stays up too late raiding, or plays the game when I'd rather go out somewhere, but I don't stay mad long. Because more often than not, I'm right there staying up till 2 or 3 am with him or catching up to him in levels on an alt while he's raiding with his main. We game for fun. Once it gets to where it's not fun (we've had it happen before--with [Ultima Online]), then we find something else to do that will be fun."

    Read the rest of this interview at WoW Ten Ton Hammer. Are you a married couple who plays? Stop by the forums and tell us how you do it!

    Mon, Aug 28, 2006
  • New Site Poll

    DDO does something almost no other game does: it awards XP only after the completion of a quest. Players don't get XP from killing random monsters--or from any other way for that matter. Today we take a look at that design mechanic and ask you to tell us if that's the right way to go in a MMOG.

    Poll: Do you believe quest-only XP is right for MMOGs?

    * For sure! It makes quests the meaningful progression of my character.
    * I want some quest XP, but I'd like to be able to get XP some other way, too.
    * I'd rather get XP for each kill.

    Let your opinion be counted. Head over to DDO Ten Ton Hammer and place your vote! While you're there, why not take some time to add to the growing community dicussions, try'll like it!

    Mon, Aug 28, 2006
  • DDO Mailbag: Looking to the Future

    With the end of August, many DDO players have returned to school or gotten the children out of the house, so we expect a lot more time to play DDO for everyone! Ralsu dips into his mailbag and discusses plans for the site in the upcoming month. Oh, and he also takes some heat from a reader who challenges him to deliver on his promise of an interview.

    "Community Manager Ralsu:

    Where's the interview from Turbine you've been promising us for months? Back in May, you told us you had secured an interview with Samera and Sporkfire, but I still haven't seen it. Were you lying? I don't see why you'd have trouble getting an interview if you're a legit gaming site. Besides, T[en] T[on] H[ammer] does more DDO stories than any other DDO site I've seen out there. What's the real deal?


    "Oh boy! How do I begin to address that?"

    See what Ralsu has to say to Gener41. Do you have a questions for Ralsu? Jump into the DDO Ten Ton Hammer Forums and let him know!

    Mon, Aug 28, 2006
  • Guild Leader Interview: Xaices of Reverenced Ire

    What does it take to pull together a successful raiding guild before your game of choice even launches? Xaices, guild leader of Reverenced Ire, believes his guild experiences in other MMOs have led him to some answers. He's planning to lead his guild to raiding victory in Vanguard: Saga of Heroes. How will he do it? Check out our interview to get Xaices' his take.

    [TTH]: As you see it, what are the biggest challenges of leading a pre-launch guild?

    [Xaices]: Involvement! A pre-release guild leader probably has a more difficult job than that of an in-game GL. Without a game to be played there is nothing to really build camaraderie and to keep members active and interested. So how do you keep everyone interested and active, build camaraderie, and lay the foundations for teamwork with no game to play? It’s difficult; I’ll tell you that--I’m still trying to figure that one out.

    The rest of this interview is just a click away. Are you part of a Vanguard Guild? Stop by the forums and share your thoughts with us at Vanguard Ten Ton Hammer.

    Mon, Aug 28, 2006
  • Mercurie Examines The Forum Closing Issue

    Vanguard: Saga of Heroes has made the bold decision to NOT host official forums after launch, with the exception of a tech support forum. Good move? We won't really know until Vanguard launches. Our weekly columnist, Mercurie, takes a look at official forums and Vanguard's stance.

    "While they may not be quite so obvious, official forums do create disadvantages for players as well. Anyone who has read very many posts on official MMO forums knows that they are often havens for flamers and trolls. In fact, many times flaming posts outnumber the well written, well reasoned ones."

    Have a read, and then share your thoughts on our forum at Vanguard Ten Ton Hammer. Unlike the official forum, ours is sticking around!

    Mon, Aug 28, 2006
  • Need A Career? Check These Out

    Two great indepth looks at some of the careers that will be possible in Warhammer Online come to us today. The first is a look at the Goblin Shaman.

    The Shaman channels the primal bloodlust of the Greenskins into effects both beneficial and baleful. He keeps the lads up and running far beyond their normal capabilities and calls down the wrath of the twin deities, Gork and Mork, onto his enemies.

    Next we get a great look at the Dwarf Hammerer...

    When it comes to heavy blunt objects size matters, and that thought is the driving force behind the Hammerer’s choice of weapons. His job is to bash things good and solid, and in keeping with a Dwarf’s nature he’s selected the best tool for the job: the great hammer.

    The Hammerer Specialty:

    * A Hammerer’s most powerful blows can slow him down, but the blow’s devastating impact is well worth it
    * The longer the fight, the more the Hammerer’s strength and quickness increase
    * As long as there are more foes to fight, the Hammerer can build up momentum

    Head over and read both of these guides and be sure to stop by the Warhammer Ten Ton Hammer Forums and let us know what you are thinking. Is this the game you are waiting for? Tell us why!

    Mon, Aug 28, 2006
  • A Look At Blackfire Pass

    We get a look at Blackfire pass today along with all the other great content from Warhammer Online. If you have seem ot all, then be sure to head over to Warhammer Ten Ton Hammer and check it out!

    "Black Fire Pass has been the site of many battles throughout the course of history, but none were as significant as the first which was fought there. At Black Fire Pass, a great force of Dwarfs led by King Kurgan Ironbeard joined with a human army under the command of a young hero named Sigmar to confront and ultimately destroy a great horde of greenskins. Following the battle, King Ironbeard swore a great oath that for all time, the Dwarfs would safeguard the eastern mountain approaches to the lands of men. In the following year, Sigmar was made the first Emperor, uniting the scattered tribes of humans under one banner."

    Keep reading to learn more about Blackfire Pass. Don't forget to head over to the forums at Warhammer Ten Ton Hammer and share your thoughts with us. Jump into this newly growing community today!

    Mon, Aug 28, 2006
  • Concept Art, Career Images, Maps and More!

    The Warhammer Online Ten Ton Hammer community site now sports 50 new original images from the highly anticipated MMO adaptation of the popular tabletop game.

    Still here? Get clicking and check them out!

    Images, Media
    Mon, Aug 28, 2006
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