Ten Ton Hammer

  • Plans to Upgrade An Old Favorite

    Almost ten years after its launch, Ultima Online is getting an overhaul...

    1. We are completely re-building the Ultima Online client with new graphics and a new easier-to-use interface.
    2. It is an in-place upgrade. That means you will be able to keep your characters, items, houses and everything else you've earned over the past nine years.

    Get clicking! Learn more about these upcoming changes. What do you think, is it too late for a face lift or perfect timing? Let us know your thoughts right here in the forums at Ten Ton Hammer.

    Mon, Aug 21, 2006
  • The race for supremacy begins as ArchLord beta test goes live

    This is the heading of the press release that was issued today. So it's starting...the crazy excitment of a beta test! One more step towards launch taken, a big step in fact. Here is a snippet of the press release.

    Codemasters Online Gaming is pleased to announce that ArchLord™, the much-anticipated fantasy MMORPG where one player will rule the world, has commenced the initial phase of its public beta test program.

    Keep reading to see the full press release. Are you waiting for this game to launch? Watching your email for a beta invite? Share your thoughts with us right here in the forums at Ten Ton Hammer.

    Beta, Official Announcements
    Mon, Aug 21, 2006
  • Ten Ton Hammer's Guide to Naxxramas Updated

    Within the depths of the dread Naxxramas lurks a master of the blade who has been corrupted by the Scourge. He now spends his day teaching new Death Knights the ways of the sword, creating new threats to Eastern Kingdoms on a daily basis. We've updated our Naxxramas guide to aid anyone in their noble quest to slay this evil known as Instructor Razuvious. Truly a master of the sword, he has the ability to nearly one hit anyone who stands in his way. Through trickery alone can you defeat this evil road block on your path to the terrifying lich, Kel'Thuzad.

    "Mind Control is a spell that sits within the Priest's Shadow discipline and is rarely used within raid instances. However, this encounter requires a Priest to use Mind Control on one of Razuvious's understudies and uses them to attack Razuvious himself. This is because no matter the defense, Razuvious one to two hits anyone. This is why Shadow spec'd Priests are heavily desired for this encounter."

    Learn more in the new and improved Guide to Naxxramas! Did we miss anything? Let us know in the forums at WoW Ten Ton Hammer!

    Mon, Aug 21, 2006
  • Messiah Shares His Thoughts

    This week our network editorial topic is “Back to School”. The various community staff take a look at how well their games do at teaching newbies how things are done? Is the beginning portion of the game interesting? Well paced? Does it introduce players to the game’s social scene? Is there room for improvement?

    While I was not selected to write the editorial for WoW, I had to step up and voice my opinion on this topic, as it is one that is near and dear to my heart (cold and dead as it may be). I am not so much interested in the first part, looking at how well World of Warcraft teaches new players the ropes, but in the second part of the topic. In particular I want to focus on how the Blizzard introduces players to various aspects of the game, with real attention being paid to the social aspect.

    My biggest complaint about WoW is how it teaches (or in this case does not teach) new players, especially those new to MMO’s, about the social aspects of an MMO. While Blizzard does an amazing job of subtly directing players into the game and teaching them how to progress, it does a rats ass job on teaching them how to group or socialize.

    Keep reading to see what more Messiah has to say. We know you have an opinion on this as well, so don't be shy! Share it with us.

    Mon, Aug 21, 2006
  • What newbies can teach developers about MMORPGs

    This week's editorial theme is "back to school." No need to buy a Trapper Keeper or some tasty No. 2 pencils; Ten Ton Hammer is discussing tutorial improvements - what developers can do to improve the teaching side of the game. Ethec leads off with his views - namely that newbies aren't the only ones that need some low level educatin'!

    "And this is my gripe with cram session tutorials – why? We're not playing a simulator here; there's no reason to learn the minutiae of combat mechanics and how to most advantageously climb a skill tree in the first session. While these games bear little resemblance to the role-playing games of yore, the spirit of role-playing is that you don't know everything about your character at the start of things. Learning is an important part of the game- Raph Koster is often quoted for defining fun as "learning in a safe environment." Besides, there's already a way to offload the amount of stuff newbies have to learn to later levels. Unlockables (the most common being the "mount" that usually comes a little past halfway to level cap) provide a tangible sense of accomplishment and allow newer players to concentrate on other things. More unlockables!"

    More of Ethec's thoughts are just a click away. Agree with his thoughts? Think he's finally lost his last marble? Let us know in the forums right here at Ten Ton Hammer!

    Mon, Aug 21, 2006
  • Kiara Gets Geeky?

    Back to school, to prove to dad that I'm not a fool. I got my lunch packed up, my boots tied tight, hope I don't get in a fight! The lower end game is a crucial point in any MMO. Kiara shares with us her thoughts and feelings by singing Grease 2, and somehow managing to tie in shinies again.

    Spending my vacation in the summer sun... Oops! Didn't realize you were there... No, I wasn't singing a song from Grease 2. * shifty * Cause that would make me really totally beyond acceptably geeky.

    * embarassed silence *

    Anyway!! It's about that time of year when the kids go back to school. Yay, for more grown up time. Boo, for more traffic in the morning. School buses are slow! But, as we all know, school is a very necessary thing. Learning is important and something we do through our whole lives.

    Read more and see what all this has to do with EQ2. When you're done let us know what your thoughts are in the forums at EQ2 Ten Ton Hammer!

    Mon, Aug 21, 2006
  • Thoughts on the Newbie Experience...

    Today across the Ten Ton Hammer network we're going back to school and talking about the newbie experiences in our favorite games. Since our favorite game here at Vanguard Ten Ton Hammer hasn't launched yet (and we don't know much about how the game will treat the average newb), Medeor opted to take a humorous look at how Vanguard might treat newcomers (and that means all of us who weren't lucky enough to beta test the game) at launch. Are you ready, class? Let's begin.

    "I have very basic expectations for your first days here at the Vanguard Academy. During this very exciting time we will focus on the three Rs: Realms, Reputation and Recuperation. You need to make choices with your life; you may as well start with these."

    Get clicking to see what else Medeor has in store of us. What do you think the newbie experience will be like in Vanguard? Head over to the forums at Vanguard Ten Ton Hammer and let us know! Don't forget to find out how you can win a beta spot by reading our forums while you are there!

    Mon, Aug 21, 2006
  • Turbine Gives DDO Players a Solid Primer

    As we prepare to enter DDO Quest Week here at Ten Ton Hammer, we take a look at the outstanding job Turbine does in preparing adventurers for the intricacies of DDO. From the starting area called Smuggler's Rest to the completion of Lord Gerald Goodblade's quests, Turbine has tweaked difficulty until they got it right. And they don't overload new players with information that may not pertain to their chosen class.

    "The player behind Clubthor the barbarian just wants to smash things; he doesn’t care how to prepare arcane spells, but the arcane training room will be there in Smuggler’s Keep for him when he rolls Boomguy the sorcerer later. Turbine did a terrific job with this area."

    Keep reading to see more ways that Turbine prepares it's players for the challenges of the game. Do you think they got it right? Let us know in the forums at DDO Ten Ton Hammer!

    Mon, Aug 21, 2006
  • Don't Have Time to Wade Through The Official Forums? We Do It For You!

    With our beta key giveaway in full swing, you might be tempted to make a permanent camp on the Vanguard Ten Ton Hammer community forums. We're all for that, but we wouldn't want you to miss what's going on at the Official Vanguard Forums, either. That's why Aunraye brings you her weekly recap of some of the more interesting threads on the OVF. Take a look!

    Mon, Aug 21, 2006
  • The Instance Guides Keep Coming!

    Our latest instance guide covers the sprawling instance of Dire Maul currently under control by scary demons, a wacky Orge gang, and magic thirsty Elves. We've got a complete walkthrough of each of the three wings containing plenty of information to slay your enemies and get through this instance quickly and efficiently!

    "Dire Maul is located in the middle of Feralas, along the northern border. The entrance is guarded by the fierce Gordok Orges. This isn't a problem as most of them are low level and easily avoidable. As for the entrances to each wing, the west and north entrances are all the way at the very northern tip of the courtyard while the east entrance is toward the eastern side. The north and west wing are locked, requiring a key from the eastern wing to open (only one person needs to open it, the doors can be opened from the inside via a torch on the wall)."

    Ready to learn more? Get clicking and head over to WoW Ten Ton Hammer. Share your impressions of this guide with us in the forums. Tell us your tips for successfully doing this instance.

    Mon, Aug 21, 2006
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