Xbox Reveal Event Coverage

Ten Ton Hammer

  • Virtual bullying for dummies.
    The Escapist #19 focuses on griefing.

    " It was not a good day for the virtual world. It was the next-to-last Sunday in October, a day before a major new patch for Second Life, a 3-D online environment that boasts 70,000 residents in the same, non-sharded world. It might have been a day like any other – except for the small spherical object one resident added to the stock of user-created content that makes Second Life almost unique among virtual worlds. "

    " My attacker shapeshifted into a huge Tauren, whose name was emblazoned in red above his head. It read, "Hellacow" (name changed to protect the asshole). He was way above my level, the skull in my target frame told me he was at least 39, but probably much higher. "

    " The griefer is a player of malign intentions. They will hurt, humiliate and dishevel the average gamer through bending and breaking the rules of online games. But their activities are hardly extraordinary. Indeed, they only exist at all because of normal, human urges, albeit the ugly and reprehensible ones. They want glory, gain or just to partake in a malignant joy at the misfortune of others. But does griefing always mean overcoming the rules of a game? Can the intentions of the griefer be satisfied by something totally within the bounds of a game? "

    " After some consideration, Knightmare and two other players banded together and created the character Mafia. "[Khepry] wouldn't share, we knew that sharing would help all of Egypt; I took it upon myself to make him share using any means necessary." "

    News
    Thu, Nov 17, 2005
    Boomjack
  • Hellgate: London, probably should have been renamed to Hellgate: Paris?
    1UP has posted a preview of Hellgate: London. The preview is very short, focusing on the hybrid RPG/Shooter angle of the game.

    " "It's very much, 'Hey, you got your shooter in my RPG! Hey, you got your RPG in my shooter!'" says Dave Brevik, creator of Hellgate: London (and formerly project lead, design lead, and lead programmer of Diablo and Diablo II ). No doubt, the game reaches across the shooter-RPG chasm-and into totally new fantasy-game territory-in more ways than one, though the most obvious is the inclusion of first-person gameplay. Although melee combat always takes place in the third person ("There are lots of visual moves and melee skills associated with animations, and you'd lose all of that by being in first person," explains Brevik), both first- and third-person play are at your disposal through the rest of the game. "

    You can read the entire Hellgate: London Preview at 1UP.
    Still yearning for more?

    Features, Previews
    Thu, Nov 17, 2005
    Boomjack
  • Mustangs with missle launchers.
    OGaming has posted an Auto Assault Interview featuring Scott Brown, president of NetDevil. Nothing new is disclosed in this romp through the Auto Assault world, but it might serve as either a refresher or a first look for those of you just hearing about the game.

    " Got road rage? Join the club; Scott Brown, president of NetDevil and project lead on NCSoft’s Auto Assault (AA), is convinced millions can sympathize. "

    You can read the entire Auto Assault Interview at OGaming.
    Still yearning for more?

    Features, Interviews
    Thu, Nov 17, 2005
    Boomjack
  • A chronicle of The Chronicle.
    MMORPG has posted a The Chronicle developer's diary featuring an unmentioned developer and focusing on the races available in the game.

    " An important feature we have incorporated with The Chronicle is a diversity of playable races and avatar customization. We believe that it is a vital part of a player experience to truly feel unique and diverse in the game world, where players can be recognized by appearance rather than the text floating above their heads. Although the text floating above your head feature would be really cool in real life, we believe that players want more diversity than that in their gaming experience. Our attempt at this diversity comes through our expansive list of playable avatars and the distinct customization of each unique avatar. In The Chronicle, we are featuring nine playable base races with a total of 27 sub-races. That is 27 different avatars which each have distinct and unique customization options. We will discuss customization in a future developer journal and will focus on introducing our future explorers, warriors, heroes, empire rulers and evil nemeses. "

    You can read the entire The Chronicle Developer's Diary at MMORPG.
    Still yearning for more?

    Features, Previews
    Thu, Nov 17, 2005
    Boomjack
  • Final Fantasy XI, and by final they mean continuing.
    1UP has posted a preview of Final Fantasy XI for the XBox 360. This is an excellent article that talks about the status of the game and why some questionable design decisions were made.

    " When Sony dropped support of the HDD hard drive for the PlayStation 2, effective with the launch of the PSTwo redesign, the flow of new players ground to a trickle, with the only real options either being the PC version of the game, or for gamers to hunt down refurbished, original style PS2s. While the game has sustained itself, the Final Fantasy XI community is now in for its first real infusion of new players in quite some time, thanks to the upcoming Xbox 360 version of the game. While the 360 version made its debut at this past E3, then its first public appearance at Square-Enix's event in Japan over the summer (and subsequently at the 2005 Tokyo Game Show), 1UP made a special trip to Japan to get some hands-on time with the game at the Square-Enix headquarters in Shinjuku, Tokyo. We also took the opportunity to sit down with Final Fantasy XI producer, Hiromichi Tanaka, to discuss the status of the game as is, as well as the upcoming expansion pack, FFXI: Treasures of Aht Urghan, along with the 360 version in particular. "

    You can read the entire Final Fantasy XI for XBox 360 Preview at 1UP.
    Still yearning for more?

    Features, Previews
    Thu, Nov 17, 2005
    Boomjack
  • If she really were an assassin, she'd be gone by the time we link to the forum thread.
    Guild Wars Guru's community and (interestingly) Guild Wars Slovenia are reporting that assassins are going to be the new class for the game's chapter 2 installment next year. What began as a rumor has since been confirmed by ArenaNet officials, like Alex Weekes of the Community Relations team:

    Actually, it's from a well-respected source (Play Magazine) and has already been confirmed as legitimate by Gaile (and now by me). The source is not an adult publication, it's a gaming publication ... and as Gaile has already noted, Play Magazine have previously provided some excellent Guild Wars features.

    Nothing dubious about it at all, the Assassin will be available to players when the game releases in the First Half 2006.

    There ya have it. Check out the newest Guild Wars class at the official site.
    Other links of interest:

    News
    Wed, Nov 16, 2005
    Ethec
  • MMORPG.com's hero remembered to take his camera on the journey.
    Today's screens from the good folks at Simutronics feature a rogueish-looking player about to pounce on two unsuspecting orcs and a moment's rest in a forested setting. I'm very impressed with the character modeling- these designs look different than anything else out there. Here's what MMORPG.com has to say about their exclusives:

    In this week's featured screenshots from Hero's Journey we see both a familiar desert scene and a player-character ready to pounce in our first look at a desert.

    Take a look at the new Hero's Journey screens at MMORPG.
    Other links of possible interest:

    Images, Media
    Wed, Nov 16, 2005
    Ethec
  • Loading...
    I'm eager to hear what you think about the Training Spouses article linked below. Love it or hate it?
    Our good man Ethec is off to GenCon tomorrow where he will be wining and dining with industry leaders, riding around in limos and maybe, just maybe writing down some of it for you to read about.
    Here's what's new on the network!

    Wedesday Vin Diesel Fact:

    The only person Vin Diesel fears is Richard Dean Anderson.
    Now on to the real world. You can't make this stuff up.

    As always, thanks for visiting TenTonHammer.com,
    -- John "Boomjack" Hoskin

    Loading...
    Wed, Nov 16, 2005
    Boomjack
  • In a desert of flames one reviewer finds his way to the oasis.
    Strategy Informer has posted a review of EverQuest 2: Desert of Flames.

    " The Desert of Ro from the original EverQuest is back in a new and exciting form as the Isle of Ro.  Here players will find the city of Maj’dul along with numerous dangerous and hazardous areas to roam through.  Many of the themes from the Desert of Ro are still intact, but most are tweaked in some way or have been enhanced.  There are still many vermin madmen running around and many Sand Giants everywhere.  The Isle of Ro, however, is a dangerous place for beginners; it is geared towards high-level players around the level 45 and up. "

    You can read the entire EverQuest 2: Desert of Flames Review at Strategy Informer.
    Still yearning for more?

    Reviews
    Wed, Nov 16, 2005
    Boomjack
  • Villains, it's time to stand up and be marked.
    GameSpy has posted a review of City of Villains.

    " Like Batman's Joker or Superman's Luthor, NCSoft's extraordinary superhero MMO City of Heroes has found its perfect foil in the amazing City of Villains. "

    You can read the entire City of Villains Review at GameSpy.
    Still yearning for more?

    Reviews
    Wed, Nov 16, 2005
    Boomjack
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