Ten Ton Hammer

  • A big round of clap, kudos and hats off to Sigil Online Entertainment who after the comments by our readers to yesterday's Loading... fired us off some exclusive Vanguard screenshots. Thank you Sigil for stepping up to the plate. Please take some time to thank Sigil yourself, by posting in our Vanguard Forums. You spoke up when they screwed up, now speak up when they deliver the goods.
    A pantload of guides, Vin and chicken, five exclusive MMOG articles and much more are but a click away.
    Loading... August 17, 2006 [Guarding The Van Edition]

    Thu, Aug 17, 2006
  • Week Two of Sneak Peak Screenshots has the second installment of their new weekly series of screenshots for Fury.

    We return for the second week of this new series. Today, the folks at Auran give us two more images from the upcoming PvP-centric MMORPG "Fury". Fury was announced at E3 last year and for us was one of the biggest shocks of the show.

    Head over and see these shots for yourself. Are you planing to play Fury? Share your thoughts with us in the forums here at Ten Ton Hammer!

    Images, Media
    Wed, Aug 16, 2006
  • Author Steven-Elliot Altman answers questions about 9Dragons and his role in it has a great interview posted with lots of information about 9 Dragons and Steven-Elliot Altman's part in the production of the forcoming game. How did you feel when approached to write for what essentially is a video game?

    Steve Altman: Glad you asked, Carolyn. I was hesitant for a moment when Howard Marks, Acclaim’s CEO, took me out to lunch and asked me if I’d be interested in coming on-board to create The Lore for 9Dragons. He knew my work, that I’d written novels, scripts and comics. I knew he was responsible for making A-level games. He convinced me that 9Dragons was a game that had a strong story component… and that he felt confident in my grasp of East meets West storytelling after reading a novel I wrote called Zen in the Art of Slaying Vampires. Then he showed me the in-game visuals and well… as you’ll see, they are very compelling. I felt like I was being given a chance to live inside the film Crouching Tiger, Hidden Dragon. It was sort of irresistible.

    Get clicking to read the rest of this interview. When you're done be sure to share your thoughts with us in the forums right here at Ten Ton Hammer!

    Features, Interviews
    Wed, Aug 16, 2006
  • Marco van Haren fills the community in on the current status of the Spellborn International team's fantasy-themed online world

    RPG Vault has posted this interview with Marco van Haren. He talks about the plans for launching in the US, where they game has come over the past year and more.

    According to the official site, closed beta has begun, with development on track toward launch in the second half of this year. Given this time frame, the team has been working to raise the title's visibility. As a result, we've learned a number of important facts during the past couple of months. For instance, we can see from the available visuals that the art direction is imaginative and stylish, and it's also known that the graphics will be delivered to our monitors by the Unreal technology. In addition, we can read some intriguing things about the design philosophy, one being that a player's strength in battle is determined by the skill with which a given weapon is used, not its inherent numerical characteristics. To see how this intriguing endeavor is progressing, we checked in with team member Marco van Haren.

    Head over and read the rest of the interview. Are you looking forward to playing Chronicles of Spellborn? Share your thoughts with us right here in the forums at Ten Ton Hammer.

    Features, Interviews
    Wed, Aug 16, 2006
  • The BEST Worst MMO Ever

    In the theme of Monday's anti-MMO articles, Coyote shares with us what what he thinks would make a game worse than the Africa MMO.

    We've all had our dreams about what the best MMORPG ever would be like. Some imagine gold and glory, and some like like me just imagine barely dressed women saying naughty things to me. Yet others have gone as far as to write down their perfect game in lengthy paragraph forum with amazing detail and clarity only to have it skimmed over by 90% of the population because it's waaaay too long to read.

    See what else Coyote has to say at EQ2 Ten Ton Hammer. Don't forget to stop by the forums and share your thoughts with us.

    Wed, Aug 16, 2006
  • Exploding Into the Future: An Auto Assault Q&A with Project Lead Hermann Peterscheck

    It's been sour timers for the folks behind the self-proclaimed "most destructive MMO ever" - Auto Assault. While reviewers lambasted the game (mostly for age-old niggles that can be found in any other MMORPG, including that one- I can't remember the name, honest - that has a subscriber base of over 6 million), it soon became obvious that Auto Assault's biggest problem was neither the faux physics jumping behavior in the first-person city perspective nor an arduous crafting system. Put succinctly by Hermann Peterscheck, Auto Assault Project Lead, below: "Nobody's playing because nobody's playing."

    Why the MMO market, proportedly as obsessed with destruction and "face melting" as it is, in reality, hooked on orcs and elves, didn't initially take to Auto Assault's brand of online carnage is anyone's guess. Though (fanboy pallor aside) this is one clone-spurning MMO we at Ten Ton Hammer especially wanted to see take off, the past is in the past. We're not here to put nails in coffins or eulogize NetDevil's strong continuing efforts, and Hermann was kind enough to talk to us about Auto Assault's future.

    "Peterscheck - 'What we see over and over again in reviews are comments such as "the missions are boring and repetitive" or "the game has so much potential" which are generally comments that revolve around the same problem which is, the game is not what people expect it to be. As a developer it's very easy to get defensive about this and shrug it off as people "playing the game wrong" or rationalizing "but all other mmps just have kill, collect, deliver" and so on. This attitude may make you feel better but it doesn't change the fact that customers are complaining about it, and if they are complaining they are right. What we did is take a lot of time and conversation both internally, with customers, and with our publisher to decode what this means. One of things I think is a big issue is that we are a car game but do not emphasize enough the fact that you are in a car. Where are the races? Where are the crazy jump and stunt tracks?'"

    Get clicking and head over to Auto Assault Ten Ton Hammer to read the rest of this interview!

    Features, Interviews
    Wed, Aug 16, 2006
  • New WoW Starting Region Guide - Teldrassil

    Teldrassil, a lonely yet hauntingly beautiful island in Northern Kalimdor, is where the Night Elves of the Alliance faction begin their story. At WoW - Ten Ton Hammer, we offer the "cliff's notes" to that story, tailored to young Night Elves who are eager to leave behind Teldrassil's claustrophobic confines and /dance straight into the action on the mainland.

    "Quests in Teldrassil do an excellent job of "breadcrumbing" adventurers from place to place. Don't get bogged down chasing quest objectives; especially at early levels. Rather, accumulate as many quests as you can and look for ways to complete several objectives from more than one quest with one trip out of town. For example, you should speak with Gilshalan Windwalker and Dirania Silvershine in Ardrassil before heading towards Shadowthread Cave since both of their quests ("Webwood Venom" and "A Friend in Need") will progress based on things you'll find at or near the cave."

    Keep reading to learn more about this region. Don't forget to share your experiences in this area with us in the forums at WoW Ten Ton Hammer.

    Wed, Aug 16, 2006
  • Top Ten Reasons To Play DDO and Things to Fix

    Today we bring you two entries for DDO Top 10 Week at Ten Ton Hammer! This list compiled by Darkgolem addresses the ten problems with DDO:

    "4. Finish Classes
    I understand no druids, and I understand no monks to start off with. There are whole new creatures to design for anything involving shape changing, and monks involve complex animation and collision detection. But the game needs them; they are a part of the Eberron and (in fact) any D&D setting, and DDO won’t be a full D&D setting until these classes are added. And artificers are missing from Eberron?"

    Next we bring you this list compiled by Zed offers his ten best reasons to play DDO.

    "6. Real traps and puzzles
    Traps will kill. DDO’s traps are lethal traps that, if tackled badly, can seriously damage your character. Yet, most traps throughout the game can be disarmed using the right Skills (more later). Puzzles, too, can be ingenious tests of memory recall—or if you’re like the writer, sheer luck by pulling a lever until something glows."

    What are you waiting for? Head over to DDO Ten Ton Hammer and check these lists out!

    Wed, Aug 16, 2006
  • Get Your Crafting Fix...

    Crafters rejoice! If you've been wanting to learn more about the Vanguard: Saga of Heroes crafting system, look no further than our pre-launch guide. We've gathered information from dev posts and interviews, refined the information, and assembled it into a sleek FAQ format. No speculation was used in the making of this guide (and no small furry animals were harmed). Our information comes straight from the Sigil mountain. Check it out!

    "How many crafting skills can I master?

    Two. One of these will be your primary and allows you access to the advanced recipes. The other is your secondary and allows access to only the basic recipes."

    Keep reading to find out more about the crafting you will find in Vanguard. If you haven't been there yet, stop by the forums at Vanguard Ten Ton Hammer and share your thoughts with us.

    Wed, Aug 16, 2006
  • Jam Packed with New Information

    The team over at WoW Ten Ton Hammer have been hard at work to bring you the latest information on all aspects of the game. Today they have offered an update to the Hunter Class.

    Today our Hunter class guide saw a major update that includes the following changes:

    * Updated Pet Skill Tables
    * Updated quest section
    * Added new links to other guides
    * Added several new Talent Builds
    * Added Tier 3 Armor set information
    * Added Tier 0.5 Armor set information
    * Much More...

    Get clicking to learn more! When you're done reading this new and improved guide, head over to the forums at WoW Ten Ton Hammer and share your thoughts with us.

    Wed, Aug 16, 2006
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