Archive

Ten Ton Hammer

  • PAX Keeps On Growing

    Just in... Penny Arcade has just released a statement regarding PAX and its continuing role in the gaming community in light of the E3 changes. Upgrades to the venue, registrations already in from some of the larger companies, and more!

    "...PAX is like a giant 3-day beta test, which works really well for both developers and publishers. We're also seeing an increase in PAX interest from the media - both gaming and mainstream."

    Read the full press release and then let us know what you think about PAX, E3 and how the changes make you feel right here in the forums at Ten Ton Hammer!

    News
    Mon, Aug 14, 2006
    LadySirse
  • New Details and Video Interviews

    UGO has posted this preview and video selection after a look at the upcoming WoW expansion, The Burning Crusade.

    So you quit a couple months ago. You were so done with World of Warcraft. You thought you saw everything there was to see, from Blackrock Spire to the Eastern Plague Lands. But here comes Blizzard, ready to steal your life away yet again. World of Warcraft: The Burning Crusade will introduce two new races, ten new levels and a boatload of new quests that are sure to keep you inside until 2009.

    Get clicking and read the full preview. When you're done don't forget to stop by WoW Ten Ton Hammer and let us know your thoughts on The Burning Crusade in the forums!

    Features, Previews
    Mon, Aug 14, 2006
    LadySirse
  • Matthías Guðmundsson answer questions about the changes coming up in EVE with the change to Windows Vista and integration of Vivox

    GamersInfo sets out to find out how these changes will effect gameplay for EVE Online. Matthías Guðmundsson, Lead Progammer at EVE Online offers his answers...

    GamersInfo.net: What's the biggest difference about working on the new Windows Vista platform?

    Matthías Guðmundsson: Vista brings mainly two new things for us. One is DirectX 10 and the other is tightened security. The new graphic engine will take advantage of unique new features in DirectX 10. We will have to make sure our code jives with the new security model in Vista. This mostly concerns installing and patching, as well as writing to the cache folder. Vista also has new features like the Game Explorer which we will look into.

    Keep reading to learn more about the changes coming up and about Matthías Guðmundsson.

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
  • CCP's Executive Producer Nathan Richardsson Shares His Thoughts

    Jim Rossignol from Eurogamer had a chance to talk to Nathan Richardsson recently. They chatted about the new shards being brought into play and the forthcoming expansion, Kali.

    I had these thoughts in mind (as well as some stuff about remembering to buy even bigger lasers) when I spoke to CCP's executive producer, Nathan Richardsson. He is at the heart of Eve's development and will be responsible for coordinating the Reykjavik team in the next phase of the game, a massive multi-patch expansion known as 'Kali'. I began by asking Richardsson how it is that Eve seems to have evolved immeasurably since its launch, and yet manages to keep the core aspects of the game intact. Planetside and Star Wars Galaxies, launched at around the same time, are now comparatively messy affairs, riddled with disparate and ill-conceived elements. Eve meanwhile has carefully constructed a world of vicious PvP combat and intricate trade - ideas that were articulated from the outset and then slowly etched with detail as the game evolved. How could Richardsson account for Eve's clarity of vision?

    Find the answer to this question and more as you read the full interview. Are you an avid EVE Online player? Pop over to the forums here at Ten Ton Hammer and share your experiences with us!

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
  • Anne Toolel Shares Her Thoughts

    Stargate Game was able to sit down with Cheyenne Mountian Entertainment's Lead Writer for Stargate Worlds, Anne Toole.

    SGG: What appeals to you about writing for a MMO game?

    Anne: I love playing them! There’s the obvious answer. I also relish the opportunity to pioneer fun new ways of storytelling. I intend to put Stargate Worlds at the forefront of great story-based games.

    Keep reading to learn more about Anne Toole and about Stargate Worlds! Are you planning to play this upcoming game? Head over to the forums right here at Ten Ton Hammer and let us know!

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
  • 41 Screenshots Over Two Days!

    You read it right. The folks at GameSpy landed these screenshots last week and over the course of two days put up all 41 shots. They certainly are not to be missed. When you are done checking them out head over to WoW Ten Ton Hammer to share your thoughts and catch up on all the latest Burning Crusades news and information.

    Images, Media
    Mon, Aug 14, 2006
    LadySirse
  • Step Into the Shadows...

    MMORPG.com has two new screenshots of the forthcoming Prirates of the Burning Sea. What makes these two shots different is that they are set in the shadows of nighttime. Head on over and see them for yourself, but don't forget to let us know what you think of them in the forums right here at Ten Ton Hammer!

    Images, Media
    Mon, Aug 14, 2006
    LadySirse
  • How Not to Make an MMO or Hobo Stew

    Wondering what hobo stew has to do with MMO's? RadarX is also, but join him as he looks at what development trends are bad, and why he is never allowed to cook. He also doesn't condone trying to eat MMO's.

    Mistake number one with preparing hobo stew was not being able to agree on how it was cooked. Do you put your stuff in foil, or do you use a giant cooking pot? We argued for sometime calling each other names, and one person who suggested "foil in a cooking pot" got clean up duty. You've heard the term "Too many chefs spoil the soup" and it's completely true. If your development team can't agree on the direction your MMO is going, your players might feel there is no goal, or the game is too shallow. Too many fluffy features, with bells and whisltes, only wow your player for so long, before they are looking for meat. You can notice these fluff features, by the ubercore players pointing out how useless they are within days of their implemenation.

    Keep reading to learn more then stop by the forums at EQ2 Ten Ton Hammer and let us know your thoughts.

    Mon, Aug 14, 2006
    LadySirse
  • New Life for an Old Favorite: Progression Servers Q&A with EQLive Producer Chis Lena

    In case your one of the ten MMORPG enthusiasts that hasn't heard, SOE opened two "Progression Servers" which give players a chance to experience the original EverQuest. Guilds "progress" the game through each of its seven expansions by completing in-game objectives. A number of the Ten Ton Hammer staff have since returned to revel in the nostalgia, so we thought we'd see if anyone at SOE would answer a few questions we had about the origin of the Progression Server idea and where it goes from here. Producer Chris Lena was kind enough to oblige.

    "Tony Jones, Ten Ton Hammer - How do you feel about the brisk pace with which some of the guilds are unlocking the special expansion content?

    Chris Lena, EQLive - My philosophy is that you can never accurately predict how fast or slow content will be overcome so all we can do is set up the rules and just let it go. Trying to control players in an MMO is like trying to put a tuxedo on a tiger – it can be done but nobody is going to be happy about it. I know that some players wish they could linger in certain expansions longer before the next one is opened up but still others feel that the pace is fine. We knew from the very beginning that not everyone would be happy with how things unfolded. That is simply impossible to avoid. "

    Learn more about the Progressive Servers in this exclusive interview. When you're done, let us know if you are playing in the forums right here at Ten Ton Hammer. Share your experiences with us!

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
  • Oppisite Day

    It's Opposite Day across the Ten Ton Hammer network, and we community managers have been charged with the task of presenting the anti-MMOG. What aspects would make for a nightmare experience in a persistent online world? Shayalyn, who slaved away over her article lest she be replaced by a typing chimpanzee, has singled out four gameplay aspects that make her want to run screaming from an online game. How does Vanguard: Saga of Heroes compare to Shayalyn's evil anti-MMOG? Check out her article and see for yourself.

    "In the name of all that is good and pixilated, please don’t make me do bazillions of collection quests. I don’t mind a few at early levels while I’m learning the game, but if I’m at level 20 and I’m still collecting bone chips or bug antennae I’m not going to be progressing to level 25. Instead, I’m going to be taking a permanent vacation from whatever MMOG is making me play endless rounds of fetch."

    Get clicking and see what else Shayalyn has to say about this! Don't forget to stop by the forums at Vanguard Ten Ton Hammer and let us know your thoughts.

    Mon, Aug 14, 2006
    LadySirse
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