Ten Ton Hammer

  • Star Wars-themed MMO is trying to turn itself around

    In GameSpy's ongoing feature, State of the Game, we got an indepth look at Star Wars Galaxies.

    Despite its problems, many fans found enjoyment in areas of the game that did work. But in the time since, the game has seemed unable to catch a break: for every improvement, the game seemed to suffer another disaster. Three years down the line, even the game's most die-hard defenders seem to be losing heart. In this edition of State of the Game, we take a look at Star Wars Galaxies, where it started, where it is, and where it's heading.

    Read the full article to learn more as GameSpy takes us on a history of Star Wars Galaxies. Have something you want to say about the game? You know where to head...that's right...the forums right here at Ten Ton Hammer!

    Thu, Jul 27, 2006
  • How is Guild Wars Factions Shaping Up?

    ActionTrip.com has taken the time to give Guild Wars: Factions a spin and let us know what they think. Check out this review and the great screenshots as well...

    Given the rules of the cutthroat world of business, do you think that people at NCSoft like and respect the guys from Blizzard? Wait, let me rephrase that: I have to assume they surely do not *like* them, but do you think that feelings render into this equation at all, or is it all just politics devoid of any emotions? Guild Wars, unlike some other releases from NCSoft, doesn't follow the typical MMO model, but it still plays like a MMO game in many regards. So given the phenomenal success of WOW, and the relatively overlapping target audience of these two games, isn't it logical to assume that NCSoft management is thinking something along the lines of: "…if only we didn't have those bastards breathing down our necks every step of the way…" To be honest with you, that's exactly what I'd be thinking. But I'm a petty, petty soul.

    What are you waiting for? Get clicking and find out if the folks at ActionTrip.com think that this expansion of Guild Wars is a hit or miss! I know you're dying to tell us your thoughts about this so head over to Guild Wars Ten Ton Hammer and speak up!

    Thu, Jul 27, 2006
  • A Day In The Life...

    Ever wonder what it's like to work on the upcoming Vanguard: Saga of Heroes? WarCry has an interview with Jack Turner, an artist working on the project, who sheds some light on what things are like.

    Tell us one interesting thing about working at Sigil we may not have known.

    When we work late at night, Dave Gilbertson, our boss, forces us to play this brutal hackey-sack variation called NightHack. How the Sigil culture managed to take a noncompetitive hippy activity and twist it into such a bloodthirsty fight for survival, I’ll never know. The details are too long to into here; suffice it to say that the main point of the game is to minimize the pain you feel during the ritual humiliation you undergo if you lose. :D

    Read the full interview and then head over to the forums at Vanguard Ten Ton Hammer and let us know your thoughts.

    Features, Interviews
    Thu, Jul 27, 2006
  • An Update With James Jones

    FiringSquad had a chance to sit down with James Jones to find out how things are going with Dungeons and Dragons Online since it's launch eariler this year.

    Last February, Turbine launched Dungeons and Dragons Online, one of the most anticipated MMORPGs of 2006. In the months after the game's official launch Turbine has released new free content for the game as well as a new single player mode. To get an update on DDO's progress FiringSquad got a chance to chat with Turbine executive producer James Jones.

    FiringSquad: First, Dungeons and Dragons Online has been online for a few months now. Overall is Turbine happy with the number of subscribers for the game and the game's overall reaction so far?

    James Jones: We are very happy with the way the game has grown since our launch. New players are discovering DDO everyday and we are very busy rolling up major updates to the game. We are currently operating in North America and Europe and are planning to expand to Japan and China later this year.

    Read the rest of this interview and then head over to DDO Ten Ton Hammer and share your thoughts with us.

    Features, Interviews
    Thu, Jul 27, 2006
  • Ryzom Ring Exclusive Demo in London

    News from Paris brightens the day with the announcement of a free demo that will be open for the players in London. Keep reading to learn more...

    Paris, FRANCE – July 26th 2006

    Nevrax, the developer of the MMORPG Ryzom, invites UK gamers to an exclusive demo of its upcoming expansion Ryzom Ring Saturday in London.

    Have you ever wondered when one will be free to create one's own adventures in persistent online worlds? Are you intrigued by Ryzom Ring, wondering exactly how it works and how it is going to revolutionize the MMO genre?

    Just come to London, Saturday the 29th of July at 2PM, at the Charlotte Street Hotel, 15-17 Charlotte Street, London, W1T 1RJ; and be among the first to get a glimpse of the future!

    Mail: demoUK@nevrax.com with your name to reserve a place.

    Thu, Jul 27, 2006
  • Three Rings Announces 2 Millionth Registered Pirate For Its Online World

    This exciting press release was issued today to celebrate this milestone for Puzzle Pirates...

    San Francisco, CA - July 27, 2006 - Three Rings Design, Inc., a premier developer of multi-player online casual games, announced today that it has crossed over the 2 million registration mark for its popular online game "Puzzle Pirates."

    The company has seen a dramatic increase in registrations with its shift from subscription pricing to a "free-to-play" model that includes the option of purchasing micro-currency. Players can then spend their micro-currency on in-game upgrades and additional content.

    "Three Rings is leading the charge for micro-currency in the US market, and reaching 2 million registrations confirms our success. We believe that this model represents the future for online entertainment," said Daniel James, Three Rings' CEO. "Our inspiration continues to be the Korean market, where 'free to play, pay for item' is the ubiquitous business model for online games. As the US market matures to meet Korea, we intend to keep leading the way."

    The company is riding some powerful trends in digital entertainment - the popularity of casual games, a move towards the massively multiplayer, and the ascent of digital distribution. With the shift to "freemium" pricing, the company is rapidly growing its user base and recently closed a Series B financing to accelerate the distribution and development of its games.

    Additionally, the company recently released the beta version of a new game, "Bang! Howdy," a multiplayer online tactical strategy game for the PC which uses the same payment structure and online distribution model.

    To learn more about Three Rings and or "Puzzle Pirates," please visit the web site at: http://www.puzzlepirates.com.

    Thu, Jul 27, 2006
  • Premier World of Warcraft Zone for Horde Examined

    The Barrens is the premier World of Warcraft zone for Horde characters in their teens to quest and gain near-effortless experience. WoW - Ten Ton Hammer's newest beginner guide looks at this region, a favorite of critics and players alike for its solid design. It's all the goodness you expect from a Ten Ton Hammer region guide, with background, a walkthrough and a detailed map, quest details, harvesting tips, and advice on where to adventure next!

    "Aside from adventure opportunities, you'll find yourself travelling through the Barrens long past when you can benefit from hunting there. The Crossroads, in the center of the Barrens, is Azeroth's LAX, though after patch 1.10 you may not touch at the Crossroads en-route to your destination, more Horde flights originate here than from any other Horde flight master. Ratchet, to the east of the Crossroads, is a neutral port for ships bound for Booty Bay. The Barrens also borders such frequently travelled zones as starting zones of Durotar and Mulgore, step-up zones like Ashenvale Forest, Stonetalon Mountains, and Thousand Needles, and the level 35-45 zone of Dustwallow Marsh."

    Need to know more about the Barrens? Keep reading! Give us your thoughts on this guide, the zone or the game in general in the forums at WoW Ten Ton Hammer.

    Thu, Jul 27, 2006
  • Guide to Blackwing Lair

    WoW Ten Ton Hammer's Guide to Blackwing Lair contains everything you
    need to know about this infamous dungeon to succeed. From boss enemies
    to their minions, we have everything covered. Tactics, diagrams, and
    everything else that would be needed to slay some dragons. Whether you
    are attempting this dungeon for the first time or need some new
    tactics for enemies that are giving you difficulty, our guide can

    "At the start of the third stage the entire raid needs to move to the
    north corner. The Dragons and Orcs that were previously attempting to
    stop you will flee and Razorgore will begin attacking the last person
    who had him mind controlled. He should be moved to the southwest
    corner (where you buffed) to be tanked while the Rogues move to his
    side and an off-tank stays behind him building aggro."

    Keep reading to learn more about Blackwing Lair. Have you been to this Lair? Let us know what your experience was like in the forums at WoW Ten Ton Hammer!

    Thu, Jul 27, 2006
  • Weekly Official Forum Roundup

    Don't have time to rummage through the threads on the official Vanguard forums (OVF)? No problem! Once again, Aunraye has collected a list of interesting threads for your forum stalking pleasure. This week she includes threads about waves (you know, on the water when you travel by boat), unique (as in there's only one) in-game items, and a thread recounting a forum member's chat with Brad McQuaid at the SOE Block Party. Check it out!

    Let's have some justice for the southpaws!

    Left handed? Despite the belief a few hundred years ago that being left handed meant you were strange (aren’t we all?) or ill (which, by the way, isn’t true anymore...just in case you had doubts), Colmino thinks that we should be able to choose if our characters are right handed or left handed? Can we handle that much more character customization? Chime in, in this forum an feel free to use either hand (or both!) to type.

    Get clicking and find out what threads made the roundup! Don't see the topic you were looking for? Head to the forums at Vanguard Ten Ton Hammer and tell us.

    Thu, Jul 27, 2006
  • Gnolls vs Orcs: The Epic Battle

    A struggle on a epic scale, the battle between the Orcs and the Gnolls. Who would win? The answer will suprise you (or not once you realize Coyote wrote this). Take a look at the hard hitting facts, as Coyote enlightens you on the strengths and weaknesses of these two races.

    Generic bad guys are hard to come by now a days. In a world of EverQuest II, where the good guys and the bad guys can be actual players, the role of "mass produced common enemy that you can whack the snot out of regardless of your chosen alignment" blurs and shifts as each race tries to claw its way to the top.

    Find out more from Coyote at EQ2 Ten Ton Hammer! When you're done head to the forums and add your thoughts!

    Thu, Jul 27, 2006
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