Ten Ton Hammer

  • To Follow the Lore or Not to Follow the Lore...That is the Question...

    When it comes to lore in MMOs, Medeor pretends to like it, he really does. After all, it took someone (actually a team of someones) a long time to conceive of and write that backstory and those carefully planned quest lines delivered by the NPCs. And yet, Medeor admits to skipping all that skillfully crafted text and clicking the "Next" button with fervor, the faster to get on with his quest for phat lewtz. How do you feel about the lore in Vanguard: Saga of Heroes? Are you eagerly snapping up every pre-release scrap, or eager to click the metaphorical "Next" button?

    "When I start a game, I pretend to enjoy the lore. I show the typical desire to understand and care about how the races evolve and how city centers rise out of hulking ruins, or trees become a wondrous village. But in the long run, I end up wanting to know who I need to whack to get good loot."

    Click this next button to find out more. Are you like Medeor? Do you skip over the lore for the loot or do you this this is an outrage? Let us know in the forums at Vanguard Ten Ton Hammer!

    Mon, Jul 31, 2006
  • What Makes A Good Game

    Okay, so it isn't really about Kiara's summer vacation. Mainly, because she doesn't have one anymore. Instead, it's all about what she thinks makes a game, and EQ2 in particular, great.

    So. I was sitting around talking to some friends the other day. Or rather, they were talking and I was working, because I'm a good girl and don't talk shop while I am supposed to be doing my day job! * adjusts her halo * Discussion turned towards games, as it inevitably does when you get a bunch of us geeks together (although, I use the term loosely with regards to myself, because let's face it, I'm an inferior geek... But I'm cute so it's okay!).

    Is being cute enough?Keep reading and find out! Let us know what you think makes a good game in the forums at EQ2 Ten Ton Hammer.

    Mon, Jul 31, 2006
  • Evil or Misunderstood?

    The drow are all the buzz in Dungeons & Dragons Online: Stormreach right now. But who are the drow? What motivates them? How do they fit into the world of Eberron? Never fear; Ten Ton Hammer's got you covered!

    "Drow hail from dangerous regions of Xen'drik. Thriving on the acquisition of power, these normally wicked people sometimes display compassion after exposure to the other races inhabiting Stormreach. Former slaves of the giant kingdoms, the drow created a legend for their race by staying behind after the rebellion that freed the other elves. The territory the drow inherited was a mass of giant ruins, and many drow dream of revenge against any giant they encounter."

    Keep reading to learn more about the Drow. Have you started playing one yet? Let us know what you like or dislike about the race in the forums at DDO Ten Ton Hammer.

    Mon, Jul 31, 2006
  • A Look at Rogue Changes in 1.12

    In the upcoming patch 1.12 "Drums of War" the Rogue class will
    be receiving a talent review to make them fit better with modern
    times. Lots of things have been changed to better improve the Rogue's
    damage and utility in both PvP and PvE. We've taken a look at some of
    the changes and have given our views on how it'll affect you along
    with some sample builds. The patch may be a little ways off but it's
    never a bad idea to be fully prepared for it!

    "The new changes add a lot of new variety to everyone's talent build.
    Instead of choosing a way to go and picking the best talents then
    choosing which sub-par ones you'd like, you now have a vast wealth of
    excellent talents to choose from. Many talents that many considered
    useless were removed or merged with other talents to make them much
    more desirable."

    Step out of the shadows and give this article a look. What do you think of these changes? Will they help, hinder, or not make a difference? Let us know in the forums at WoW Ten Ton Hammer.

    Mon, Jul 31, 2006
  • Virtual Reality and the Future of MMOs

    In 2005, Sony patented an idea for sending information directly to the human brain. Despite the patent, scientists say that we're decades away from perfecting this technology. Our columnist, Mercurie, takes a look at VR in science fiction and reality. Would you take part in a virtual reality MMO that allowed Sony to mess with your brain? (Or perhaps SOE already does. Hmm.) Is the idea of a VR MMO crazy talk, or an inevitable future? You decide!

    "Another solution has been offered up by Sony itself. In 2005 Sony patented an idea for sending information directly to the human brain. This would allow the individual not only to see and hear things in games, but to smell and feel them as well. The technique does not need any implants or any other modifications to the human body. It would rely entirely on a device which would use ultrasound to change the firing patterns of neurons in the brain."

    Keep reading to learn more. Science Fiction or trend of tomorrow? Let us know where you stand on this in the forums at Vanguard Ten Ton Hammer!

    Mon, Jul 31, 2006
  • Loading... is brought to you today by EVE Online!
    14-Day Free Trial! - Click it! Try it! Now! Really!

    E3 is dead! Long live E3!

    The rumour that E3 is dead infects the industry like a virus each and every year. Various media outlets cough and sputter phlegm while other sites and blogs create a sense of panic that this year's version of the E3 flu might have been avian in nature. Fanatic groups of gamers are infected by this "information" and become zombie carriers, stumbling to message boards across the Interweb, arms outstreched, fingers waggling as they spread the misnformation from venue to venue. Imagine if it could be passed from gamer to human. I think we know how the dinosaurs bought the farm. They milled around once per year at a big computer game convention, that's how. Brontosaurus Booth Babe photo galleries are going to start turning up, chiseled in rock, buried beneath games like Raptor Nukem Forever, that never saw the light of day.
    The folks at Next-Generation started the spread of the virus this year with their aptly named story, "E3 Finished as Big Exhibs Pull Support". I'm not privy to what an "Exhib" is, but if they are "ex" Hibs then who cares? They're history! Besides, calling somebody a "Hib" sounds very politically incorrect. Then again, if they are exhibs does that make it O.K. since they are no longer Hibs?
    Iranian Pizza, German STDs, five exclusive MMOG articles and much more is but a click away.
    Loading... July 31, 2006 [Pepperoni Edition]

    Mon, Jul 31, 2006
  • Six Images to Herald Launch Day

    You've waited a long time for this day to come and it's finally here! To mark the occasion we were sent six wonderful screenshots for you to enjoy.

    What are you waiting for?? Get clicking and check em out. Tell us about your launch day adventures and impressions right here at Ten Ton Hammer!

    Images, Media
    Mon, Jul 31, 2006
  • Game Launches Monday

    MGame issued this press release late today for Hero Online...

    Hero Online Official Release on July 31, 2006.

    Over 200,000 players have participated and 500,000 characters have been created in Hero Online Open Beta (June 30 ~July 30, 2006) and MGame sincerely appreciates players’ special interest and attention to Hero Online!

    MGame proudly announces July 31, 2006 as the official release date of Hero Online. Please note the below information.

    1. No Subscription: Hero Online will remain to be free download and play. This decision has been made to let All players have opportunities to play Hero Online. Come Freely and Play Freely!
    2. Free Real Life Prize Give-Away Events (July 31 ~ August 31, 2006): During the first month of the official release, MGame will be hosting several events to distribute real life prizes to players! All players will have an equal opportunity to win these prizes such as customized Hero Online Computer from ‘iBUYPOWER,” Hero Online T-shirts, posters, hats and etc.
    3. Free In-Game Cash Give-Away (July 31 ~ August 31, 2006): All players who join Hero Online from July 31, 2006 will receive free in-game cash. Those who have participated on Open Beta will receive as well.
    4. Cash Shop: MGame USA is opening a Cash Shop which will offer players with many Premium in-game items which will enhance the enjoyment and excitement!
    5. No Wipe for Open Beta Participants: There will not be any wipe of ID or characters for Open Beta Participants. They may continue to use the same IDs and characters even after the official release!
    6. Additional Features: There will be additional features such as maps and warfares.

    For more detailed information about any issues regarding the official release of Hero Online, please feel free to visit the homepage at

    Sat, Jul 29, 2006
  • Gameplay Preview #9

    The Age of Conan official site was updated today with this preview. It takes a look at Siege PVP and Massive PVP. Keep reading to learn more.

    This week take a look into the bloody conflicts that players will be able to engage in within the Border Kingdom PVP zones in Age of Conan

    Destruction and betrayal brought about by the thirst for power is the nectar of Hyboria - the one constant in the world of King Conan. Death reaps a rich harvest in the battles for power between rival warlords, tribal chiefs and would be pretenders to the throne of Aquillonia.

    Read the rest of this preview and then hurry back and let us know what you think in the forums here at Ten Ton Hammer!

    Features, Previews
    Fri, Jul 28, 2006
  • Simutronics introduces the Clockwork Dragons, elite soldiers who prove Gear and Magic can work together

    RPG Vault has the latest peek at Hero's Journey as well as two new images.

    The Clockwork Dragons

    In the 75th year after the Sundering, the House of Quill became guardian to an order of knights known as the Clockwork Dragons. This elite force was assembled under the auspices of the Triumvirate in an attempt to bridge the prevailing hostilities between Gear and Magic. Let's face it - there was still a lot of blame-laying going on.

    Get clicking and keep reading to learn more. Share you thoughts about Hero's Journey with us in the forums right here at Ten Ton Hammer.

    Fri, Jul 28, 2006
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