Xbox Reveal Event Coverage

Ten Ton Hammer

  • Asia ports another MMO to the West... it worked for FFXI!
    RF Online, a 2006-release sci-fi MMO currently undergoing localization by Codemasters, gets some press from RPGVault. The screens hint at a heavily PvP-based development model, and have the usual Far Eastern penchant for animated women in high boots & lingerie.

    " CCR's RF Online is a persistent state world offering three diverse playable factions. The expansion-minded Accretian Empire is an autocratic regime with citizens who are completely devoted to the welfare of the collective. Comprising numerous jurisdictions, the Cora people's Holy Alliance has fought many wars, invariably in furtherance of its deeply held spiritual convictions. The Bellato Union is constantly searching for new resources it can exploit, by force if necessary, in pursuit of its ambitious primary goal, economic domination of the cosmos. Codemasters has announced that it will launch the title next year in the North American and UK markets. "

    That's the description, but to see the screens you'll have to click the link: RF Online Screenshots at RPGVault.
    Other links you might enjoy:

    Images, Media
    Mon, Oct 10, 2005
    Ethec
  • Hondas with Heat-Seekers
    MMORPGDot doesn't dispute Auto Assault lives up to its mantra: "The Fastest, Most Destructive MMO Ever," but they do ponder whether or not it has the wheels to keep gamers playing month after month. I tend to think that as long as there's a southern California commute, there will be a market for vehicular destruction MMOs.

    "Overall the game delivers what it promises: long hours of blowing-up-crap bliss. The question is what sort of gamer will it appeal to? Will the action-craving gamer pay a monthly fee for what feels like a late nineties post-apocalyptic arcade with character advancement, crafting and multiplayer options thrown in? Will the MMORPG player identify enough with a little vehicle zooming around the screen as his character to want to put time, money and effort into developing the vehicle slash quasi-character? Will those good old Car Wars fans find what they are looking for in this aspiring MMOG version of the golden oldie?
    I doubt that all those sceptical of an integration of MMORPG with a fast paced action car warring post apocalyptic game will have their scepticism dispelled by Auto Assault. On the fun, blowing-things-up side of things the game works well enough, but on a lot of other fronts - at least in its current Beta stage - the overall concept and what the game does with it are both problematic. It simply seems difficult for the game to succeed on all the fronts it wishes to succeed, both because of the overall conceptual structure of the game and the way the various elements of that structure have been married. But I will definitely give the release version a spin to see if these doubts have been eased by the final product. "

    Read more of the Auto Assault preview at MMORPGDot, if you so desire.
    Other links you might enjoy:

    Features, Previews
    Mon, Oct 10, 2005
    Ethec
  • More features than that bat-belt, at a boy wonder price.
    It seems like anyone that has played "City of Heroes" - the superhero MMO from NCSoft - has good things to say about it, and the hype is growing in intensity over the CoH sequel: City of Villains. NCSoft recently promised that you'd be able to play CoH and CoV for the same monthly subscription price of $14.99, giving existing CoH players a good reason to get in touch with their dark side.
    One of the sweetest features of the late-October supervillain stand-alone adjunct is the ability to build your own evil lair. That much I knew. What I didn't know is how raids on these lairs would be conducted, and it makes for some compelling gameplay.

    " Your group picks a time when the base will be on the defensive, and during that time another group will sign up to raid it. During that timeslot, your item(s) of power will either stay under your control or pass to another group. It seems like a great gameplay idea, and the required raids are a great way to give any chance the opportunity to acquire an item. Plus, since you can choose when to be raided, you'll always be able to ensure that you've got enough players available to defend. "

    Read more about City of Villains at ShackNews.
    Other links you might enjoy:

    Features, Previews
    Mon, Oct 10, 2005
    Ethec
  • The Ultimate in PvP
    A lot of folks were reporting compromised WoW accounts over the weekend, with the source traced to a trojan horse that broadcasts account names and passwords. In at least one case, the account was reportedly sold to an Asisan "gold farmer." While there's no indication from Blizzard of what the root of the problem is (outside of offering some common sense advice), independent sources trace the "syssmss.exe" trojan to a rogue ad displayed on a fansite which infiltrates unsuspecting computers when viewed in IE.
    The good news? TTH is, was, and always will be virus-free, leaving you to enjoy your MMOs in peace.

    " With the recent rise in reports of compromised accounts, we felt that it would be in the best interest of the community to bring this topic into the spotlight. This is an effort to educate our customers about what can be done to should your account become compromised and most importantly, what you can do to prevent it from becoming compromised. "

    As Blizzard appears to be treating this as a client-side issue, WoW gamers should take immediate steps to protect their accounts. Are you secure? Check out the password security update for World of Warcraft at the official site.
    Other links you might enjoy:

    Mon, Oct 10, 2005
    Ethec
  • For those of your about to EQ2, we salute you.
    GamersInfo has published a review of Everquest 2 that's well-suited to players new to MMO gaming.

    " That’s the basic nature of the game. You do quests, you group with other people, you wander the countryside and figure out the mysteries of the world. You go see interesting, and exotic new people and creatures and, a lot of times, kill them. As you go up in level, raiding becomes more and more important - large groups of people, usually in guilds, getting together to kill the larger, tougher mobs that drop the really good loot. "

    New to EQ2? Read up! The GamersInfo.net review of EverQuest 2.
    Other links you might enjoy:

    Reviews
    Mon, Oct 10, 2005
    Ethec
  • Loading.... October 7, 2005
    Jeff "Ethec" Woleslagle wrapping up the workweek here at the TTH newsdesk; yes, I hear your groans. You'll be ecstatic to learn that your friend and mine, John "Boomjack" Hoskin, returns next Tuesday after concluding a visit with the in-laws, hopefully without violence.


    Friday Vin Diesel Fact:

    Vin Diesel can fight city hall, and he'll kick their ass.
    What's new on the network.

    What was recently recent, or what we still want you to see...you decide.


    And on to today's strange-but-true news. You can't make this stuff up...

    Loading...
    Fri, Oct 07, 2005
    Ethec
  • How fair is EQ2's Gigglegibber Goblin Gambin' Game?
    Ethec comes across a snickering goblin in Everquest 2 who wants to help him gamble his hard-earned coin. Would you go along with it? Neither would... well, yes I would! But first I had my Mage friend Skeezix perform a little bit of mathematical magic on the gamblin' game first.
    Not usually being one to consult with the almighty spreadsheet, I couldn't pass up this opportunity to check out this nifty, free meta-game feature. What's it all about? Will it pass muster? How much is the goblin's theoretical total take when the first jackpot winner hits? These answers and more just a click away!

    "When it comes to gambling, who couldn't use some plat? Still, like Fred from "Scooby Doo," I had a bad feeling about this. Fighting the halfling urge to peeter away my cobalt fund (I have one of those kitchy jars on top of my microwave - "Armor Fund"), I decided to consult with my good friend (despite being a gnome) Skeezix. He's a sorceror training to be a wizard, and no doubt the Mages at the tower were putting them through the organ grinder known as "descriptive statistics." Which is kind of comical: my own training was simply a matter of being pointed at a fighter dummy and spamming direct heals while a creative invective-hurling high elf drill sargent-type screamed at me to click FASTER!!, spittle flying, the dwarf next to me sobbing. An ugly scene by all accounts..."

    I doubt you'll ever see the words "hypergeometric distribution" in a TTH article again, so you won't want to miss this! Everquest 2's gambling game exposed for the... fun that it is at TenTonHammer!

    News
    Fri, Oct 07, 2005
    Ethec
  • I just want to know if we'll see the insidious death devices with long timers that the hero invariably escapes from!
    PvP zones in City of Villains, the stand-alone sequel to the comic bookish City of Heroes, will be handled in much the same way as in Dark Age of Camelot; you must be of a certain level to enter one of the 3 PvP zones. This and more goodies from "Zeb" Cook, producer of this very much anticipated year-ender.

    "Q: What will prohibit an upper-level hero from going into one of these zones and just beating up on the lower-level villains? 
    Zeb: 'We were very worried about that. One of the things we do is in all of the zones, they each have a bottom level, first off, so you can’t enter the zone until you are a certain level. So you will have at least a certain base-level in powers. And then what we do, once people are in the level, and it’s partially to deal with the high level versus the low level but it is also to deal with the broad range of characters versus the mobs that are in there, is that we sidekick and exemplar people all to the same level.

    So if you go into Siren’s Call, you are going to be level 30, you are going to be functioning as a level 30 character. If you are below level 30, you will be brought up to that level; you are obviously not going to have all the powers. There are still going to be obvious advantages for the higher-level guy, but it’s going to be a much more even thing. And the other thing people really have to understand about PvP, and in a game like City of Heroes and City of Villains, is you want to find yourself a good team to go with.'"

    What else will we see in City of Villains? It's time to click!

    Features, Interviews
    Fri, Oct 07, 2005
    Ethec
  • "We got spirit, yes we do... we got spirit, we'll gank you!"
    The "spirit" of World of Warcraft PvP is the topic of this Op/Ed piece. If you've ever wanted to know more about how player vs. player action works in the worlds most popular first-person MMO, and get a tour of PvP efforts in MMOs to date, take a looksee.

    " In conclusion, is the World of Warcraft PvP system perfect? No, there are plenty of loop holes to exploit. Is the game fun? Yes, like any other online game you get out what you put in. If you are disappointed in the Battlegrounds, try going to an area and starting trouble, create your own fights, or join a guild that randomly PvPs all the time. I hope we see more improvements from Blizzard in the future with respect to rankings and Battleground availability. "

    Player vs. Player Battlegrounds in World of Warcraft... click here to enter the action!

    News
    Fri, Oct 07, 2005
    Ethec
  • "Sales numbers and words do not a strong MMO make, mmmhmm."
    Star Wars Galaxies producer Julio Torres talks with Gamecloud about the current status of SWG and the coming expansion. Do a million units sold equal a large and strong playerbase, as Torres proports? Hmm, I still have a copy somewhere I think, and I'm large and relatively strong I suppose.

    " Gamecloud - First, what can you tell us about the current status of Star Wars Galaxies in terms of player population?



    Julio Torres - Well, you may have heard that Star Wars Galaxies recently passed the 1 million units-sold mark, which is a testament to our large and very strong player base. We are very proud of this milestone and feel that it really drives home the message that Star Wars Galaxies continues to grow, both in number of players and content."

    I can't fault Gamecloud for letting that one go and moving to the next question, it's hard to do decent investigative interviewing over email. If you get too harsh, the answers don't come back! Anyway, see the rest of the Star Wars Galaxies: Trials of Obi-Wan interview with Julio Torres here!

    Features, Interviews
    Fri, Oct 07, 2005
    Ethec
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