Ten Ton Hammer

  • Funcom and SCi/Eidos sign co-publishing agreement for 'Age of Conan'

    This press release was issued this morning...

    The highly anticipated MMO has March to May as new launch window –

    Oslo, Norway - July 24, 2006 – Funcom announces the signing of a co-publishing agreement with SCi/Eidos for ‘Age of Conan’, the highly anticipated Massively Multiplayer Online Game (MMO). Under the terms of the agreement, SCi/Eidos is to publish the boxed product of ‘Age of Conan’ while Funcom retains digital distribution rights. The agreement gives SCi/Eidos distribution rights for North America, Europe, South Africa, Australia and New Zealand. Funcom will operate servers and provide customer service for the game and collect and retain subscription revenues.

    The two parties have agreed to set the new launch window between March and May 2007. The contract contains specific sales targets, which, if met, will make ‘Age of Conan’ a highly successful game. The PC version of ‘Age of Conan’ is currently in the Beta phase of development and Funcom and SCi/Eidos are pleased with the status of the game. Funcom and SCi/Eidos will also co-operate to bring the game to the console market.

    “We are very excited to work with SCi/Eidos on the publishing of Age of Conan,” said Trond Arne Aas, CEO of Funcom. “SCi/Eidos has proven their strength in PR, marketing and distribution with series like Hitman and Tomb Raider, and we couldn’t be more pleased with our co-publishing partner. Our two companies share a strong commitment and ambition for the game, and we feel certain the partnership will increase the likelihood of success and the total sales potential for the game.”

    “We have strong faith in the sales potential for ‘Age of Conan’, and by combining the knowledge and reach of both SCi/Eidos and Funcom we believe the game will become a great success,” said Ian Livingstone, Product Acquisition Director of Eidos. “The many E3 awards, the extensive worldwide press coverage, the vibrant online player community, the strong global brand and Funcom’s extensive MMO experience are all factors which bode well for the future of ‘Age of Conan’, and we will do our best to contribute to making it into a successful MMO franchise in the years to come.”

    ‘Age of Conan’ is a Showcase title for Windows Vista, and the game recently won the “Best MMO of E3” awards from IGN, GameSpot, GameSpy and Yahoo Games. More information, screenshots, forums, newsletter sign-up and a welcoming community portal can be found on the official website

    What do you think of this news? Click the forum link on the left of the page and head over and tell us. Ten Ton Hammer is committed to bringing you the latest news on all your favorite MMOs including Age of Conan.

    Mon, Jul 24, 2006
  • New Information on Paladins and Shamans

    The World of Warcraft official site has been updated with a new information page that offers a look at the upcoming Burning Crusades expansion. This new page also gives us a look at the Paladin and Shaman as well as a class/race guide. Good stuff huh? Did I mention that there are new screenshots as well?

    As we draw closer to the release of World of Warcraft: The Burning Crusade, more of the secrets shrouding the draenei and blood elves are being revealed. In the upcoming expansion, you will finally be able to play classes that were previously unavailable to your faction. The blood elves have harnessed the power of the Light for their own needs, and the Horde recognizes the value of these renegade blood elf paladins. Meanwhile, the draenei have been granted the wisdom and strength of the elements, and a number of draenei now follow the path of the shaman.

    Read our new information page to learn more about the new class combinations available to players of World of Warcraft: The Burning Crusade.

    Check this exciting information out and then trot on over to WoW Ten Ton Hammer, the best place to find all the latest news, interviews and information on WoW and all your favorite MMOs, and let us know what you think of the upcoming expansion in the forums!

    Mon, Jul 24, 2006
  • The Art of Gaming

    This press release was issued today and should be interesting news to gamers, especially those that play WoW...

    GameSide Network Launches Second Issue of "The Art of Gaming" Online Magazine

    Gaming and Entertainment network releases second issue of the free online magazine about art and gaming; teams up with Joystick Junkies to offer prizes and discounts.

    Sacramento, CA, USA, July 24th, 2006 – GameSide Network, a company that has a network of websites that focus on Gaming and Technology, launches the second issue of the free online magazine, The Art of Gaming, which focuses on the art of video game graphics, gameplay, and features artwork from the gaming community.

    The debut issue of The Art of Gaming, which launched in June 2006, has amassed over 4,000 downloads to date. The second issue features the popular MMORPG, World of Warcraft.

    The Art of Gaming pays tribute to the art and/or gameplay from the games of the past and present. Each issue features a particular game or brand features artwork created by gamers, as well as questions and comments submitted by gamers.

    The Art of Gaming has also teamed up with Joystick Junkies, a British fashion label which designs clothing based on iconic video games art, to offer readers an exclusive 10% off of Joystick Junkies apparel. Readers will also learn how this UK-based company came to be with an interview with Chris Birch from Joystick Junkies. In addition, readers have a chance to win free prizes such as Joystick Junkies apparel by writing into the magazine.

    Chris Birch said, "fashion labels across the world struggle to find new ideas and themes for each season, we’re fortunate to have such a wonderful world of inspiring imagery that reminds us of classic gaming moments. So it’s great to team up with a magazine that celebrates the very art that is so vital to our fashion range and we fully support the work they are doing to enrich video games culture."

    As with the first issue, The Art of Gaming #2 will also contain reviews of classic games, interviews, general video game information, gamer profiles. The second issue will also sport a new look that improves on the content and layout of the first issue.

    "The Art of Gaming will continue to grow with each issue and we appreciate our comments and suggestions that we receive from readers" says GameSide Network's CEO, Lachelle Talbot-Thomas. "We also want to keep encouraging artists to send in their work, this is your chance to not only contribute to a subject you love, but to also get some major recognition. We are also constantly on the look out to feature community gaming websites, so if you run a site that has to do with an upcoming issue, tell us!"

    The upcoming third issue of The Art of Gaming will celebrate everyone's favorite plumber and his games, Mario.

    Features include:
    - Every issue is free
    - Each issue contains a "Featured Game" that is profiled
    - Artwork for gamers by gamers
    - Comments and questions direct from the gaming community
    - Give-aways for the best "Letter of the Month"
    - Interviews with members in the gaming industry
    - Retro reviews: our favorite games of the past are profiled
    - Art tutorials: learn how to make graphics like the pros
    - The Art of Gaming comes in PDF format for ease of reading and
    - Releases on the 4th week of every month
    - Exclusive discount at Joystick Junkies

    Upcoming features:
    - Contests and giveaways

    The Art of Gaming magazine is available for download at:
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    Get clicking and find out more about The Art of Gaming and then let us know what you think of the new magazine in the forums here at Ten Ton Hammer!

    Mon, Jul 24, 2006
  • Community Interview

    An ominous interview? Oh, relax! The only thing scary about
    this interview is the name of the guy I stalked to get it. Ominous has taken
    time away from posting on the official Vanguard: Saga of Heroes forums
    (OVF), where he has one of the highest post counts, to tell us a little
    about his history as a gamer, and discuss his views on MMOs in general, and
    Vanguard in specific.

    [TTH]: Given your current knowledge of Vanguard, how do you think you'll
    feel about boss mobs and raid content in the game? Do you think Vanguard
    will satisfy your need for a progressive storyline?

    [OMINOUS]: Today's MMOs have to have static raids anymore. The raid has
    become an integral part of the MMO experience. Vanguard will lose the
    interest of a lot of people if static raids are not a part of it. However,
    I am hoping that there will be more than the static raids with raid level GM
    events. Maybe a particularly nasty dragon descends upon New Targonor.
    Everyone in the area rushes to take part in slaying this uber-mob and that's
    the last we see of him.

    Head over to Vanguard Ten Ton Hammer to see what else
    y&ceid=342">Ominous has to say
    about the upcoming Vanguard: Saga of Heroes. Don't forget to stop into the forums and say hi or let us know what you thought of this interview.

    Mon, Jul 24, 2006
  • Old Schoolers Return

    The EverQuest Progression servers are in full swing bringing for the nostalgic goodness. RadarX tracks down a few players to get the inside scoop on what it's like.

    For those of you unfamiliar with the EverQuest 1 progression servers, let me give you a quick synopsis. SOE decided it was going to open two new servers, looking more or less like they did when EverQuest launched in 1999. No expansions, no high level players, no twinks (someone who gives a low level alternate character a bunch of equipment), and no established economy. When I first read about this, I saw the utter brilliance in this move, but was wondering how it was going to work in practice. These servers have brought back a wave of nostalgic former players, who have mobbed like neighborhood kids around an ice cream truck.

    Are you playing on the progressive servers? Don't have a clue why people would want to? Keep reading to see what RadarX has to say about it all. Start the week with your fix of the latest news and information at EQ2 Ten Ton Hammer.

    Mon, Jul 24, 2006
  • Ganked!

    Jeff "Ethec" Woleslagle here, continuing to fill in for John "Boomjack" Hoskin, who is currently on vacation touring the bottom floors of America's 2-story outhouses. Not to worry, he'll take a shower and be back in the distinguished "Loading..." chair this Wednesday.

    The collossal nerd zerg a.k.a. Comic-Con 2006 has come to a close. What did the event mean to MMOG fans worldwide? Blizzard had a booth, SOE had a wicked fun block party off-site, but other than that... absolutely nothing. Which is why your friends at Ten Ton Hammer chose to sit this one out and let the gold-selling Hun do all the reporting while we provide the color commentary from the comfort of our own home. And let the commentary commence…

    You're one click away from everything you never knew you needed to know about Comic-Con 2006, plus the same humor and news you've come to expect from Loading...

    Ganked! - July 24, 2006 [Comic-Con Wrap-up Edition]

    Mon, Jul 24, 2006
  • The Quest Guides are Coming!

    Tonight Ralsu takes a look at emails from readers and shares some of his big plans for the site. Predictably, the issue of the drow surfaces again. The big news: the quest guides are coming!

    "Back to quest guides, let me assure you that we've been compiling the data for the past 5 months. I can now proudly say that we are ready to start unveiling our quest guides! Look for the first series to come in late August. After that, we'll start posting them regularly. I'll be sure to mix them up for you, too. Our first set of quest guides will be lower level, but future sets will vary in level greatly. "

    Find out what else Ralsu has to share. Got a question for him? Ask it in the forums at DDO Ten Ton Hammer!

    Mon, Jul 24, 2006
  • Ten Ton Hammer Exclusive - Point of Interest: Brockenborings Orchard

    Admit it: you're dying for more screens of Lord of the Rings: Shadows of Angmar. Lucky for you, the friendly folks at Turbine have trusted Ten Ton Hammer with some exclusive screenshots of Brockenborings Orchard. So naturally, the first thing we did is show them to you!

    "A picturesque hobbit village renowned for its splendid orchards, Brockenborings comes to life beautifully thanks to the artful craft of Turbine Developer Chris Pierson...Pierson's passion for accurately recreating Tolkien's world shows in the intricate details evident in Brockenborings."

    What are you waiting for? Get clicking and check these screenshots out for yourself. The team at LOTRO Ten Ton Hammer is waiting to hear what you think of them so don't forget to stop by the forums and add your thoughts.

    Images, Media
    Mon, Jul 24, 2006
  • There Can Be Only One: An ArchLord Interview with Codemasters' Tim Hodges

    Complete with a soundtrack performed by the London Symphony Orchestra and what may be the ultimate overachiever hook - the chance for one player to exert his or her sovereign will over all players in the game - Codemasters' current localization project, ArchLord, is possibly the freshest concept to come to the west from Asia since Final Fantasy XI. We learn more about the game that's already a smash hit in Korea from Codemasters' Tim Hodges, Community Liaison Officer for ArchLord

    "Tim Hodges: The ArchLord premise, being able to rule over the in game world with a series of powers, can lead to some very nice extremes. You could well get the really dark guild that strives for world domination and when in power choose to be very aggressive with their powers. On the flip side though you could well get a guild that wants to stay in power for a long time and so chooses to be very good with their powers. Using them to help out other players as they wander the world."

    Keep reading to learn more about ArchLord. Are you planning to play this game? Let us know in the forums here at Ten Ton Hammer.

    Features, Interviews
    Mon, Jul 24, 2006
  • Mercurial Thoughts

    During this year's Electronic Entertainment Expo (E3), Ten Ton
    Hammer's booth babe photos were a huge hit. Why? Pretty girls in revealing
    clothing--duh! But Mercurie takes time this week to ponder whether booth
    babes are harmless fun, or a phenomenon that objectifies women and furthers
    the stereotype that all gamers are just hormonal teenage boys. How do you
    feel about booth babes? Read Mercurie's latest editorial, then share your
    thoughts on our forum.

    "It must be pointed out that while they are controversial, booth
    babes are nothing unusual. Indeed, the use of pretty girls to sell goods is
    nothing new. In the 30s and 40s pin up artist Gil Elvgren provided Coca-Cola
    advertisements with paintings of lovely ladies. Throughout the twentieth
    century a number of print ads and television commercials would include
    pretty Gil Elvgren pin-up artgirls (indeed, 60s and 70s airline ads were
    fairly notorious for portraying flight attendants--then called
    stewardesses--as sex objects)."

    y&ceid=341">Keep reading
    to learn more about how Mercurie feels. I know you have an opinion on this topic so head on over to Vanguard Ten Ton Hammer and share it with us in the forums!

    Sat, Jul 22, 2006
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