Ten Ton Hammer

  • Beta, Storyline and More...

    WarCry posted a Q & A with the developers of Chronicles of Spellborn. Covered among the questions is an update aboutthe staus of beta testing...

    Q: In the June Producer’s Letter, it said you decided to put the beta on the backburner to address some issues that came up. Could you give us some examples of the issues you ran into and what you’re doing to correct them? Do you feel that delaying the game was the right decision?

    A: The first Beta phase brought to light some combat core and network related issues. None were 'game breaking,' but we decided to completely redo this code to ensure a robust platform that is ready for future enhancements. The game's combat system relies on a lag free environment, so we ensured that the base level of all systems are as optimal as possible. Of course there also was a truckload – if not two – of the usual bugs that needed to be fixed.

    The delay for the game was not a result of these issues. The initially communicated release date has always been based on our initial development expectations defined at the start of the project. The six month 'delay' is a result of a more realistic estimate that we were able to make once development got well on its way.

    Keep reading to learn more. Are you looking forward to playing this game? Tell us why in the forums here at Ten Ton Hammer!

    Features, Interviews
    Fri, Jul 21, 2006
  • Exploring Middle-earth: The Withywindle

    The Lord of the Rings Online official site has been updated with another entry of what you may find while exploring Middle-earth.

    From its source in the mysterious Barrow-downs and all along its course through the Old Forest, the River Withywindle is a place of strange happenings and of dark and ancient legends. When adventuring in unknown areas within the Old Forest, travellers would be wise to avoid these winding, slow-moving waters, though doing so may prove difficult – The Withywindle has a way of drawing the unwary toward its deceptively tranquil surface and into its dark depths. It is also said that strange creatures of the forest - and even the very willow trees themselves along the Withywindle's banks - are agents of its ancient evil.

    Read the rest of this article and then head over to LOTRO Ten Ton Hammer and let us know what you are looking forward to seeing in Middle-earth!

    Fri, Jul 21, 2006
  • Clan Feature: The Brotherhood of Thieves offers the second in a series of six features that take a look at the six clans of 9 Dragons. This installment gives us a look at The Brotherhood of Thieves.

    This is the second instalment of a six article series exploring the background lore of the clans in the exciting new MMO martial arts game 9Dragons. Today we’ll explore one of the black clans ?The Brotherhood of Thieves.

    The Brotherhood is an organization of thieves, robbers, rogues and brigands, unified by a noble purpose, that of fighting off the Imperial tax collectors and feeding the poor. Hence their common farewell, “Take what you will, share what you can!” Well, that’s how the clan started off anyway. Today, the clan itself is rather corrupt and violent. Coercion is used to ensure loyalty and non-adherence to clan rules is dealt with swiftly and harshly. And so, with true nobility at the root of their clan, and a harsh criminal code of ethics, life in The Brotherhood is sort of like Robin Hood joins the Mafia.

    Learn more about this brotherhood and then head over to the forums here at Ten Ton Hammer and tell us what you think about 9 Dragons.

    Fri, Jul 21, 2006
  • How Is EQ2 Faring? has published a state of the game article. How do you think EQ2 is doing? Read on to see how Gamespy feels...

    The original EverQuest is indisputably the grandpappy of MMOs as we know them today. It wasn't the first of its kind, and it was far from perfect, but there's no denying how pervasive its influence was. EverQuest II, on the other hand, entered the market at a very different time. It launched alongside the stiffest competition possible -- World of Warcraft -- but still garnered positive reviews, mostly due to its progressive, accessible gameplay, and rich, bustling, detail-rich world.

    Learn more about this article and then head over to EQ2 Ten Ton Hammer to get all the latest information, news and community input. Add you thoughts in the forums.

    Fri, Jul 21, 2006
  • John Tynes Sheds Some Light On Pirates of the Burning Sea

    FiringSquad took some time to speak with John Tynes recently. Keep reading to get a good look at the thoughts that went into the making of this game.

    FiringSquad: First, pirates continue to be a popular subject in pop culture as the latest Pirates of the Caribbean movie can attest to. From your perspective why is there so much attention being put to this historical period in history?

    John Tynes: Even in the days of real piracy, the pirate life was attractive to many sailors. Given that navy ships could impress them for years of service, the fact that pirate ships tended to be very democratic was appealing. Journalists and authors soon romanticized them further, conjuring up a life of freedom and adventure. There was also the lure of wealth, the vast fortunes that pirates were imagined to possess buried beneath the shifting sands.

    There is more to this answer, so get clicking and check it out. Don't forget to return to Ten Ton Hammer and let us know what you are looking forward to in Priates of the Burning Sea!

    Features, Interviews
    Fri, Jul 21, 2006
  • Gameplay Reviews DDO

    How does the parent of all MMOs translate into an it's own online adventure? Keep reading to find out what Gameplay thinks...

    Turbine really got itself into a bit of a challenge this time. How do you translate the direct ancestor of every video game RPG into an MMORPG? One original game which was a social experience to begin with, and thus a very direct father of the MMORPG genre? Simple, they throw away pretty much -every- preconceived notion of what an MMORPG is supposed to be and start from scratch, using the D&D rules as a framework to bolster its design.

    So let's get a few points set first: there is no endless kill-grinding, there is no crafting, and there aren't even any cohesive outdoor regions that you will travel to get from territory to territory. Just like playing D&D with friends, this is about getting together in a tavern, plotting the adventure to undertake and go for it. No experience gained unless the adventure is completed. It's a bit of a shock in this genre which is overpopulated with games that consist of killing rats, pigs, and small birds so you can proceed to kill bigger rats, bigger pigs, and bigger birds until you can kill a meaner, bigger rat, a bigger, meaner pig, and hopefully raid a dragon in a month or two. Oh yea, don't expect to craft either. It's a surprising omission, since even if D&D isn't big on it, there ARE rules for crafting in the DM guide and players could take advantage of them. Maybe they'll add them later, but so far I do not fault DDO for not including them as the experience, as is right now, is quite focused, and works as a tremendous asset of the game.

    Learn more and see if the author thinks this is a hit or a miss! Don't forget to head over to DDO Ten Ton Hammer and get all the latest news, interviews, and information related to DDO!

    Fri, Jul 21, 2006
  • Weekly Official Forum Roundup

    Each week, Aunraye scours the official Vanguard forums for fun,
    interesting, or informative threads. This week she's uncovered a thread
    about "mounts with attitude," a discussion about being able to name weapons
    (alert the name police, I just saw someone running by with Glamdring!), an
    idea for allowing players to become legendary characters, and more.

    y&ceid=340">Check it out!
    And if the official forums scare you, the Vanguard Ten Ton Hammer forums offer a safe harbor away from the fanboi fervor.

    Fri, Jul 21, 2006
  • Live (Game) Update 25 and Tailored Clothing

    The Live (Game) Update that wasn't. Not only is it no longer a Live Update, there wasn't a THING for the protesters to protest! Except clothes... Ever hear the old saying: "Be careful what you wish for?" Oh yeah..

    "They say that the clothes make the man." A large Kerran holding a microphone muses as he looks into a television camera. "But what happens when those clothes cause their creators pain, anguish, and even monetary loss?" He asks, rhetorically, as he shifts his weight slightly.

    Read more thoughts from Coyote. You know what to do by now don't ya? You guessed it...let us know what you think in the forums at EQ2 Ten Ton Hammer.

    Fri, Jul 21, 2006
  • A Day in the Life of an EverQuest 2 Site Writer

    Ever wondered what goes on around here behind the scenes? Me too! When I figure it out completely, I'll let you know, but in the meantime here is a look at a typical Thursday.

    I know exactly what you're thinking. What in the world could be exciting about the life of a Ten Ton Hammer writer for EverQuest 2? Absolutely nothing, but here I am typing about it anyways. Ever wonder what goes on behind the scenes, how we decide what we write about, and what our secret handshake is? Yeah I didn't think you cared, but for the 5 of you who do (4 of which are Ten Ton Hammer employees), Thursday is usually the busiest day, and a great example of what we go through on a weekly basis.

    Keep reading to see what happens to RadarX. Head over to EQ2 Ten Ton Hammer and let us know what you think of this article in the forums.

    Fri, Jul 21, 2006
  • Paladin How To

    We've gone through our Paladin Class Guide and updated a lot of
    the information from the words of seasoned Paladins. Included in the
    updates is a few brand new talent builds (both PvP, PvE, and leveling
    builds), updated information on the best way to utilize your Paladin,
    all about Paladin U.I.s, and much more!

    "In solo PvE, combat should start with using Judgement of Crusader
    (using Seal of the Crusader then judging it). Then use your combat
    seal (Seal of Righteousness or Seal of Command) and swing your weapon
    at the enemy! Depending on how well your mana holds, judge your combat
    seal and reapply. You'll need to experiment with it to see how often
    you can judge a seal while not spending all of your mana."

    Learn more about Paladins in this helpful guide beought to you by WoW Ten Ton Hammer.

    Fri, Jul 21, 2006
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