Ten Ton Hammer

  • Guide to Cleric Enhancements I

    As Cleric Week comes to a close, Zed brings you a fantastic guide to cleric Enhancements in Dungeons & Dragons Online: Stormreach (DDO). He covers all of the Enhancements available and explains which ones make the most sense in DDO.

    "Improved Empowered Healing I – III
    Text: Using Empower Heal Feat costs you fewer spell points for each spell cast while in that mode.

    Comments: This is an essential Enhancement for the healing cleric who chooses the Empowered Healing Feat. It reduces the number of spells points to maximize and improve the amount of healing given. Coupled with the Greater Devotion line of Enhancements this should be the staple of the healing cleric."

    Head over to DDO Ten Ton Hammer to read the rest of this guide on Cleric enhancements.

    Wed, Jul 19, 2006
  • Lord of the Dead Get First Guild Site Interview

    In the first interview granted to a guild site, Auran speaks about Fury and it's concepts...

    LotD has been granted the first developer interview on a guild site, and we decided to put their motto (listed above) to the test. Unlike fansites who just want fluff for an article, LotD wanted to ask the hard questions. Adam answered nearly all of them, and we were very pleased. For those questions that he couldn't answer due to design concepts not being finalized, he promised to get back with us later in the fall with those answers.

    We plan to submit PVP guild related questions to the dev team every few months, so feel free to submit questions you'd like to see us ask.

    Question 1

    Since this game is being labeled a CORPG, it automatically gets put in the same class as Guild Wars. Guild Wars spent a lot of time advertising to the PVP community as "Skill Over Time Spent", and when that turned out not to be true it was a big turn off to the FPS and MMORPG PVP guilds that were lured to the game. Why is Fury different than Guild Wars in terms of "Skill Over Time Spent"?

    Find out the answer and read the rest of this interview before heading to the forums here at Ten Ton Hammer to let us know what you think.

    Features, Interviews
    Wed, Jul 19, 2006
  • Peter Beagle Tells Us More About Working On Horizons

    RPG Vault posted the second in their series of logs by reknown author Peter S. Beagle who is working on Horizons.

    First published in 1968, Peter S. Beagle's The Last Unicorn is a classic work of fantasy literature that can be enjoyed as a children's tale or for its deeper nuances of meaning. Living alone in her forest, the titular creature overhears a remark indicating she is the last of her kind. When this assertion is repeated by a butterfly that has visited distant lands, she sets out to learn if it's true. Joining her on this quest are Schmendrick, a magician of rather questionable skills, and Molly Grue, a middle-aged woman seeking reaffirmation of her belief in the legendary animals.

    Last year, Peter S. Beagle joined the team working on Tulga Games' Horizons: Empire of Istaria, the persistent state offering in which another celebrated mythical beast, the Dragon, is featured as a playable race. At the time, it was announced that he would work on enhancing the lore, contribute to in-game events and write quests. In the latter area, players can now experience the first fruit of his labor and talent. Thanks to the company, we have the chance to enjoy it in a different manner, through the eyes of various individuals who contributed to it, starting with the author.

    Get clicking and check out this addition to the logs from Peter S. Beagle. Don't forget to return here to Ten Ton Hammer and let us know what you think in our forums.

    Wed, Jul 19, 2006
  • Exploring Middle-earth: The House of Tom Bombadil

    Today, the official site for Lord of the Rings Online was updated with a look at more of the interesting places players will be able to explore in Middle Earth. Today's look it at The House of Tom Bombadil.

    In the Old Forest, between Buckland and the Barrow-downs, stands a welcome sight: the home of Tom Bombadil and Goldberry, the River-maiden. Weary travellers will find this an unusually pleasant retreat amongst the ancient and often foreboding forest and the mist-shrouded downs beyond. Tom Bombadil himself is a person who defies specific explanation, though his intentions clearly favor the Free Peoples of Middle-earth.

    Read more about what you might find in Middle Earth and then head over to LOTRO Ten Ton Hammer. You'll find the latest news, interviews and information on this upcoming Turbine MMO as well as a wonderful community, so jump on into the forums and let us know what you're thinking.

    Wed, Jul 19, 2006
  • Archlord: The MMO That Will Let One Player Rule The World.

    Gamespot has taken a look at the upcoming Archlord.

    We took an early look at this upcoming game, which takes place in the colorful fantasy realm of Chantra, a world held in balance by five elemental forces, and by the Renderware 3D graphics engine. The realm is home to three playable races--humans, orcs, and moon elves--which can join one of eight different subclasses that use either handheld weapons or various types of magical spells to aid them in battle. The game was previously launched in Asia last September and is being localized for European and North American release this year.

    Read the full preview and then let us know what you think of this game in the forums here at Ten Ton Hammer.

    Features, Previews
    Wed, Jul 19, 2006
  • New Professions Profiled

    Gamespot has posted a look at the two new professions that will be offered in the upcoming stand alone expansion of the popular Guild Wars. The Paragon and the Dervish Professions are shown to us in this article.

    Like the original Guild Wars and Factions, Nightfall follows ArenaNet's interesting pricing model. You'll purchase Nightfall like you would a regular game, but it won't require any monthly subscription to play online. And you won't require any of the previous Guild Wars games to play Nightfall, though if you do own them, you'll be able to transfer your existing characters about the ever-growing Guild Wars world.

    Check out the full article and then head over to Guild Wars Ten Ton Hammer and let us know what you think in the forums. Are you planning to play this expansion? What do you think of the new professions?

    Wed, Jul 19, 2006
  • Cartoon Network to Develop Massively Multiplayer Online Game with Grigon Entertainment

    First Partnership Between U.S. Entertainment Company and a Korean Game Developer

    Cartoon Network announced today that it is developing its first massively multi-player online game (MMOG) in an unprecedented partnership with a leading MMOG developer, Seoul-based Grigon Entertainment. Cartoon Network New Media, already a leader in online entertainment and gaming, will debut the game in the United States. This is the first-ever partnership between a U.S. entertainment company and a Korean developer to create an MMOG for the global marketplace.

    The Cartoon Network MMOG will launch in spring 2008 and target the growing and sophisticated kids' interactive gaming market. The game will be free to download, with subscription and micro-transactions available to players to enhance the gaming experience. New areas for exploration and play are planned and will be added regularly over a span of several years. The game brings Cartoon Network's beloved characters and sensibility to the fast-growing online gaming realm with an "East-meets-West" creative approach. Grigon Entertainment is best known for successfully developing and launching several online games in Asia, including Seal Online, a light-hearted role-playing game (RPG) that took the online gaming world by surprise. Localized versions are available in Korea, Japan, Taiwan, China, Indonesia and Thailand.

    "Cartoon Network is an immersive experience for our fans, and this MMOG will allow our fans to interact with their favorite characters like never before. Not only will kids be able to play with their favorite characters like Mac and Bloo, Ben 10 and the Kids Next Door, but they will also be able to develop their own online gaming personalities and interact, virtually, with other players in a safe way," said Jim Samples, Cartoon Network executive vice president and general manager. "This MMOG is a key part of Cartoon Network's growth strategy, and is an important complement to our mobile, broadband and our existing online business. With the MMOG, mobile content, our Web sites and, of course, our linear network, Cartoon Network is always on for kids."

    "Online games have been the most important driver of Cartoon Network New Media's success over the last few years. With more than 84 million U.S. homes expected to have broadband Internet access by 2008, and Cartoon Network's reach and creative vision, we're excited to enter the fast-growing world of massively multiplayer online gaming," said Paul Condolora, senior vice president and general manager, Cartoon Network New Media. "In Grigon Entertainment, we have found a partner who understands how to build a successful MMOG for the casual marketplace. With our characters and creative direction, along with Grigon's experience and technical know-how, we think Cartoon Network's MMOG will have great success and longevity."

    "It's my greatest pleasure to work as partners with Cartoon Network, the world's most influential entertainment brand," said Byung-Kyu Cho, chief executive officer of Grigon Entertainment Co., Ltd. "When I look at the globally adored characters of Cartoon Network getting together harmonically with the renowned strength and uniqueness of Grigon, I have all my confidence that we will proudly present an online game which will astonish the world."

    Massively multiplayer online gaming has expanded in the United States in recent years, with games like World of Warcraft and EverQuest achieving large and loyal followings. Most MMOGs have been driven by high-intensity fighting and action with fantasy elements and have attracted an older, adult audience. To date, few games have targeted younger audiences. In Asia and Europe, where broadband penetration is ahead of that in the United States, MMOGs have been developed for all audiences, from kids to teens and adults.

    Cartoon Network's games will feature a persistent and expanding world, which will allow players to develop their own characters, attributes and possessions over the course of many months and even years. Players may also meet and interact with other players online, forming virtual friendships and communities. Cartoon Network's MMOG will be compliant with the Children's Online Privacy and Protection Act (COPPA) and will offer a safe gaming environment for players.

    This sounds like an exciting project. Are you ready for your favorite cartoons to morph with MMOs? Let us know what you think of this press release in the forums here at Ten Ton Hammer!

    Wed, Jul 19, 2006
  • Healers: Unsung Healers

    No, you can't log in and play a healer in Vanguard: Saga of
    Heroes just yet...unless you're one of the lucky few who's beta testing the
    game. But we've got a guide to healing, nonetheless. Medeor discusses what
    it takes to play a winning healer in an MMO, complete with sports metaphors.
    If you're considering a healing class for Vanguard, you'll want to give his
    humorous guide a read.

    "Have you picked up on the connection between those sports
    positions I mentioned and the healing character types? It lies in the fact
    that if the person playing the position does the job perfectly, nobody
    notices. If I snapped the football to the place kicker and he kicked a 50
    yard field goal, the kicker got all the glory. Similarly, if I heal
    perfectly during a boss mob kill, we continue rolling through the dungeon as
    if nothing happened. Now if I snap the ball over the punter's head and the
    other team runs it back for a touchdown, well...that might be equivalent to
    a full raid wipe."

    Medeor continues his thoughts on the art of healing at Vanguard Ten Ton Hammer. Do you feel the same? Let us know in the forums!

    Wed, Jul 19, 2006
  • Do You Follow Lore?

    The story makes the movie, but is this true with video games also? RadarX takes a look at lore in EverQuest 2 and ponders it's necessity in the modern MMO.

    Every good movie revolves around a well written story that draws in it's viewers and provides an element not found in more cookie cutter films. Video games are no different, in that a great game needs an amazing story. Immersion is a key point of focus I see tossed around industry news, stating that the players need to "feel a part of the game." This, however, works all too well when you're playing Doom 3 in the dark and a cat jumps in your lap. I felt immersed, but more importantly I felt the need for new underwear. One of the things that made the original EverQuest so powerfully immersive was it's rich lore. The story of every race, city, and dungeon was woven into a detailed tapestry of history, providing a vivid picture of Norrath's background.

    Learn more about how RadarX feels about lore in MMOs at EQ2 Ten Ton Hammer. Do you agree? Do you keep up to date on the lore in your favorite MMO? Let us know!

    Wed, Jul 19, 2006
  • Auto-follow Woes

    If you've ever grouped with a Ranger, you'll know they never know where they're going. Kiara takes it to all new extremes and proves why there really needs to be a warning on auto-follow in EQ2.

    Ah yes, another day in the life of, well... me.

    So. I get lost. Like a lot. Like all the time. We're talking paper sack, GPS, compass, map, flashlight, and sherpa kind of lost. Now, I could chalk this up to being directionally challeneged. Or say it's SOE's fault for making the game all maze like and junk. But who are we kidding? My downfall? Auto-follow.

    Have you had experiences like Kiara? Keep reading and then follow us over to the forums at EQ2 Ten Ton Hammer to let us know what your thoughts are. Better yet, tell us some of your auto-follow horror stories...

    Wed, Jul 19, 2006
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