Ten Ton Hammer

  • More Images of Orcs

    On Saturday, the folks at Loud Ant Software released a new video and screenshot showing their vision of Orcs for the upcoming game, Thrones of Chaos. Take a look at both of these and let us know what you think. Stay tuned right here at Ten Ton Hammer for all the latest news, interviews and information on all your favorite MMOs including Thrones of Chaos.

    Video, Media
    Mon, Jul 17, 2006
  • The Return of Inflatable Swords!

    Reported on the official site for Age of Conan on Friday, inflatable swords will make an appearence at Comic Con. Age of Conan will be joining the folks at Dark Horse Comics at their booth for the event.

    Next week sees a great Conan presence at the Comic-con event in San Diego. If you are planning on attending the show make sure you catch some of the action at the show!

    We will be joining our friends at Dark Horse comics at their booth to talk a little about the game and to hand out the first prints of the exclusive Age of Conan comic created by the Dark Horse team (as well as our ever popular inflatable swords)!

    Read more about this on the official site. Are you looking forward to playing Age of Conan? Share your thoughts with us in the forums here at Ten Ton Hammer.

    Mon, Jul 17, 2006
  • New Concept Art

    Two new images have been added to the gallery on the official Age of Conan site. See them for yourself and let us know what you think of them in the forums here at Ten Ton Hammer.

    Mon, Jul 17, 2006
  • Mark Jacobs Chats With

    In their weekly podcast, Game/On, Dana Massey gets a chance to talk with Mythic Entertainment's CEO.

    This week on Game/On, Dana Massey returns to the show to sit down for a one on one interview with Mythic Entertainment CEO Mark Jacobs regarding the recent announcement that Mythic will be acquired by Electronic Arts.

    But that's not all. Garrett Fuller and Jon Wood discuss all things MMORPG, including the new statistics released by

    Next week, Garrett Fuller and Jon Wood will bring you one of their patented commentary shows.

    To get more information and to listen to this podcast visit Don't forget to let us know what you think of the recent deal between Mythic and Electronic Arts in the forums here at Ten Ton Hammer.

    Features, Interviews
    Mon, Jul 17, 2006
  • Strategy Informer has posted a short Q & A with Auto Assault's Hermann Peterscheck, Project Lead for Auto Assault.

    Strategy Informer: Can you tell us about the latest update? What new content has been added?

    Hermann Peterscheck: The first update was primarily the addition of content. Filling in mission gaps, adding creatures, items and so on. There were also some significant features such as loot linkingand character respec which our community was asking for. We're really trying to make an effort to listen to our players and give them what they want. We are starting to conduct poles in the patcher to try and help this effort and, of course, the message board is an excellent resource for this.

    Read the rest of this interview and then head over to Auto Assault Ten Ton Hammer and let us know what you think! You can always count on the team at Auto Assault Ten Ton Hammer to bring you the latest news, interviews and information.

    Features, Interviews
    Mon, Jul 17, 2006
  • Ratboy Looks At Dual Boxing

    This week's topic hits home with Ratboy as he discussed the hype surrounding "dual-boxing". Being a former Dual-Boxer himself, Ratboy gives some insight into the craze and how it affects an MMO and its players.

    Allow me to start off by saying I have quite a bit of experience with “dual-boxing” as it’s known. Dual-boxing is the art of signing up for separate accounts to an MMO and simultaneously controlling two or more characters from those accounts. I myself used to be a person who ran two MMO accounts for a single game because it made the experience easier and much more enjoyable, of course that was a long time ago in a galaxy far far away (no, not Star Wars Galaxies)...

    Keep reading to learn more about how Ratboy views this topic. Share your experiences with us in the forums at Warhammer Ten Ton Hammer!

    Mon, Jul 17, 2006
  • Being More Than Just Yourself?

    Kir tackles this week's common topic across the network...Dual Boxing. Keep reading to see her thoughts about it.

    The ethics and ramifications of dual-boxing, should developers mind or not? If you're familiar with MMOGs, you have probably heard of the term before. But if you're new or just haven't heard of it, dual-boxing is when players have access to multiple accounts and utilize them simultaneously, usually through the means of controlling multiple computers. This can open up windows to many new possibilities including assisting oneself through either personal coordination or macroing. Such assistance could reduce dependence upon others for group play or allow greater efficiency or effectiveness during "solo" play. Sounds great for the individual that is capable of setting up such a system, right? But what about how it affects others and the game world? Are these concerns significant enough for actions to be taken against such a practice?

    Want to know more? Keep reading and let us know if you agree with Kir in the forums at Auto Assault Ten Ton Hammer. Share your experiences with us!

    Mon, Jul 17, 2006
  • 2 box.. 3 box.. 4 box.. more?

    If you have ever played more than one account with one character at one time, then you, are a multi-boxer! I have to give a little bit of awe to anyone that has the patience to multi-box, but really, should you? Read up on Savanja's thoughts on the craze of multi-boxing!

    I ran across someone once that played a full group on his own. Six accounts, six characters of various races and classes, all controlled by one person. And he was not your stereotypical coin farmer, he was just a guy who wanted to be able to level up his various characters at the same time, and keep all that delicious loot for himself. I watched him play out in the Thundering Steppes, his main character, mentored to one of his alternates, leading the way and all the alts following along behind on auto-follow. They would all appropriately cast when they needed to, a healer popping off a heal or two during combat.

    Keep reading to learn more about how Savanja feels about dual boxing. When you're done, jump into things on the forums at EQ2 Ten Ton Hammer and share your thoughts!

    Mon, Jul 17, 2006
  • Thoughts on Dual Boxing

    With the birth of the casual, "dual-boxing" simply isn't the dirty word it used to be. It's all about taking level-grinding achievement to the 2nd magnitude, but does dual boxing double the fun or the not-so-fun aspects of MMO gameplay? Ethec logs in, then logs in again to offer his thoughts.

    "Talking to an attendee at E3 2006, the subject of what World of Warcraft is doing for and to MMO gaming arose. She (note the pronoun… minus 50 ego points) despaired of her boredom while dual-boxing a pair of characters into the late level 50s. Truth be told, I couldn't at that point imagine the patience it takes to play two accounts at once. I say "patience" as opposed to coordination since I imagined that, between slash commands, macros, and gimmicky hardware like the Logitech G15 I recently picked up, playing two accounts is all about setup time. I now know it takes a fair amount of drive as well. But this conversation got me to thinking: maybe I was missing out by flying solo. If one account left me feeling unfulfilled ever since my WoW friends started playing musical servers, maybe two was the ticket."

    Read more of Ethec's thoughts and then head to the forums here at Ten Ton Hammer and let us know if you agree. Have you dual boxed? Are you against it? Share your thoughts with us.

    Mon, Jul 17, 2006
  • Mission Impossible: Multi-Boxing in Vanguard

    Holy split personalities, Batman! Are you one of those MMO
    gamers who likes to have two (or more) game accounts in order to play two
    (or more) characters on two (or more) computers at once? Multi-boxing is
    prevalent in several MMOs including EverQuest and World of Warcraft. But how
    will multi-boxers fare in Vanguard: Saga of Heroes? Is multi-boxing even
    necessary when combat is engaging and fun?

    "Developers don't seem to have a problem with multi-boxing. Why
    would they? To discourage multi-boxing would mean to discourage players from
    having more than one account. From a business standpoint, it just doesn't
    make sense to want to limit players--why settle for $15 when you can have
    $30? But what about from a gaming standpoint? What does the ability to
    multi-box, even to the point where some players prefer it to playing a
    single character, say about the combat mechanics of an MMO?"

    y&ceid=337">Read the whole article
    to find out more. Don't forget to drop by the forums at Vanguard Ten Ton Hammer and share your thoughts on this topic with us.

    Mon, Jul 17, 2006
RSS feed

News from around the 'Net