Ten Ton Hammer

  • Logitech G15 Gaming Keyboard...Fantastic or Not So Nice?

    Macros. In MMOs, long the domain of esoteric min/max-ers and gold farming bottomfeeders. Establishing itself as a serious macroing platform with 54 programmable keys, the Logitech G15 gaming keyboard also boasts an onboard LCD, media controls, backlighting, and a few other surprises. Too much keyboard? Hell yea! Join Ethec as he plugs in and kicks the tires of Logitech's macroing monstrosity, and looks at the differences between cheating and macroing in MMORPGs along the way.

    "All that to say this: on many levels, it's important not to expect too much from the LCD. It's a nifty thought and definitely has its place, but gameplay-wise it suffers from the same marginal utility the LCD on the Sega Dreamcast controllers withered in back in the day. Your eyes can really only keep track of one screen at a time, why shouldn't they stay on the screen that really counts? Granted, I've only seen the LCD working in handful (World of Warcraft, Civ IV, Unreal) of the lackluster number of currently supported games, but if you're used to getting ammo counts, stat, or compass info from the actual game screen, the G15 offers little reason to change your habits. Add to this the aforementioned qualms devs have for giving too much support to peripherals, and you've got yourself a bona fide fluff feature."

    Keep readingto find out more. Think Ethec is off base with his feelings about this gaming keyboard? Tell us in our forums and keep checking back to Ten Ton Hammer for the latest news, interview and information on all your favorite MMOs!

    Fri, Jul 14, 2006
  • What's Up In The Official Forums?

    Each week the team at Vanguard Ten Ton Hammer wade into the official forums and bring you the good, the bad and the ugly...

    Yeehaw! It's time for another weekly forum roundup. Our Aunraye
    rides out each week to lasso some interesting, informative, or controversial
    topics from the Vanguard official forums. This week she covers epic weapons
    and dungeon sentries who call for help. (I'll take, "A tizmak warrior calls
    for help as it swings at your head!" for $500, Alec.) Check them out! And if
    the official forums scare you, you can always post in our kinder, gentler
    forums instead.

    y&ceid=335">Get along buckeroos
    and make your way to Vanguard Ten Ton Hammer to find out more.

    Fri, Jul 14, 2006
  • Coyote Covers The Update

    Live Update 25 is going to break the entire game, and you heard it at Ten Ton Hammer first! Coyotee Sharptongue finds the voice of the people, rebelling against the changes, so don't miss this insiders look.

    "This is Coyotee Sharptongue for Ten Ton Hammer news reporting to you LIVE from North Qeynos where a large crowd has gathered in protest. Signs, banners, and angry chants fill the busy street as shopkeepers bar their doors and wary citizens keep cautious distance." A large Kerran reporter holding a microphone yells loudly over the din of an angry mob behind him.

    Want to find out if Coyote makes it out of that crowd? Keep reading this and all the latest news and interviews at EQ2 Ten Ton Hammer.

    Fri, Jul 14, 2006
  • Loading... is brought to you today by
    $10 OFF $150 Coupon in our Computer Store! New Customers Only! Exp 7/31!
    Pirates or Ninjas? Throw in robots and you've got a discussion that is taking place in a basement near you, right now. We throw a lot of contests at Ten Ton Hammer, but thanks to Puzzle Pirates I believe we are now throwing the first one that involves pirates. Winning is easier than walking the plank, bellowing "Arrrrrrrrgh" or wearing an eyepatch. As an added bonus, you have the opportunity to replace one of our advertisements with one of your own creation.
    Contests, MMOG news meets real life, four exclusive MMOG articles and so much more is but a click away.
    Loading... July 14, 2006 [Parrot Edition]

    Fri, Jul 14, 2006
  • Tier 6, Loot Revamp and Elder Play

    A Letter to the Players regarding Tier 6 (Elder Play) design philosophies was posted for debate yesterday at Horizon's official site. Want to know more? Keep reading...

    Recently, we have been monitoring those topics that appear to be paramount to our Elder Players and hope that we can enlighten you as to the direction we are heading - without giving too much away. Please, understand, these are in no way promises of what is to come, but more a "design philosophy" - our hopes of what the game will be.

    Head over and read the full letter and then return to Ten Ton Hammer and let us know what you think!

    Thu, Jul 13, 2006
  • Double Your Experience!

    This notice arrived today from the fine folks at NCSoft...

    Heroes and Villains, prepare to experience our first ever Double XP weekend event! The rules are simple. Hero and Villain characters will receive double the XP for all of their accomplishments in the game. Take advantage of this opportunity to level up your favorite characters. Good luck and have fun!

    Event Timing:
    Start: Friday, July 21st at 9am PST / 12pm EST
    Finish: Sunday, July 23rd, 8:59pm PST / 11:59pm EST

    NCsoft Community Staff

    Get ready...Get set...Get leveling! check back for more news and information on all your favorite games including City of Villains and Vity of Heroes here at Ten Ton Hammer!

    Thu, Jul 13, 2006
  • Gods & Heroes Interview With Stieg Hedlund

    The Gods and Heroes: Rome Rising official site has an introduction pointing to an interview on Keep reading to see what Stieg Hedlund, Lead Designer of Gods and Heroes has to say. has a fairly in-depth interview covering many of the hot topics concerning Gods & Heroes: Rome Rising up on their website.

    "Our world is awesome. We've done a lot of work to bring this consistent and immersive world to life, from doing extensive research to a great deal of conceptualization. We have tremendous environmental art, both on interiors and exteriors, and tremendous ancient architecture, plus gorgeous natural settings and terrific special effects. We're all particularly proud of our water and shadow effects."

    Read the full interview and don't forget to head to the Ten Ton Hammer forums to let us know what you think about Gods and Heroes: Rome Rising and all your other favorite MMOs.

    Features, Interviews
    Thu, Jul 13, 2006
  • Experience the First SOE Block Party

    This release is posted on the Matrix Online official site...

    Come join us for the first-ever SOE Block Party! This community event will be held during the 2006 San Diego Comic-Con on Saturday, July 22 from 3:00 PM until 7:00 PM. Even if you’re not attending Comic-Con this year, stop by the Block Party, anyway!

    The Block Party will also feature guided tours of the SOE buildings, prize raffles, food, drinks and other assorted goodies. There will also be SOE game demos, including a sneak peak at the upcoming PlayStation®3 title, Untold Legends: Dark Kingdom!

    Come and meet SOE dev team members and staff—you may even get a chance to drop them in the dunk tank! You’ll also have the opportunity to meet acclaimed fantasy author R.A. Salvatore along with comic writer and The Matrix Online storyteller, Paul Chadwick.

    Busses will shuttle attendees from the San Diego Convention Center from 3:00 PM until 5:00 PM (Look for the SOE signs near section B of the Convention Center). Return trips to the Convention Center will be running every half hour until 7:00 PM. For those of you coming on your own, we highly recommend carpooling, as parking will be limited.

    For those wanting “just the facts":

    * What: SOE 2006 Block Party
    * When: Saturday July 22, 2006. 3:00pm - 7:00pm
    * Busses from Comic-Con to SOE 3:00pm - 5:00pm
    * Busses from SOE back to Comic-Con - Every 30 minutes
    * Where: SOE Headquarters. 8928 Terman Ct., San Diego, CA 92121 (map)
    * Why: Meet SOE staff, tour SOE buildings, free food, drinks, games, music and prizes. To have fun!

    Attendance: FREE

    RSVP for the SOE Block Party Today! [email protected]

    Thu, Jul 13, 2006
  • The Matrix Online Story Continues in Episode 5.2

    This morning, Update 45 was added to the Matrix Online. Here is a look at the update notes...

    The Matrix Online Story Continues in Episode 5.2!
    The 5.2 Storyline missions and cinematic are now available in game.
    The first 5.2 critical mission will be available as soon as the patch is live. The remaining four missions will roll out each following Thursday (7/20, 7/27, 8/4, 8/11)at 1:00 AM Pacific Daylight Time (0800 hours GMT).

    Changes to Spy Tree abilities
    The following Abilities have had these changes applied to improve balance (Note: Other effects for these Abilities still apply):

    Neuro Dart
    Sneak Movement downgrade: -50% (was -75%)
    Invisibility Movement downgrade: -50% (was -75%)
    Movement Speed downgrade: -50% (was -75%)
    Force Combat downgrade: -10% for 30 seconds

    Crippling Throw
    Inner Strength cost: 20 (was 35)
    Force Combat downgrade: -40% for 15 seconds

    Deadly Throw
    Inner Strength cost: 18 (was 25)
    DPS: 44 (was 31)
    Force Combat downgrade: -15% for 15 seconds

    Throat Cutting Throw
    Inner Strength cost: 15 (was 35)
    Status Effect: 20% chance Dazed for 8 seconds
    Status Effect: 20% chance Off-Balance for 8 seconds

    Sever Artery
    Force Combat downgrade: -10% for 30 seconds

    Subduing Throw
    Inner Strength cost: 15 (was 25)
    Status Effect: 20% chance Staggered for 8 seconds
    Status Effect: 20% chance Off-Balance for 8 seconds

    Read the full update notice and then let us know what you think in the forums!

    Thu, Jul 13, 2006
  • Sensory Cues in Darkfall

    Posted on the official site for DarkFall is an introduction for a feature story at

    There's no radar in Darkfall. There are no floating nametags over player's heads. You won't be able to see bleeps on the mini-map that will alert you to the presence of other players and monsters. You must rely on your senses and stay alert, rather than letting your user interface do it for you.

    This opens the door to a number of very interesting and unique gameplay possibilities, which are supported by a number of sensory cues, some of which we discuss in our weekly RPG Vault feature.

    Sounds interesting to me! Head over and read the article then share your thoughts in our forums. Stay tuned for more updates on DarkFall and all your favorite MMOs here at Ten Ton Hammer.

    Thu, Jul 13, 2006
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