Ten Ton Hammer

  • The Hurdles of Writing in the Video Game Industry

    A few of the many benefits of writing in the video game industry include doing what you love, sometimes getting access to inside information first, and working in your underwear. But Ralsu explains that it's not all sunshine and rainbows, telling us that writing about games is a real job.

    "The path from article concept to publication is a difficult one, including a number of tasks—each of which could ruin the whole project: planning, meeting the deadline, surviving editing in tact, converting it to HyperText Markup Language (HTML, the language of the Internet), placing advertising, publishing, dealing with reader responses, and trying to earn a living."

    Read more of Ralsu's thoughts on writing in the gaming industry. Visit DDO Ten Ton Hammer for all your DDO news, updates, interviews and more!

    Thu, Jul 13, 2006
  • Loading... is brought to you today by Sony
    Find special offers at the official Sony online store

    You didn't listen to me and what happened? The Auto Assault servers were all merged into one. It may be too late now, but you really should have done yourself a favour and tried Auto Assault. The game is about as much fun as you are likely to have in a MMOG. You actually forget that you are levelling.
    Blizzard released two new "Role Playing" servers yesterday. I was going to comment on the amount of role playing or lack thereof that went on, but the servers melted down moments after launch, taking with them six or so other servers, the official WoW website and the billing/account management system. Somewhere the planets must have been aligned to cause catastrophic disaster to electronics as my Blackberry service was down for the majority of the day and at 8:30pm the power went out in my house, plunging us into darkness until midnight. If I can find a role player on either of the new servers today I'll jot down his or her name. I expect it to be a short list.
    DDO goodies, Vin in space, five exclusive MMOG articles and much more is but a click away.
    Loading... July 13, 2006 [Drow Edition]

    Thu, Jul 13, 2006
  • Dungeons & Dragons Online's "Twilight Forge" Launches

    Turbine announced today that module 2 has hit DDO's servers, offering a new race (the drow! blueberry lovers rejoice!), a brand new raid, and a host of new key features, all as part of the game's latest free mini-expansion.

    Following on the launch of solo game play in June, the Twilight Forge module offers a host of features, including the introduction of the drow as another playable race, content for players of all levels, enhanced grouping tools to improve the player experience, an in-game mail system, an adventurer’s compendium to track completed quests, a “favor” system to track a player’s standing in the world, additional inventory slots and bank slots, and a plethora of new items, benefits and monsters. DUNGEONS & DRAGONS is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro.
    “The Twilight Forge module introduces a tremendous amount of new content to DDO – the drow, new dungeons and enhanced tools to improve the overall player experience,” said Jeffrey Anderson, president and CEO of Turbine, Inc. “With the launch of this module, we have increased the size of DDO by over 25 percent since launch and added many innovative features.”

    Check out the entire press release right here at Ten Ton Hammer, or click on the Module 2 images to the right to see more!
    DOWNLOAD the module 2 teaser movie right here at Ten Ton Hammer!
    Don't forget to visit our DDO @ Ten Ton Hammer community site for the latest on Dungeons and Dragons Online: Stormreach!

    Images, Media
    Wed, Jul 12, 2006
  • Please Hubba Bubba send me a new group worthy game!
    July 12th, 2006

    I find myself chanting that over and over again lately as the latest and greatest leaves me cold inside. You may recall me saying that I’ve been thinking of joining up on the Progression server for EQ. It’s at close as I can get to the bliss of those long gone days of gaming perfection. Unfortunately none of my old guild mates share my nostalgia.

    Read more here.

    It's not rocket science because it makes sense...

    Wed, Jul 12, 2006
  • New Site Features

    Here's the news straight from Xavier Antoviaque:

    We have just updated with a few additional fixes, improved the comments presentation and added a draft portlet.

    * New:
    o Official comments (from Nevrax or CS staff) are now displayed differently than the others, to let you find them more quickly;
    o The poster full name (configured in the personal preferences) is now displayed instead of the login name in the comments;
    o A new portlet now appears on the right column when you are logged, containing all the draft documents you have created on the website.

    * Bugfixes:
    o Added missing translations;
    o Fixed an issue with the news RSS feed - sometimes, it wasn't displaying the correct language;
    o The news email alerts were not sent, this should now be fixed;
    o Confirmation emails sent when registering to the newsletter or to the email alert are now sent in the right language - previously, they were all sent in English;
    o Fixed a security issue with unpublished news - if somebody happened to know the right URL, he was able to see the news before the publication time;
    o Fixed a few W3C validation errors in the XHTML code.

    Head over and check out the changes!

    Wed, Jul 12, 2006
  • Two Screenshots Show New Detail shares these screenshots with us...

    Today we have two new screenshots from the upcoming MMORPG from Mythic Entertainment. These images show off some of the same scenery released before, but do include interesting new details, such as the banner behind the dwarf.

    Head over and see these for yourself and then head over to Warhammer Online Ten Ton Hammer and let us know what you think.

    Images, Media
    Wed, Jul 12, 2006
  • GM Erik "Sev" Roggeveen Shares His Thoughts once again has an entry in the dev journals for Hero's Journey. This entry includes two screenshots.

    Hello people of the free world!

    Again I must insist that the topic of the day be superseded, despite the Shadowbosses desire for me to speak about that fantastic upcoming MMORPG Hero's Journey, so that we can discuss the single most important issue that faces our world warming.

    Keep reading to get the latest on Hero's Journey. Stay tuned right here at Ten Ton Hammer for news, interviews and information on all your favorite games!

    Wed, Jul 12, 2006
  • German Site Gets New Screenshots posted seven new screenshots from Chronicles of Spellborn. Head over and check them out and then let us know what you think in our forums.

    Images, Media
    Wed, Jul 12, 2006
  • SOE Announces The Serpent’s Spine™

    Here is the press release announcing this expansion:

    SAN DIEGO, CA – July 10, 2006 – Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced EverQuest® The Serpent’s Spine™, a new expansion for the Massively Multiplayer Online Role-Playing Game (MMOPRG), EverQuest. EverQuest The Serpent’s Spine will only be available via digital download beginning in September for the price of U.S. $29.99.

    “In an ongoing commitment to introducing new features into EverQuest, The Serpent’s Spine introduces the Drakkin, the first new player race since the Frogloks were added to the game seven expansions ago,” said Chris Sturr, Senior Brand Manager, Sony Online Entertainment. “In addition to the new race, players of all levels will benefit from this expansion, as we are including content for levels 1 to 75.”

    Players will also be able to explore a new starting city, Crescent Reach, which contains merchants, quests and combat. As in the last expansion, there will be new dynamic features such as auras, traps and destructible terrain. Players will be able to reach level 75 with new spells, raids and abilities.

    About EverQuest The Serpent’s Spine
    Nestled in a great ravine in the Serpent Spine Mountains is an ancient abandoned ogre city now called Crescent Reach, which is home to a new race born to protect the future of dragon kind, the Drakkin. Six dragons defied the council of the ancient dragons of the Nest and chose to create a new race to protect their future. The Drakkin are borne of humans touched by a dragon's blood and their colors and appearance represent the dragon that created them. Rapidly aging and reaching maturity in only months, the Drakkin forget their human beginnings and make their pilgrimage to Crescent Reach, the home of their dragon creators and the rest of their kind.

    EverQuest The Serpent’s Spine features the following:

    * New Player Race: The Drakkin have been created from both human and dragon blood to protect the future of all dragon kind. Several colors and customizations will be available to make each Drakkin character unique, such as elegant scale markings and horns.
    *Level Cap Increase: Players can now reach level 75, complete with new spells, abilities, raids and quests for greater power.
    * Content for Levels 1 to 75: Play through every level of the game without ever leaving the Serpent Spine Mountains.
    * New Starting City: Crescent Reach is a fully functioning city with all that is required to learn and thrive in EverQuest, including merchant, quest, combat and tradeskill areas.
    * Dynamic Features: New zones, NPCs, destructible and interactive objects.
    * New AAs, Spells: Experience new spells and Alternative Advancement abilities.

    The EverQuest base game is required for this expansion. For more information on EverQuest The Serpent’s Spine, please visit:

    Wed, Jul 12, 2006
  • Check your morals at the door and enter Thrones of Chaos!

    When I came across this game today, I thought I would head to their site and see what it was all about. Thrones of Chaos seems to be a palver vs. player dream world in theory...will it be in practice as well?

    Experience the most brutally delicious player vs player experience ever developed in a MMORPG! Step inside a vast and beautiful war filled online world encompassed in danger and furtune! Engage in wickedly violent battles and crush your foes with numerous devastating finishing moves! Check your morales at the door and enter Thrones of Chaos!

    Thrones of Chaos is a new MMOG title being brought to life by Loud Ant Software LLC. Loud Ant Software LLC is focused on the development of more in depth games where you or your party can become entangled in your own world with your own family in your own town.

    Imagine for a moment, a vast online world! A beautiful , war ravaged , Medieval realm encompassed in danger , fortunes and political turmoil! An untamed world of unending strife where four distinct Empires are locked in a Millennia long struggle for dominance over the lands!

    After that introduction, head over to the Thrones of Chaos site to learn more. Let us know what you think in our forums and stay tuned to Ten Ton Hammer for all the latest updated on this and all your favorite games.

    Wed, Jul 12, 2006
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