Archive

Ten Ton Hammer

  • Ten Ton Hammer Gets Ryzomized: Seeing Saga of Ryzom On Site In The City of Lights

    We in North America know surprisingly little about Saga of Ryzom, a game which has quite a dedicated fanbase in Europe. Game developer Nevrax held a press junket this week in Paris, France to gain some well-deserved publicity for the game. Before we serve the main course of previews and interviews dedicated to the free "Ring of Ryzom" scenario editor to be released this summer, Ethec discusses what's already new and innovative about Saga of Ryzom and finds a surprising amount of local Parisian flavor in the game.

    "While it may not achieve the notoreity given to the Napoleonic Code, Voltaire's Candide, or frilly toothpicks, Saga of Ryzom is a world-class MMO that Paris can be proud of. All in all, the game looks solid enough on its own, but the Ring of Ryzom scenario editor (if all goes as planned) will be an industry first. Not to mention the first breath of fresh air online gaming will take this summer, as a July 2006 release is expected for Ring of Ryzom."

    http://www.tentonhammer.com/index.php?module=ContentExpress&func=display... ">Keep reading to find out more about Saga of Ryzom.

    Thu, Jun 22, 2006
    LadySirse
  • Ogre Quests Through The Eyes of Krunnk

    Who better to explain how to do the Ogre racial quests than the infamous Krunnk himself? Look inside and follows Krunnk's adventure in completing some of his first quests.

    Kay, this what you do. First you find Kroota Gukbuther on docks. Him easy to find ‘cause him on docks a lot an' him smell like fish, but not in good way. Kroota a dummy ‘cause him got caught sayin' him like Rallos Zek and Captain Sorio get real mad an' make Kroota clean up trash. Kroota want you to find 4 pieces of broken vase and 2 bones ‘round the South Freeport gate, ‘cause him lazy.

    Read more at http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display...
    ">EQ2 Ten Ton Hammer.

    Thu, Jun 22, 2006
    LadySirse
  • Coyote Goes Underground to Get the Scoop

    The monsters of Norrath are joining together, to conspire against the players, using mysterious techniques. Join Coyotee Sharptongue, as he goes deep into dungeons to discover the secret behind their new cooperation.

    "The monsters of Norrath. Brutal beasts hell bent on war, destruction, or the murder of even the most innocent of adventurers. We hunt them, we kill them, and we have in an essence - conquered them. That is until now. This is Coyotee Sharptongue with Ten Ton Hammer news bringing you the TRUE story." A large Kerra looks intently into the camera as he speaks into a black topped microphone

    Find out more at EQ2 Ten Ton Hammer.

    Thu, Jun 22, 2006
    LadySirse
  • Don't Leave Home Without Savanja's Guide!

    Updates to the Splitpaw Saga guide! Savanja brings our newest additions, in depth looks at the heroic version of the Arena and quest "Flitch's Prank" that takes you into the Hideout, to make navigating those unfamiliar tunnels far easier.

    The Splitpaw Saga is a adventure pack that has zones that scale in level between levels 20-50. The arenas inside Splitpaw can be done in either a solo or heroic instance and both are fairly challenging to complete, and the Arena of Heroes is the heroic instance of the arena.

    You first need to hail Fip Slytail for the event to begin. And again, you'll want to be sure to rest up between each fight! The arena mob levels come from the average level of your group, and some are definitely tougher than others.

    Read the rest of this guide at
    ">EQ2 Ten Ton Hammer.

    Thu, Jun 22, 2006
    LadySirse
  • Official Site Lists Community Resources

    Auto Assault has updated their official website to include a Resources page with all sorts of wonderful community links. Kudos to the Auto Assault Ten Ton Hammer team and community for a great showing on this page. Keep up the great!

    News
    Thu, Jun 22, 2006
    LadySirse
  • What Does Classic Mean To You?

    MMORPG.com has an interview posted with Chris Lena, a Producer on EverQuest. In this interview questions are answered regarding the new "progression" server and how it will bring the classic feel back to old school and newer players alike.

    Carolyn Koh quizes the folks behind the brand new EverQuest "Progression Server", which lets players play EverQuest the way it was originally presented to the players. We talk to Chris Lena, a Producer on EverQuest, about this.

    MMORPG.com: There’s been a lot of interest in the Progression Server and I’m going to ask the $64 dollar question. Why? Why did you think that such a concept would work?

    Chris Lena: There are a lot of reasons for this server idea, but for me it was a fairly simple solution to a problem EverQuest has had for a long time. People always say to me that they would love to try EverQuest or that they used to play and would like to get back into it but they feel overwhelmed because of all of the content that has been added. They feel like they could never catch up and just lose their gumption. The Progression Server is a way for all of those people to get on this new server at level 1 and progress through all the content together. The amount they have to learn when they start is bite-sized. But the Progression Server has become a lot of things to a lot of people and you can find dozens of different reasons on our forums as to why players are interested in this concept.

    Read the rest of this interview at MMORPG.com

    Features, Interviews
    Thu, Jun 22, 2006
    LadySirse
  • Mythic CEO Talks About EA Acquisition

    Gamespot has posted an interview with Mark Jacobs, CEO of Mythic Entertainment, and Owen Mahoney, EA SVP of corporate development. This interview offers a look at the recent deal between these two compaines and what it may mean for the future.

    Electronic Arts bolsters its foundation with the acquisition of MMO specialists Mythic Entertainment. We talk to the company's CEO, and the EA exec who cut the deal.

    Head over to Gamespot to read the full interview.

    Features, Interviews
    Thu, Jun 22, 2006
    LadySirse
  • Where Do Things Stand After Four Months?

    Gamespy has taken some time ot look into this question in regards to Dungeons and Dragons Online. What is new, what has changed? Read on to find out...

    It's been four months since the game's launch, and while it doesn't seem like a good deal has changed, it is clear that Turbine is mobilizing towards some really big changes. In this first installment of our new State of the Game column, we look at where Dungeons & Dragons Online stands today as compared to its release, and where it's headed.

    Find out more at GameSpy.

    News
    Thu, Jun 22, 2006
    LadySirse
  • Still In Beta But Holds Promise...

    Silkroad Online is a recently translated Asian MMO that is currently in beta. GameZone posted their preview of this interesting title.

    The Silkroad was the major cultural and economic trading route connecting ancient China with Islamic and European civilizations. It was a hazardous byway, often haunted by thieves, merchants and those who would protect the merchants from the thieves.

    In an increasing trend, yet another Asian massively multiplayer online game has been translated over to English and is in the testing phase. Silkroad Online does carry some Asian influences, and some of the combat styling could be likened to KOEI’s Dynasty Warriors franchise (in a tiny way), but the game also carries some of the influences of other Asian-generated MMOs, like Lineage II.

    Read the full preview at GameZone.

    Features, Previews
    Thu, Jun 22, 2006
    LadySirse
  • Damon Grow Talks About Making an MMO While Being Followed By Cameras

    Mixing the development of a MMO with the rigors of making a reality TV show is sure to make for interesting times. Damon Grow and a team of volunteer developers are trying to do just that as they work to make Kaos War. The TV show is called...you guessed it...Creating Kaos. Recently he sat down to talk to the folks at Firing Squad.

    FiringSquad: How hard is it to develop an MMOPG with an all volunteer development team?

    Damon Grow: It is unbelievably hard. What made it extremely difficult from the beginning is that we are spread all over the world. We have to deal with time zone differences, the inability to work face-to-face, and many have daytime jobs to pay the bills while they work on the game. We lessen the hardships as a virtual company by using tools such as email, instant messenger, Voip programs like Teamspeak and Ventrilo, and passing data along by FTP and Sourcesafes such as Subversion. Many of our developers are currently on their way to our headquarters in San Francisco, which reduces the obstacles significantly.

    On top of all that we are not just building a small game. Kaos War is an epic AAA MMO title and at this time an MMO game is simply the hardest and most time intensive game to develop. This means that without further funding, we’d need 100’s of industry quality volunteers to get enough work done to actualy finish the game. Getting financial backing is essential for a game like this.

    Check out the rest of this intriguing interview and stay tuned for updates on Kaos War.

    Features, Interviews
    Thu, Jun 22, 2006
    LadySirse
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