Ten Ton Hammer

  • An oldie but a goodie...

    Savanja, from the EverQuest 2 @ Ten Ton Hammer community site, has a new guide for the popular Splitpaw Saga adventure pack released last year. Welcome to Splitpaw, a fun and challenging adventure pack, full of danger and peril. Aid the Splitpaw gnolls in their stuggle, and they will reward you with their trust! And maybe a little mushroom pet or gnoll illusion?

    Savanja brings to you the Splitpaw Saga guide, complete with quests and easy to follow maps that will make navigating those dark and dreary tunnels a breeze.

    In the beginning, before the Shattering, Splitpaw was home to whatever tribe of gnolls were in charge at that time, the Torn Ear clan and the Splitpaw Clan come to mind but there were others. During the Shattering, after the gods had left Norrath, Splitpaw collapsed. Adapting to the new environment, the Splitpaw gnolls made due with what they had and also began a new practice that separated the strong from the weak… cannibalism.

    Check out the Splitpaw Saga zone guide at EverQuest 2 - Ten Ton Hammer!

    Wed, Jun 07, 2006
  • Phew, we put that whole 6/6/6 thing behind us yesterday. If only we could put 7/11 behind us. I'm pretty sure it was mentioned in many religious writings. Something to the effect of, "...and the drinks shall be gulped and from the machine shall rise the ancient dogs of war." Big Gulps and old hotdogs. How clear can it be?
    I hadn't considered auction prices as something that players gave much thought to. Personally, I roll into an auction house, check out the pricing and make a best guess as to whether the price is fair. It appears that some of you actually think these purchases out. Is it true? Can it be? I'll have to stop putting wool up for 1g a piece.
    Thank you to Sasscreech for opening my eyes with a great idea;

    "First of all, thank you for giving us a good alternative. There's nothing worse then absolutely having to go to a gold farming site to get correct info, as I'm sure many people agree. This'll definitely give thottbot a run for its money. Now, secondly, a feature that I'm sure many people would enjoy, as would I- recorded prices of auction house bids and buyouts for the items. I'm not sure how you would be able to do it, but it would be very nice to know the relative price going for an item. Am I paying too much for that Shield of the Bear? Forget thottbot, go to TenTonHammer!"

    What do you think? What other features whould we be building? Let us know!
    All this and the usual disjointed mess of Boomjack's thoughts are but a click away.
    Loading... June 7, 2006 (Casey Kasem Edition)

    Wed, Jun 07, 2006
  • I'll be back! Errrr....

    The Auto Assault @ Ten Ton Hammer Terminator class guide has had a complete tune-up. The skill list has been reorganized and even more information has been added to our guide! An even more efficient class guide for one of the most efficient classes in Auto Assault!

    The Terminator is a “tank” type class. Being a tank class enables them to have the most defense, hit points, and probably the highest source of constant damage at the cost of utility and support. There aren’t many thrills here, no summons to send after enemies or magical spells to cast. Cut and dry, the Terminator unloads its weapons into the enemy while holding their attention to prevent the others in the convoy from being beat on.

    Take a drive over to our Terminator Class Guide at Auto Assault - Ten Ton Hammer!

    Wed, Jun 07, 2006
  • Alliance Arenas

    Of all the new features introduced with Guild Wars Factions, the 12 versus 12 alliance battles are one of the most exciting. Haven't found your way into those arenas yet? Kamara has a great guide to get you started.

    Alliance battles are fun. Very fun. You're on your own personal team of 4 but are working with 2 other teams of 4 but they can't see your team chat, your minimap radar or anything. The only way you can communicate with them is through local which is bad because the other side can see them too!

    Check out Alliance Battles and You at the Guild Wars - Ten Ton Hammer community site!

    Wed, Jun 07, 2006
  • Yes, Virginia...You can Multiclass a Paladin

    And Save-vs-DM is here to show you the way.

    In pen-and-paper Dungeons & Dragons paladins are unable to multiclass. In Dungeons & Dragons Online, with a few restrictions related to alignment, they're free to "play the field." But under what circumstances should a paladin multiclass? Which classes are compatible? What does a paladin gain (and lose) through multiclassing? Save-vs-DM's comprehensive guide answers these questions and more.

    As a general rule of thumb, the larger the regular group of companions is, the less need you have to multiclass. Multiclassing often adds versatility rather than power to any given build, so most players will multiclass in order to gain versatility. If you regularly find yourself in a full group without any large gaps in party roles, you probably don’t have a need to multiclass (though there are exceptions to this rule, which I'll explain later).

    Check out Branching Paths: The Multiclass Paladin at the DDO - Ten Ton Hammer community site.

    Wed, Jun 07, 2006
  • The enjoyable treachery of images...

    Almost eighty years ago, Rene Magritte scrawled famously below his painting of a pipe: "Ceci n’est pas une pipe", or (for monoglots like me) "This is not a pipe" - meaning that pictures aren't objects, only "treacherous" images (the painting was entitled "La Trahison des images" which even I can translate). Art scholars tell us that the painting was a reaction against the herd mentality of modern times, encouraging people to think about what they see before blindly accepting "facts" at face value.

    There's a little history and culture for ya, but what does any of this have to do with gaming graphics, you say? Everything! With apologies to Magritte, gamers know it's fun to get caught up in a virtual experience, and since the brain receives ninety percent of its information from the eyes, graphics are a huge part of a game's immersiveness. We began exploring the hardware terms of gaming graphics last week, today we offer you common terms and definitions from the software side of things. Included are hints on how to tweak those common, yet arcane, graphics settings like "Anisotropic Filtering" and "VSync".

    "Gamma Correction - At the electonic level, our perception of a light's intensity (or "luminance") is not directly proportional to the amount of voltage your monitor could possibly turn into light and throw at your eyes. In other words, a lightbulb can only get so dim while still remaining a distinct light source. While brightness is a straight-line measure of luminance, gamma correction takes into account the entire range of light your eyes actually see and attempts to spread the light evenly over that range. This is why on some games' video settings menus, you're offered a bar of grayscale values when you elect to change gamma. The idea is that you should adjust gamma until you can distinguish each of the grayscale bars - from the lightest to the darkest."

    View the Ten Ton Hammer's Terms of Gaming Graphics here, then tune in tomorrow, when we balance out my artsy-fartsy rambling with some down-home old fashioned mud wrasslin'!

    Wed, Jun 07, 2006
  • To Every Zombie...Turn, Turn, Turn

    Okay, so twisting the lyrics from the old Byrds song is a stretch. The point is, the folks at Dungeons & Dragons Online (DDO) - Ten Ton Hammer have a new guide for you.

    For a cleric, there's a certain joy in hearing a loud "clang!" and watching a rain of white light disintegrate a bunch of undead creatures in one fell swoop. If zapping undead (or at the very least scaring them silly) gives you job satisfaction, Zed's got the guide for you, offering advice on how to build a Turn Undead machine.

    Turning undead can make it or break it in some situations. When a group is close to being overrun by undead a well timed and well placed Turn can send the undead scurrying away from the cleric, giving the group time to regroup and focus on a smaller number of targets. Or better yet, a powerful cleric could destroy countless low level undead turning the battle in a split second. Lets take a quick look first of all at how Turn Undead works

    Read Zed's guide to the Turning Cleric at the DDO - Ten Ton Hammer community site.

    Tue, Jun 06, 2006
  • More information on our most anticipated MMO here at Ten Ton Hammer. This time german fansite SWB interviews senior producer, Dan Ellgren.

    SWB: Hi Dan thanks for your time !

    DAN: Pleasure.

    SWB: Do you know at this time when the publication date is?

    DAN: We are still in the pre-production phase of the project so it is too soon at this point to narrow down a specific publication date.

    SWB: Will the character use a DHD (Dial home Device)?

    DAN: Of course, yet how that is interfaced with the player is still going through iteration.

    SWB: Will we meet characters from the series like O'Neill, Carter or Daniel?

    DAN: It is a little early to say how or if these main characters will be in the storyline.

    SWB: Will there be a storyline?

    The english translation can be found here.

    More Stargate Worlds news.

    Tue, Jun 06, 2006
  • There are prizes to be had!

    Location graphics as well as lightning and particle effects in Seed have improved vastly during the latest months. So vastly that our current collection of screen shots and videos on our website is rather outdated.

    We need new ones, and we would like all of you to help creating a large collection of great, intriguing, fascinating, original screen shots and video clips. All screens/videos published afterwards on the website will carry the credit (forum name) of the person who submitted them.

    As in all competitions there will be prices for the best contributions as well. We have emptied our suitcases from E3 and gathered a little pile of our best swag.

    The prices will be:

    * 1st price: 1 Seed boiler suit + 1 Seed T-shirt (limited sizes available) + 14 days added to paid subscription *.
    * 2nd-5th price: 1 Seed T-shirt (limited sizes available) + 14 days added to paid subscription *.
    * 6th-10th price: 14 days added to paid subscription *.

    *For trial players the 14 days will be added to the first paid subscription period following the trial.

    Boiler suits worn by our E3 actors can be seen here:

    T-shirt front and most of the back are shown by Jan and Stephane here:

    The jury will consist of lead artist Jan Roed Thastum, lead writer Alex Uth and communications manager Morten Juul.

    You can read the rules right here. on their forums.

    More Seed news.

    Tue, Jun 06, 2006
  • This from a press release today.


    France Telecom Online Publisher to publish and operate WAR across Europe

    FAIRFAX, VA - JUNE 6, 2006 - Mythic Entertainment, a leading developer and publisher of massively-multiplayer online role-playing games (MMORPG’s), today announced Warhammer® Online: Age of Reckoning™ (WAR) will be published and operated across Europe by GOA, the France Telecom-owned publisher of online games. GOA has successfully operated Dark Age of Camelot in Europe with Mythic since 2001. WAR is based on Games Workshop’s popular Warhammer® fantasy war game and features next generation Realm vs. Realm™ (RvR) game play that will immerse players in a world of perpetual conflict. WAR will arrive on the PC simultaneously in the US and Europe in the fall of 2007.

    “The initial partnership between Mythic and GOA resulted in Dark Age of Camelot being the number one MMORPG in Europe for many years,” said Mark Jacobs, CEO and President of Mythic Entertainment. “With WAR our goal is nothing less than to take Europe by storm and regain that leadership position in the European market.”

    “We are thrilled to be partners with Mythic again and build on the five-year relationship and experience that we’ve been enjoying with their team,” commented Ghislaine Le Rhun, Senior Vice President of GOA. “Warhammer Online: Age of Reckoning has tremendous potential and we intend to treat the game with all the care it deserves. We look forward to introducing the game to European players.”

    To learn more about WAR, visit www.warhammeronline.com. Sign up for the monthly newsletter to receive exclusive stories, art, and game information, as well as a chance to take part in the game’s beta test.

    Go Europe!

    Check out our Warhammer Online Community.

    Tue, Jun 06, 2006
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