Ten Ton Hammer

  • Some say finally. I say when was the last time you played D&D alone? Come ON! It's a game meant to play with a group of people or at least a partner for the love of pete. I digress. Here's the scoop.

    The Harbor Solo Option

    Quests in the Harbor have a new option available to you, opening up solo gameplay during your character's earliest levels. In addition to the Normal, Hard and Elite settings already available for each dungeon, the Solo option allows you to take on a dungeon at a difficulty setting suited for a single player. When you enter a dungeon on the solo setting, it contains monsters and traps that can be defeated without the help of a party.

    After completing the solo adventures, you will be better prepared to gather allies and gain the best Experience rewards and loot, only available at the higher difficulty settings. Solo mode will not unlock the Hard and Elite difficulty settings. To gain access to the increased danger and reward from the Harbor's higher difficulty settings, you will need to complete each dungeon on its Normal setting, just as you do today.

    The Waterworks, Irestone Inlet and the Kobold Assault dungeons will remain areas that require a team to conquer. The Solo difficulty setting will not be available in these areas.

    You can read the rest here.

    More Dungeons & Dragons Online news.

    Tue, Jun 06, 2006
  • Rogues are getting even more uber. What a surprise!

    Every Rogue loves to sneak attack. This hallmark of the Rogue will become even more powerful with new enhancements designed to make Sneak Attacks more likely to land and able to do more damage. Rogues will be getting two new lines of enhancements – sneak attack accuracy and sneak attack training.

    Sneak attack accuracy gives you a +N to hit when sneak attacking. Sneak attack accuracy has three versions, received at levels 3, 6, and 9, giving +1, +2, and +3 respectively to hit. Level 10 characters will be able to purchase the level 9 enhancement (+3 to hit).

    Sneak attack training gives you a +1 to damage when sneak attacking. There will be one version of sneak attack training at each level, giving +1 through +10 damage.

    You can read the entire update here.

    Tue, Jun 06, 2006
  • DnD Vault has an interview with Executive Producer James Jones.

    DnD Vault recently conducted an interview with DDO Executive Producer, James Jones:

    * When will the next module be released?

    The Twilight Forge module will be released in July and offers an entirely new system to support solo play as well as a new playable race the Drow. We’ve been listening to the community and hear the message loud and clear that sometimes players just like to do things on their own, or at least have the opportunity to do quests while they wait for their friends or guild mates to login.

    To read the entire interview, click here.

    A place you've probably been visiting but should most likely visit more is our Dungeons & Dragons Online Community.

    Tue, Jun 06, 2006
  • It's a new feature that gives you an overview of everything that has happened in the last month.

    Hello folks!

    I am Andreas "Thee Nailros" Bettermann, Community Manager over here at Spellborn HQ. One of my tasks in this position is to keep our ever-growing community up to date about all the latest happenings to ensure everyone knows what's going on in the world of TCoS. To do so, we decided to introduce a new regular feature: the monthly Community Summary. The idea is to give everybody a short (Okay, I will TRY to keep it short...) summary of things going on over here.

    Enjoy the read!

    You will notice that yours truly was featured. If you haven't read my take on tCoS, you should. You'll like what you see of this game! (Not my writing of course.) You can read the community summary here.

    More Chronicles of Spellborn news.

    Tue, Jun 06, 2006
  • I've been squealing like a school girl for that past five minutes. I'm not joking, it's true. Beta is on it's way!

    Get Registered for Beta! - June 05, 2006

    We are getting closer and closer to kicking-off the official Gods & Heroes: Rome Rising beta program, so now is a good time to sign-up for your chance to get in! How do you sign-up for your chance to get in? Well, the best (and right now the only) way to get signed up is by creating a personalized Perpetual Entertainment Platform Account HERE. This will also get you registered for the message boards, so if you already have a message board account, you are already signed-up for your chance at getting into beta.

    As we get started with our beta program there will be numerous opportunities for you to become involved with Gods & Heroes: Rome Rising. Throughout the many stages of open and closed beta, we will have a limited number of slots available to bring people into the game, and several stages will be filled with randomly selected PEP account holders.

    As the beta progresses, there will be other opportunities to get in on the fun though special promotions we will be holding with our partner sites and various fansites. Be sure to keep an eye out for those exciting moments, but most of all, be sure not to miss the first few chances to get into the Gods & Heroes: Rome Rising Beta, create your PEP account today!

    You can register for the message boards here.

    More Gods & Heroes: Rome Rising news

    Tue, Jun 06, 2006
  • 216,023 - the number of votes for our comics.
    72,137 - the number of votes in our E3 Booth Babe Contest.
    1,610 - the number of subscribers to the Loading... newsletter. We broke the 1,600 mark folks! 2,000 in June? Engage!
    1,160 - the number of quests uploaded into our World of Warcraft database in the first few days of beta testing.
    2 - The number of days until the World Cup begins!
    The World of Warcraft database is coming along nicely. Our main man Bill has exterminated a few bugs and we are on our way to adding more information to the database, including NPCs, maps, items and... wait now, I can't tell you that part.
    Get your keyster over to the UI Mod database (We added that to give you an alternative to gold farming sites) and grab your favourite U.I.s, including of course our WoW Database add-on.
    Four new pieces of exclusive content, Vin Diesel and Volcanoes... just a click away.
    Loading... June 6, 2006 (Magma edition)

    Tue, Jun 06, 2006
  • Just in time for 6-6-06...

    Ten Ton Hammer offers a new guide to the undead home city: Undercity. Home of the Forsaken, Azeroth's freethinking undead carved Undercity out of the ruins of the once-majestic city Lordaeron.Ten Ton Hammer's latest city guide offers a detailed map, background info, and quest information to help you feel at home in the bustling necropolis.

    "Lady Sylvanas continued Arthas's building project in the crypts beneath Lordaeron. Though newcomers might be initially confused by the city's architecture, it's actually fairly logical. The city is divided into quarters- the War Quarter (which houses warrior & priest trainers and the accoutrements of battle), the Mage's Quarter (where mages and warlocks study the arcane and purchase their wares), the Rogue's Quarter (where pickpockets ply their trade), the Royal Quarter (the well defended seat of Forsaken power), which lies beath the apothecarium (the attention the Forsaken give to creating a new plague cause the living among the Horde much anxiety).

    The sixth and central area is the Trade Quarter (yep, there's more than four quarters - which means that Undercity offers a rich playing experience... har har), where you can find all manner of goods plus the bank and mailbox."

    Check out the WoW @ TenTon Hammer Guide to the Undercity, we may even get the Undercity Guardians to spill their guts!

    Tue, Jun 06, 2006
  • Sigil Games Online’s Abigail Seashadow drops by to talk shop

    Vanguard Ten Ton Hammer's Medeor attended Reverenced Ire's Ventrillio Chat last night and has submitted his report! Find out what his impressions of the chat, what Cindy "Abigale" Bowens had to say, the guild members of Reverenced Ire were... and more!

    First I have to say a huge thanks to the Reverenced Ire guild for letting me sit in and interact with them. I talked with one of the founders early in the day (Xaices) and they are an engaging bunch where fun is to be had and disagreements can be aired without the “Shut up noob, go back to [fill in name of game here].” Well there was some of that tongue-in-cheek and they had some very constructive questions and comments for Cindy "Abigale Seashadow" Bowens.

    Check out the Reverenced Ire interview at Vanguard - Ten Ton Hammer.

    Mon, Jun 05, 2006
  • The winners are in!

    On Friday it was announced on the forums which faction from each server won the Arms Race Event. The results were as follows:

    Spirit: Cora
    Earth: Cora
    Water: Cora
    Fire: Accretia
    Wind: Accretia

    The winning faction from each race received the following benefits over last weekend:


    These benefits have now been extended until Friday the 9th of June, meaning each winning faction has an additional 5 days to take advantage of the rewards.

    Congratulations to the winners!

    More RF Online news.

    Mon, Jun 05, 2006
  • What's coming up in the 1.11 patch?

    Blizzard Entertainment is giving World of Warcraft adventurers a glimpse of the forthcoming Shadow of the Necropolis update - or patch 1.11 - for its MMORPG in a gameplay trailer of massive battle proportions. View big boss fights and other WoW malarkey by clicking on the moving thumbnail, handily located over to your right.

    Shadow of the Necropolis, for those unaware, deals with the dirty Scourge launching a direct assault on the lands of Azeroth, regions Azshara, Blasted Lands, Burning Steppes, Eastern Plaguelands, Tanaris and Winterspring bearing the brunt of the invasion.

    Computer and Videogames has the latest Shadows of Necropolis teaser trailer for your drooling pleasure.

    While you're waiting for that to load up, check out our World of Warcraft Community!

    Mon, Jun 05, 2006
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