Ten Ton Hammer

  • Will Warhammer Online Be the Next Best Thing?

    Worthplaying has posted a preview of Warhammer Online today. The review is chock full of screenshots and interesting observations...

    When Dark Age of Camelot launched back in 2001, I felt it was EverQuest, only without the parts that I didn't like. By the same token, Warhammer Online: Age of Reckoning might be World of WarCraft: PVP Done Better.

    Comparing WAR to WoW is inevitable — there are too many similarities to be dismissed. Both feature Orcs with cartoonish armor, both use similar fonts, and heck, even the names are similar. According to Games Workshop — the owners of the Warhammer name — Blizzard ripped them off. That might well be true, since my knowledge of Warhammer is limited to taking a look at a friend's miniatures and thinking, "Painting all of those must have been a hell of a lot of work." Even if Blizzard did borrow heavily from Games Workshop, because WoW launched first, Warhammer Online will be inevitably compared to WoW.

    Read the full preview of Warhammer Online.

    Features, Previews
    Mon, Jun 19, 2006
  • Early Adopter or Luddite: Do You Get Sucked into the Hype?

    MMOs, and video games in general, are all about hype, especially when they're in development, like Vanguard: Saga of Heroes is. Medeor tries to prove the usefulness of his expensive business classes by showing us the Gartner Hype Cycle, and discussing its effect on new technology. Where's Vanguard on the hype scale? Is hype having a negative effect on the game?

    "One of the side-effects of dropping off of the Peak of Inflated Expectations is that the sound of people jumping off the bandwagon can drown out the good news of incremental improvement. Think of the news that Sigil Games Online (SGO) and Sony Online Entertainment (SOE) are now co-publishing Vanguard. The reality of SGO actually getting more control over the production was lost in the noise of 'SOE is eating my game!'”

    Find out more on the Vanguard Ten Ton Hammer site!

    Mon, Jun 19, 2006
  • Hype... how did this unconventional title fare against it?

    Hype can potentially go either way. It can build up the anticipation, and when the delivery follows through on what was promised- success! The trouble comes into play when hype is exagerrated to the point of where expectations rise way higher than what the final product can deliver. Backlash from the resulting negative opinion can spread and destroy what chances might have been possible. Did this happen with Auto Assault?

    "Auto Assault definitely had its own brand of hype at the beginning. It wasn't touting mere additions or improvements onto a preexisting formula. It was boasting being something new that is unlike anything else out there, a vehicular MMOG with fast paced destructive action in an epic setting with racial conflicts! This is sure to get at least some attention of anyone tired of old styled repetitive gameplay, or those seeking for something different. And that it did, as many people flocked to find out all about it, and try it out. But this is where the first problem arose..."

    Find out more on the ">AA Ten Ton Hammer site.

    Mon, Jun 19, 2006
  • Indepth Look at MMO Hype

    Hype surrounds just about everything nowadays from fast food to the latest sports car. But hype can be everything when it comes to game development, and getting the word out on any game that game-makers may want to sell to you. Getting caught up in it all has its good and bad points, and Savanja explores MMO hype and what it has meant for EverQuest II.

    EverQuest II was the first game that I followed, from the first rumors that spread like wildfire in EQ1 about a new and graphically improved EverQuest. Through in house testing, beta, and launch, I jumped onto every piece of filtered information that came through, like a rabid boy band fan, desperate for even the tiniest of glimpses of my assured life long love. I just *knew* that this game would be THE game, the one MMORPG that would hold my admittedly finicky gaming interests for more than just a few months.

    Find out more about Savanja's look at hype at the EQ2 Ten Ton Hammer site.

    Mon, Jun 19, 2006
  • Hype Around WO Justified?

    Ratboy talks about the hype around Warhammer Online and if it's
    living up to expectations.

    Having followed Warhammer Online’s history since its beginnings with
    Climax (something best forgotten…) I’ve been watching the fan reactions to the
    game and what they think of it. From my local gaming store to fan emails I’ve
    received from certain articles I’ve written, there seems to be a huge hype
    around Warhammer Online and it only seems to be growing as the game comes

    Read more about this on the Warhammer Online Ten Ton Hammer site!

    Mon, Jun 19, 2006
  • Building a Masterpiece: MMOGs and the Hype Machine

    Marketing of a new game often begins severals years out today. Ralsu examines what it means to hype a game so early and how Turbine did a great job with hype for Dungeons & Dragons Online: Stormreach.

    "Anytime a game based on Dungeons & Dragons (D&D) is announced, gamers raise both eyebrows: the first one is raised in excitement while the second is raised in skepticism. We D&D fans have endured some sad attempts to incorporate D&D mechanics into a game (Pool of Radiance: Ruins of Myth Drannor anyone?). With any license as huge as D&D, I think a company would do well to let fans in on the development so that they can see first-hand that the game will stay true to its namesake."

    Read more about this on the
    ">DDD Ten Ton Hammer site.

    Mon, Jun 19, 2006
  • Lord of the Hype: MMOGs and the Hype Machine

    We've all been waiting for Lord of the Rings: Shadows of Angmar (LOTRO) for a long time. A very long time! Ralsu takes a look at how companies announce games earlier and earlier these days, and how many mainstream fans have grown weary during the three years of waiting for LOTRO.

    "Turbine and Vivendi first announced LOTRO in May of 2003! Since then, the game that was once one of the most anticipated of 2004 became and exciting prospect for 2005 and a distant hope for 2006. With a projected release in 2007, the buzz for LOTRO has dwindled to just that made by the staunchest Tolkien fans."

    Head over to the">LOTRO Ten Ton Hammer site
    to learn more.

    Mon, Jun 19, 2006
  • I Give you...the Mongol Hoarde

    Pretty much everyone has seen the new Adventure Pack, Fallen Dynasty, but since I can't find anything to yammer about at the present time, I'm going to subject you all to a long, drawn-out, review of the new content that all reads just like this one incredible run-on sentence. Just kidding. Read in!

    Visually, this AP is stunning. It's quite literally some of the most beautiful artwork in the game. I wandered around the starting village in awe. The detail is exquisite. The ambiance is fantastic. There are RICE PADDIES. * swoon * There's even an NPC who bears a striking resemblance to Mulan. How hot is that?

    Find out more for yourself on the EQ2 Ten Ton Hammer site.

    Mon, Jun 19, 2006
  • Is There Enough Reality in Virtual Worlds?

    In MMOs, our virtual surroundings affect us to varying degrees, from getting sick with the plague in EverQuest 2, to weather that will affect combat in Vanguard: Saga of Heroes. Our columnist, Mercurie, ponders games that is. What does it take to make a game immersive; and how real is too real?

    "In the past few years a patch that added weather to World of Warcraft was touted as a big deal. I don’t play World of Warcraft, so I do not know if the weather is merely for appearances or not. I know that weather also appears in both EverQuest and EverQuest II, but, again, I have no idea if it impacts game play. Vanguard: Saga of Heroes would, then, appear to differ from most MMOs in that weather is planned to have an effect."

    Read more at Vanguard Ten Ton Hammer!

    Mon, Jun 19, 2006
  • New Class Information

    Those who have played necromancers in other MMOs understand the powers of the class to master the forces of the undead. Well, you ain't seen nothin' yet. The Vanguard: Saga of Heroes necro will command abominations and summon multiple minions to do his bidding. He'll also be able to take various undead forms, from skeleton to lich to wraith. Ready to get spooky? Check out our recently updated guide to the Vanguard necromancer!

    "Recent Vanguard news about the Necromancer (released June, 2006) talks about undead forms that the Necro can take. According to Sigil, ‘You can choose the corporeal forms of Skeleton, Lich and Demi Lich, or you can choose the incorporeal forms of the Wraith, the Specter and the Ghost. Each has advantages and disadvantages. You can also return to normal mortal form, but the transition will weaken you greatly for a short time.’ It's been suggested that Necros will quest for their undead forms, and will be asked to choose a specific path."

    Find out more about the Necromancer and other classes at the Vanguard Ten Ton Hammer site.

    Mon, Jun 19, 2006
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