Ten Ton Hammer

  • Real Estate in WoW - What's hot and what's not...

    As our loyal readers know, every Monday the TenTonHammer network takes a look at a topic in the MMO genre and produces an editorial for each of our sites. Today the World of Warcraft - Ten Ton Hammer site's newest writer takes a crack at his first ever TenTonHammer editorial, and knocks one out of the park. Here is a sample of Doogmeister's look at real estate in WoW.

    In real life, when we look at real estate of any kind, we ask ourselves this key question:
    “What is appealing to me about this particular location?”
    And when we think about the answers to that question, we consider several factors, such as:

    • Appearance – Does it look good?
    • Convenience – Will life here be easy or difficult?
    • Location – Is it near all the amenities I want?
    • Design – Is it well planned and laid out?
    • Enjoyability – Will I enjoy living here?

    In the World of Warcraft, it’s not much different! We all want to be near our trainers, vendors, flight masters and quest givers. We all want the areas we play in to look good and lend themselves to hassle free questing and adventuring. And of course, we all want to enjoy ourselves during our adventures in Azeroth!
    In this article, I’ll give my opinion on what I feel to be the best (and worst) designed zones, cities and instances in the game! I’ll also be outlining my reasons for my choices! Note that these reflect only my opinion, and you may well have different thoughts than me on the subject! Also, this article is written from the perspective of a casual player whose raid dungeon experience is very limited, so I’ve kept this article limited to areas in which you play up to level 60.

    So, take a look at WoW - Ten Ton Hammer's guide to what locations are hot… and those that are not!

    Mon, Jun 12, 2006
  • Zoned for development

    Zones and quests. When designed well, they become a transparent part of the MMO experience. When designed poorly, filled with bugs and unnecessary inconveniences, bad zones and quests are worse than a waste of time. Ethec examines the highs and lows of content design as he zeroes in on what, besides basic functionality, makes good content good and bad content terrible.

    Other aspects of Nektulos Forest were far less insidious but puzzling nonetheless. The fact that the two natural gathering spots- the dock and the Commonlands gate - inhabited a small semi-circle in the western part of the zone far away from the action. A door along the northwest wall of the zone, apparently to no where, with the Keeper standing around telling everyone- everyone- they're not worthy. An important Thexian Heritage Quest giver who gives a timed step- the group completes the run and, invariably, unlike any other quest giving NPC, double click doesn't mean talk to this guy, it means attack. Someone attacks him, and the time runs out as they try and shake the aggro to put the mob back in friendly quest rewarding form. The since-removed Enchanted Lands access quest that never seemed to put the entire group on the boat. The list goes on, but numerous bugs aside, Nek was not a fun place to play.

    Today's series on the highs and lows of zone / content design begins! Check out "Zoned for Development" right here at Ten Ton Hammer.

    Mon, Jun 12, 2006
  • Kopps and Robbers...

    Brian Kopp sold his World of Warcraft guide for a tidy sum on Ebay and elsewhere. Problem was, his product was short on the "guide" and long on the cheats and exploits. Consequently, Blizzard sought to make a symbolic example of this glitch-ganking entrepreneur by threatening a cease-and-desist order aimed at curbing his sales.

    According to Cnet, after repeated counter-notices and litigation seeking monetary damages from Kopp, Blizzard's withdrawn it's threats.

    The terms of the settlement do not provide for monetary compensation for Kopp, which he had originally sought. Instead, the companies agreed to withdraw their previous take-down notices and to drop their infringement claims. They also said they'd refrain from filing any future take-down notices against the same items Kopp had already disputed through counternotices.

    Kopp, for his part, agreed to retain the book's disclaimers about its unofficial nature and said he wouldn't include links or instructions on how to locate "cheats" in the game.

    We offer plenty of guides here at Ten Ton Hammer. Guides that provide some fundamentals to build on, that offer hints on how to spend your precious gaming time most effectively, and yea, we give you the occasional spoiler to help you past a tough spot. We differentiate ourselves from Kopp's ilk because we want you to fully experience and enjoy these games while keeping the frustration level to a minimum. Cheating your way to level cap is a cheap thrill compared to the lasting joy you'll get from getting involved with the game's community as your character develops. /rant off

    Check out the denouement of the Blizzard vs. Gold Guide Guy standoff at Cnet.

    Fri, Jun 09, 2006
  • What hasn't been done?

    Mercurie focuses his thoughts on the themes of MMOs and how they have evolved over time. He also offers what he'd like to see developed at some point.

    I hope I might be forgiven for departing from the topic of Vanguard: Saga of Heroes this week, but I thought I would discuss the various genres of MMORPGs that exist, and even suggest a few genres that might make for good MMORPGs. While MMORPGs have been around for several years now, it seems to me that for the most of that time, the majority of these games have fallen into the fantasy genre. This has changed in the past few years, as we see more and more games focusing on other genres.

    Read more Mercurial Thoughts at Vanguard - Ten Ton Hammer.

    Fri, Jun 09, 2006
  • How to post news is the first item. Honestly I could have used this before I started posting news myself.

    With the new Ryzom site come a few new features. One of these is the ability to post your own news on the homepage. This way you can inform other players about a planned event, show your last Ryzom creations, present a new tutorial etc. and benefit from a larger audience than on the boards. I'll explain here how to post a news. :)

    1. First, you must be logged in to be able to create a news.
    2. Then in the news section (, click on the "Submit a News" button to create a news.
    3. A draft is created; you now have to enter a pertinent title, a short explanation in plain text (that will appear in the search), and the main text of your news. You can also define a category in the list at the bottom of the page.
    4. Once you are satisfied with your news, change its status to "pending" (by clicking on "submit" in the tab at the top-right of the page). Your news is now in our moderation queue.

    More information here.

    Fri, Jun 09, 2006
  • It comes in really handy for the directionally challenged.

    Encyclopledia, rumours, favours, reactions and moods have been added to the road map of upcoming game additions.

    You can find more information here.

    More Seed news.

    Fri, Jun 09, 2006
  • No, this is not a report on fashion. (Yes, I thought it may have been.)

    Welcome to the latest issue of The Green Robe Gazette, a periodic report of the events and happenings brought to you by the green-robed Guides of EQ2. The Gazette will bring you reports of past events, news of upcoming events and any information regarding the Guide Program and how it affects the world of Norrath.

    The events listed below do not (by any means) comprise all of the events that are happening across the servers. They just a sampling of what's going on (Translation: "We have screenshots of these events so we'll post them"). Thanks for reading.

    You can read the rest right here.

    Check out our EverQuest 2 Community.

    Fri, Jun 09, 2006
  • Turbine is doing a great job of revamping this game to appeal to the average people.

    The Patron System

    With the launch of the Twilight Forge Module, we will be introducing a new system through which players gain favor with different groups by completing specific adventures. Favor allows you access to special items and rewards; the higher your favor, the greater the rewards. This will be a dynamic system – as DUNGEONS & DRAGONS ONLINE™: Stormreach™ grows, the Patron system will grow, offering the chance for new and better rewards as well as greater ties and involvement within the various patron groups.

    Most adventures in the game will be assigned a patron organization. By completing an adventure you will gain favor with the affiliated patron group. The amount of favor each completed adventure grants you is determined by the Challenge Rating (level), length, and difficulty setting (Normal, Hard, Elite etc.) of that adventure. When you have gained enough favor with a particular group you will gain a new rank (i.e., "Friendly" or "Honored") and a corresponding reward (for example, gaining favor with House Kundarak will allow you to earn additional bank space and gaining favor with the Coin Lords will give you access to expanded inventory slots). Representatives from each of the patron groups will be responsible for giving out new ranks and the accompanying rewards. These Representatives can be found in various locations throughout Stormreach.

    You can read the rest here.

    In the meantime, visit our Dungeons & Dragons Online community.

    Fri, Jun 09, 2006
  • The feature of the day for Age of Conan is a "getting to know you" piece on their music director Knut Avenstroup.

    Want to get an insight into what goes into making the soundtrack and music for a game like Age of Conan? Wonder no longer as we grab some time with the man behind the music!

    Could you please introduce yourself to the readers, what you do on the Conan project and how long you have been working on the game?

    Hi everybody! My name is Knut Avenstroup Haugen. I create all the music for Age of Conan and I've been involved with this project since fall 2004.

    What is it like to create the score for a gigantic game like Age of Conan?

    It's a lot of fun! I've always been a Conan fan and a gamer, so basically, I've always wanted to work on a project like this. It's hugely exciting to be a part of bringing the world of Hyboria to life (and in my opinion it's the most captivating and convincing incarnation so far!). Of course, it's a monumental task, but I love writing music and on this project I'll be able to create music for a whole universe! It can't get much better than that :)

    Read more here.

    More Age of Conan News.

    Fri, Jun 09, 2006
  • There's an IRC dev chat this weekend and here are the details.

    The fourth in our series of public Dev Chats will be held on Sunday the 11th of June at 21:00 CEST. The subject of this chat is the Rogue classes in TCoS. The chat is expected to run for about one hour and will be done in Question and Answer format, so make sure to tune in a bit before the chat starts to begin submitting your questions.

    You can stop by on our irc server ( and join the #spellborn-QnA channel in order to read or take part in the Q&A. We offer a compilation of information for people without in-depth knowledge of Internet Relay Chat. Follow this link to read up on it. Afterwards we will release a log of the event for those who cannot attend but are still curious to know what was said.

    Expected Dev attendees for Dev Chat #4 include Game Designer Coen 'Co-N' Neessen and Community Manager Andreas 'Thee' Bettermann.

    You can get more Chronicles of Spellborn news here.

    Fri, Jun 09, 2006
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