Ten Ton Hammer

  • I thought I'd open this morning's news with this article. According to - "An addiction center is opening Europe's first detox clinic for game addicts, offering in-house treatment for people who can't leave their joysticks alone."

    Upon further thought, I said to myself, "Awen, this could be you!" MMORPG games have a decidedly high number of addicts. These people quit school, their jobs, their families in order to get their gaming fix. It started seven years ago with a little game I like to call EverQuest.

    Now, there's a fix (albeit an expensive one) for the DT's of gaming.

    Video games may look innocent, but they can be as addictive as gambling or drugs _ and just as hard to kick, says Keith Bakker, director of Amsterdam-based Smith & Jones Addiction Consultants.

    Bakker already has treated 20 video game addicts, aged 13 to 30, since January. Some show withdrawal symptoms, such as shaking and sweating, when they look at a computer.

    His detox program begins in July. It will run four to eight weeks, including discussions with therapists and efforts to build patients' interests in alternative activities.

    "We have kids who don't know how to communicate with people face-to- face because they've spent the last three years talking to somebody in Korea through a computer," Bakker said. "Their social network has completely disappeared."

    Is he insinuating that it's the Korean's fault? *gasp*

    You can read this entire article here.

    Fri, Jun 09, 2006
  • The World Cup begins today. Huzzah!!!
    [24 Hours Ago (give or take when you read this...let's just call it yesterday shall we?)]
    This edition of Loading... comes to you via "VIA" the passenger railway company of choice; because it's the only choice, in Ontario, Canada. It's like travelling through time on a cart with one square wheel being pulled by a near-sighted, three-legged goat suffering from African sleeping disease.
    It's a shortened Loading... today. Meetings, trains and the World Cup are but a click away
    Loading... June 9, 2006 [ Crazy Train Edition]

    Fri, Jun 09, 2006
  • Skip the Wheaties if you need to, but feast on the Guide of Champions!

    The Auto Assault @ Ten Ton Hammer Champion guide has had a fresh coat of Contamination applied. The skill list has been reorganized and we’ve added tons of new Champion related information. What type of chassis are available, how to play, and similar information can be found in our Champion class guide!

    The Champion class is somewhat similar to the Terminator and the Commando, but has a different twist. Where the other two rely on shear power to overwhelm their enemies, the Champion uses its refined fighting style to take enemies out. The Champion has plenty of group utility while holding the spot of the heavy assault class for the Mutant race. Lots of DPS and high defense make the Champion a powerful fighter for the Mutant cause!

    Take a drive through the Contamination, noble Champion, at our Champion Class Guide at Auto Assault - Ten Ton Hammer!

    Fri, Jun 09, 2006
  • To battle! Wait, where is the battle?

    We all have Auto Assault combat questions and luckily, the folks at Auto Assault - Ten Ton Hammer have the answers! They've taken all of the popular questions regarding combat in Auto Assault and formed them into a shiny new FAQ!

    Q. Do I need any “mad” FPS skills to target and shoot in Auto Assault?

    A. Not really! Aiming is done automatically through the TacArc. A blue/orange/green cone shaped highlight that shows the area in which your weapons will fire. Clicking on (essentially targeting) an enemy will prioritize them in the TacArc’s range and keep your turret TacArc pointed directly at them.

    Take a drive over to the Combat FAQ at Auto Assault - Ten Ton Hammer!

    Related Links

    Fri, Jun 09, 2006
  • RadarX says what?

    It took my EverQuest character months to learn dwarven, but apparently RadarX from our EverQuest 2 - Ten Ton Hammer community site has a pretty good handle on the language. There's a.. Dwarven.. racial quest... guide, I think. Maybe you can get more out of our honorary shorty:

    "Aye so ya be wantin' ta be a dwarf eh? Well don't be thinkin ya can just waltz in cause we be a hard workin' folk who like our ale an' be comfy in pink pants. Now ye best be followin me goyd to de letter.

    Find me goyd at EQ2 - Ten Ton Hammer!"

    Fri, Jun 09, 2006
  • Staying the Course

    Burning Sea Producer John Tynes gets us lubbers ready to hand, reef, and steer as the game begins to emerge from the internal beta mist. Tynes spoke with our very own John "Boomjack" Hoskin about a variety of seaworthy topics in what turned out to be a very entertaining and informative interview.

    "Ten Ton Hammer: Pacing is an aspect of most MMOGs that the players take for granted. How would you compare the gameplay pace in Pirates of the Burning Sea to the current crop of MMOGs on the market?

    John Tynes: 75% less tedium! We've made travel swift without making it safe. We've turned crafting on its ear by skipping dagger-grinding and going straight to large-scale resource production. We've made combat exciting and involving instead of repetitious and macro-worthy. And we've done it all in a game with real style."

    Sadly, our most pressing question went unanswered: how do you sail a wooden ship on a burning sea? Maybe next time. For now, check out the Pirates of the Burning Sea - John Tynes interview right here at Ten Ton Hammer!

    Features, Interviews
    Fri, Jun 09, 2006
  • Move over Jeff Goldblum, there's a new mad scientist in town!

    Krunnk's latest foray into the world of reporting has him upsetting the very balance of nature and using teleporters in ways never intended. Scotty would never have approved!

    A large ogre waves enthusiastically with a free hand as he clutches a microphone in his other, his mammoth mit dwarfing the instrument. Dressed in a much too small tan suit that threatens to rip and shred with every excited motion, he adjusts the bright red bowtie at his neck as he smiles happily to the camera.

    “This Krunnk for TipToeHamster news reportin’ to you instead of Coyotee ‘cause him call in SICK.” The Ogre introduces as he leans in confiding to the camera. “He got in trouble for doin’ butt scootchies on good rug.” Krunnk whispers as he steps back with an amused grin.

    See what Krunnk has in store in Coyote's latest humor piece at the EverQuest 2 - Ten Ton Hammer community site.

    Fri, Jun 09, 2006
  • DDO's Quantity of Updates Earns Good Marks

    One thing can be said for the developers at Turbine: they serve up a
    ton of content. Darkgolem discusses the frequent updates to Dungeons
    & Dragons Online: Stormreach (DDO) and how so much content shows
    dedication to the game and its customers:

    While there are plenty of bugs in the game, Turbine has
    done a lot to
    remove them. They also add nice aesthetic touches (Lightning Bolt and
    Fireball lighting up the area…good stuff!). New quests, new monsters,
    PvP (meh), new Enhancements...all sorts of things are brought in
    regularly. Turbine has promised level cap increases and prestige
    classes, and I believe they will be on time. Just guessing, but I bet a
    lot of lunches are eaten at desks over there in Westwood.

    Read It's
    All Good
    at DDO - Ten Ton Hammer to find out why DDO's developers get good grades from

    Fri, Jun 09, 2006
  • The Fast and the Fury-ous - An Interview with Fury Lead Developer Adam Carpenter

    The competion-oriented yet cranial Fury was one of the more interesting titles we saw at E3 2006, and we wanted to know more! Lead Developer Adam Carpenter was kind enough to talk to Ten Ton Hammer's Tony "RadarX" Jones about the competive nature of Fury, showing how the game's fast pace involves more brain work than twitchy muscle memory.

    "We really wanted to emphasize mental skill and decision making instead of manual dexterity. We also found by going with an RPG combat model instead of an FPS model we were able to enhance gameplay. The time that players would spend making dodge/jump/strafe decisions in an FPS could instead be used to enhance gameplay by providing a greater range of abilities and a more interesting combat model. "

    Check out the latest Fury interview with Auran's Adam Carpenter right here at Ten Ton Hammer.

    Features, Interviews
    Thu, Jun 08, 2006
  • A matter of deity...

    Deities have long been a regular feature of role playing games, someone to whom a player can pledge their devotion and act on accordance with their deity's beliefs.AnomalousSilence, from our Vanguard @ Ten Ton Hammer community site, takes a look at religion and how they play a part in MMOs.

    Depending on which god you follow, items may or mat not be wearable to you. As long as this type of differentiation could be implemented correctly, and not abused by providing better items for certain religions, or items centered around certain classes, it would be a nice addition to the game and would allow for greater item variety.

    Read more at Vanguard - Ten Ton Hammer.

    Thu, Jun 08, 2006
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