Archive

Ten Ton Hammer

  • Woohoo Let's hear it for Gods & Heroes screenshots! You can find 18 brand spankin new shots at Worthplaying.

    More Gods & Heroes: Rome Rising news.

    There's a reason we gave it E3's Best of Show Award!

    News
    Thu, Jun 08, 2006
    Awenyddion
  • Chris Klug, Stargate Worlds' creative director, is in the spotlight. This time, Warcry has had the pleasure of interviewing him.

    I recently sat down with Chris Klug and Sara Baker of Cheyenne Mountain Entertainment (CME) to discuss their new MMO, “Stargate Worlds”. For those who aren't familiar with the series, Stargate is—in a nutshell—a world in which humans have found a strange alien device (called a Stargate) capable of transporting us to the distant reaches of the galaxy. After finding this device, we set up a special organization called Stargate Command to make use of it and see what's 'out there'. While exploring, we humans run into a hostile alien race called the Goa'ould, as well as other strange (and often-times dangerous) races and technologies. Being the meddlesome creatures that we are, humanity is pulled into the center of galactic struggles and must secure technologies to defend itself from threats as well as strike out to form alliances and make friends. It's epic, it's heroic, and it's the perfect backdrop for an action-packed sci-fi MMO that can impress and move. At present, Stargate Worlds is still in its early design, but after a lengthy conversation with our interviewees, we came away with about as detailed a look at the early game as we could have hoped for.

    You can find the article at Warcry.

    More Stargate Worlds News.

    News
    Thu, Jun 08, 2006
    Awenyddion
  • DnD Vault has a preview of the upcoming solo content in Dungeons & Dragons Online.

    Having been given a preview of the upcoming solo content options in the Harbor I have a few thoughts I would like to share!

    When I first started playing DDO I played around with most of the different classes to see which one I enjoyed playing the most. Getting through to the GoodBlade quests was no problem with any class. It was more challenging with a sorcerer, wizard, or rogue to get through the Wavecrest Tavern quest, but was still well within the realm of possibilities. The Goodblade quests were where I first experienced the need for grouping in order to simply move forward in the game. Out of necessity I started playing a paladin. As a new player to the game back then it was somewhat difficult to find a group to do the GoodBlade quests. The REAL defining quest for solo play for me back then was the Low Road. This quest really could not be played solo by a rogue, sorcerer, or wizard.

    You can read the article here.

    For a good time, visit our Dungeons & Dragons Online Community.

    News
    Thu, Jun 08, 2006
    Awenyddion
  • World Cup 2006 begins tomorrow. Before any nasty rumours that I will be shirking my duties to watch the games start circulating I want you all to know that Loading may be delivered in the "Coles Notes" version tomorrrow because I will be attending TenTonHammer.com meetings all weekend.
    I'm a big Battlestar Galactica fan. I really love what they have done with the new series. Now that we have that out of the way and the readership has dropped by 50% I'm going to throw out a strange World of Warcraft observation.
    Cylons, Vin Diesel, real-world crazy stories and even five exclusive pieces of MMOG content for your perusing pleasure. Nirvana is but a click away.
    Loading.... June 8, 2006 (Tricia Helfer: Cylon and Canadian supermodel Edition)

    Loading...
    Thu, Jun 08, 2006
    Boomjack
  • A mouse matchless among mice?

    Traditionally, high-priced, high-performance peripherals have been the domain of the FPS (first-person shooter) aficionado. But with the pace of MMOs increasing with games like Auto Assault, Fury, and Tabula Rasa, Ten Ton Hammer thinks it's time we take a look at how gaming-tuned input devices can benefit our game.

    We begin with the Logitech G5. As widely-available commercial gaming mice go, you can't do too much better than the Logitech G5 gaming mouse (or its wireless big brother, the G7). This high-resolution lazer mouse is all about smoothing out the pointer's once bumpy ride across the screen, giving gamers complete control over settings like onboard sensitivity and even weight-distribution in the mouse itself. Yea, great for sniping, but we had our fun scoring Unreal headshots in our pre-MMO days. So what do mice like the G5 offer the MMO gamer? Maybe more than you think!

    "The defining feature of the G5 and the G7 wireless is the 36 gram "weight cartridge" that you load and pop into the mouse's underbelly. You can load the cartridge's eight slots with 1.5g and 4.5g weights that come in a sort-of "Altoids" box. Now, I know you're thinking that this is pure marketing fluff, and I would've been inclined to agree with you. But the truth is: tweaking weight and balance is surprisingly noticeable. Part of the fun of owning this mouse has been experimenting with different total weights and weight "balances" - I finally settled on a featherweight setup with 4.5g weights at the top corners so it "digs" just a little when I push on the mouse, and I might change it again. There's no wrong way to load your mouse; like I said, it's fun to see how just a little more or less weight helps or hinders the selection of your next target."

    Check out our full review of the Logitech G5 gaming mouse.

    Reviews
    Thu, Jun 08, 2006
    Ethec
  • Five days of Issue 7 - free to ex-subscribers!

    We've brought you lots of screenshots showing what City of Villains / City of Heroes has in store with the newly released free mega-expansion: "Issue 7." Now, if you're a former subscriber, jump back in and see what's change, for free!

    Calling all heroes and villains! The latest free content update for City of Villains™ and City of Heroes® is live and available now! Villains will find they can now climb to the upper echelons of power, reaching levels 41 to 50, and encountering the PvE zone Grandville, and the dynamically changing PvP zone Recluse’s Victory. Villain content includes patron powers, mayhem missions, new power sets, new costume items and much more. Meanwhile, Heroes also get cool new costume items* and can also access the PvP zone Recluse’s Victory, where they must defend Atlas Park™ against the villains’ assaults. The ultimate battle between good and evil has begun.

    All accounts will remain active until Sunday night at midnight, EST. To see the official NCSoft "Issue 7" press release, click here!

    News
    Wed, Jun 07, 2006
    Ethec
  • DDO - Now with solo play!

    Making good on E3 promises, Turbine and Wizards of the Coast will offer solo play in the formerly party-centric MMO Dungeons and Dragons Online: Stormreach in the "Twilight Forge" Module 2 update scheduled for later this month.

    DUNGEONS & DRAGONS ONLINE™: Stormreach™ delivers some of the most exciting game play experiences available in online gaming today. Turbine has received tremendous positive feedback on the launch of DDO. Feedback from new players has included the request for more solo-play content as an option to the already fun and challenging group-focused content throughout the game. Turbine has listened to this feedback and is pleased to announce the upcoming availability of solo-friendly content. An all new solo setting is being introduced to help new DDO players navigate through the early game content, allowing them the time and space to learn about their characters, try strategies and face monsters for the first time on their own. Players will now have the option to play at their own pace as a solo-player in the Harbor.

    Along with offering low-level solo play, Turbine will back down experience requirements to level by 2% to 50% depending on the level. Too little, too late? We'll see how the market receives the changes and hope for the best. Check out the announcement at the DDO official site.

    News
    Wed, Jun 07, 2006
    Ethec
  • The Escapist searches out the recipe to Blizzard's "Secret Sauce"

    Snappy webzine The Escapist details the history of Blizzard Entertainment, questioning why Blizzard always seems to come out on top.

    "We had to build an entire company around [World of Warcraft]," says Kern. "This included tweaking everything from PR and QA to establishing entirely new departments like operations, customer service, GMs and billing - it literally transformed Blizzard."

    As well as the entire landscape of online gaming. It was the final move in a decade-long coup d'etat by Blizzard, against the entire gaming industry.

    Check out this superb article on Blizzard's meteoric rise at The Escapist.

    News
    Wed, Jun 07, 2006
    Ethec
  • Let loose the screens of WAR...

    CVG has the scoop on some new Warhammer Online screenshots from the folks at Mythic:

    Alongside a batch of new screens illustrating some of WOAR's more ominous locations and a sprinkling of concept art thrown in for good measure (click frantically around the page to see them), European publisher GOA has announced that it's set to bring Mythic's epic PC game to this territory on release in autum next year.

    Check out the new Warhammer Online screens at CVG Online.

    Images, Media
    Wed, Jun 07, 2006
    Ethec
  • A server for (just about) every user?!?

    After betting a symbolic quarter that in two years, Second Life's concurrent user numbers will eclipse WoW's, Linden Lab execs state that scaling isn't a problem, despite the fact that each physical server only handles 3 users at peak concurrency (!).

    There's little question that "Second Life" manages far fewer users per server than other virtual worlds. Sony Online Entertainment's "EverQuest II," which has more than 250,000 users, runs on about 1,100 dual-CPU, x86 (x86 is the processor architecture used by most AMD and Intel chips) servers spread across 37 clusters of 20 to 40 servers. Each of those handles around 116 users at peak usage, according to figures provided by SOE.

    (...)

    "My understanding of (Linden Lab's) back-end requirements are that they're absurd and unsustainable," said Daniel James, CEO of Three Rings, publisher of the online game "Puzzle Pirates." "They have (about) as many peak simultaneous players as we do, and we're doing it on four CPUs."

    Absurd and unsustainable... my experience with Second Life in a nutshell. Check out ZDNet's take on scaling in Second Life by clicking here.

    News
    Wed, Jun 07, 2006
    Ethec
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