Ten Ton Hammer

  • Sigil Games Online’s Abigail Seashadow drops by to talk shop

    Vanguard Ten Ton Hammer's Medeor attended Reverenced Ire's Ventrillio Chat last night and has submitted his report! Find out what his impressions of the chat, what Cindy "Abigale" Bowens had to say, the guild members of Reverenced Ire were... and more!

    First I have to say a huge thanks to the Reverenced Ire guild for letting me sit in and interact with them. I talked with one of the founders early in the day (Xaices) and they are an engaging bunch where fun is to be had and disagreements can be aired without the “Shut up noob, go back to [fill in name of game here].” Well there was some of that tongue-in-cheek and they had some very constructive questions and comments for Cindy "Abigale Seashadow" Bowens.

    Check out the Reverenced Ire interview at Vanguard - Ten Ton Hammer.

    Mon, Jun 05, 2006
  • The winners are in!

    On Friday it was announced on the forums which faction from each server won the Arms Race Event. The results were as follows:

    Spirit: Cora
    Earth: Cora
    Water: Cora
    Fire: Accretia
    Wind: Accretia

    The winning faction from each race received the following benefits over last weekend:


    These benefits have now been extended until Friday the 9th of June, meaning each winning faction has an additional 5 days to take advantage of the rewards.

    Congratulations to the winners!

    More RF Online news.

    Mon, Jun 05, 2006
  • What's coming up in the 1.11 patch?

    Blizzard Entertainment is giving World of Warcraft adventurers a glimpse of the forthcoming Shadow of the Necropolis update - or patch 1.11 - for its MMORPG in a gameplay trailer of massive battle proportions. View big boss fights and other WoW malarkey by clicking on the moving thumbnail, handily located over to your right.

    Shadow of the Necropolis, for those unaware, deals with the dirty Scourge launching a direct assault on the lands of Azeroth, regions Azshara, Blasted Lands, Burning Steppes, Eastern Plaguelands, Tanaris and Winterspring bearing the brunt of the invasion.

    Computer and Videogames has the latest Shadows of Necropolis teaser trailer for your drooling pleasure.

    While you're waiting for that to load up, check out our World of Warcraft Community!

    Mon, Jun 05, 2006
  • If you've been waiting the last few months to get into this game and weren't one of the lucky Settlers of Ganareth, today is the day for you. That's right. The full game launches today June 5, 2006. You can go to the Official Site. for more details.

    More Dark and Light News.

    Mon, Jun 05, 2006
  • Want to win a spot in Age of Conan Beta? Here's how to do it.

    Fancy winning a place in our beta tests later in the year? Celebrate news of our upcoming collaboration with Dark Horse Comics with our great comic competition today!

    We are delighted to announce today that in conjunction with Dark Horse Comics, a special Age of Conan limited edition comic will be produced! The unique comic book will premiere at the Comic-Con convention this summer, and will be printed in 400.000 copies.

    The comic is being created by the award-winning Dark Horse Comics team, and Conan luminaries with the likes of Cary Nord, Scott Allie, our own Gaute Godager, Tim Truman and Tone Rodriguez creatively involved!

    To celebrate this release we have an extra special competition for you all today, with the prize of a place in our beta testing up for grabs*

    So what do you have to do? Well we thought what would be better then giving you the chance to be a little creative in the comic medium as well! The kind folk at Dark Horse have provided us with two great pages from the comic, but without their final lettering. What we would like you to do is show us your creative skills and complete the pages. You can simply fill in the existing word bubbles or even add in a few of your own if you would like!

    To enter, download the following pages and then add your own text, returning the final images (in .jpg format) to [email protected], including your full name, address and your login name on our forums before 1200 GMT/UTC on the 23rd of June 2006.

    Entry Page 1
    Entry Page 2


    1. Only one entry per person
    2. You must be signed up on our forums to enter
    3. Do not alter the size and resolution of the original pages
    4. Do not alter the file format of the images, only .jpg entries will be considered valid.

    * Please note that the beta period will not start until later in the year. Entry will be dependant on acceptance of the relevant NDA documentation. Funcom reserves the right to deny entry to the beta, or alter the terms of entry based on behaviour and activity once inside the beta process. Winner must provide their own internet connection and pc capable of running the game at the time of the beta

    Entry Page 1
    Entry Page 2

    You can get more Age of Conan news here.

    Mon, Jun 05, 2006
  • The Business of Keeping Things Fresh

    Today is Common Content Monday across the network and we are all looking at those monthly fees MMOs charge to play. Are they good or bad? Do they affect how one plays the game? Do they have any benefit other than what some people assume is just to make the game companies rich?

    It’s like going to your favorite bar and finding out that after years of enjoying their crisp cold beers, they’ve neglected to replenish the ice in the ice chest and slowly over time that beer becomes warmer and less enjoyable… unless you’re German, I’m told they like warm beer but probably not stale MMO's.

    Read on at Vanguard - Ten Ton Hammer.

    Mon, Jun 05, 2006
  • It's Monday and I have been sitting here for over an hour drawing a blank trying to come up with a topic for a good column. Forget it, you haven't read a good column here in the past, so chances are that you don't expect one to appear today. Part of the problem is that I've been sitting here going through my mail-bag reading the "strange MMOG happenings" that I asked the loyal Loading readers to send in on Friday. One in particular was especially amusing.
    Katie wrote that she found it strange that hunters could just stick out their hands, waggle their fingers and hearts would bubble up between them and their prospective pet. After a few moments they had a best-friend who was committed to them for life. As she so eloquently put it, " I wish I could do that with men."
    Touche Katie! Touche!
    In other strange news, Chris Klug of StarGate Worlds appears to have been a cartoon character before beginning work at Cheyenne Mountain Entertainment. Those of you playing along at home need only look as far as the Scooby Doo episode titled, 'There's no creature like snow creature' in which the Chris Klug character plays a professional snowboarder. I knew that Chris had a theatrical background, including going to school with Holly Hunter, but I had no idea that he had worked with industry icons like Shaggy and Scooby.
    When I asked why players kept visiting sites owned by gold farming companies the answer that hit my in-box most often was that there were no alternatives. If you wanted to gather information from a World of Warcraft database for instance, your only real choices were Thottbot and Allakhazam.
    Just call us the mailman, because we always deliver. On Friday we opened the beta test of our World of Warcraft database. Grab the software, play until you drop and then upload the goods to our servers. 1,000 quests were uploaded over the weekend. Let's crank that number up and get some comments posted. Once we know that we are stable on quests we will start adding items, NPCs and the rest of the goodies that you are collecting. We even have a pretty cool feature coming that I haven't seen anywhere else. Wait for it.... no really, wait for it. I can't tell you what it is yet.
    13 Exclusive new MMOG articles, Vin Diesel and more Jack "ass" Thompson are a click away.
    Loading... June 5, 2006 Edition (Database edition)

    Mon, Jun 05, 2006
  • When play time is pay time...

    The Lord of the Rings Online: Shadows of Angmar hasn't launched yet, and won't until next year, but one thing's certain--it will have a monthly fee. Shayalyn suggests that online games are good entertainment for the long as they're entertaining. And what makes a game entertaining over the long haul?

    And that’s really what it all boils down to: fun. I’ve played many an MMO, and as long as the game entertains me, I’m more than willing to pay a monthly fee. If the game stops being fun, I log into my account manager and cancel my subscription. I may play a bit longer until my subscription runs out, but when it goes dark I’ll leave without regrets, and I usually won’t look back. The game box and disks for Final Fantasy XI, for instance, now serve as a bookend. (EverQuest 2 is at the other end. And The Sims Online, despite my shame in having ever paid to play it, is somewhere in the middle.)

    Read the rest of the editorial at the
    " target="_blank">Lord of the Rings Online - Ten Ton Hammer community site

    Mon, Jun 05, 2006
  • A Game by Any Other Price...

    Ever stop to consider just what it takes to keep a massively-multiplayer online game operational? In this week's common content editorial, Ralsu ponders the monthly fee for Dungeons & Dragons Online: Stormreach (DDO). What do players expect for their money? And are they getting it?

    At the basest level, fees keep your MMOG of choice running. To run persistently-online games, a company needs servers. To maintain the servers, it needs technicians. To resolve technical and billing issues, it needs customer service representatives. To maintain the subscription base and generate new interest in the game, the company’s going to want a website. Websites require developers. To lock 80 flamefest threads each day and let forum posters know their digital voices are heard, the company must hire community managers. Oh, and then there’s the marketing and public relations specialists.

    Read Doing Business, at DDO - Ten Ton Hammer.

    Mon, Jun 05, 2006
  • To Fee or Not to Fee

    Guild Wars is an MMORPG game with a unique marketing strategy. Once you've bought the game, you don't need to pay any additional fees to keep your account active. In this editorial, we take a look at how ArenaNet is making this strategy work.

    There are no advertisements, nor are there any product placements—Shiro is not sipping a diet coke while plotting evil, and GAP clothes are not a wardrobe option for our characters. So where's the money?

    Read on in this week's common content editorial, You Bought It, You Got It at the Guild Wars - Ten Ton Hammer community site.

    Mon, Jun 05, 2006
RSS feed

News from around the 'Net