Archive

Ten Ton Hammer

  • Counting the cost of costly MMOs

    Monthly subscription fees. Do these charges change how you view the game? Would you feel differently if you played for free? RadarX looks at MMO subscriptions, how the affect us, and what you can buy in the Walmart PC game bargin bin.

    If you are like me, you are only reminded of what playing MMOs cost when you get your bank statement. Of course, that is assuming you actually look at your bank statement. You'd have to check the mail, which is all the way out in the garage, and it's kind of warm this time of year you know? Some of us have a number of subscriptions. Some of us also spend agonizing hours monthly, deciding if this is the day we should cancel one of them.

    Read the rest of this look at subscriptions at the EverQuest 2 - Ten Ton Hammer community site

    Mon, Jun 05, 2006
    Ethec
  • Is Auto Assault worth the monthly fees? Xerin says: "Yes!"

    This week's common content editorial is all about monthly fees. Monthly fees, a rather hot-topic issue with the Auto Assault community, allow access to play Auto Assault while at the same time assisting in it's continued development and support. So if you were ever wondering if Auto Assault was worth the cash, then this is the editorial for you!

    Monthly fees and Auto Assault is a hot-topic in both the reviews and within the community. Anyone (insert snazzy way to say Internet) savvy enough to browse forums or gaming sites have probably seen plenty of remarks about how Auto Assault just isn’t worth the full fifteen a month after the first month. Mainly do to its solo friendly gameplay. Can you truly believe this? Is Auto Assault really worth the cash to ride? I think so, and I’m going to tell you why.

    Grab a fist full of clink and head over to Cash, Cars, and Business at Auto Assault - Ten Ton Hammer!

    Mon, Jun 05, 2006
    Ethec
  • Is paying to play a pain, or just part of the game?

    In most MMOs if you want to play, you have to pay. It’s just a part of the game. There are the exceptions out there like Guild Wars and a few others, but the standard MMO has a monthly fee. In this editorial, Messiah (from our World of Warcraft @ Ten Ton Hammer community site) looks at the following questions and answers them from his point of view.

    Does paying a fee drive players to squeeze more enjoyment out of the game, or does it make players more likely to quit at the first significant hurdle? Nobody likes the monthly fee, but what good comes of it? Are game's pricing models a good fit for the player base, and do they change based on the player base? For games without a monthly fee, such as Guild Wars, do you find yourself less forgiving of other fee-based MMOs? Does the lack of a fee make players less intense about playing regularly?

    To read the whole article, head over to The Business of MMO’s - A look at your monthly fees @ WoW - Ten Ton Hammer.

    Mon, Jun 05, 2006
    Ethec
  • Monthly subscrip... huh?

    Apparently Ratboy didn't know anything about the Monthly Subscription he had been paying for since he started playing MMOs. Upon hearing about it he took a look into the darkest corners of the dreaded "Monthly Subscription". Here's a quick tidbit:

    Almost every MMO out on the market today has a monthly subscription that players need to pay; Warhammer Online will be no different. That being said, will it really be “worth it” for players to pay a Monthly subscription and in doing so what kind of situation will players and the game publishers be putting themselves into when they bring the almighty dollar into the equation?

    You can read the entire article at the Warhammer Online - Ten Ton Hammer community site.

    Mon, Jun 05, 2006
    Ethec
  • Kite Flying

    Long title, great guide. Perfect for intermediate to high-PvP play in Guild Wars. Experienced PvPer Warskull has contributed his guide to kiting. New to PvP? Read this now. Experienced at PvP but still dying a lot? Read this now.

    Standing still as a warrior attacks you is a lot like standing in a firestorm, it is just plain foolish. Thus, when a warrior gets within melee range you should begin continually moving. This makes the warrior chase you and reduces the amount damage you take.

    For a lot more information on how to kite, read Warskull's guide, Kiting and Damage Mitigation Through Movement at Guild Wars - Ten Ton Hammer.

    Mon, Jun 05, 2006
    Ethec
  • I will Avenger you! err...

    The Auto Assault @ Ten Ton Hammer Avenger class guide has received a hefty amount of updates and new information. We've reorganized the skill list and the entire guide itself, and added more information such as tips on how to play the class!

    The Avenger is similar to both the Bounty Hunter and Agent, yet at the same time quite different. They all can stealth, do stealth attacks, have high DPS and low defense, but the Avenger is a tad bit different in its playstyle. Where the Bounty Hunter and Agent focus on various utility and stealth type tasks, the Avenger is designed for one thing, destruction and combat.

    Meld into some Contamination and head over to our Avenger Guide at Auto Assault - Ten Ton Hammer!

    Mon, Jun 05, 2006
    Ethec
  • Are you paying for friends?

    Ten Ton Hammer bears down on the business of MMOs. Does Guild Wars hearken the end of the pay-to-play days, or are we stuck paying month-to-month? How does the payment scheme affect a gamer's will to play? Answers to these burning questions and more in the Ten Ton Hammer main site edition of our weekly cross-network editorial extravaganza.

    " But monthly fees are ultimately a barrier to gamer experimentation. The credit card requirement keeps the rugrats out, yes, but also makes gamers leery to try out MMOs without friends or word-of-mouth backing. One solution to that: nearly every game has a free trial, but I'm one of those people that can't enjoy a free trial. A free trial actually pressures me not to enjoy the game, and since I already bought the box… I get all conflicted. A good compromise is something like SOE's Station Access pass, which allows gamers to play all of SOE's MMO titles for $25 a month. It's still a good deal, despite the $3 price hike this month. And, if Vanguard is added to the Station Access pass, it's the best deal in town."

    Read the rest right here at TenTonHammer.com!

    Mon, Jun 05, 2006
    Ethec
  • Bit-Tech shakes out Auto Assault's hardware demands

    And now for something completely different. We've shown you a steady diet of Auto Assault gameplay reviews, now here's one that looks at the game's tech-quisites.

    The greatest performance increases for most people, though, will be to lower the Shadow slider to close. If you’re having problems with high quality Shadows you should try Medium quality before you just turn them off. All our mid-range cards performed very well with just the Shadow Quality at Medium, and the shadow distance slider set half way.

    Overall, you can get a great experience on any of these cards - the gaming isn't outrageously demanding.

    Check out the nuts & bolts of Auto Assault at Bit-tech.net.

    Reviews
    Sat, Jun 03, 2006
    Ethec
  • Auto Assault Gets Techgaged

    Techgage awards Auto Assault a decent 77%, and I have to credit the author with playing the game a few weeks before reviewing. I'm still left wondering why the score wasn't higher, based on the scanty number of complaints (mild complaints, at that) the reviewer offered.

    Is Auto Assault worth a purchase? Yes, even though it won't get an incredible score. While I actively enjoyed the game for two weeks, the game still has a lot of bugs and problems that need to be addressed. Despite these issues, this is a great MMO, especially given that you don't need to devote 8 hours a day in order to accomplish a lot. You can literally jump in for an hour and log out satisfied.

    See the Techgage review of Auto Assault, then check out our Auto Assault @ Ten Ton Hammer community site.

    Reviews
    Sat, Jun 03, 2006
    Ethec
  • Wholesome help for EverQuest 2's Half Elves

    Just because you're not a whole elf doesn't mean you don't need quest help sometimes. Kiara heads into the starting areas to give you the low down on all the Half Elf racial quests.

    So there was this update thingie a while back that reworked a lot of the pre level 20 content. Part of that included the introduction of race specific starting quests. Half elves, being half one thing and half another, go all out with that whole half thing and can start in either Qeynos or Freeport. Silly things, can't make up their minds. So of course, I had to do twice the quests for your folks' benefit! I'll accept all offerings of cash or chocolate.

    Read the rest of this amusing and informative guide at EverQuest 2 - Ten Ton Hammer.

    Sat, Jun 03, 2006
    Ethec
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