Ten Ton Hammer

  • An Auto Assault review that reads like a preview...

    In one of those strange reviews that gives a banal score without really describing what's to dislike, iAfrica gives Auto Assault a 7 out of 10. I do appreciate the perspective of someone not really into MMOs, I just wish the perspective was a little more... critical.

    A welcome feature is the ability to create up to twelve different characters on each server. This allows you to experience the different races and classes at any time. So when you get bored of one character just switch over to the next one in line.

    You may feel disorientated at first, but things soon become second nature. The user interface is comprehensive but well laid out so that everything is literally a click away. There is even a bandwidth monitor notifying you how strong or weak your connection is. Needless to say, a broadband connection is definitely required to fully enjoy this game. You will experience lag here and there but this is only because there isn't a dedicated local server yet — you'll connect through the UK server.

    iAfrica's review of Auto Assault is available by clicking here, and if your interest survives the score, check out the Auto Assault @ Ten Ton Hammer community site!

    Thu, Jun 01, 2006
  • A look into the seedy, slimey underworld of WoW hackers...

    ITWorldCanada did a nice bit of investigative journalism on the hack attacks made against World of Warcraft players in May.

    Win32.WOW entered gamers’ accounts via e-mail or seemingly innocuous peer-to-peer downloads.

    "The key logger virus sits silently in gamers' computers recording key strokes. In this way it acquires users’ login information," said David Frazer, director of technology services at F-Secure Corp., a Helsinki, Finland-based security software vendor.

    Is your WoW account vulnerable? Check out "The Games Hackers Play" at ITWorldCanada to find out!

    Thu, Jun 01, 2006
  • Nib's "Need to Know" About Vanguard Art

    Jeff Damron, an Associate Artist at Sigil Games Online, was kind enough to indulge Ten Ton Hammer staffer Niborea's questions about the artistic talent behind Vanguard: Saga of Heroes.

    Ten Ton Hammer: What skills do you feel are paramount to up and coming artists looking to break into the gaming industry?

    I don’t know all of the fancy words for it….light and form and shape and foreground and background, weight and balance, and this and that…you just need to know art and what looks good. The tools come second. You need to be creative because for as massive as a game as Vanguard is, you never know what you will be making from one week to the next.

    Read the entire interview at the Vanguard - Ten Ton Hammer community site.

    Features, Interviews
    Thu, Jun 01, 2006
  • Honestly, you couldn't follow Elves up with anything other than Hobbits.

    There are few recorded deeds of Hobbits until late in the Third Age of Middle-earth, which is just the way Hobbits would prefer it. They are simple, quiet folks, preferring to dwell in hillside holes in and around the area known as The Shire in western Eriador. Called "Halflings" by some due to their size relative to Men, these small folk enjoy the peaceful endeavours of farming, eating, and gift giving, rather than concerning themselves with the dangerous affairs of the rest of Middle-earth (save the legends of Hobbit bowmen in the wars of Fornost). In these dark days, however, it is the unassuming Hobbits, with their often surprising adeptness of both word and action, that will have the greatest impact in the war between the Free Peoples and the lengthening Shadow from the North.

    From the most modest of beginnings, Hobbits are capable of the grandest of deeds. Their nimbleness and quick-thinking are well documented of course, but Hobbits are not to be underestimated. Hobbits, although small in size relative to the other races, are sturdy of body, determined in their actions, and good with bow or knife (when they have to be). Their small frame belies a toughness and spirit of a capable adventurer in the lands of Middle-earth.

    Classes available to the Race of Hobbits: Guardian, Minstrel, Hunter, Burglar

    Is it just me or is it good to see the true race being represented?

    Thu, Jun 01, 2006
  • Right out of the gates, it's time for a patch and a little downtime.

    PIONEERS of Ganareth will be back in the world of Dark and Light on May 30th, 2006 - First patch to be released on Thursday, June 1st.

    The world of Dark and Light is now available to Pioneers of Ganareth on May 30th, 2006. The first hours in Dark and Light were full of experiences and discoveries, as the first players were able to begin the exploration of the long-awaited unique world...

    The Pioneer inheritance will be available starting June 1st, 2006. In order to implement this, the Dark and Light server will be disabled for two hours, starting at 1pm UTC. The Dark and Light client will be patched in order to fix several quest bugs. The server will be back online at 3pm UTC.

    The server will be shut down again on June 2nd, starting 8am UTC, for hardware maintenance. It will be back online at 10am UTC.

    The Dark and Light team

    So yes, have fun with that.

    Thu, Jun 01, 2006
  • Tea with Frodo Baggins

    Most of us with even a passing interest in Tolkien’s writings know that the Fellowship of the Ring was formed to aid Frodo Baggins on his quest to bear the One Ring to Mount Doom. You might even be able to recite the members of the Fellowship by name. But if you haven't taken the time to dig deep into Tolkien lore to discover the histories of Frodo and his companions, consider Shayalyn your official Fellowship biographer. In this, the second of her introductions to the members of the Fellowship, she brings us an "interview" with the ring bearer, Frodo Baggins himself.

    As the door opens, a pleasant face greets me. “A good day to you,” says Frodo. Although his voice is cheerful as he welcomes me into his home, I can’t fail to notice something solemn about his demeanor as I duck to enter the little hobbit hole. We take a seat before the fireplace. Frodo crosses his legs and leans back comfortably.

    “I’m honored to meet you,” I say--and I truly am. After all, not only has Frodo been the deputy mayor of Michel Delving, and not only is he a highly respected citizen of Middle-earth, but he was the hobbit responsible for transporting the One Ring on its long journey from the Shire to the fires of Mount Doom.

    • Read Shayalyn's interview with Frodo [here].
    • Read Shayalyn's interview with the legendary Gandalf [here].
    Thu, Jun 01, 2006
  • A new developer journal on explains the rogue class in the Chronicles of Spellborn.

    Every class in TCoS has 3 basic attributes -, primary, secondary and auxiliary. The character’s primary attribute is defined by the class’s archetype, while the secondary attribute is determined by the actual class. The third auxiliary attribute has a small impact on the player's statistics but no impact on class-specific statistics and skills.

    The primary archetype attribute for rogues is 'focus'. The focus attribute impacts many of the class’s basic statistics like an increased attack speed and allows the rogue to use basic focus-related skills.

    Every rogue is granted the use of basic focus-related rogue skills when they reach the appropriate level, regardless of their class. Some examples of the rogue archetype skills include:

    Read the rest right here.

    More Chronicles of Spellborn News.

    Thu, Jun 01, 2006
  • A
    Holy, Wholly Defensive Paladin

    Save-vs-DM returns with a new way to build your Dungeons & Dragons Online: Stormreach (DDO) paladin. This time, the
    focus is entirely on defense:

    Playing an Ironclad Zealot is really quite simple. In
    general, you
    should keep Combat Expertise on most of the time, unless you happen to
    be fighting hoards of creatures with a low attack bonus. When you
    encounter a large group of creatures, simply wade into the hoard and
    hit Intimidate to pull the agro. At this point, go into blocking mode
    and use shield bash attacks to hold the agro while your allies cut down
    the mob.

    Read Ironclad
    Zealot, at the DDO - Ten Ton Hammer community site
    to learn more!

    Thu, Jun 01, 2006
  • Visiting Vizunah

    In Guild Wars Factions, Vizunah's Square is the first mission you'll hit once you're off the island. You're running with the big-kids now! In fact, you're going to be running with 15 big-kids, because this mission pairs up two teams of eight to take on the afflicted.

    The difficulty of your individual opponents isn't so high, but the sheer volume of them confronting you is enough to make even the most stalwart sword-and-board warrior pause.

    Read on in our guide to Vizunah Square, at the Guild Wars - Ten Ton Hammer community site.

    Thu, Jun 01, 2006
  • Auto Assault reviews continue their downward spiral...

    3D Gamers questions the actual innovation that Auto Assault brings to the genre - giving the game a middling 69%.

    On the surface, Auto Assault presents some new style to the MMORPG genre. However, it does not take long to notice that the game is really just a typical MMORPG with cars and some bugs that show its lack of maturity as a game.

    One of 3D Gamers's major gripes was a lack of community, no real "massiveness." I agree, but not for the reasons cited. Gamers get a sour taste in their mouth when they see "Population: Very Low" on the Server Select screen, and begin looking for evidence to justify their suspicions that this is an "unpopular" game, rather than enjoying the experience for what it is. An impression that a game is unpopular exerts a downward force on subscriber numbers just like mass popularity draws gamers like ants to honey.

    Make no mistake, the biggest reason World of Warcraft is popular is because it's popular - it was the first MMORPG that had the beans to hit a critical mass, resulting in a nuclear explosion of subscribers and servers. Bottom line: please, please replace "Very Low" with "Normal" or something values neutral, NetDevil. Please! /opinion off

    Check out the latest NetDevil review at 3D Gamers.

    Thu, Jun 01, 2006
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