Archive

Ten Ton Hammer

  • Gamebanshee has a preview from E3 about London: Hellgate

    In the summer of 2003, just as Warcraft III: The Frozen Throne was headed to retail, Blizzard Entertainment watched as many of the talented developers at Blizzard North left to pursue employment elsewhere. Included in the exodus were four key members: Erich Schaefer, Max Schaefer, David Brevik, and Bill Roper. Erich, Max, and David were the original founders of Blizzard North (or Condor, Inc., before Blizzard acquired them), and all four developers had a major role in the success of Diablo, Diablo II, and their expansions. Rather than just parting ways, the small team founded Flagship Studios and began work on a new action RPG called Hellgate: London. Since that time, the team has grown exponentially and now lists a total of sixteen original Diablo II developers. To put it into a better perspective, Flagship Studios more or less is Blizzard North, creators of the Diablo franchise.

    You can read it here.

    More Hellgate: London news.

    News
    Thu, May 25, 2006
    Awenyddion
  • It's always a pleasant surprise when you open up your email and get Exclusive Fury Screenshots.

    Here's a peek.

    Mail me and tell me what you think!

    Find out what we had to say about Fury at E3 2006.

    Images, Media
    Thu, May 25, 2006
    Awenyddion
  • Was Midas Chinese?
    LotRO Source has posted an article on gold farming and the repercussions that the secondary market has on MMOGs.

    "Selling gold in the gaming industry is like selling porn on the internet. Everyone claims not to do it, yet millions of real world dollars change hands each year. Game networks like OGaming are owned by companies that not only support this activity, but participate in it. Networks that do not participate in it still take advertising dollars from companies that sell gold. These are lucrative deals that make up much of these networks advertising income."

    You can read the entire story at LotRO Source.

    • TenTonHammer.com is a "No Gold Ads" network. Find out why.
    News
    Thu, May 25, 2006
    Boomjack
  • Prior to E3 I had very little knowledge of Pirates of the Burning Sea (PotBS) and truth be told I had very little interest in pretending that I was a pirate. Any attempts to saunter into my bedroom wearing only an eye-patch and commenting on my "peg leg" have always met with disdain from my wife. I'm allergic to feathers, so having a parrot is right out and as far as I am concerned anyone who wants to spend countless days on a boat floating around at sea while in the exclusive company of men who have an aversion to bathing has more things wrong with them than I care to count.
    Besides, ninjas are better than pirates. Everyone knows that! At least I thought they did...
    A Booth Babe Contest, Ninja vs Pirate, which American Idol contestant got Vin Diesel's vote, Five new MMOG artices and crazy real world news are but a click away.
    Loading... May 25, 2006 Edition - This edition will never be written again. That's a promise.

    Loading...
    Thu, May 25, 2006
    Boomjack
  • We're $292 million dollars poorer!

    That was the take on online subscription revenues in 2005, according to research published by Cnet. Other fast facts - US PC game spending hit a whopping $1.4 billion in 2005. I guess PC gaming isn't the dying duck the analysts would've had us believe it was a year ago.

    Faster Internet connections are making it easier for consumers to play games online and to download game content that had once only been available in stores, said NPD, which last year began tracking online subscriptions.

    Subscriptions to play specific online titles--such as "World of Warcraft" from Blizzard Entertainment and Vivendi Games--reached roughly $292 million in 2005, with about 1.4 million paid subscribers.

    Crunch the numbers on US PC game-related spending at Cnet.com.

    News
    Thu, May 25, 2006
    Ethec
  • RUN! It's a purple con 3 up-arrow Curt Schilling!


    In a PR move that will most assuredly generate better karma than offering a year-long modeling contract to a real-life Queen Antonia lookalike, EverQuest 2 will soon boast a new in-game enemy that fights for charity, former MLB hurler Curt Schilling.
    The World Series MVP and longtime EQ2 player will man a mob aptly named "Curt Schilling" and wander about terrorizing the playerbase. Every time he's defeated, SOE shells out a little more money to help fight ALS (also known as "Lou Gehrig's Disease").
    Check out the "Curt Schilling and SOE fight ALS" press release right here. Then log on June 5th-7th and gank for a good cause, EQ2 players!

    News
    Thu, May 25, 2006
    Ethec
  • Spying the Path to Kali

    Gamespy previews The Path to Kali, a lead-in to the next free expansion for EVE Online. They must have been able to talk to a dev at E3 (yup, Ethec's still just a tad bitter).

    EVE Online's graphics overhaul is no mere patch release. While the company is working on an updated version of the current engine, they've also taken the drastic step of actually building an entirely new engine for Windows Vista. The new operating system from Microsoft apparently has quite a few features that MMOs like EVE can take advantage of, including fully programmable shaders and support for instancing, so the development team has decided to scrap and re-do every one of the game's 300 plus spaceships from scratch while also adding new lighting and shadow features.

    Check out Gamespy's preview of the EVE Online Kali expansion by clickin' here.

    Features, Previews
    Thu, May 25, 2006
    Ethec
  • Gaining salvage rights...

    Starting out in Guild Wars, there's oh-so-much to learn. The game has a lot of aspects the seasoned gamer will recognize, but there's always a period of adjusting to the mechanisms of a new game. One of the critical things you'll need to learn to get your feet under you in Guild Wars is how to use identification and salvage kits to best effect.

    It's pretty safe to salvage white weapons and items without risking value. You'll get items like "bolts of cloth" and "wood planks." Value generally comes from the modifiers—which appear on blue, purple, and gold items. Blue denotes relatively common modifiers, like minor runes and weapon parts (hilts, bow strings, staff wrappings, etc) purple indicates some rarity, and gold is rarest of all.

    If you're new to the world of Guild Wars, then read this guide to Identification and Salvage.

    Thu, May 25, 2006
    Ethec
  • Falling Down angst meets The Sound of Music grace...

    Like all class features in Dungeons & Dragons Online: Stormreach (DDO), the barbarian Rage has a limited number of uses per rest period. Therefore--like the other class features--barbarians must carefully distribute their use of Rage. Darkgolem takes a look at Rage, telling us when to use it and how to get more out of Rage through Feats and Enhancements:

    When Rage is used, it can be multiplied in effect by Feat choices.
    Immediately, a two handed weapon does a half more strength damage than a single handed weapon. And even more, the benefits of Power Attack adds to this, too. So a barbarian using a two handed weapon with the full bonuses of Greater Rage and the Enhancements I mentioned has a +7 damage bonus, and a +15 with Power Attack!

    Read Angry on the Inside at DDO - Ten Ton Hammer to learn more about this powerful specialty.

    Thu, May 25, 2006
    Ethec
  • Ten Ton Hammer interviews Star Trek Online devs

    Nicole "Awen" Hamlett talks Star Trek Online with Perpetual Entertainment's executive producer Daron Stinett and lead game designer Glen Dahlgren. The game is still early in development, but when it's released, no doubt it'll be the biggest thing to hit Starfleet since Lieutenant Yar slept with Data.

    “Why are our guilds called fleets? Because pretty early in your career, you’re going to get a ship. It won’t be the bigger, cooler ships that require crews to fly them, but it’ll be yours. And the kind of content that a gathering of higher-level players will be interested in will involve all of these ships in an armada. At that point, you’re talking about a fleet. The larger fleets might even earn bases of their own, like a floating clubhouse or guildhall. These could be capital ships, likely not available to individuals, but also not necessarily used in the same way as other ships—mostly great places to live and interact with your other fleet members.” Glen told me.

    So trekkies can rejoice. It looks like we'll finally have a game that will be done “right” (unless you're still having fun screaming "full impulse... FULL IMPULSE!" at Star Trek Bridge Commander, that is). Find out why we're more excited than a band of tipsy Vulcans by reading Ten Ton Hammer's Star Trek Online interview.

    Features, Interviews
    Wed, May 24, 2006
    Ethec
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