Ten Ton Hammer

  • European website for The Lord of the Rings Online™: Shadows of Angmar™ goes live with Beta signups.

    Codemasters Online Gaming is today pleased to announce the launch of the official European website for The Lord of the Rings Online: Shadows of Angmar at http://www.lotro-europe.com

    As an added bonus, Codemasters Online Gaming and Turbine, Inc. have also announced that sign ups for the European and North American Beta Program will also go live today. To sign up for the European Beta Program please go to http://www.lotro-europe.com/beta.

    The Lord of the Rings Online: Shadows of Angmar European website will be providing content in English, French and German along with localised forums. The striking site, designed to fit within a 1024*768 frame, is a glorious fusion between the bright, rolling hills of the Shire and the dark foreboding wastelands of Angmar.

    The Lord of the Rings Online: Shadows of Angmar is the first and only MMORPG based on the literary works of J.R.R. Tolkien and is currently in development at Turbine’s studios in Westwood, Mass. Codemasters Online Gaming will co-publish (with Turbine) and operate the title across Europe. Language support will include English, French and German.

    Ed Blincoe, Product Marketing Manager at Codemasters Online Gaming, commented:
    “Launching the website, complete with the opportunity for our community to sign up for the Beta, shows Codemasters’ commitment to The Lord of the Rings Online. This is just the beginning of a concerted effort to make sure people who are excited about the game will be able to get into the Beta and experience the amazing world that Turbine has created.”

    The Lord of the Rings Online: Shadows of Angmar allows players to discover their heroic destiny in the ongoing struggle for Middle-earth™. Players of all levels can experience and explore incredibly detailed realms and join familiar characters in an evolving and persistent re-creation of the beloved world depicted by Tolkien’s The Lord of the Rings.

    Players can adventure solo or forge their own fellowships online with others, as they face hideous monsters and minions of Sauron, fight epic battles to defend Middle-earth, and immerse themselves in the greatest adventure of our time.

    For the latest news and images from The Lord of the Rings Online: Shadows of Angmar, visit http://www.lotro-europe.com.

    Chek out more about Turbine's Lord of the Rings online on Lord of the Rings Online @ Ten Ton Hammer

    Wed, May 10, 2006
  • Highly anticipated Vanguard: Saga of Heroes MMORPG using the EMotion FX
    Character Animation System at E3

    Hot off the E3 Press Release list comes this exciting announcement by Mystic Game Development about thier work with Sigil Games Online.

    ROTTERDAM, NETHERLANDS - May 10, 2006 - Mystic Game Development, a pioneer
    in real-time character animation middleware, today announced that Sigil Game
    Online's Vanguard: Saga of Heroes was built using Mystic's EMotion FX
    real-time character animation technology as a core component. The MMORPG
    game, which received coverage in all 3 major US PC magazines recently, is
    being shown at E3 in LA this week.

    "Having met and worked with the Sigil team since 2004, we set out to evolve
    EMotion FX as it was then, into the production SDK it is now. Put it this
    way, imagine having 2000 different characters and having to animate them all
    individually. Instead, you animate just 1 character and play back the same
    motion data on all characters, so saving a huge amount of animator time"
    said John van der Burg, Development Director at Mystic Game Development. "We
    are delighted to see what Sigil has been creating and look forward to
    playing the game".

    "To give a character over 500 unique motions and very detailed character
    customization down to a per bone level needs a special Animation product"
    continues John van der Burg, from Mystic Game Development. "When you are
    creating a game with the scope and scale of Vanguard you need the right
    animation engine and the right support"

    "EMotion FX has given us the ability to have myriad distinct player
    character models while allowing us to share most of the mesh assets and
    animations," said Kevin McPherson, Senior Programmer at Sigil Games Online.
    "I have found the API easy to integrate, well written, and it supports the
    variety of complex features we needed for our character and animation
    systems. These systems include asset sharing through retargeting and
    shrink-wrapping, customization, look-at controllers, and motion
    blending/mixing.I recommend EMotion FX to developers that are looking for a
    total character solution."

    About Mystic Game Development
    Founded in Rotterdam, The Netherlands in 1999, Mystic Game Development is a
    pioneer in real-time character animation products used by leading game
    developers such as Mythic Entertainment, Sigil Games Online, Webzen, SimBin,
    Nexon Corporation, IMC Games, Piranha Bytes, EGN Co., and DragonFly GF Co.
    For more information visit www.emotionfx.com.

    About Sigil Games Online
    Based in Carlsbad, California, Sigil Games Online is a studio dedicated to
    creating massively multiplayer online (MMO) games. Founded in 2002 by Brad
    McQuaid and Jeff Butler, key figures in the development of award-winning
    EverQuest, the company plans to be a driving force in the continued
    evolution of this unique genre. Sigil Games Online is comprised of an
    all-star team of experienced developers with an impressive pedigree of
    commercially successful and critically acclaimed online games. For more
    information, visit www.sigilgames.com.

    Wed, May 10, 2006
  • Turbine, Inc. has officially started taking Beta player registrations for the highly-anticipated The Lord of the Rings Online(TM): Shadows of Angmar(TM), the first and only massively multiplayer online role-playing game (MMORPG) based on the literary works of J.R.R. Tolkien.

    For your chance to be selected for The Lord of the Rings Online(TM) Beta,Sign - up Here. The Beta Program will launch later this summer.

    Beta, Official Announcements
    Wed, May 10, 2006
  • No, not some hairy guy with his shirt unbuttoned this is the latest Dev Chest feature at EQ2 Official Site.

    The Dev Chest highlights useful, insightful, or entertaining posts from
    the developers that you may want to check out.

  • What's in a name? Who is Najena For all the answers that you seek, check out Vhalen's post on this very topic!
  • Having trouble with the Keeper for Screaming Mace quest? Jindrack answers this topic with a suggestion.
  • Infamy, a must have if you want to become a great slayer in PvP. Archonix clarifies some questions regarding loosing infamy to someone 20 levels above.
  • If you happen to have a problem with Intoxication Stacking, Lockeye comments on what's going on.
Wed, May 10, 2006
  • On the Official World of Warcraft Online site they have updated to some new interactive Mage and Shaman talent previews.

    Wed, May 10, 2006
  • Say that 10 times fast!

    Looking through the Ten Ton Hammer staff's E3 blogs there are some pretty note worthy things......or at least things guaranteed to put a smile on your face.
    “I’m jealous of John’s equipment,” - that may just be the funniest soundbyte of all time. Wondering what I am talking about? Read Shayalyn's Blog entry to find out who will never live that one down.
    Booth Babes, that was what was on some ( read male) of the TTH staffs minds. In Troon's Blog, he ponders the really tough question. Some one has to do it.
    What's the worse that could happen? Awenyddion found out, perhaps she won't ask those deeply philisophical questions at dinner anymore.
    And then there's Neddie, who narrowly escaped his El Al ( Air Isreal) airline trip and his wife's giggles. Intrigued yet?
    Pocky and Coffee.....do you even want to know?
    Massiah's adventure to E3 and his gaming on the dark side, "que ominious music".
    Kir gives a look into the TTH staff's schedule at E3.
    RadarX "I can't believe I ate that" - another dinner adventurer?
    Don't forget to check out our photo album and keep checking all week as more wil be added each day, probably several times a day knowing this gang!

    That's a look at Blogs for today. Check back tomorrow, there is sure to be more shenanigans from this crew !

    Wed, May 10, 2006
  • Samyel got his hands on a copy of the Collector's Edition of Guild Wars Factions, even after convincing himself he wouldn't.

    It took me all of about thirty seconds to open it, and that's because my fingernails are short. The manager tore the cellophane and handed it back, so that I could enjoy that "Christmas morning" feeling of ripping off the wrapping.

    Read more

    Wed, May 10, 2006
  • Every gamer wants--no needs-- to know about the classes in a new game. But the Tolkien fans looking forward to beta of Lord of the Rings Online: Shadows of Angmar (LOTRO) demand to know more than just the name of each class. They want assurance that each class closely adheres to the lore of Middle-earth while providing a functioning game mechanic. New LOTRO contributor Vastori takes a peek at the Champion and tells us what to expect.

    “Turbine has indeed said that although dual-wielding is a focus of the Champion, it is by no means the only choice for players. Players will in fact have several other choices they can make in order to make their Champion unique, from different weapon specialties to various battle stances. These choices will also help the Champion survive in battle. The ability to strike first will work heavily in the Champion’s favor since her speed and agility are not suited to the heavier armor types.”

    Find out more about the < a href="http://lotro.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=55 ">Champion

    Wed, May 10, 2006
  • Combat is an interesting mechanic in Auto Assault. It controls
    just about everything. You need to fight to gather money, crafting
    supplies, experience. You need to fight to finish missions and advance
    the story. It's pretty much at the center of everything. That's why
    mastering the art of combat in Auto Assault is always a great idea!

    "Combat is one of the most unique things I have experienced. The word
    itself is so simple, generally meaning to fight someone, but if you
    take it apart you can see layers and layers of depth. Battle tactics,
    positioning, battlefield awareness, and so much more is filed away
    under this one generic word. Fighting is much more then locking onto
    someone and blasting away!"

    Combat Mode

    Wed, May 10, 2006
  • Yesterday we gave you a taste of the fan fiction Ralsu wrote prior to becoming Assistant Community Manager. Today we bring you another glimpse at the series of events that took place before Ralsu Vejes came to Stormreach. This tale recounts part of Nealgig's journey as he chases Ralsu to Stormreach.

    “Moving aside his green cloak and reaching into the boot of his left foot, the stranger produced a silvery dagger and raised it over his head. Then the stranger plunged the point into the flesh of whatever tentacled denizen of the sea the dwarf had on his plate. The blade pierced the food and penetrated the wooden dish it rested on to embed itself into the table beneath.”

    Read more

    Wed, May 10, 2006
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