Ten Ton Hammer

  • BOOM! Here comes the BOOM! Ready or not...

    This from the Dungeons & Dragons Online: Stormreach - Ten Ton Hammer crew: Anybody with half a brain can storm into a dungeon and try to cut a swathe through enemies. It takes careful planning of spells, Feats, Enhancements, enchantments, and items to get maximum boom. Join Darkgolem as he takes us through some of the more difficult math and demystifies the art of boom:

    When using direct damage spells, consideration should be made about what type of spell should be cast. Most important to consider is the resistances your opponent has to damage. Some creatures, of course, are resistant to different types of damage, and these drastically reduce how much damage you do with damage spells. When in doubt, lightning is often most effective. If a creature is immune to most or all types of damage, always use force damage. Nothing is resistant to, saves against, nor is spell resistant to, Magic Missile (at the time when this article was written) with the exception of rare spell casters using Shield spells.

    Read the full guide at DDO - Ten Ton Hammer!

    Tue, May 23, 2006
  • (sings) Buru... Buru.... Buru the Gorger, strong as he could be...

    The folks at the World of Warcraft Ten Ton Hammer community have a new boss guide for ya. Buru the Gorger is the forth boss in the Ruins of Ahn'Qiraj (AQ20) and is a very large tick. You think you dislike ticks in real life? Wait till you check out Buru!

    Buru is a very entertaining encounter. The main reason is that EVERYONE gets to have a chance to kite him around his room. I find it very entertaining to try to kite a boss around since it is not a normal task for many classes. Hence Buru is one of my favorite encounters.

    Find out all about beating Buru here: TenTonHammer's Guide to the Ruins of Ahn'Qiraj (AQ20) at WoW - TenTonHammer.

    Tue, May 23, 2006
  • At Noon CST today (That's right now), the servers will be offline for maintenance. There is no estimated downtime. However, you can check the Server Stat Page for updates.

    Now, while you're not playing Auto Assasult, you have some time to visit our Auto Assault Community. Good things are happening there.

    Tue, May 23, 2006
  • Here's the scoop

    Hey All,

    If you wander over to the ArchLord movies section you will find a delightful selection of two sneak preview videos of some ingame spells. I shall produce more compressed versions in the very near future.

    So what you have today for your viewing pleasure is.

    1) An orc warrior out in the dessert, applying one of the many available buffs to himself.

    2) A human Archer, buffing his armour as he prepares to engage in fierce battle.



    And Here's where you can find them.

    Now I have to go find a way to get the Mini Me's out of my head.. It's hurts! It HUUUUUURTS!

    Tue, May 23, 2006
  • I'm reading about this and on one hand I'm excited and on the other I keep thinking.. Hmm this sounds just like Dusktreaders. although set in the future.

    FiringSquad: First, how did the idea for Dark World Online come about?

    David Bowman: I was on a work/vacation trip with my family to British Columbia. It was the first time I had taken some personal time and gotten away from the daily running of Horizons. This allowed me to think freely about all of the genres and experiences that aren't currently available in persistent world spaces. It also allowed me to have some time to read, one of my greatest pleasures that I no longer get much time to do.

    I knew that we didn't want to do another family fantasy game like Horizons at this time since we like what is happening with the game and the audience. Eve and Anarchy Online are currently doing a good job of entertaining people in the science fiction space. That eliminated my two favorite genres. So I went to my third and started reading the horror section of a great book store in Victoria. It quickly becomes aparent when reading horror that no single author dominates this space. I think that is partially due to the very long history of horror lore and the resulting depth and complexity of material. I looked at the material and the common themes that separated themselves from any single author were the sensuality, danger and mystery of the Vampires, the tragedy and ferocity of the Werewolves and the bravery and cleverness of the humans who have protected humanity from the monsters that prey upon us. I called several people at Tulga and bounced the idea around with them and they all responded with "I'd play that."

    You can read the rest of the story here.

    Tue, May 23, 2006
  • I work in a seemingly insane industry.
    A law professor at the Wharton School of Business writes for a game blog. Though this is disturbing in a "the milk tastes funny" kind of way and is unquestionably unusual, it isn't the ingredient in this story that has passed the expiration date.
    Also in Loading... today:

    • World Cup 2006
    • E3 2006 Awards
    • 2006 Guide to Ahn'Qirag
    • Other titles with 2006 in them

    This and so much more... Loading... May 23, 2006

    Tue, May 23, 2006
  • Ten Ton Hammer E3 2006 Awards

    Ten Ton Hammer is pleased to honor the best and most innovative massively multiplayer online games (MMOs) shown at the 2006 Electronics Entertainment Expo (E3).

    Ten Ton Hammer E3 2006 Awards:

    No one would question the increasing depth of the MMO genre. Some would go so far as to call the MMO market niche "saturated"- but we believe that the explosive growth of World of Warcraft only shows the enormous potential - the nascent yet accelerating power to entertain and interact - of massively multiplayer online gaming. We especially celebrate these games - MMOs that widen the genre, pushing the creative and technical envelope- all in the name of delivering a challenging and immersive perpetual world gaming experience.
    E3 is all about the future of gaming, and if these newcomers and rising stars are any indication, the future of the MMO genre looks very bright.

    You've seen the who won what, now see the "why?" at the Ten Ton Hammer E3 2006 Awards page.

    Tue, May 23, 2006
  • City of Villains Issue 7 "Recluse's Victory Live Event Preview" Details & Screenshots!

    This just in from the folks at Cryptic Studios, originators of the City of Villains / City of Heroes series of comic book-inspired MMOs.

    All subscribers to either of these games are invited to participate in a special two-day playtest of the upcoming PvP zone "Recluse's Victory" this Wednesday through Friday (5/24-5/26)!

    From CM CuppaJo:

    This week the City of Villains Test Server will be holding an event in the new Issue 7 PvP zone, Recluse’s Victory! That’s the good news, the better news is that all characters created during the special two day event will be allowed to auto-level to 40 to experience this new dynamic zone.

    To whet your appetite, check out these new screenshots from what promises to be an fun two-day event: City of Villains Issue 7 "Recluse's Victory Live Event Preview" screenshots right here at TenTonHammer!

    Images, Media
    Mon, May 22, 2006
  • This is an interesting story on the social networks for MMO's. I happened across it today and you should take a look. You can read it all right here.

    I just finished reading the awesome + amazing work of Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, and Robert J. Moore. I imagine them as hyper-dorks at Stanford who built a scraper for analyzing social behaviors in World of Warcraft... only they got a little too high off of their MMORPG supply.

    Just kidding. About the high part. They really did build a WoW scraper.

    Their paper, "Alone Together?" Exploring the Social Dynamics of Massively Multiplayer Online Games (pdf) blew brain chunks out the back of my skull.

    I've only read it through once, but came away feeling strongly that social networks, as they exist now, will soon be relics as new networks emerge that provide reward systems to enhance user experience with tools and recognition.

    (also the paper made me wonder if social networks will become more immersive as well... is Second Life the future of social networks?).

    As a social network hobbyist I recognize that this concept could exist in practice already. Forgive me if it's been done and be sure to point me to where and by whom.

    On a side note... WoW is surely the worst game to study social networks considering there aren't any. Have you tried socializing on a mature level in that game lately?

    Mon, May 22, 2006
  • I feel like this is De'ja Vu. Don't you?

    In order to address an issue affecting realm stability, we have disabled pre-existing character transfers and templated characters on the public test realms. We have isolated the issue and we are currently working on a solution; however, until the matter is resolved character transfers will not be available.

    To find the latest and greatest information on World of Warcraft, visit our Community site!

    Mon, May 22, 2006
RSS feed

News from around the 'Net