Ten Ton Hammer

  • Box Art for Vanguard, Saga of Heroes.

    Brad McQuaid replied in regards to the box art

    Before Keith passed away, but when it was obvious he wasn't going to be able to paint the cover, he let us know that he wanted Donato to do the art for the box.

    What Donato did was and is amazing. He painted a large piece, of which the left section is used for the front of the box (just like Keith did with EQ). But what he did was paint the left side more in Keith's style, in homage to Keith, and then the painting blends nicely to his style as you move to the right.

    Normally an artist won't do this -- if you ask them to paint in another person's style, they're not to interested. But this was a special case, something in homage to Keith, and Donato pulled it of even better than my wildest dreams.

    Also, if you look at the front cover and see a character you don't recognize there... that's Keith, immortalized on the front of Vanguard's box.

    I had a feeling that was supposed to be Keith on the box when I saw it, I think it's a great way to immortalize a great artist and human being. Nice work Donato!

    Thu, May 11, 2006
  • Well, Day One of E3 is in the books, and we're poised to launch into Day Two in

    just a couple of hours. Rumours of the demise of the endangered 'Booth Babe' are

    greatly exagerated - just check out the beginnings of our


    name=gallery&file=index&include=view_album.php">Booth Babe Gallery for all the

    proof you need! We've dispatched our very own CEO,

    , to gather that critical piece

    of the E3 pie.

    Speaking of pie... one of our most hotly debated questions to developers this

    year is not how they plan to match or beat the 6-million-subscriber World of

    Warcraft, but simply "Cake, or Pie?" Loaded with pastry entendres, we're committed

    to getting you the answers! In yesterday's interview at Mythic for


    =306">Warhammer Online, Sanya Weathers attempted to dodge the real answer by

    replying, "Cheesecake". When they told her that was incorrect, Sanya deftly

    distracted Ratboy with a shiny

    object and made her escape. We'll get you next time, Sanya; our readers demand the

    Speaking of pie... this hotel has none!

    What kind of hotel doesn't have

    any pie? I demand to see the manager. Oh, and there's also no hot water left in

    the system by the time 0700 rolls around in the morning - did the organizers of E3

    book all the clean gamers into this place and put the smelly non-showering crowd

    elsewhere? Hmmm, that's almost worth the lack of hot water, now that I consider

    it. Well done, organizers.
    On the 'less well-done' front for E3 - the Media Room. Once again, it's about

    half the size it should be to accommodate the hordes of press that descend upon E3

    every year. And every year, we all arrive first thing in the morning and play a

    giant game of musical chairs as the place fills up in moments. I can almost here

    the Star Trek fight song in my head as we rush around the table to claim our spot.

    "Two thousand quatloos and a flashing Webzen choker necklace on the newcomers!"
    That's all for "WTF?" today, from my guest spot on Boomjack's "Loading..." Stay

    tuned to Ten Ton Hammer all this week for the latest and greatest MMO news from the

    Electronics Entertainment Expo - we cover

    it like nobody's business! No, really, it's none of their business, it's ours.


    Thu, May 11, 2006
  • E3 2006 Day One Wrapup

    Yesterday was opening day at E3 2006, and the TenTonHammer crew was pleased to bring you more content than you can shake a blacklight-reflective badge at:
    EVE Online - The "Interview"
    by Jeff Woleslagle
    "After making an appointment to see 2005/2006 sleeper hit EVE Online at E3 months in advance, we were expecting to bring you a quality interview from little-known but highly respected Icelandic developer Crowd Control Productions. What we got was... well, you'll see."

    Lord of the Rings Online - Coming Your Way... Eventually
    by Karen Hertzberg
    "TenTonHammer delivers a first look at this visual masterpiece in the making, though realizing our dreams of Middle Earth might take a little longer than we thought. The Turbine crew walks us through a beautifully rendered demo and shares their concept for the tutorial and the game's innovative 'trait' system."

    Pirates of the Caribbean Online - First Impressions
    by Jeff Woleslagle

    "It's not 'talk like a pirate day', but would've heard more than a few people saying 'yarrrr!' yesterday in the press room. Pirates of the Caribbean Online tends to put people in the spirit. Check out TenTonHammer's first look at Disney Online's fun new MMO concept."

    Tabula Rasa First Impressions

    by Shiina Liao
    "TenTonHammer's first look at this little-known militaristic sci-fi MMO. Though NCSoft is not contemplating a release date at this point, we're pleased to report that the game looks fairly polished, and boasts more than a few quality innovations."

    Vanguard: Saga of Heroes - The Next EverQuest?
    by Karen Hertzberg
    "TenTonHammer's first look at Vanguard: Saga of Heroes. Character creation, combat machanics, and a look at the European-themed continent of Thestra are the orders du jour."

    Warhammer Online - First Impressions
    by Jeff Woleslagle
    "After only 8 months in production, Warhammer Online boasts an impressive playable demo. TenTonHammer spent some quality hands-on time in the Mythic booth, and is proud to bring you our first impressions from E3 2006."

    Warhammer Online Feature Article
    by Thurston Hillman
    "TenTonHammer offers a detailed look at the Greenskin and Goblin race, the two featured classes in Mythic's playable demo of Warhammer Online at E3 2006."

    World of Warcraft - TenTonHammer Hits the "Burning Crusade"
    by Thurston Hillman
    "In our first look at World of Warcraft, we deliver a glimpse behind the curtain on the World of Warcraft expansion 'The Burning Crusade' and what's to come in the next few content patches."

    Thu, May 11, 2006
  • NCSoft's Auto Assault is offering a free 14 day trail of their Massively Multiplayer Online Role-Playing Game (MMORPG) featuring car combat on an epic scale.

    How Does it Work?
    This free 14-day trial entails no obligations. It does not require your credit card information. You will simply need to provide us with your e-mail address and NCsoft® will immediately send you a 14-day trial serial code (NOTE: Only one serial code will be sent to an e-mail account), along with instructions for creating a free PlayNC™ master account. You will then use the serial code to add the Auto Assault® 14-day trial to your account.


    Thu, May 11, 2006
  • Turbine will add a new free module, called Twilight Forge due out in July.

    Besides the addition of solo content, fans of the traditional pen and paper D&D will rejoice in the addition of the Drow as a playable race, adding more choice in character creation.

    WESTWOOD, MA – May 10, 2006 – Turbine, Inc. announced today plans for a range of expanded player features and content, including more solo-friendly game play, to be included in the second content module for DUNGEONS & DRAGONS ONLINE™: Stormreach™ (DDO), the hit game that has quickly become one of the fastest-growing MMOGs (massively multiplayer online games) in North America. DDO is based on the world-renowned DUNGEONS & DRAGONS® brand franchise from Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. (NYSE: HAS).

    Free to all current DUNGEONS & DRAGONS ONLINE™ subscribers, the Twilight Forge module is slated for release in July and will include the new drow race, new content for players of all levels, an improved new player experience, and enhanced replayability. Following on the heels of the successful retail launch with over 300,000 units sold worldwide, the Twilight Forge module is the second in a series of planned updates that will provide new content and features for DDO. DUNGEONS & DRAGONS is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro.

    "The Twilight Forge module will offer new players an improved single player experience, and existing players will enjoy creating new drow characters and exploring lots of new dungeons," said Jeffrey Anderson, president and CEO of Turbine, Inc. "We are committed to delivering future DDO modules that include features that continue to expand the game, such as additional character levels and player-versus-player (PvP) battles."

    Following on the April launch of the Dragon's Vault module, the Twilight Forge module offers new content for players of all levels ranging from new soloable dungeons in the harbor to additional advanced-level quests that culminate in a new raid encounter with the legendary Warforged Titan. The player experience has been vastly improved by including new features that make grouping easier, an improved user interface, and enhancements to the dungeons in the harbor that enable more solo-play and more diverse monster encounters.

    In addition to the ability to create characters based on the drow, also known as the dark elf, players can expect to encounter eight new monsters from the D&D® universe, including the Mindflayer, Ogre Magi, Warforged Titan, Mummy and Lich. Finally, the Twilight Forge module includes a new award system that gives players bonuses for completing dungeons on all difficulty levels.

    DUNGEONS & DRAGONS ONLINE: Stormreach recreates the essence of the classic pen-and-paper roleplaying experience - with an emphasis on non-grinding, instanced quests that provide a unique, immersive experience for each party. Authentic features in the game include customizable characters; dungeons filled with devious traps; monsters and stories from the Eberron® campaign setting; an on-screen d20 (20-sided die) and a dungeon master. The unique online world of Stormreach is a bustling city with thousands of players from around the world. It represents a new paradigm for the MMO genre with unique features including party-based quests, integrated voice chat, real-time action combat, and award winning graphics. DDO is based on the world-renowned DUNGEONS & DRAGONS brand franchise from Wizards of the Coast, Inc., a subsidiary of Hasbro.

    Thu, May 11, 2006
  • The (not-so) epic journey of Xerin through the vaste wastelands
    of Auto Assault continues today! All of Xerin's adventure is
    documented in his journal, updated frequently, that details this
    struggle between evil and not-so-evil. Today, Xerin finds himself a
    new apartment and the wonderful city of Upside!

    "Welcome back journal! It appears that I was unable to play Auto
    Assault for a somewhat lengthy time after setting my computer on fire.
    While upgrading, I placed a doohickey in a whatchamacall it and
    somehow fused the blogsphere with my gigawattbytes through the
    podcast. Unable to comprehend what I had done wrong… I began hitting
    the computer with my elbow and giving the thumbs up. While my computer
    would play the jingle for one of my favorite cereals, it was getting
    nowhere near my daily fix of Auto Assault!"

    More of the adventure

    Thu, May 11, 2006
  • Today we complete the miniseries Prelude to Glory with a final revelation about the events that took place before Ralsu Vejes came to Stormreach. Today's story recounts Ralsu's affair with young Aruthra Jess, niece of Nealgig. What really happened in Aru's inn?

    “I understand you have a pack animal that used to belong to Nealgig Jess,” she addressed him.

    Ralsu moved his left hand from his mug of milk under the table to rest at his waistline. The unchewed bit of ham in his mouth was both greasy and salty. He discreetly moved aside his brown vest to reach for his—Bah! He’d left his dagger in his room.

    Read Part III

    Thu, May 11, 2006
  • Another installment to our list of elite green items you can find in Cantha. Listed are all the ranger bows we've uncovered, from the Flatbow to the Recurve Bow.

    List of bows worth coveting

    Thu, May 11, 2006
  • Now that Samyel is back to playing Factions, he's got to contend with a whole lot of level 20 bad guys. That wouldn't be such a problem if he weren't a mere level 12. It's probably a good thing armor doesn't degrade in this game, otherwise he'd need to buy three sets to get from the Marketplace to Kaineng and back.

    Before I got my high-end armor, I survived mostly by wielding a bow for which I have no skill. Plonking Afflicted for 3 damage a shot wasn't effective, but it usually left me alive—even if I had to run for it. Now that my AC is higher than a sickly moa bird, I can actually enter melee

    Read on

    Thu, May 11, 2006
  • Interview and Screenshots from Warhammer Online

    E3 2006 seems to be quickly moving into full media swing if you haven't noticed. The folks at FiringSquad have had the chance to sit down with the team at Mythic Entertainment. They have answers and 6 new screenshots to share.

    FiringSquad: First, there has already been one attempt to turn Warhammer into an MMORPG. Why do you think that version did not come about and how will Mythic avoid the fate of the first game?

    Mythic Entertainment: While we can’t comment on the fate of the Climax game, building MMORPG’s is Mythic’s specialty (it’s all we do!) so the future of this game has never been in question...

    Read the full interview and check out the screenshots here.

    Features, Interviews
    Wed, May 10, 2006
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