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Ten Ton Hammer

  • There's a new peek of Hero's Journey up at RPG Vault.

    Urwir and the Triad

    In Elanthia's theology, the Triad can be viewed less as a well-defined triumvirate and more as a balance of ideologies within the cycle of life.

    For instance, Temsyne exemplifies the natural progression from birth to death, a progression in which Urwir and Takut operate. Neither god is less important than Temsyne, but there are boundaries that must be respected... or at least diplomatically circumvented when the need arises.

    Ethec and I saw this at GDC and we're going to be checking it out again at E3. I cannot tell you how good this game looks. You can bet that I'll be taking a stab at it as soon as I can get my hands on an exe!

    More Hero's Journey news.

    News
    Thu, May 04, 2006
    Awenyddion
  • Ever wonder how much our favorite MMORPG publisher is making? I certainly do. I chalk it up to an obscene amount of curiosity.

    If you're struck by the same level of curiosity that I am, you are in luck! Yahoo Finance has NCSoft's first quarter earnings report.

    By game, Lineage® posted sales of KRW 30 billion (US$32 million), up 1% from the previous quarter. Lineage II saw its contribution dip 4% to KRW 29.1 billion (US$31 million) from the previous quarter. Sales of City of Heroes/City of Villains and Guild Wars decreased by 58% and 57% respectively to KRW 6.5 billion (US$6.9 million) and KRW 6.3 billion (US$6.7 million).

    The first quarter results marked a downturn from the previous quarter and NCsoft attributed this to a lack of new product launches. The company explained the results were generally in line with forecasts made at the beginning of the year. NCsoft anticipated that sales will resume growing in the second quarter with the launch of new products. The company also revised its earnings guidance to KW 353 billion (US$375.8 million) in sales and to KW 50 billion (US$53.2 million) in operating profit based on product launch plans and market circumstances.

    I'm surprised by the decline in sales for both the "City of - " franchise as well as Guild Wars. They're both fantastic properties. Lineage 2, meh, doesn't surprise me in the least. I imagine that it's doing really well in the Asian market.

    News
    Thu, May 04, 2006
    Awenyddion
  • ToTheGame has an interview with an undetermined Funcom employee about their upcoming MMORPG Age of Conan.

    3. Funcom is responsible for breaching the MMORPG world with Anarchy Online, the first massive online game focusing on the future instead of the traditional medieval genre. Now, with Hyborian Adventures, you’re taking a step back into a lost civilization. What made the team consider such an idea?

    Well, we are just about to complete our take on the ages, with Age of Conan being at the end of the fourth age, Anarchy Online being in the sixth age, and our next online RPG being in the fifth age?. No, seriously, we had always wanted to make a fantasy RPG, and once we could start to free resources of Anarchy Online and Shadowlands, fantasy was the direction we first started looking towards. Not only did we have lots of internal motivation for such a project, but we were also “lucky” enough to get hold of a great license. And the more we dived into the Hyborian age, the more we understood how incredibly diverse the license was. It’s a far shout from the run-of-the-mill Elves, Orcs and Dwarves fantasy universes which surrounds us everywhere these days. In Conan almost everything is twisted and dark, and more than anything humankind itself is at the centre. True, there are evil demons, gods and monsters lurking everywhere, but the humans are the “rulers” of the world. This allows us to make a very different and more brutal and realistic fantasy experience, far from what you have experienced in any Online RPG before.

    You can bet that anything that Funcom makes will be good. I still stand by my statement that Anarchy Online was one of the best MMORPGs ever designed.

    More Age of Conan News.

    News
    Thu, May 04, 2006
    Awenyddion
  • We're off o­n the road to E3 soon.  We're having the time of our lives. I see that both Ethec and Boomjack have been tricky tricksters and are trying to sway you toward the dark side. Don't let them talk you into giving them more pageviews. You simply must read your nearly favorite news poster Awen. There's a City of Heroes cape o­n the line people. I say that the winner needs to pose in said cape. Tell me what you think!

    Blogs
    Thu, May 04, 2006
    Awenyddion
  • Loading...
    Jeff "
    Ethec" Woleslagle sits in for some pre-E3 Loading goodness.
    The biggest 3 days in gaming are a meager 3 three days away, and while John "Boomjack" Hoskin tapes the windows, stops the newspaper, and gives the kids an advance on lunch money, I'll do my level best to drive newsletter subscriber numbers through the floor. Er, through the roof. One of the two, or somewhere in between.
    Here is your appetizer. The main course is only a click away.

    • Loading... Shizam! Who just got owned by goldseller IGE?
    • Zombies and other ADD kids on valium
    • Vin puts the left foot in, then shakes it all about.

    Loading... for May 4, 2006 is a single click away.

    Loading...
    Thu, May 04, 2006
    Ethec
  • Samyel's Quest for a Collectors Edition of Guild Wars Factions

    Samyel really wanted a Collector's Edition pack for Guild Wars Factions. And, like many, she's being thwarted by the production mishap that's kept us waiting. In today's column, Samyel share the joys of being without my very own version of Factions.

    After a day without Factions, I was starting to get a little twitchy. Resigning myself, I drove over to EB Games, where the manager greeted me with a grin and a wave. He's been an audience to more than a few of my improvisational rants about video games, but despite that, he doesn't run screaming when I walk through the door.

    Read the entire article, "Seeking CE" at Guild Wars - TenTonHammer.

    Thu, May 04, 2006
    Ethec
  • We Told Ya Ralsu Likes Bard Builds

    Ralsu, on our Dungeons and Dragons Online: Stormreach community site, has already shown us how to build a crowd control expert and a melee bard. With his second bard Custom Build in two days, Ralsu presents the healing specialist bard--the Singing Sawbones:

    The finished product of the Singing Sawbones is a bard who focuses on healing above all else. Training three levels as a cleric does not reduce your BAB, and you wind up with the benefits of learning your first two healing spells automatically. This means you can use those precious bard spell slots on a few crowd control spells to keep your party healthy longer. Feats and Enhancements are almost entirely geared toward increasing your pool of spell points or the effectiveness of your healing magic. The resulting high number of spell points enables the Singing Sawbones to use the Empower Healing Spell Feat liberally. The Feat also gives you the potential you to be more effective and efficient than a pure bard with access to Cure Critical Wounds.

    Read Singing Sawbones at DDO - TenTonHammer to see the full build in our new, more detailed format!

    Thu, May 04, 2006
    Ethec
  • Auto Assault delay evident in NCSoft earnings drop

    Posting a 49% drop from projected Q1 earnings and a 45% drop in operating profits from Q4 2005, NCSoft now has investor confidence and nasty gadfly lawsuits to worry about.

    South Korea's largest publisher of online games, announced today its first-quarter earnings had dropped by almost half due to the absence of new products. In the January-March period, net income reached 6.8 billion won (US$7.3 million), down 49 per cent from a year earlier, the company said in a regulatory filing.

    If Auto Assault had released on schedule in late 2005, maybe NCSoft's earnings would have been a little more steady. No crying over spilled milk, though. Hopefully the April release of Auto Assault and Guild Wars Faction will get NCSoft's bottom line back on track.

    Check out the NCSoft earnings alert at TMCNet.

    News
    Thu, May 04, 2006
    Ethec
  • Blizzard gets specific with planned hardware improvements

    It seems attention from Cnet and InformationWeek has paid off, and normally tight-lipped World of Warcraft Lead Producer Shane Dabiri goes to pains to list all the hardware changes in store to improve login and in-game performance. Also in the latest "Battle Plan" posted on the WoW official forums: new options for fee-based character transfers across realms and between accounts (but only if the accounts in question are in the same household).

    We recently brought a new World of Warcraft site online in North America -- the 5th one in this region. This not only allowed us to open new realms -- each site can hold approximately 40 -- it also allowed us to migrate existing realms over to the new, top-of-the-line hardware we used to build the site. As with previous migrations, this relieved pressure on our shared-database backend infrastructure, resulting in noticeable improvements in loot, auction house, mail, and instance lag and general realm stability for the players who we're moved to the new realms as well those who remained at the original site.

    Beyond this 5th World of Warcraft site, we are preparing to bring up a 6th site before the end of May, and we have plans to build additional sites in order to handle any increase in population we experience after the release of The Burning Crusade. All of our future sites will be built using the latest hardware and will give us the capacity to support new players and perform additional migrations and character transfers as needed.

    (...)

    On top of our efforts to evenly disperse our player population through coordinated realm transfers and migrations, we've begun testing our paid character-transfer feature. Scheduled to go live this summer, this feature will allow players to move their characters, within certain restrictions, to a realm of their choosing. This means that player's will now be able to join their friends on other realms without the need to wait for a pre-set mass realm transfer. In addition, this will also contribute to a balancing of the player load from realm to realm, which again is a specific way for us to reduce realm queues and lag. We know that many player's are eager for this service to be implemented, so we'll share further details as soon as more information becomes available.

    Battleplan Vol. 3 (at the WoW official forums) is one of the most detailed posts we've seen from the Blizzard crew in the nigh year and a half the blockbuster game's been live. Lots of answers, and more than a few new questions. Hopefully we'll be able to find out more from Blizzard next week at E3.

    News
    Thu, May 04, 2006
    Ethec
  • More Dofus for your money

    I just like saying "Dofus". This indy isometric MMO from French developer Ankama will sport a new expansion, or "extension", at E3 next week:

    Ankama announced today that it will preview the next extension to its primary online MMORPG Dofus, as well as two future games entitled Focus Arena and Wakfu.

    Wakfu. Dofus. Wakfu. Dofus. Fun to say games from Ankama. View the announcement in toto at MacNN.

    News
    Thu, May 04, 2006
    Ethec
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