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Ten Ton Hammer

  • It's time to get your groove on in game!

    Heroes and Villains are invited to come get your groove on at our Silver Age, 1950's to the 1970's theme party to celebrate two great years of crime fighting action!

    The morning of April 28th we are going to toss all you cool cats a free costume token for some stylin threads to pay homage to the superheroes of old! Take all day getting ready (without violating any copyright laws) and then come get funky at the Pocket D. We hear some VIP heroes might be stepping out to dance with you, so don't miss out!

    And don't worry, we'll throw you another costume token on the 29th so you can get back into your street duds and ready for action.

    SI Radio will be broadcasting throughout the evening letting you know where a VIP has been sighted and who is wearing the sharpest outfits.

    Where: Pocket D - All Live Servers (Not Test)
    When: 7 - 10 PM CST, Friday, April 28th
    What: Silver Age Anniversary Celebration
    Why: To Celebrate the City of Heroes Two year anniversary!

    More City of Heroes news

    News
    Fri, Apr 28, 2006
    Awenyddion
  • There is a new gameplay preview over at the official Age of Conan website.

    The core of the question is: can we give any advantage to social gameplay without affecting negatively some peoples’ perception of solo gameplay? I guess that is impossible. The problem is, I want to reward people for being social, without alienating the true image of Conan as a truly solo friendly game. I have thus decided on making a compromise for the social classes, the Prestige Classes as we call them. The compromise is to let all abilities be available for your social class, but simply in a somewhat weaker form. You are barred from nothing, but you can not reach your full potential.

    Be sure to read the rest.
    More Age of Conan News.

    News
    Fri, Apr 28, 2006
    Awenyddion
  • There are some really nice screenshots of Turbine's upcoming Lord of the Rings Online at Eurogamer for your viewing pleasure.

    More Lord of the Rings Online information than you could ever want.

    More Lord of the Rings Online News.

    News
    Fri, Apr 28, 2006
    Awenyddion
  • There's an interivew to be had for Age of Conan. This time Gamespy interviews Gaute Godager.

    According to Godager, the development team took a lot of lessons from Anarchy Online while they were developing Age of Conan. "Having a successful MMO as been an enormous advantage for us," Godager said. "It's a pretty eye-opening experience when what you think you know about how players play MMOs runs into actual data taken from a running game." In fact, one of the biggest lessons that the team learned is that what some players say they want, isn't always what everyone really needs.

    More Age of Conan News.

    News
    Fri, Apr 28, 2006
    Awenyddion
  • Loading...
    Cutting through the E3 hype with a shark with a laser on its head.
    Here is your appetizer. The main course is only a click away.

    • Loading... Partying with Vin Diesel.
    • Guides, hardpoints and virtual marriage. I do (not).
    • E3 EEExtravaganza - Introducing Karen "Shayalyn" Hertzberg.

    Loading... for April 28, 2006 is one click away.

    Loading...
    Fri, Apr 28, 2006
    Boomjack
  • Do Fans Even Know What They Want?

    In last week's Friday Editorial (FriEd) at DDO - TenTonHammer, Shayalyn talked about how Turbine, developers of Dungeons & Dragons Online, might have failed to listen to the voices of their most devoted fans. This week she poses the question: do fans really know what makes a game compelling in the first place?

    The reason it appears most gamers don’t have a clue what they want is because, as I said last week, there are two types of fans who express themselves when it comes to games in development; I'll call them the Vocal Majority, and the Thoughtful Minority. Unfortunately, the Vocal (and largely clueless) Majority, by their nature, manages to complain the loudest.

    Read Whaddaya Want? - Fan Involvement in Game Development, Take 2 at DDO - TenTonHammer and see if you agree.

    Fri, Apr 28, 2006
    Ethec
  • Clearing up the hardpoints

    Auto Assault might be the "fastest, most destructive MMORPG ever", but the game never leaves you short on interesting considerations. Foremost of which: the tires, armor, weapons, and other equipment you should choose for your next jaunt through the post-apocalyptic plains. Our newest guide discusses your vehicle's functional slots, or "hardpoints", and how each piece of equipment's detailed stats affect what you'll bring to the fight.

    "The car makes the man, and nowhere is this more true than in Auto Assault. Short of purchasing a new chassis, you can make a number of changes to your vehicle: power plant, tires, armor, 4 weapons slots, a hazard kit, and even a dancing hula girl ornament, perhaps?"

    Read the Vehicle Hardpoints Guide at Auto Assault - TenTonHammer and know your thermobaric cannon from your isotropic power plant!

    Fri, Apr 28, 2006
    Ethec
  • Mawwiage. And wuv, true wuv.

    Like baseball and Starbucks, marriage is an institution that is recognized throughout the world. What happens when art imitates life and people get married in game? Kiara dicusses why people tie the knot, and what impact is has.

    Why am I thinking about marriage? Certainly not because I'm married or planning to get married anytime soon. Been there, done that, MADE the t-shirt. And yes, that is a slightly bitter aroma you're smelling right now. Don't get me wrong. Marriage can be a wonderful thing with the right person. There are a lot of ups and downs though. So, one has to ask, why on earth would you get married in a game? You get none of the benefits! Your virtual husband can't take out the trash, or cook outdoors, or kill the big, fist-sized, woman eating spider that just crawled across my wall. * shudders * Ugh. One moment while I find a shoe.

    Read the rest of this insightful article at EQ2 - TenTonHammer. Next week, if it doesn't work out, the EQ2 staff has promised us a look at virtual restraining orders.

    Thu, Apr 27, 2006
    Ethec
  • Drinking FTW!

    Slide Loves patch #22 and dives head first into the barrel of beer. Furniture be warned! Slide is seeing things and is getting affectionate through fuzzy beer goggles.

    Check out Krunnk and Slide #5 at
    ">EQ2 - TenTonHammer
    .

    Didn't see the other hillarious Krunnk and Slide cartoons? Find them in the EQ2 - TenTonHammer gallery.

    Thu, Apr 27, 2006
    Ethec
  • The venus flytrap grocery stores used to sell, times 10.

    Included with the retail version of EverQuest 2's latest Kingdom of Sky expansion is a carniverous houseplant. Ever wonder what it does in your room when you aren't there? Our EQ2 site lead RadarX sleeps with herbicide on the night table, but Niami Denmother of EQ2 Traders takes a different approach. Join her, as she weaves another of her wonderful tales.

    Niami DenMother ("Mum" to her friends) was, at heart, a very nice halfling, especially as far as redheads went. So, when the exceedingly strange gnome that had just moved in down the street asked for some plant-sitting help, she didn't slam the door in his face, comment on his shifty eyes, or his nervous giggle, or do any of her first dozen-ish impulses. "Business trip, eh? Why o' course I'd be happy tae watch this ... um ... plant frae ye, lad."

    Read the rest of "Adventures in Plant-Sitting", at EQ2 - TenTonHammer. WoW might have the numbers, but learn why EQ2 players have more fun!

    Thu, Apr 27, 2006
    Ethec
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