Ten Ton Hammer

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    • I didn't win a Pulitzer Prize. Your protests should be sent someplace. Let me know if you find the address.
    • Nicole Hamlett interviews Stieg Hedlund (Gods and Heroes)
    • What do Courtney Love, Tom Cruise and Chinese prisoners have in common? They are all in the Real World news section today.
    • Don't forget the Vin Diesel fact of the day.

    Click here to enter what should have been a Pulitizer prize winning column.

    Wed, Apr 19, 2006
  • A look inside the Auto Assault war room...

    It's always nice to see MMOs make the mainstream news (well, except when the headline decries parental neglect or Chinese communist ambitions). This is, in fact, the second or third professional piece from the land of Rocky Mts. and microbrews I've seen in the last week or so.

    Included is a interesting look inside NetDevil's hub during the last hours before the game went gold:

    Speaking last week on the precipice of opening the floodgates to his company’s virtual word, Brown said NetDevil’s future could hinge on the success of the game.

    “I’m not worried about bugs (in the game); there’s going to be some weird stuff,” he said. “It’s just launching that scares me.

    “That’s what I’m mostly scared about, having too many or too few players.”

    Too many, and the desolate earth of Auto Assault could crumble under the strain; too few and NetDevil might.

    Check out this very worthwhile read at Rocky Mountain News. (Thanks to Shacknews for the link!)

    You're intrigued about Auto Assault, you say? Good! Read on!

    Wed, Apr 19, 2006
  • Take charge for the win!

    Every gamer wants to know about the classes in a new game. Knowing the list of classes isn't enough for gamers drooling in anticipation of Lord of the Rings Online: Shadows of Angmar (LOTRO). Tolkien fans hope to learn how each class manifests the lore of Middle-earth while providing a functioning game mechanic. Ralsu takes a peek at the Captain and tells us what to expect:

    Any class that buffs damage output is welcomed in a Fellowship, and the Captain will fit that bill. The onus will be on the player to be mobile, dropping banners where they do the most good. Fellowships will quickly find players who don't utilize the Captain's abilities deftly expendable.

    Read Ralsu's introduction to the Captain class, at LotRO - TenTonHammer to learn more.

    Wed, Apr 19, 2006
  • Defenders, Guards, and...the FBI?

    Aelasyl brings us the first in a series on Eberron lore. He takes us inside House Deneith and explains its structure and role in Dungeons & Dragons Online: Stormreach (DDO):

    House Deneith is a family of proud humans that bear the Mark of the Sentinel. This mark allows the heir to protect a person or an object of worth. Members of House Deneith can be found scattered across Xen’drik, using their marks to protect the wonders of ages past and the people searching for them.

    Read House Deneith at DDO - TenTonHammer to sate your appetite for DnD Eberron lore!

    Wed, Apr 19, 2006
  • Enter the Halfling: Git them Dawgies Re-rollin'!

    Orogurath continues his fanfiction series on the Dungeons & Dragons Online: Stormreach - TenTonHammer community site. With Cailag rescued from the kobold prison, our intrepid adventurers plan their next move...but not before Preston decides to make himself anew, complete with less intelligence (which better suits his agenda), and a new handlebar moustache. Read our Dungeons & Dragons Online fan fiction comedy series to learn more about the new and improved Preston, and about the famous halfling pastimes, Pong and...Twister?

    Suppressed giggles trickled out of Pigface and Gurblebag, who barely recognized the re-rolled Preston. He was still upset about his haul from the adventure: a potion of light repair. The rest were sporting items such as a +1 Maul, magical chain mail, and trinkets that spat webs, while he had obtained…a potion. Even Pigface had fared better; with his souvenir shirt and belt of something-or-other. It just didn’t seem fair!

    Check out Episode 5 of Enter the Halfling at DDO - TenTonHammer!

    Wed, Apr 19, 2006
  • Guild games!

    Punting Gnomes, bardic sing-a-longs, or simply enjoying the company of your guild mates. What do you like to do to spend your down time from raiding? Is there any value in playing games within your favorite MMO? Can it actually make your raiding better?

    Lady Sirse, from the Vanguard - TenTonHammer staff, gives her take on keeping the game a game, from within your favorite MMO. She talks about this topic from the standpoint of a guild leader.

    Personally, I have always been drawn more towards the family/ light raiding type guilds that are more about getting to know your guildmates, not getting your uber gear. The guild I eventually created was known for being a small but effective strike team for raids. But we were also known for something else…our Guild Games.

    Read the full article on Guild Games at Vanguard - TenTonHammer.

    Wed, Apr 19, 2006
  • Oh give me a home, where the Tauren druids roam...

    WoW @ TenTonHammer has a new city guide, complete with a detailed map, quest listing, and lore section. This one's all about the Horde city of Thunder Bluff, home of the tauren race:

    With the help of Thrall and the orcs, Cairne Bloodhoof and the Tauren have pushed back the hated, warlike centaur and given up their ancestral wandering; founding the mesa city of Thunder Bluff high above Mulgore's grassy plains. The proud heritage of the Tauren is reflected in the vestigal longhouses, totems, and peace pipes that adorn the precipitous city, more temporary constructs reminiscent of more nomadic days. Would-be invaders take note, judge the Tauren "backward" at your peril. Not only do Tauren hunters employ guns with savage effect, Thunder Bluff is a technological masterwork against incursion in and of itelf. The city is only accessible by air or from carefully guarded elevators in its southeast.

    Check out our guide to Thunder Bluff, the newest TenTonHammer - WoW city guide!

    Wed, Apr 19, 2006
  • Last year Ten Ton Hammer had the chance to visit the Gods & Heroes booth at E3 and since then, we've been on the edge of our seats waiting for the latest and greatest information that they have to offer. With two highly anticipated games, they've broken into the industry big time with not only Gods & Heroes: Rome Rising but also Star Trek Online.

    I had the chance to talk with Stieg Hedlund, the Design Director for Gods & Heroes: Rome Rising. Stieg is very passionate about the game and the information that he gave me was "epic".

    They want to make sure Gods & Heroes is easy yet complex. With that said, there is such a thing as too easy. We've been grousing lately about the lack of adrenaline and the lack of "epic" proportions to games since we played EverQuest. Because Gods & Heroes is set in such an epic backdrop, I wanted to see how Perpetual was dealing with this issue.

    "Without revealing too much, our game is geared toward that and the whole reason that we wanted to pursue the players having minions with them is to really get to a level of grand scale warfare. So with a group of five players with 8 minions each, that's a bunch of guys in a group. If you get together a group like that, it's already equivalent to a raid group. It will get much larger as you level."

    You can read the entire interview here.

    You can also see the two screenshots we got along with the interview here.

    More news on Gods & Heroes: Rome Rising.

    Features, Interviews
    Tue, Apr 18, 2006
  • Blizzard says "Nein!" to The9.

    Blizzard is shopping around for a new Chinese operator, according to a press release late last week. Methinks this says a lot about about how the company operates, but first: a quote.

    In a press release issued on Thursday, Blizzard said it is "actively exploring and discussing cooperation opportunities and further expansion of its business with local potential partners for mainland China".

    The reasons why Blizzard's dropping hints about a change in China: "poor customer service" and "overloaded servers". Poor customer service is always inexcusable, but over-crowded servers? Come on! Given World of Warcraft's historically unreliable performance on North American servers, perhaps they should reevaluate their US partnership with... themselves. Let's make the attempt to shift blame a little more obvious.
    Read the entire article at

    Tue, Apr 18, 2006
  • There's a beta update to be had for The Legend of Ares.

    In order for players to participate in The Legend of Ares Closed Beta, they will
    need to receive a digital key and download the client from Fileplanet.

    In addition to this, in order to play the game, players will have to register and
    activate their key on our website The Legend of Ares.

    This process will be available to players on April 24th.

    Go check their site out and sign up!

    Tue, Apr 18, 2006
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