Ten Ton Hammer

  • There are new beasts to be had in World of Warcraft's upcoming expansion Burning Crusade.

    The orcs of Outland were not the only ones to suffer the Burning Legion's demonic corruption. The Broken, led by the great Akama, fell prey to the
    demons' sinister influence, and just like the orcs, they too were changed by the corruption. Though they lost some of their former powers, the Broken still present a clear danger to all of Illidan's enemies throughout Outland. It almost seems like a miracle that the Broken somehow managed to preserve their shamanistic heritage, yet no one can say for sure how many of their traditions are still intact. From the safety of the fortified villages the Broken hold in Outland, they lord over their lesser cousins, the wretched Lost Ones.

    Orcs always get a bad name.

    Visit our World of Warcraft

    More news on World of Warcraft.

    Tue, Apr 18, 2006
  • Have you been following Seed but have not yet been able to get into the game itself? Now is your chance.

    Aarhus, Denmark - April 18, 2006 - Runestone Game Development, developers of the upcoming genre-shattering massively multiplayer game Seed, announced today that starting on Tuesday, April 25th, its beta testing program will be open for an entire week to all who apply.

    "We are looking forward to seeing crowds of players experiencing our game world as well as stressing and testing our systems to the limit," said Lars Kroll Kristensen, CEO of Runestone Game Development. “This will mark the home stretch of the development process as we prepare for next month’s launch.”

    Everyone is invited to enter the Open Beta Week. Players need only apply at no later than Monday, April 24th.

    This open testing phase will end just prior to the Seed launch on May 2nd, 2006. The client will then be available for free download, along with its 14-day free trial, at

    You've got the dates. You've got the information. You've got my email, tell me how this game plays. I'm so bloody tired of WoW right now.

    More news on Seed.

    Beta, Official Announcements
    Tue, Apr 18, 2006
  • Voodoo Extreme is running a poll to vote for the next big MMO.

    What game are you most looking forward to? Right now it's neck and neck between Warhammer Online and Pirates of the Burning Sea. Get in there and vote for the love of all that is holy! I see two of my personal favorites being dusted. I'm not going to say who, but if you want to send me an email. I'll tell you.

    Tue, Apr 18, 2006
  • Good news everyone! There's an update for Final Fantasy XI : Treasures of Aht Urhgan. I hear that it's highly anticipated. You can get the details right here.

    More news on Final Fantasy XI.

    Tue, Apr 18, 2006
  • Just in case you weren't paying attention, the team at Granite Games snuck in a bunch of new in game images into the official Dusktreaders site. It's like a mini Easter egg hunt. They've revealed a bit more of the game in process. If you dig Vampires and Werewolves, want to occasionally stake them and would be happy to do that in game, you should check it out.

    More news on Dusktreaders.

    Tue, Apr 18, 2006
  • Godzilla loses job to Korean company.
    Technoblood, a Korean MMOG security company is taking their show on the road; the road to Japan that is.

    "Software company Technoblood, founded in Korea but now with offices in both Korea and Japan, has announced plans to target this market with an offering for MMO companies that want to leave their antihacking efforts to a specialist."

    You can read entire story at Gamespot.

    Tue, Apr 18, 2006
  • Bill Cosby need not apply.
    GameSpot threw a Q&A at Kijong Kang and Kijong Kang threw it right back, chock full of Huxley information.

    "Online role-playing games are easily the rage right now, especially considering that a game like World of Warcraft has more than 6 million subscribers. However, online first-person shooters are an entirely different story. We're not talking about conventional shooters that can be played online with 16, or even 64, players. Rather, we're talking about online shooters that allow thousands of players to interact online and potentially hundreds to battle it out among one another. While there have been a handful of attempts to date to make an online first-person shooter, none have taken off. However, there's a new game on the horizon from South Korea's Webzen that has captured a lot of attention. Huxley is an online first-person shooter that has an unusual name, as well as some amazing visuals, judging from the early screens released thus far. Based on Unreal Engine 3 technology, Huxley looks to meld first-person shooter gameplay with the scale and scope of an online game. For details, we turned to Kijong Kang, the producer in charge of the Huxley team at Webzen."

    You can read the Huxley Interview with Kijong Kang at GameSpot.

    Features, Interviews
    Tue, Apr 18, 2006
  • And so it begins...but not where you would expect.
    Blizzard has recently slashed the monthly fee to play World of Warcraft by 20%, but not in North America. No my friends, it is the South Koreans who are getting the discount.
    Koreans who used to pay 24,700 Won or approximately $26 per month U.S. are now paying 19,800 Won or $20.88 U.S. For you chronic belly-achers out there, this is still a higher fee than we pay in North America.
    Apparently Blizzard and some of the other MMOG developers feel there is a psychological barrier to paying for a game at the 20,000 Won mark. Those of you who lived in a university dorm with a psychology major can probably guess at the amount of work that went into figuring out that 19,800 is a more attractive price than 24,700.
    Blizzard has a lot of competition in South Korea, with Lineage II rolling in as the favourite game among MMOG players. It is also up against a glut of games that are either free to play or free to play for a specific number of hours per day. Mabinogi, for instance is free to play for up to two-hours per day. If you want to play longer than that, you need to ante up.
    Strangely, it appears that Guild Wars, a game that has no monthly fee in North America has a monthly fee in Korea of approximately $10.35 U.S. It's a crazy, super, happy, fun world! We still have the lowest prices. We're #1! We're #1! We're #1! Foam fingers optional.
    Yesterday I mentioned that there were no toilets in MMOGs, but I was set straight by Art who wrote;

    "While I never saw a toilet in SWG (official stance was that according to cannon no one goes to the bathroom in Star Wars), there are outhouses all over Azeroth (WoW). Does that count? "

    Art may be correct about the outhouses, but you can't actually open the door, enter and do your business. At least, I haven't found an outhouse that you can enter and plop your behind down in. Maybe only one person can enter, ever? They are the Hotel Californias of World of Warcraft.  Whatever the case, outhouses are not linked to sewers, so where does all that filth come from?
    In the end we have Stormtroopers wearing adult diapers and half-cow, half-man beings who quaff down refreshing spring water without ever needing to water the plants of Mulgore. It is any wonder that every character runs so strangely?
    Questions, comments or big foam hats? Send them in.

    What's New On
    Let us entertain you or at the very least waste some of your time at work.

    • EverQuest 2: Interview With Larry Elmore
      "We rarely think about it, but often the art on the cover of a book or on the box of a video game is the first thing to catch our eye and ultimately influences our decision to buy or not to buy.  Larry Elmore, fabled artist of many Dragonlance book covers and EverQuest art, sits down with Coyotee Sharptongue.  In this exclusive TenTonHammer interview, he discusses life, roleplaying, and his take on art. "
    • Dungeons and Dragons Online: The Swashbuckler
      "At Ten Ton Hammer, we love Custom Builds. They add flavor and resist the tendency to say there is only way to build a given class in Dungeons & Dragons Online: Stormreach (DDO). For The Swashbuckler, Darkgolem mixes the combat mastery of the fighter with the subtlety of a rogue. The result is what he calls a "cagey fighter" who picks on the most susceptible foes in the chaos of battle."


    • Massive Single Player
      "Players, players everywhere, and not much reason to group. "Casual" was a stride forward for the genre, but does casual necessarily exclude much  the old school fun we used to have with guilds, groups, raids... the game's player community? Ethec has some ideas on how to put the "MM" back in MMORPG!"
    • Auto Assault: First Impressions
      "Vehicular destruction MMO Auto Assault hit retailers last week, and countless gamers running and gunning their way through a post-apocalyptic earth as you read this. But can "the fastest, most destructive MMORPG ever" live up to the hype? Our first impression? 4.8 out of 5 hammers! Why did we give Auto Assault such a high horsepower rating? Find out at!"
    • Auto Assault: Driving Alone
      "This week's common content is all about solo play in onlinegames. Why exactly is single player content in a multiplayer game likeAuto Assault? Does grouping work in Auto Assault? These things andmore are looked at in our new editorial, "Driving Alone"."
    • Auto Assault: Biomek Faction Skills
      "The Biomek race has its own global set of skills, that combinedwith the specialty skills of each class, allow them to run over and dominate the battlefield. Well, at least that's how they see it. Tohonor the Biomek's glorious empire, we bring you the full listing ofthe Biomek faction skills from the live game!"
    • City of Villains: Episode 7 Power Sets Screenshots
      "More screenshots from the folks at Cryptic Studios, originators of the City of Villains / City of Heroes series of comic book-inspired MMOs. This week, we see evidence of the new power sets for several of the Villain archetypes. For example, "masterminds" of an appropriate level can call upon their very own thug motorcycle gang. Check out these new screenshots from what promises to be an incredible no-cost expansion at TenTonHammer!"
    • Dungeons and Dragons Online: Mediocromancy
      "Has there ever been an MMO that launched bug-free? Nope, and there probably never will be. Dungeons & Dragons Online is no
      exception. In this week's Friday Editorial (FriEd), Darkgolem contends that the rush to release a game produces sub par results, and that a lack of communication from developers compounds the frustrations."
    • Dungeons and Dragons Online: How DDO Encourages Parties
      "Does Turbine takes the necessary steps to make people want to form a party in Dungeons & Dragons Online: Stormreach (DDO)? Ralsu thinks so. He describes the easy-to-use but deep social system in DDO and draws comparisons to other massively-multiplayer games."
    • EverQuest 2: Fan Faire Follow-Up Part 2
      "RadarX returns from the 2006 SOE Fan Faire with stories to tell. His official report contains all the gameplay stuff, but what really happens at these events? Read Part 2 for the conclusion of Fan Faire."
    • EverQuest 2: Confessions of a Compulsive Soloer
      "What incentives do people have to play Massive Multiplayer Online games?  Step inside the head (yes, we're providing protective clothing) of Coyote a self-confessed compulsive soloer for a reason to solo besides being antisocial."
    • EverQuest 2: Congregating With Cocktails
      "Those darned EverQuest 2 players are at it again with their drunken antics!! Do you find yourself grouping with more and more players who have been crocked since the early afternoon?  Could it be you, the reader, who is the muddled culprit looking for more mischief.  Perhaps you have a problem and are looking for help. Perhaps help is here in this informative column writen by SLiDE who drever ninks erver. *hicCuP*"
    • Guild Wars: Playing The MMORPG
      "With this editorial, we take a look at  the meaning of the words "massively multiplayer" in the context of online  gaming. How multiplayer is a game that lets you go it solo? What does it mean  for the future of online RPGs?"
    • Lord of the Rings Online: Fellowship of the Ding
      "Shayalyn is an antisocial gamer. How can upcoming MMOGs like Lord of the Rings Online: Shadows of Angmar score points with players like her? Simple, says she: they have to encourage group play, yet provide meaningful solo experiences, yet avoid making soloing the best means of character progression. Well, okay, maybe it's not that simple."
    • Vanguard: Saga of Heroes - Drawing Conclusions
      "Realistic, cartoonish, anime...those describe a few ways graphics have gone in MMO's over the years, and we all have our favorites. How appealing the graphics are or are not seems to get the most criticism fairly early on, after all we are a very visual society.  Mercurie "looks" over how far graphics have come and where they may be headed."
    • Vanguard: Saga of Heroes - Solo Does Not Spell Alone
      "When there are so many way to interact with the comunity in an MMO, why would someone choose to solo? Merriandra explores just what might make someone choose to ignore the community and turn to ones own resorces."
    • Warhammer Online: SoloHammer
      "Ratboy discusses the possible solo aspects of Warhammer Online."
    • World of Warcraft: Is WoW Too Solo Friendly
      "We all know what an MMO is, right? A Massively Multiplayer Online game, usually an RPG (Role playing game). But what's an MSP? To us at
      TenTonHammer it is a Massively Soloplayer game, and it's hard to think of a better example of one than WoW. The question I look at this week is "What does massively multiplayer really mean to you, and does game WoW provide incentive to meaningfully interact with other players?"."

    Vin Diesel Fact of the Day: If you see Vin Diesel crying he will grant you a wish, but only if your wish is dying.

    Now on to the real world. You can't make this stuff up.
    Once again, hats off to Matt.

    As always, thanks for visiting,
    -- John "Boomjack" Hoskin

    Tue, Apr 18, 2006
  • EQ2 TenTonHammer Sits Down with Larry Elmore...

    Larry Elmore! If you don't know what Dragonlance is or you've never seen EverQuest cover art, you're going to be clueless. Fear not! We'll explain. Coyote, from our EQ2 - TenTonHammer team, interviews this legendary artist and manages to complete sentences despite being in total awe of him!

    I've met a number of “celebrities” or “famous” individuals in my life, and around everyone of them I was proud at my composure and nonchalant manner. With a practiced apathy and casual demeanor, I was the epitome of cool. However, when I met Larry Elmore at the SOE Fan Faire, I have to admit that I was more than a bit “star struck”.

    Read the rest of this nifty exclusive interview at EverQuest 2 - TenTonHammer

    Features, Interviews
    Tue, Apr 18, 2006
  • The Cagey Fighter

    At Ten Ton Hammer, we love Custom Builds. They add flavor and resist the tendency to say there is only way to build a given class in Dungeons & Dragons Online: Stormreach (DDO). For The Swashbuckler, Darkgolem mixes the combat mastery of the fighter with the subtlety of a rogue. The result is what he calls a "cagey fighter" who picks on the most susceptible foes in the chaos of battle:

    Combat Expertise can be applied to raise armor class even more. Improved Trip is a bit questionable, since trip is strength based, but it fits the concept of the build (a cagey fighter) so is added anyways. If not preferred, take Resilience instead. Evasion works very well with Dexterity. Good tactics would be to attack one foe then switch targets, attacking a second target and making best use of Sneak Attack.

    You can check out The Swashbuckler at DDO - TenTonHammer.

    Tue, Apr 18, 2006
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