Ten Ton Hammer

  • EQ2 Community Summit at SOE's FanFaire 2006... hammered.

    RadarX went to the 2006 SOE Fan Faire Community Summit sessions to sit among those god-like developers and discuss issues affecting EverQuest 2. What is on their minds and where is the game heading? Why was Radar almost late to the first meeting? These and more exciting questions are answered here:

    Fan Faire had more events than I can even dare to describe, but the highlight of these (in my book anyways) is the Community Summit, where Developers do the unthinkable in most subscribers' minds. They sit down, and actually listen to what players have to say. I know, I know. It's a little on the "crazy" side, but I swear it's effective. As I rushed into the room about 2 minutes before it started (I got up late for...*shifty* nothing), I scanned around the room looking for recognizable faces. I saw the usual supsects I knew and loved like Tamat from Ogaming, Aggro Me from...well Aggro Me, Cynabane from EQ2Daily, Niami from EQ2 Traders and so many more. Some of the developers we saw on hand included: Blackguard, Moorgard, Owlchick, Glendral, Arathym, Lotus, Archonix, Lockeye, Silverfrost, and Dymus. There is at least one more developer who works on items, that I know I don't have the name of (/grovel apology) but as you can see, there was a good representation from SOE. This said to me, they were serious about our concerns.

    Read the rest of the article at EQ2 TenTonHammer. Be sure to stay tuned for part 2 of this article as well!

    In the meantime, looking for more Fan Faire 2006 goodness? We've got a Fan Faire blog from Coyote, our resident EQ2 funnyman, as well as a smattering of pictures from the event.

    Tue, Apr 11, 2006
  • Get a first glimpse of the many dangerous creatures you will be facing in the game's upcoming expansion, World of Warcraft: The Burning Crusade. Read more about the sinister ethereals, the fearsome forest trolls, the nightmarish fleshbeasts, and the terrible gronn on the new Bestiary page. The bestiary will be updated in the coming weeks, so check back often!
    Find the bestiary here.

    See what's new on our World of Warcraft site!

    Mon, Apr 10, 2006
  • The local boys are famous! NetDevil is featured prominently in the latest issue of the Denver Business Journal, including various quotes from NetDevil and NCsoft staff, in an article discussing the development of Auto Assault and the MMOG industry.

    With Auto Assault, players customize their own combat vehicles, control the weaponry for their own artillery and develop their own characters -- whether they're robots, humans or a combination of both.

    Jeremy Gaffney, vice president of product development for NCsoft's U.S. division in Austin, Texas, said Auto Assault should appeal to both "aging geeks" who fondly remember the car-related video games of the 1970s and '80s and the young geeks who've never played such games.

    Auto Assault Launches this week for the late starters. If you want some really great information on the game, visit our Auto Assault Community Site.

    More news and information on Auto Assault.

    Mon, Apr 10, 2006
  • DDO - Stormreach: For the "truly casual gamer"? has published first month's impressions of Dungeons and Dragons Online: Stormreach. Cronus gave the game a pretty good shake, but mystified me with this comment:

    DDO is aimed at the truly casual gamer: the now 40something gamer, with a spouse, 2.5 kids, a dog, and only an hour or three a night to spare for gaming. Most of the quests in the game can be completed in a short amount of time, although there are a few ‘epic’ quests that can take 4 hours or more to get through.

    Granted, the quests are fairly short in duration. But any game that requires you to group will require you to spend a lot of time getting organized away from the action - not a very casual thing. Just my take! Read Cronus' at

    Mon, Apr 10, 2006
  • Marching Orders

    This week's common TenTonHammer editorial is based around the pace of Warhammer Online, and as much of a discussion as can be had for a game that isn't even out yet! Even with such little information released there are a lot of existing gaming parallels that can be drawn... Here's a snippet:

    A 1500 point game of Warhammer Fantasy Battles can take anywhere from an hour and a half to three hours depending on various different factors, so how will this translate into the online world? There are various different thoughts on the idea of bringing a miniature game into an Online MMORPG environment and one of the biggest questions is how the pace of the game will be played out...

    You can read the entire Warhammer editorial at WAR - TenTonHammer.

    Mon, Apr 10, 2006
  • Throttling the Speed

    Today, Xerin at Auto Assault - TenTonHammer looks at the pace of advancement in Auto Assault. With the official launch just days away, this is definitely a wonderful subject to visit! So join us as we look at the speed in which it takes to get to that finish line!

    Auto Assault provides players with something somewhat unique and uncommon in the world of online gaming. That which I speak is “a game”. You’ll hear me rant and rave about how a lot of online games just don’t feel right, they feel either too rushed or contain busy work to blind the eye to the horrendous grind which the player faces (both loot and level wise). Games that feel like jobs or jokes, too slow and too fast, both are unappealing to me. However, the varied wastelands of Auto Assault don’t contain many of these flaws due to its charm and its overall style. Auto Assault feels like a game, something designed to be played and to have fun with.

    Drive down to Auto Assault @ TenTonHammer and check it out!

    Mon, Apr 10, 2006
  • We have for your reading pleasure, the Editors Edition Chris Klug Interivew.

    I had the pleasure of listening to the audio interview recorded at the Game Developers Conferece this year between Chris Klug, Creative Director at Cheyenne Mountain Entertainment and our very own Nicole Hamlett and Jeff Woleslagle .

    It is quite possibly one of the most interesting interviews I have had the good fortune to listen to and that says something. Our original article on the interview can be found right here. I've been in the gaming industry for 12 years. Believe me when I tell you that not every game designer is meant to give interviews. Chris Klug on the other hand, could keep you hanging on every word.

    More news and info on Stargate Worlds.

    Mon, Apr 10, 2006
  • Following the yellow brick road...

    Blizzard created a winner with WoW, they fixed many MMORPG problems, created many new ideas, and has set the stage for all other online games to come. With all this playing time, hard work and hours logged from the gamers, how do new players feel about character progression in WoW? How hard was it to hit the level cap? The raiding and PVP aspect, have it progressed at all since the beginning?

    The average time played till level 60 is a very general 20 days of playing time. This can be done in a few weeks and hit at 13 days, or spanned out over the last year. At the end, you hit 60. What now?

    This week, TTH takes a look at the in game evolution of several topics in WOW: Raids, PVP, Leveling, and the play experience at 60.

    To view the WoW - Ten Ton Hammer editorial on pace & progression, check it out at our World of Warcraft - TenTonHammer community site.

    Mon, Apr 10, 2006
  • Loading...
    Camaros with cannons.
    Anyone, with the exception of me apparently, who pre-ordered Auto Assault is in-game revving up their engines, lighting the fires, kicking the tires and blowing the place to pieces. My pre-order from EB Games hasn't arrived, nor has a d/l link or a code to get started. It's a conspiracy. The Biomeks are behind it. I'm sure of it!
    We are taping our third Podcast today. It should be edited and ready for launch and iTunes by Wednesday. We have some great swag left to give away and we're short on questions.
    Questions, comments, verbal diarrhea? (.mp3 format if you want bonus points in the swag give away) Send them in.

    What's New On
    Let us entertain you or at the very least waste some of your time at work.

    • Outpacing The Fun
      "Everyone loves to do more in less time. The pace of life is steadily increasing, and the evolution of MMOs shows a transition by degrees from the halcyon pen-and-paper days to today's drive-thru MMO. Can the old-school social gamer thrive in today's "casual" games. And as we rush through the levels, are there more tacit tradeoffs looming just over the horizon? "
    • World of Warcraft: Tier 0.5 Armour Quests
      "In patch 1.10 Blizzard implemented an upgrade to the class set items available in the late game instances. This change is to allow non-raiders to put time and effort in to gaining access to epic quality items without having to raid. While the items are not as good as raid epics they are a decent step up in power from the tier 0 set items."
    • World of Warcraft: Life At 60 - The Mage
      "Here we are, the first ever installment of the weekly Journal called "Life at60". TTH will be taking a look at the concerns, comments, questions, tips,tactics and general know how of each class individually over the next fewweeks, and asking for some feedback from you guys, the players! We have seenhow there are so very many how to guides for leveling, for deciding which classto be, for starting areas, for the latest patch changes, but very few peoplehave available a place where they can go to, to find very relevant topicsconcerning their class at 60, the level which we all play the most at, andwhich the information is most useful. To start things off, I will be looking atthe Mage class, or the "Vending Machine Dream Team". A brief summary of what youall know and love about mage's, their supposed roles in groups and raids, theirconcerns, their enchant debates, their builds, their AOE farm lists, and muchmore will be listed here, and will be constantly added and looked at as timegoes on, just as every other class. So please, sit back, and enjoy this brieflook at some of the important issues Mage's are facing right now at 60."
    • Dungeons and Dragons Online: Pacing Yourself
      "The secret to good comedy is good timing. Gaming is not that much different. As Darkgolem explains, learning the pace of gameplay that is right for you is essential to enjoy Dungeons and Dragons Online: Stormreach (DDO). He covers the benefits and problems with both power-gaming and relaxed gaming in DDO."
    • Vanguard: Saga of Heroes - Off To A Running Start
      "Across the Ten Ton Hammer network, writers are taking a look at the pace of current MMOs. How fast do you go through the content of your favorite game? Do you rush through levels with barely a look to the left or right? Are you the type that takes months or years to make the end levels, taking your time to try out all the content you can? Here at Vanguard Ten Ton Hammer, we don't have the joy of seeing the pace of Vanguard: Saga of Heroes yet. This didn't stop Anomalous Silence from giving us a look at things from his perspective."
    • Guild Wars: Pacing Yourself
      "How well does Guild Wars pace it's play? Contributing writer Tap takes a look a pace and MMORPGs, exploring how well Guild Wars holds up to the competition."
    • Lord of the Rings Online: Setting The Pace
      "Players and their playing styles evolve, and so MMOGs must meet not only the needs of a varied player base, but the changing needs of each individual player. Shayalyn contends that Lord of the Rings Online (LOTRO), a decidedly niche market game, will be populated by intelligent, mature gamers. But will the pace of LOTRO be too slow? How will this game be, if not all things to all players, then most things to many?"
    • World of Warcraft: Progression - Following The Yellow Brick Road
      "You have just finished installing WOW onto your computer, collected all thepatches and updates, registered your account and hit the character screen forthe first time. What excitement! Everyone is playing it, your friends, yourolder brother, even some guys and girls at your school, finally it is yourchance to play! You pull out the list of character names and server title thatyour pals have given to you, and you log in. For the first time, you see yourcharacter options, your factions, your classes, and you are amazed at thechoice and almost wonderful cartoon like animations that your favorite companyhas given to you. You make your character the way you want it to look, you pickout your own personal name, and you hit create, followed by enter world. Fromthis point on, you are thrown into a completely new and incredible land, onethat you have grown up with, Azeroth and Kalimdor! They are there before you toenjoy, explore and to visit and reenact everything neat that you found in theWarcraft series. If you found the death and decay of the original death knightsto your liking, a Undead Warlock will suit you, for those Grunt hearted people,Warriors are your calling among orcs, everything and anything is waiting."
    • Auto Assault: Throttling The Speed
      "This week's common content is all about the pace of advancementin Auto Assault. With the official launch just days away, this isdefinitely a wonderful subject to visit! So join us as we look at thespeed in which it takes to get to that finish line!"
    • Warhammer Online: Marching Order
      "This week’s common content article, detailing the “current view” of the pace that seems to be emerging from all the information we have about Warhammer Online."

    Vin Diesel Fact of the Day: Jesus saw the image of Vin Diesel in his grilled cheese sandwich.

    Now on to the real world. You can't make this stuff up.
    Another big round of clap to Matt who is becoming the "go to" guy for these headlines.

    As always, thanks for visiting,
    -- John "Boomjack" Hoskin

    Mon, Apr 10, 2006
  • Setting the Pace in LOTRO

    Players and their playing styles evolve, and so MMOGs must meet not only the needs of a varied player base, but the changing needs of each individual player. Shayalyn contends that Lord of the Rings Online (LOTRO), a decidedly niche market game, will be populated by intelligent, mature gamers. But will the pace of LOTRO be too slow? How will this game be, if not all things to all players, then most things to many?

    It’s pretty clear to me that Lord of the Rings Online (LOTRO) will attract gamers who prefer a more leisurely pace, although I could be wrong (it’s known to happen). Still, the evidence I see based on the folks who frequent the official LOTRO forums suggests a potential game population that is educated, literate (imagine that!), and mature. And while I’ve certainly come across intelligent and mature power gamers, most of the real lore junkies who haunt the LOTRO forums and keep the Turbine devs honest don’t strike me as the sort of people who will go rushing full tilt toward the endgame. Most seem to be of a mind that LOTRO will be the sort of game that’s meant to be savored.

    Read more at LotRO - TenTonHammer.

    Mon, Apr 10, 2006
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