Ten Ton Hammer

  • ABC News, "World of Warcraft is the new golf."
    I read it on the Interweb, so it must be true. ABC News as part of their PC Magazine section has posted an article on WoW becoming a channel to meet and network with business contacts.

    "Overheard at brunch: two tech entrepreneur types discussing World of Warcraft. "What server are you on? What guild? Yeah, me too. It's a good way to schmooze." Is that true? Has logging on to the world's most popular massively multiplayer online game replaced a few rounds on the links as the way to make the right business connections in our tech-driven culture?"

    You can read the entire World of Warcraft is the New Golf article at ABC News.

    Thu, Apr 06, 2006
  • Loading...
    Episode #2 of the podcast is alive and well at Congratulations again to "Phatty" who sent us in a question and choose a City of Villains Collector's Edition as his prize.
    A new comic is also online, just look in the upper right corner of any of our sites, titled 'Field and Scream' we take a look at another kind of game.
    Thanks to the good folks at Cryptic Studios for the front page link to We couldn't do it without support from developers like you.
    There has been a flurry of debate across various game blogs centered on a bet that Second Life would have more North American users than World of Warcraft in two years.
    On the surface this seems like an easy call. World of Warcraft has six million paying members and Second Life has considerably less even though you can play for free. The crux of the argument for Second Life to be the eventual winner is that player created content will be more entertaining than developer created content in the long run.
    For Second Life to win this bet, a few very important events need to occur.
    1) Content creation in Second Life needs to be made far easier or users need to become more technology savvy. The barrier to entry is high and wide and electrified. Just thinking about it gives me a shock.
    2) World of Warcraft needs to start hemorrhaging users at an alarming rate.
    3) Someone creating content for Second Life needs to create something or some things compelling enough to get people to take notice.
    There is an opportunity cost involved with playing a MMOG. If you play one and want to do well in it, garnering some sort of virtual respect from the virtual people that you play with, then you are obliged to play the game well and to play the game often. There is a committment of time and a committment to bring your skill in the game to a certain level.
    Linden Labs, the developers of Second Life just received $11 million in funding. This seems like quite a windfall until you consider that six million players are paying Blizzard $15 per month to play World of Warcraft.
    Second Life proponents will surely tout that it is not a game, but a world. I agree with that sentiment and believe that it is exactly that which will keep it from overtaking our 800 pound gorilla friend, World of Warcraft.
    My perspective is skewed of course as I cover games, not worlds, but the line between the two is becoming thinner all the time.
    Which will be larger in two years, worlds or games? Second Life or World of Warcraft? I'd love to hear your thoughts. (.mp3 format if you want bonus points in the swag give away) Send them in.

    What's New On
    Let us entertain you or at the very least waste some of your time at work.

    • Ten Ton Hammer Podcast - Episode 2 is Live!
      "This week's news, the World of Warcraft 1.10 patch aftermath, more City of Villains Issue 7 coverage, and a look at one of the most recently announced MMOs-in-development, Warhammer Online round out this week's TenTonHammer Podcast, Episode 2!"
    • Dungeons and Dragons Online: Newbie Know-How - Creating Your Character
      "With several people already logging in to play Level 10 characters, Dungeons & Dragons Online: Stormreach (DDO) can be daunting for the complete newbie. Things as simple as character creation and navigation are intimidating tasks when playing and learning the mechanics of a game for the first time. Our Corso wants to help."
    • Vanguard: Saga of Heroes - New Artwork - Blood Mage
      "It's Thursday and that can only mean one thing.... a new piece of artwork. This week's piece is of the Blood Mage."


    • Vanguard: Saga of Heroes - Roses and Rain
      "Merriandra shares with us her tale of Renna, a bar maid in The Weary Arms tavern. What brought her to New Targonor and what memories haunt her thoughts?"
    • Auto Assault: Human Starting Guide
      "We have a brand new section, called the Human Starting Guide.This guide goes over everything you need to know to start as the Human faction, including the lore, information on hazard modes and racialabilities, and the various classes. Be sure to check in soon for afull walkthrough of Ark Baby 313 and the Hestia Back Range!"
    • Dungeons and Dragons Online: Enter The Halfling #3 - Trouble Brewing
      "Enter episode three of our weekly comedy series, Enter the Halfling. Trouble plagues the talenta halflings as Cailag endures torment-by-pastry while Pigface fumbles through a bleary-eyed game of Fuzzy Duck at the Wayward Lobster Ale-lympics. Looks like it's up to Preston to save Cailag from his grim fate...with a little help."
    • Dungeons and Dragons Online: The Dragon's Vault Release Notes
      "Just a little over a month into the release of the game, Dungeons & Dragons Online has launched their first content update, Module 1: The Dragon's Vault. Players can now explore new dungeons and areas including the Prison of the Mind, the Jungles of Khyber, the Haywire Foundry, and the Vault of Night. It's also rumored that a red dragon guards fantastic treasure. We've got the latest release notes, so stop by and learn more about what's in store!"

    Vin Diesel Fact of the Day: Vin Diesel won the gold, silver and bronze medals in boxing at the 2000 Olympics.

    Now on to the real world. You can't make this stuff up.
    A big round of clap for Phil and Matt for sending in some headlines.

    As always, thanks for visiting,
    -- John "Boomjack" Hoskin

    Thu, Apr 06, 2006
  • Not Everybody Started DDO on Day 1...

    With several people already logging in to play Level 10 "capped" characters, Dungeons & Dragons Online: Stormreach (DDO) can be daunting for the complete newbie. Things as simple as character creation and navigation are intimidating tasks when playing and learning the mechanics of a game for the first time. Our DDO - TenTonHammer writer Corso wants to help:

    Your first important choice is your character's race. I’m sure you'll notice that some of the race attributes make that race better suited for some classes than others, with humans being a sort of middle ground. You can make your decision based on statistical advantages, or work purely from a roleplaying perspective--either way, the choice is yours. Classes define your character even further, so it's important to figure out your playing style as you decide what you want to be when you grow up. Do you want to be a spell slinging elf, a healing human cleric, or a mighty halfling barbarian (hey, why not)?

    Read all of Corso's DDO Newbie Know-How, and be ready for the adventure!

    Thu, Apr 06, 2006
  • Episodic gaming, season 2 is now available on DVD.
    There is an excellent article at Guardian Unlimited that takes a well-rounded look at episodic gaming. Shane Dabiri of Blizzard Entertainment voiced his opinion on the subject.

    "So, episodic gaming looks set to significantly shake up the games industry. But will it breed the never-ending game? Even though he is a key man behind the world's leading massively multiplayer online (MMO) game, Shane Dabiri isn't convinced: "Some massively multiplayer games have persisted for many years - many people are still playing StarCraft, a real-time strategy game we released in 1998. As for how long an episodic or regularly updated game could maintain an audience's interest, I suspect it's for as long as the game experience continues to provide value to the player.""

    You can read the entire Episodic Gaming Article at Guardian Unlimited.

    Thu, Apr 06, 2006
  • New Comic

    We have another comic today, courtesy of Boomjack. If you liked Playdead, you'll lo.. well, probably like Field & Scream, a WoWesque take on a magazine dedicated to a totally different kind of game.

    Wed, Apr 05, 2006
  • Episode 2 of the TenTonHammer podcast now live!

    This week's news, the World of Warcraft 1.10 patch aftermath, more City of Villains Issue 7 coverage, and a look at one of the most recently announced MMOs-in-development, Warhammer Online round out this week's TenTonHammer Podcast, Episode 2!

    John Hoskin hosts a 45-minute discussion covering the massively multiplayer online game (MMOG) industry. Co-hosts Phil Comeau, Jeff Woleslagle and Nicole Hamlett look at the 1.10 World of Warcraft patch and City of Villains Issue 7. They'll also break down the week's top news stories and respond to a listener's question regarding an MMO in-development: Warhammer Online. Oh, and there might be something about an MMO geared to the fundamentalist Islamic community!?

    Click here to grab Episode 2 of the TenTonHammer podcast!

    Wed, Apr 05, 2006
  • On April 5, 2006, Turbine opens the door to the Dragon's Vault, the first content module for DUNGEONS & DRAGONS ONLINE™: Stormreach™! The Dragon's Vault module will provide players the opportunity to battle the dangerous Vault of Night that is protected by a ferocious guardian – a red dragon in a large-scale raid encounter, as well as 15 other compelling new dungeons.

    For more information on Dragon's Vault, visit our Dungeons & Dragons Online: Stormreach Community Site.

    Wed, Apr 05, 2006
  • Captain 'Lazurus' Vernon recently interviewed Lead Designer Taylor 'Augustus' Daynes, and published their discussion at the St. George Squadron site! Read it here!

    More news and info on Pirates of the Burning Sea.

    Wed, Apr 05, 2006
  • has a base construction strategy guide for one of our favorite games - City of Villains.

    If you wish to raid your enemies, you must prepare your own defenses. Resist here the temptation to demonstrate to the world the full reach of your power, and only construct those rooms that are actually necessary to your plans. You will need, of course, at least 6 chambers, other than the entry room and the actual vault, where you will be storing that Item of Power you have your eyes fixated upon, because you must have exactly six dimensional anchors to secure your prize.

    More news and info on City of Villains.

    Wed, Apr 05, 2006
  • Don't forget to head over to the Meet & Greet tonight for Auto Assault if you happen to live near Denver, Colorado.

    The event starts begins 7pm at Buffalo Wild Wings, 404 marshall Road, Superior CO 80027.

    I'll be there so look for me! Maybe we'll get a question recorded for our Podcast and you'll be the winner of some great schwag.

    Take a look at our Auto Assault Community.

    More news and info on Auto Assault.

    Wed, Apr 05, 2006
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