Ten Ton Hammer

  • Who else just wants to yell out "Tease me Baby!"? It's an addiction, those outbursts.

    I digress. the Official Archlord website has the new teaser trailer available. Go take a look and drool at what Codemasters is tempting.

    More news and info on Archlord

    Mon, Apr 03, 2006
  • Just in case you haven't read it yet, there is a new Deo's Space at the Official Gods and Heroes Forums.

    The game is looking hot, so much so that when we showed this to several executives, one of them said that this was easily the best looking MMO he had ever seen. Sure, we've got the visual look to make all the video cards scream, but really that's only the surface of what we're preparing to unleash upon the PC gaming world. In truth, it's the squad combat that is looking incredible and let me tell you, it is really amazing to see how this team has risen to conquer the inherent challenges of implementing an AI-controlled system of minions.

    More news and info on Gods and Heroes.

    Mon, Apr 03, 2006
  • The Funcom team has released a set of exclusives to various fansites covering the game. Take of peek at the 2 pieces of concept art from each site. Find the links here.

    More news and info on Age of Conan.

    Mon, Apr 03, 2006
  • On April 4th we will send out the 5th TCoS newsletter! Among the regular items the newsletter contains a preview of the High House emblems and some insights on the enhancements we made to the Unreal Engine 2.5 for TCoS.

    If you are registered on the website make sure you opt in to receive the newsletter in your 'your details' settings! Go here to signup!

    More news and info on The Chronicles of Spellborn.

    Mon, Apr 03, 2006
  • Is oneupmanship the only theme that plays in today's MMOs?

    Competition, is it what drives today's MMO players to keep playing? How much competition is healthy, and what forms of competition are beneficial, as MMO devs try to keep their playerbase coming back for more?

    The fact that competition keeps the average player coming back to a virtual world, again and again, seems obvious, but it’s not always about the race to attain the highest level or conquer the most difficult zone.

    Read more in Chasing Rainbows by Merriandra at Vanguard - TenTonHammer.

    Mon, Apr 03, 2006
  • From Age of Empires a highly successful RTS to an unknown MMO. This company has the Hutzpah to do it. Next Gen did an interview with Ensemble's crew in Dallas.

    Hudson explains the origin of the project. "We've got a lead designer here, his name's Ian Fischer, he's been here for a long time. He's always wanted to do an MMO. He's been playing MMOs since the early days, MUDs, before that."

    The idea was proposed to Ensemble right after Ultima Online came out. 'Why don't we do an MMO?' At the time, Ensemble was in no position to be thinking about it. But Fischer persisted ever since.

    It's still in the "noodling" phase but don't be surprised if we hear an announcement in the near future.

    Mon, Apr 03, 2006
  • Loading...
    Someday I'll learn that if I'm going to spend 90 minutes writing a column I could also spend two seconds saving it every 15 minutes. Until that day comes, you are stuck with days like this where I hit the save key to finish up Loading... and faster than you can say, "I've been there brother. I can feel you pain", my machine sticks a hot poker in my eye.
    On the bright side, I have a topic for tomorrow!
    Save your work. Questions or comments? (.mp3 format if you want in on the swag give away) Send them in.

    What's New On
    Let us entertain you or at the very least waste some of your time at work.

    • EverQuest 2: The Dangling Carrot
      "Loyalty is the word in the realm of MMO's.  We pick a game, and will defend it til our last dying breath if we have to.  People play their game, easily for months, and frequently, for years without a thought of walking away.  What does Everquest II have that keeps us hitting that "accept" button and logging in?  Well, besides the hawt Barbarian toons, Savanja, does have a few ideas.  Walk with her, and chat about the greatness that is EQ2!"
    • Dungeons and Dragons Online: Carrot On A Stick
      "Dungeons & Dragons Online launched with great success at the end of February, but will it have the momentum to sustain a solid player base? Shayalyn takes a look at how gaming with friends gives DDO a unique sort of staying power."
    • Guild Wars: Chasing The Carrot
      "This week, we're in pursuit of the elusive carrot. Why do we keep playing video games long after bedtime? Why do we grind away on that treadmill for trivial goals? Because we love it."
    • What's My MMO Motivation?
      "As we trade in console games hand over fist and single-player PC games just gather dust, what keeps us loyally (or hopefully) playing MMORPGs year after year? Ethec examines some of the core motivations behind MMO gaming."
    • Vanguard: Saga of Heroes - Chasing Rainbows
      "Competition, is it what drives today's MMO players to keep playing? How much competition and in what forms is healthy for an MMO to keep their player base happy?"
    • Auto Assault: Carrot on a Flamethrower
      "This week's common content editorial is all about what makes ushopeful to play Auto Assault. What drives us to wait patiently forApril 9th (or 12th) to roll around so that we can finally log into Auto Assault? Well find out from Xerin's perspective in this week's editorial Carrot on a Flamethrower. Crispy grilled carrots not included!"
    • Auto Assault: Power Distribution
      "We have a brand new interface guide detailing the fine points of power distribution. Recently introduced to the game, the power
      distribution system helps add flavor and variety to combat by allowing you to move your vehicle's attack, defense, and offense around. Need a little more speed? Exchange some defense for it! No longer will your enemies escape your wrath!"

    Vin Diesel Fact of the Day: Warning! The Vin Diesel in your mirror is larger than he appears.

    Now on to the real world. You can't make this stuff up.

    As always, thanks for visiting,
    -- John "Boomjack" Hoskin

    Mon, Apr 03, 2006
  • "A Carrot On A Squig" - The attraction of Warhammer Online.

    Warhammer Online @ TenTonHammer editor Thurston "Ratboy" Hillman delves into the main attractions of skunk works MMO Warhammer Online.

    As for what attracts me to Warhammer Online more then any other MMORPG, I would have to say that the big pull would be the setting and theme of the world. I’ve always been a fan of the Warhammer world and the darkness that surrounds it. Having originally played darker games such as Resident Evil, Silent Hill, and even the Ravenloft D&D setting I’ve found myself more and more attracted to the theme that Warhammer portrays.

    Check out the "Carrot on a Squig" editorial at our newest community site, Warhammer Online @ TenTonHammer.

    Mon, Apr 03, 2006
  • Eye Candy Keeps us Longing for LOTRO

    Games in pre-beta development, like Lord of the Rings Online, have only so much to offer to capture the attention of online gamers. What prompts gamers to take a closer look at a title that's months away from release? Shayalyn contends that it's all about eye candy, from attractive and highly customizable character models to a stunning online environment. Check out her editorial and see if you agree.

    At the risk of sounding hopelessly girly, character creation and the overall look of a game hold a great deal of importance for me as a gamer, so I want to see attractive character models coming out of the development stage. For me, gaming is a means of stepping out of reality for a little while, and donning the exotic look of a sexy little wood elf nymph, or a scrappy human priestess. I’m not only venturing into a fantasy world where I can wield magic or weapons against my foes--I’m taking a break from the reality of bad hair days and too-tight jeans (damn you, Ben & Jerry!)

    Read 'Bring on the Eye Candy' at LotRO - TenTonHammer.

    Mon, Apr 03, 2006
  • EQ2's Dangling Carrot

    We all play MMO's for a reason. Some people even form longstanding loyalties to certain MMO's, but is begs the , "Why?" What keeps people coming back for more? Savanja tackles this question by tapping her own personal experience.

    In my years of MMO gaming, I've found an interesting thing; there are an awful lot of people who become loyal to their chosen game. And come hell or high water, they will stick with it! This, of course, isn't always true. Apparently you can drive off an entire playerbase if you really try, ala SWG. But that takes true talent.

    I've been playing Everquest II since pre-launch. Through all the many live updates, changes, and class and zone revamps, I soldiered through. In fact, the game that I play now is quite a bit different than the game that I played during beta. But not once did I consider not playing.

    Follow the's at EQ2 - TenTonHammer.

    Mon, Apr 03, 2006
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