Ten Ton Hammer

  • March Auto Assault Screenshots

    NCSoft / NetDevil has passed along some new Auto Assault screens, which we gladly submit for your viewing pleasure. It's new "Limited Edition" box art and some gorgeous new screenshots. And anyone can enjoy some good ol' fashioned automotive mayhem pictures. It's sorta like the guilty pleasure of staring at an accident!

    Check out the new March Auto Assault screenshots right here at TenTonHammer!

    Images, Media
    Tue, Mar 14, 2006
    Ethec
  • While I was out looking for news, I realized that the Archlord Official Site has finally gone live. It has a full load of information on the sidebar. Including races, classes and skills. Go take a look for yourself.

    More news and info on Archlord.

    News
    Mon, Mar 13, 2006
    Awenyddion
  • Gametrailers has a new Lord of the Ring Online game trailer. It's visually spectacular. Go check it out.

    While you're at it, check out our Lord of the Rings Online Community!

    More news and info on Lord of the Rings Online.

    News
    Mon, Mar 13, 2006
    Awenyddion
  • There are great new screens at the Gods and Heroes: Rome Rising Official Site

    Personally I really dig the Medusa!

    More news and info on Gods and Heroes : Rome Rising.

    News
    Mon, Mar 13, 2006
    Awenyddion
  • This on the official page today. You want Content? They have content!

    We are delighted to provide you with the contents pages for the Guild Wars Factions Standard and Collector's Editions. You read earlier about what you'll get in the North American and European Factions Pre-Order Pack. Now find out what you'll be receiving in your copy of the game! Click through for all the goodies for North America and for Europe.

    Check out our Guild Wars Community!

    More News and Info on Guild Wars!

    News
    Mon, Mar 13, 2006
    Awenyddion
  • BioWare announced today that they are opening a new studio in Austin, Texas. It looks like they're going to enter the already competitive MMO market. Here is what Blues had to say about it.

    EDMONTON, Alberta--(BUSINESS WIRE)--March 13, 2006--Canadian videogame developer BioWare Corp. has announced the opening of a new studio, BioWare Austin, based in Austin, Texas. It is the second of BioWare's studios and the first to be located outside of Canada.

    BioWare Austin has already begun work on a Massively Multiplayer Online roleplaying game (MMORPG) title; the new game will mark BioWare's debut in the Massively Multiplayer Online space. BioWare has recruited some of the top talent in MMO and RPG development, both to manage the development efforts at BioWare Austin and to collaborate with the experienced team at BioWare Edmonton, to develop a game that combines the best of BioWare's great past games with a compelling persistent online experience. Joining the Austin team as lead designer is James Ohlen, BioWare's Creative Director, whose previous credits include lead or co-lead design roles on Star Wars®: Knights of the Old Republic(TM), Neverwinter Nights(TM), Baldur's Gate(TM) and Baldur's Gate II(TM). Also leading the BWA team are MMO veterans Richard Vogel and Gordon Walton. Richard Vogel brings 15 years of experience to BioWare Austin, previously serving as VP of Product Development for Sony Online Entertainment's Austin studio, as well as launching Ultima Online(TM) as a senior producer at Origin. Gordon Walton recently served as VP, studio manager and executive producer at Sony Online Entertainment as well as VP and Executive Producer at Electronic Arts.

    This is good news everyone! I've always like BioWare's single player games. Weird news everyone, Austin Texas is quickly becoming the capital of MMO Dev houses.

    News
    Mon, Mar 13, 2006
    Awenyddion
  • Is it all about the money?

    In World of Warcraft (as in most games) you sometimes hear some pretty strange complaints. Messiah heard an odd one a few weeks ago and this week’s editorial brings it to mind. The complaint was that it is basically unfair that people with lots of gold have such a huge in-game advantage in WoW. I dismissed it as yet more inane Barrens chat, and continued on my way.

    It got me thinking though; do the rich get richer in WoW?

    If gold equals power in a game then the incentive to use the black (secondary) market would be too great for many to resist. Also a luck drop early on in your characters development, like a level 40 epic BOE (bind on equip) weapon, could give you enough gold to become a powerhouse over all other characters your level.

    Find out more in the newest editorial from the WoW - TenTonHammer team: Is it all about the money? - A look at the in-game economics of World of Warcraft.

    Mon, Mar 13, 2006
    Ethec
  • There are lots of things to buy in Auto Assault; luckily gas isn’t one of them!

    This week’s common content editorial from Xerin is all about Auto Assault’s economy. While you won’t find high gas prices in the game, you will find an in-depth economy just waiting to bloom. What will compose Auto Assault’s economy? Will the secondary market have a big influence over Auto Assault? These topics and more are discussed in our editorial “Cash and Go”.

    Game economies may sound like a laughable joke made at the expense of people who take online gaming too seriously, but in reality it’s a complex and interesting mechanic of any online RPG game. It’s not new either. If you where to trace online RPG gaming close to its roots, you most then likely would discover text based gaming known as MUDs (Multi-User Dungeons). These games included systems that emulated real world economies. Stock markets, player ran stores, trading networks, markets that ran with a supply and demand backend, and much more were included making the experience more realistic. While Auto Assault’s economy is nowhere near this complicated, it does contain lots of interesting points that add depth and variety to the game.

    So hop in your rocket launcher on wheels and ride down to Auto Assault - TenTonHammer!

    Mon, Mar 13, 2006
    Ethec
  • What makes EverQuest 2's economy work?

    After spending hours looking for his Microeconomics book, only to realize it was holding the Christmas tree box closed, RadarX takes a quick look at the economy of EverQuest2. He'll answer questions like "What makes up the economy in-game?" "How does it effect the players?" and "What grade did Radar actually earn in Microeconomics?"

    Irony. It stalks me around every dark corner, jumping out and ruining everything. As I sit down to write an article about the economics of EverQuest 2, lo and behold, the broker has been taken off line for another discovered exploit. As of this moment, the game has no economy and I have no article to write. The end. Just kidding. MMO economics, despite what some people think, are as real and complex as what we see on Bloomberg or any other financial news channel you'll be forced to watch at an airport.

    Read the entire EQ2 economy editorial at EQ2 - TenTonHammer.

    Mon, Mar 13, 2006
    Ethec
  • TenTonHammer speculates on the LotRO economy...

    Ever log into your favorite MMOG only to find that the Lightforged Bastard Sword of Leetness has suddenly become, in the time you've been saving up for it, out of your financial reach? Welcome to the virtual world, baby. (Not so different from the real one, is it?) Shayalyn takes a look at the issues plaguing game economies, and the probability of Turbine rendering a stable economy in their upcoming Lord of the Rings Online: Shadows of Angmar.

    How do carefully designed MMOG economies go to hell in a hand basket? It’s really pretty simple--too much money floods the game’s market without actually leaving the game, creating a “rich get richer/poor get poorer” dichotomy. When a game launches, its economy is generally stable, but as players progress and new players join the game, more and more money enters the economy as coin loot is dropped and item loot is traded. Eventually, the game’s monetary unit (usually platinum or gold) decreases in value, causing item prices to rise. When that happens, new or “young” players find it more and more difficult to afford the low- to mid-level items they require to advance (like that Lightforged Bastard Sword of Leetness), while higher level players grow fat from the profits on the elite items they’re both high enough level to attain, and able to sell for much more than what they should be worth.

    Read Money Makes the (Virtual) World Go 'Round at LotRO - TenTonHammer!

    Mon, Mar 13, 2006
    Ethec
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