Ten Ton Hammer

  • Get in touch with your inner Rogue!

    A Rogue is a Rogue is a Rogue.... Ralsu has updated DDO - TenTonHammer's rogue class guide with new information on which abilities, skills, and feats are important to the class. Ready to make your 1st level DDO rogue in Dungeons & Dragons Online: Stormreach? Sneak up on our guide and do it with style.

    Rogues are prized for the resourcefulness and seldom are counted on to deliver the bulk of the damage. Instead, adventuring parties will count on rogues to scout ahead, sneak past guards to avoid a confrontation, or pilfer an item needed for the completion of a quest. Players who choose rogues will be rewarded with a feeling of usefulness. Further, they will enjoy the versatility of a character who can fit into most any party composition.

    Track down the updated Rogue profile at our Dungeons and Dragons Online: Stormreach community site!

    Tue, Jan 31, 2006
  • A fireside chat about EverQuest II and PvP...

    While sipping tea and eating scones, Savanja. Slide and RadarX discuss the sociopolitical ramifications of bio-engineering as it relates to human welfare. Hey! Stop laughing! Ok, while drinking Mountain Dew/Diet Coke and eating Cheezits, Savanja, Slide and RadarX talk about the new Player versus Player content coming to Everquest 2.

    Why do you think SOE waited as long as they did to bring PvP to Everquest 2?

    Savanja: I believe that it was made clear from the beginning that they were looking to make EQ2 the kind of game that would be constantly and forever evolving, to help foster longevity. This wasn't meant to be a "finished" game right out of the gates. And steadily, that is what we are seeing, EQ2 is molding itself to market trends, and doing so easily, all because they didn't rush to insert half-assed concepts, that would have been a serious pain to alter later had it not been done properly. They weren't ready to put in PvP, and they didn't until they had the time and resouces to dedicate to it.

    Slide: I don't think SOE ever intended for the game to be PvP. It seems to me that they wanted to be the odd man out and let the environment do the fighting for them. SOE didn't want players to get angry with a game meant for hardcore PvPers. They wanted EVERYONE to enjoy the game for what it was, a nice adventure game that holds very little paranoia with a larger demographic than other MMORPGs. That demographic appealed to both hardcore and casual gamers anywhere form 10 to 50 years of age. (but that's just my opinion). Even now, PvP is only showing up on 2 servers. It's not like the whole gaming community is going to be forced upon it.

    RadarX: It appears to me at launch, SOE didn't feel they even needed PvP. They always hung the "it's a possibility but there are no plans at this time" answer out there any time it was asked. Why? Every other MMO to date had PvP? Were they that confident in their product, or was there just not enough time? It seems World of Warcraft kind of made up their mind for them.

    Join the Ten Ton Hammer EverQuest II thinktank for a "meeting of the minds" PvP discussion!

    Tue, Jan 31, 2006
  • has the latest Heroes Journey Dev Journal and Screens. This one features Stephanie Shaver, Designer, Webmaster, formerly GameMaster Rowan of DragonRealms.

    Those of you who have played tabletop RPGs like Vampire: the Masquerade, D&D, or GURPS know what a GameMaster (or DungeonMaster) is. For you newcomers who've never experienced the thrill of sitting around for eight hours while your character sat in a "charmed" state and ran around the map slaughtering the rest of your party members, allow me to explain.

    A GameMaster, in the purest sense, is the person who builds the scenarios, monsters, non-player characters, world, and mechanics that their players must grapple with. Now, for those who have the money or friends with money, there are shortcuts. Nearly every GameMaster uses an already-established gaming system (though they may mod it to their own tastes). Some GameMasters build their own world using popsicle sticks and bits of twine, and some use a well-known world like Faerun or the Rifts universe to set their campaign in.

    More News and Info on Heroes Journey

    Tue, Jan 31, 2006
  • The EQ2 Kingdom of Sky Official Site has two new movies for your viewing pleasure. One movie features what looks to be the psychotic houseplant from Little Shop of Horrors and the other is a big bad dragon!

    Looking for a little excitement in your life? Take a look at what's new on our EverQuest 2 site!

    More News and Info on EverQuest 2

    Tue, Jan 31, 2006
  • Now, imagine this.. Daikatana online. Am I joking? No, I'm afraid that I'm not. John Romero has announced that he's going to make an MMO.

    7:17 In summer 2005, John Romero's stint at Midway came to an end. The ex-id Software and ex-Ion Storm staffer had joined the company in 2003 as Creative Director and was involved with Gauntlet project Seven Sorrows. Shortly after his departure, he stated he was "looking at lots of exciting developments" but added that it'd be a few months before he announced his next destination.

    CVG has more on this story.

    Tue, Jan 31, 2006
  • People, it just doesn't get any better than this. However, now my loyalties are divided! Star Trek or Stargate? I can't choose! How am I going to choose! *waves her hands around in a panic only seen by rabid monkeys*

    Cheyenne Mountain Entertainment Announces License Agreement With MGM Interactive to Develop New Online Video Game Stargate Worlds
    Tuesday January 31, 9:25 am ET

    PHOENIX, Jan. 31 /CNW/ -- MGM Interactive and Cheyenne Mountain Entertainment today formally announced their agreement to develop Stargate Worlds, an MMO-RPG (Massively Multiplayer Role-Playing Game) based on the popular science-fiction television series, Stargate SG-1. Cheyenne and MGM Interactive entered into a licensing agreement to develop Stargate Worlds in September 2005 and Cheyenne has quickly built a very talented development team and created some impressive initial art and technology assets. Cheyenne is excited to partner with world-renowned MGM Studios, and is proud to be entrusted with the popular Stargate SG-1 franchise. The Cheyenne staff is comprised of a veteran management team that has shipped more than 80 world-class titles, and boasts extensive MMO development experience

    You can read the entire press release here at Yahoo Finance Oh happy day! More news will come as we have it on this!

    Tue, Jan 31, 2006
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    Yesterday I wrote about a comedy show I went to. Part of that experience involved a NASCAR jacket with a huge Viagra advertisement on it. Thanks to Aphi for pointing out that Viagra was previously the sponsor of a NASCAR driver named Dick Trickle. I couldn't write something that funny.
    I also noticed that the car sponsored by Viagra with the website listed yesterday is now sponsored by AAA. Isn't AAA the company that rescues drivers in broken-down cars? What's next, Carl's Castration Services?
    The MMOG community loves drama. If you read the message forums of any MMOG you will be entertained by stories and language that would make a soap opera star blush. The latest drama, or rather the latest high-profile drama surrounds the population sizes in World of Warcraft and EverQuest 2.
    At first glance it appears that World of Wacraft is growing out of control, servers filling to capacity and beyond, faster than a technician can get new boxes on the network to take the load. It also appears, at least on the surface that EverQuest 2 is losing players.
    Blizzard continues to add new servers, growing the number of "worlds" well over the 125 mark in North America alone. The option to transfer characters from "full" realms to those less populated is offered on an almost weekly basis. The forums are filled with drama. Each server opening opens the flood gates that have been holding back angry posts. World of Warcraft players, or rather, the vocal minority are all over every change like a hobo on a ham sandwich. The posts are predominantly negative regardless of the change. For instance, Blizzard recently froze character creation on a number of their servers due to high loads. Those that agreed with the choice posted that they would be upset, would sue, would stomp their feet and wipe their runny noses on their sleeves in protest should character creation be re-enabled. Those that disagreed with the server locks posted their views, cried, whined and threatened the players that didn't support their views. Imagine a room of spoiled toddlers who were just told that they can't have another cookie. Now multiply that by 1,000 and you would be close to the level of reason that blows through the official WoW forums. If you are a WoW player, imagine Barrens chat multiplied by 10. Now mix boredom and caffeine in equal parts and you have an idea of what each change brings. I can't even imagine what the support team has to deal with on the phone. Well, I can, but I don't want to.
    It's a volatile situation. On one hand you have creatures of habit, who need structure, having that structure taken away. Many of the posters are socially inept beings given courage by the anonymity of the Internet. They make ludicrous claims and for a moment at least, are the center of attention. It must make them feel wonderful, like a big, warm hug from God.
    Blizzard exacerbates the problem by making promises and not keeping them. If you promise to update the It's an ugly situation involving players who won't be happy no matter what happens. The sheer size of the WoW population magnifies every little problem to epic proportions. If the developer of a small MMOG doesn't get back to their customers with an answer on time very few people ever know about it. If Blizzard misses the mark the forum post receives tens of thousands of views. Growing pains indeed.
    Sony Online Entertainment has quite the opposite problem. EQ2 appears, at least on the surface, to be in decline. The recent announcement of server mergers came as no surprise to me. I had been predicting it for quite a while. When your population doesn't rise, and I'm inclined to believe that the EQ2 population is actually declining, the addition of many new zones thins out the population. Sony deserves full credit for adding content, making changes and growing the EQ2 world. They have done it better than any other company.
    It will be interesting to see which company does a better job of appeasing its customers as the games move along their life-cycles.
    Comments? Flames? Send them here!

    Game Movie: Fear of Girls - [Thanks Shayalyn and Ralphedelominius]

    Vin Diesel Fact of the Day: Everybody loves Raymond, except Vin Diesel.

    Comedy, Fan Fiction, Rogues and Alignments are among the topics discussed today at

    Read on! You might learn something.
    Here's what's new on the network!

    • Auto Assault: Roadstop Comedy Club Part 3

      "Oh Devrek what won't you get yourself into? This week we find out that Devrek has gotten himself into a little bit of trouble. In his overly comical fashion, things take a turn for the serious in the third edition of the Roadstop Comedy Club. You'll laugh and you'll cry as Devrek rants on and on about his wacky adventures. Well, you probably won't cry but hey! What are you waiting for? Check it out now!"
    • DDO: Rogue Class Guide

      "A Rogue is a Rogue is a Rogue.... Ralsu has updated our rogue class guide with new information on which abilities, skills, and feats are important to the class. Ready to make your 1st level DDO rogue in Dungeons & Dragons Online: Stormreach? Sneak up on our guide and do it with style."
    • DDO: A Roleplayer's Guide To Alignments

      "What the heck is a “chaotic neutral,” anyhow? Zed reveals the playable alignments in Dungeons & Dragons Online that determine how characters, from zealous paladins to carefree bards, react to society. "
    • EQ2: Fan Fiction

      " Some MMO's bring such inspiration, it actually inspires it's players to write their own stories about the game.   Using the environment, authors weave a rich tapestry of wonder, tugging at our hearts, making us laugh, and adding to our immersion. "
    • MMORPG Design: Art or Science?

      "Ever since Konami videogame designer Hideo Kojima's comment that "a videogame is not art", a debate has quietly roiled among developers and thinking gamers in forum boards across the internet. Most recently Raph Koster, SOE game designer, took Kojima's comment to task in a superb article that (somehow) wove itself into a critique of game reviewers like us! Nonetheless, Ethec has never been one to miss a party, so check out his industry outsider perspective as to whether MMORPG game design is an art or a science."
    • DDO Terminology: From A to Z

      "You can walk the walk...but can you talk the talk? When it comes to games, Dungeons & Dragons is arguably one of the more jargon-loaded. It's time to demystify some of those terms; at least the ones that apply to Dungeons & Dragons Online (DDO)."
    • DDO: A MMOG By Any Other Rating

      "Will an Entertainment Software Rating Board (ESRB) rating of Mature help keep kids out of Lord of the Rings Online and other MMOGs? And, perhaps more to the point, should it?"
    • Guild Wars: Oni-Style Monking

      "This monk build--designed for Tombs or GvG play--was designed by Oni, who is currently a member of the Angry Businessmens. Tried and true, with a little skill, this build can take you to Hall of Heroes or help your guild climb a few notches up the ladder."
    • EverQuest 2: Guide to Permafrost

      "Deep in the frozen plains of Everfrost lies something more terrible than frostbite, polar bears, and where they are keeping Walt Disney's head stored (yes I know it's a rumor).   The dungeon of Permafrost is a high level dungeon, home to the mighty dragon Vox, and a truckload of angry Ice Giants.   Savanja explores this zone, and walks away to tell the tale."

    Now on to the real world. You can't make this stuff up.

    As always, thanks for visiting,
    -- John "Boomjack" Hoskin

    Tue, Jan 31, 2006
  • What's all this "Chaotic Good" stuff, anyhow?

    Is Jean Luc Picard, captain of the Enterprise in Star Trek: The Next Generation, lawful good or neutral good? Shayalyn over at the Ten Ton Hammer - Dungeons & Dragons Online: Stormreach site needs some help to settle a geeky
    argument she got into recently!

    But wait--this isn't Star Trek, it's Dungeons & Dragons Online: Stormreach! And we've got a great guide to character alignment.

    Check out "The Roleplayer's Guide to Alignments" at DDO Ten Ton Hammer!

    Tue, Jan 31, 2006
  • EQ2 TenTonHammer now has a platform for Fan Fiction! No, we aren't talking about how you single-handedly beat that dragon and saved the entire raid group. This is devoted to fictional stories involving Everquest 2 written by its players.

    Take a look at the new fan-fiction section at our EverQuest 2 community site!

    If you are interested in submitting your work, the good folks at the Ten Ton Hammer - EverQuest 2 are always willing to look at it. Email them!

    Tue, Jan 31, 2006
  • Gamer God interviews SOE's Chris Kramer

    Chris Kramer:
    The key factor for our company is continued growth. Over the years, Sony Online Entertainment has gone from 100+ people in San Diego creating history with the original EverQuest to nearly 700 people in San Diego, Austin, TX, Seattle, WA and Taiwan working on online PC games such as EQ, EverQuest II, Star Wars Galaxies, The Matrix Online and PlanetSide, as well as PS2 (Champions: Return to Arms, EverQuest Online Adventures) and PSP titles (Untold Legends: The Warrior’s Code and Field Commander). For our company to continue to grow and be successful, we are breaking out of our North American-centric development focus and embracing genres and design ideas that appeal to players on a global perspective.

    If you've never had the chance to meet Chris he's a seriously cool guy. Go read the interview.

    Mon, Jan 30, 2006
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