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Ten Ton Hammer

  • Did you know that today is Officially the WORST DAY OF THE YEAR? It's true. I watched it on Good Morning America this morning. They wouldn't lie to me.

    (On a side note, how weird is it that they've actually picked a day for this stuff?)

    Therefore pull yourselves together. Climb back into bed and then meet me back here tomorrow.

    *pat pat, nudge nudge* It will all be ok

    News
    Tue, Jan 24, 2006
    Awenyddion
  • Looks like the Age of Conan Official Community Portal is live. You can visit said website Here. Enjoy, peruse and be happy!

    More News and Info on Age of Conan

    News
    Tue, Jan 24, 2006
    Awenyddion
  • Loading...
    We woke up to a new government here in Canada. Another minority government without the clout to truly govern. History tells me that I'll be writing this same sentence one to two years from now.
    I promised to write about the IGE, OGaming, Thottbot and Cosmos connections today. There isn't much I can tell you that some other sites haven't already worked very hard to deduce. It is completely by coincidence that today news of a deal between IGE and Alibaba.com, the Chinese version of EBay, owned 40% by Yahoo, has been stuck allowing IGE to sell MMOG items, etc., on the auction service. Gamasutra.com broke the story.

    "According to a Marketwatch report, Chinese e-commerce firm Alibaba, which is 40% owned by Internet giant Yahoo!, has officially announced a parntership with MMO in-game item trading firm IGE to offer IGE-sourced items on Alibaba's Taobao online trading platform."

    It is unclear whether this means that IGE can sell their wares garnered from the North American market to North Americans or if this will be internal to the Chinese market. If the former is true, then Blizzard and Sony may have their hands full trying to block sales of their intellectual property. You can read the entire Gamasutra article right here.
    Now back to our regularly scheduled programming. Once upon a time, before there was TenTonHammer.com there was a game network. Let's call it OGaming. The owner of this network, frustrated that sites like WarCry.com and Stratics.com were getting all the exclusive content from the publishers. He was approached by another company which offered to buy his little network. He agreed, but was not allowed to disclose which company purchased him. According to Okratas, he had this to say,

    "I sold ogaming because the game developers were too busy supporting press release networks like Warcry and Stratics while real fansites and communities went down the hill. And as time progresses and the market grows, independent sites are either going to die because of lack of money, or start carrying ads and sell out to "undesirable" companies."

    This seems like a strange request, but although uncommon, it isn't strange at all. If your company has a bad reputation or in the case of secondary market companies receives full-force, outright hatred from much of the game community then you would not want your name associated with a site that deals with the game community. You wouldn't want anyone to know you were owner of the gaming site or they would stop visiting. If they stopped visiting you could not advertise to them. If you could not advertise to them then your purchase of the gaming site would have been a mistake. Not wanting anyone to know you owned the site you would cover your tracks.
    Unfortunately, those meddling kids and their dog always show up in the mystery machine and ruin things. Scooby Doo, where are you? Whhhite Hhhhere Frraagy.
    Let's call those meddling kids, oh... CorpNews, Grimwell and Slashdot. Slashdot probably plays the part of Fred, though I'm not sure if CorpNews or Grimwell is Thelma.
    CorpNews had a thread start in the forums titled, "A sordid tale of IGE, thottbot, ogaming, and conquest" , which grew to six-pages in length. The meat of the thread can and should be read here.
    Slashdot has a concise, well-written piece that should be read in full. If you are too lazy to do that, then here is a snippet for you,

    "Ogaming is a hub site much like Warcry, with a sub-site about most of the major Massively Multiplayer Games out there. Some enterprising /whois work by the original author of the WowCensus thread led him to realize that OGaming was registered with the same street address used for IGE's New York Office. OGaming's registration information was updated on the 10th, and now displays the name and address of a proxy registration service. Further damning is the thought that at one point a page on the Ogaming site claimed to own Thottbot.com, a universally respected and utilized tool for World of Warcraft in-game information."

    WoWCensus , on which the original thread pointing to all of these connections appeared has up and vanished, leaving only a page that points to, get this, Thottbot and OGaming.
    Recently WoWInterface.com, a repository for dozens of user interfaces also became part of the OGaming network.
    All of these articles, links, snippets and message threads point to a connection between OGaming, Thottbot, Cosmos, IGE and WoWInterface. I'll leave it to you to decide what is true and what is simply rumour being amplified by a brigade of people in tinfoil hats.
    That's it for today. I didn't have room to cover the "sweat shops". I'll tell you all about those another time.
    Comments? Flames? Send them here!




    Game Movie: A Hero's Love
     




    Vin Diesel Fact of the Day: Vin Diesel once pushed Lance Armstrong off his bike during the Tour de France. It was a ballsy move.
     




    Turbine takes center stage today as both of our new content pieces cover games they are developing. DDO sorcerers take note, we have a class guide up. If you are a MMOG noob then take a minute to read the Lord of the Rings Online Noob Journal, Part 2.
    All this and more is yours...read on!
    Here's what's new on the network!

    • DDO: Sorcerer Class Guide

      "Today we offer up our guide to the sorcerer class, Stormreach’s innately gifted arcane spellcasters. In this guide you’ll learn a bit about what makes sorcerers tick, including which abilities, skills and feats best suit his talents."
    • LotRO: Noob Journal, Part 2

      "Our newb-in-the-field, Gypsy, is preparing to play LotRO by learning her way around MMOGs via World of Warcraft. This week she learns a bit about aggressive monsters and how NOT to PvP. How will our intrepid adventurer fare? Find out in part one of her ongoing Noob Journal series."
    • Irth To TenTonHammer, Part 2

      "I feel a little bit like a Ginsu knife commercial spokesman listing everything this interview has in store for you, so... hey, it's late and I'm gonna go with it! Not only does Thomas Gale, artist for Irth Online (the newest MMO to hit the market, a game known for its unique skill system and one-of-a-kind PvP setup) discuss the tools and knowledge it takes to become a quality game artist, he'll even tell you what makes Irth artistically unique among its peers.



      But wait, there's more! Irth Online's developer, Magic Hat Software, was kind enough to send along five exclusive screenshots for your viewing pleasure.



      But wait, there's more! The developers might just pull a special discount offer out of their Magic Hat (sorry) for readers of this article! Click the link now, our site is standing by!"
    • Auto Assault: Interview With The Regular Joe

      "This week we interview someone really special to the Auto Assault community. Someone you might not know either. That's right, we interview the casual Auto Assault player taggle. Noone popular, just someone who was graced with the ability to play the Auto Assault closed beta. Even though he doesn't have the best loot or even his own brand of mouses, he has realstic views and opinions on the game. So this month, let's look at the views and opinions of just a regular Joe of Auto Assault."
    • Auto Assault: Roadstop Comedy Club - Part 2

      "Last we left Devrek he had just gotten a new job at the Roadstop Comedy Club. They probably made a mistake by hiring him.

      Nevertheless, this week we bring you another episode of the epic adventure of Devrek. This stand-up comic is trying to make his harsh living in the wastelands through the power of comedy and his hate of the penguin race. Join him this week as he discuses the fashion of duct tape hats and how penguins can read your mind."
    • Dungeons and Dragons Online: Create Your Character Contest Winners

      "DDO @ Ten Ton Hammer is pleased to announce the winners for the Create Your Character Contest. We asked DDO fans to write their most creative descriptions of their player characters, and we received several dozen fantastic entries. Our two winners received an identical amount of votes (from the DDO @ Ten Ton Hammer staff) to tie at first place. The winning entries are: Cost, by Andrew Ferguson, and The Goblin Thief, by Richard Davey. Our winners will each receive a DDO pre-order, so they'll be ready to play when DDO launches on February 28th. Congratulations to our talented winners and runners-up!"
    • Vanguard: Wolves, Trees and a Pint of Ale

      "Today Lady Sirse shines the community spotlight on The Druid's Grove. A class site that has been a haven for Druids of all sorts since 1999. She talks to one of the current administrators of the Grove's Vanguard: Saga of Heroes side of the site. So grab a drink and kick back while we have a chat and find out what exactly goes on in the Grove."
    • Vanguard: What is the Well Dressed Ogre Wearing?

      "Just in time for Spring, our MMO fashion guru Eliana takes a look at some do's and dont's for those that know the importance of a good impression when showing up for a raid!"
    • Coming Home! Leaving the Most Popular MMO Behind and Why

      "Unless you've been in a cave, or living with the Amish, you've probably heard of World of Warcraft.  Those of us familiar with it, know it flexes its dominance like Godzilla in Tokyo.  What brings people back to Everquest 2 from such an apparently popular game?   RadarX interviews two people who have recently returned and finds out what World of Warcraft is doing right and what can turn people off to it."
    • World of Warcraft: Guide to Alchemy

      "Being an Alchemist allows you to create powerful potions that will help you and your friends in the World of Warcraft. From the common healing and mana potions to the high end flasks available only to alchemist masters there is something useful to create. Alchemy also allows you to transmute many items from one thing to another, this includes iron to gold and elemental essences form one type to another."
    • World of Warcraft U.I. Mod Reiews - Titan Panel

      "We review our second WoW UI mod. It's an addon that many players consider indispensible, pinning two extra-thin, information-packed bars at the top and bottom of the screen. What's perhaps even more impressive is the array of modules already available to customize these bars to your liking."
    • World of Warcraft: U.I. Mod Reviews - Decursive

      "
      Our third WoW UI Mod. An addon that allows easier removal of player debuffs, a must have for all raids if you play a class that removes debuffs."
    • Guild Wars: Arena Build - Poison Assassin

      "Enter a new assassin. One that is not an A/W pre-made template. One that throws notions of defense to the wind and goes all out in an offensive rampage. One that deeply inflicts poison and bleeding wounds upon victims on the ground. Taking upon challengers in the arenas, it is hard to find a match among either hard or soft targets."
    • Guild Wars: Taking a Stab at Factions

      "With the Factions event going on this weekend, we're getting a peek at the new classes and some of the abilities they're bringing with them. PvP is going fast and furious right now, with everyone eager to take the new Ritualist and Assassin classes out for a spin. In this update, I've listed five of the most interesting looking skills off the Assassin's elite list."



     
    Now on to the real world. You can't make this stuff up.

    As always, thanks for visiting TenTonHammer.com,
    -- John "Boomjack" Hoskin

    Loading...
    Tue, Jan 24, 2006
    Boomjack
  • My Fave place for funny is having an Auto Assault Beta Event.

    NCSoft decided to give us as many keys as we had readers who wanted to try it, so if a Mad Maxy sorta Car Wars MMO is up your alley you might want to give it a looksee. They do need an e-mail you can check to send out your key, but other than that the whole process is pretty straightforward.

    Go check it out and laugh with me at their latest strip.

    Check out our Auto Assault Site!

    More News and Info on Auto Assault

    News
    Mon, Jan 23, 2006
    Awenyddion
  • Who is the best of the best? We want to find out! TTH
    is sponsoring the first Ultimate Warcraft Championship Contest. We have
    the details, we have the prizes (6 $100 gift certificates to GameStop)
    but we still need to pick the server!


    Tell us why we should choose your server for the contest and you
    could be one step closer to getting your game on!
    Submit
    your server name and why you think we should choose it by January 30th
    and we’ll let you know which server we’ll pick by February 3rd.
    Who will be the Ultimate Warcraft Champion on your server?
    Tell us Tell
    us Here!
      Or if you're not the forum poster type of
    person E-mail me! 

    Mon, Jan 23, 2006
    Awenyddion
  • Looks like Sony is going to try to hit the free sub model that has made Guild Wars so popular.

    Hello all,

    For the next few weeks we are continuing to work on the "Subscription Free" service. For those of you that have not seen the explanation of this service, I'll list it out for you here.

    Subscription Free - "Fodder Program"
    New Players will be able to create a new account and and play for free for a period of 12 months. The new account will have limitations on the BattleRank (+ or - BR8) and the CommandRank (+ or - CR2). Essentially, new players will be able to have access to any part of the game but they will be limited on the diversity of their arsenal. Time Frame – We are shooting for February 14th for Launch.

    Unfortunately they're a bit late to hop on that bandwagon and I'd really like to see them make it REALLY free.

    More News and Info on Planetside

    News
    Mon, Jan 23, 2006
    Awenyddion
  • With the game into Beta 2, everyone is on the edge of their seats to see what will and will not happen with this game. MMORPG.com was lucky enough to get an Interview with Brad McQuaid CEO of Sigil Also they have 2 exclusive screenshots for your purveyance.

    MMORPG.com: Can you explain how raiding will work in Vanguard, given that there is no instancing? Would it be fair to assume that there is a very large amount of raid content?
    Brad McQuaid:

    The majority of content in Vanguard will be group-oriented, with the minority being aimed at either more casual gameplay or the opposite, raiding. I don’t have exact numbers, but perhaps 60% or more of the content is targeted at the grouping audience, with another 20% or so at the more casual and then another 20% at raiding. The way to get around the need for “instancing” is simply to have enough content. There needs to be a lot to do, and a large world in which to do it. We plan to achieve this by creating a huge, seamless world, with every square foot filled with points of interest, quest content, and a myriad of dungeons.

    By having both a large world and a lot of content, including huge dungeons designed to support multiple groups at the same time, we are confident that instancing those areas won’t be necessary. We feel that instancing removes the opportunity to socialize with other people, or to just stand back as an observer and watch a large group in an intense battle. We do appreciate though that people don’t want senseless downtime and we have a trick up our sleeves on this very point that we feel large groups will love.

    If you love Vanguard: Saga of Heroes, You'll LOVE our Vanguard Site!

    More News and Info on Vanguard: Saga of Heroes

    News
    Mon, Jan 23, 2006
    Awenyddion
  • Of course I say this completely tongue in cheek. I could care less if they took all of the booth babes, locked them up in a room together and fed them chicken feed until they burst through the room in a flurry of cellulite panic. Bitter? Not really. I just go to E3 for different reasons than most. I call it a side effect of being a girl. However, I digress.
    IGDA's Sex SIG is reporting on the new rules for this year's E3 Expo concerning those beloved Booth Babes.

    aterial, including live models, conduct that is sexually explicit
    and/or sexually provocative, including but not limited to nudity, partial nudity and bathing suit bottoms, are prohibited on the Show floor, all common areas, and at any access points to the Show. ESA, in its sole discretion, will determine whether material is acceptable.

    Thanks to GameCloud for the link.

    What do you think about this? Are booth babes a must?

    News
    Mon, Jan 23, 2006
    Awenyddion
  • The CEO of Runestone Game Development talks about the danish MMORPG ‘Seed’, which neither uses a combat-system nor standard quests. Can’t work? ‘WoW’ is the spearhead of innovation? Then you should read further which interesting alternatives ‘Seed’ might offer – and to what kind of player this game could be adressed.

    Apropos swords: As you just said, ‘Seed’ does not have a combat system at all. No elves, dwarfs, dragons - and no battles. What is the clue behind your thoughts. Or are you just crazy?

    We are quite crazy. It helps in this business. We are not crazy enough though, to think that we can beat the likes of Sony and Blizzard at their own game, so we decided to cater to another segment of players instead. We want to be a game that caters primarily to role players, secondarily to crafters. Also, this is the kind of game we really want to make. If we put in a combat system, this would risk to move the focus away from role play and crafting.

    Crazy... crazy like a fox! Will seed breathe new life into the MMO standard? Read it and decide for yourself!

    Read Here for More News and Info on Seed

    News
    Mon, Jan 23, 2006
    Awenyddion
  • Loading...
    Our decision to drop advertising that benefits the secondary market (Gold sales predominantly) has created ripples around many game communities. So much so, that when I threw out the idea of keeping a master list of "Gold Free" sites I was drowned in a flood of e-mail asking that we make it happen.
    Here's the deal, we can't run around checking on every site to see if they are "Gold Free". If you work for or run a "Gold Free" site drop me a line. We'll check it out and if things look on the up and up then we'll add you to the list. Our crack team of readers is sure to let us know if you slip up, so no cheating! In a perfect world, this list would become the place for publishers to visit when they had advertising dollars to spend and for readers to visit to insure they did not unknowingly promote sites owned by gold selling companies or who promote gold sales.
    Make no mistake, the secondary market is big business. This isn't a mom and pop show being run from some basement in Lower Slobobia. To quote one of the largest companies servicing the secondary market;

    "Analysts estimate the 2005 marketplace for virtual assets in MMOGs is approaching $900 million. Some experts believe that the market for virtual assets will overcome the primary market—projected to reach $7 billion by 2009—within the next few years."

    If this is true, people are spending nearly as much money on the secondary market as they are on the games themselves. An article from May, 2005 on GameSpot reported the following:

    "According to data gathered by Advanced Economic Research Systems, a company that tracks eBay sales, through April more than $2 million was spent on World of Warcraft (WOW) gold this year. Most of the company's employees are dedicated WOW players, and CEO Anthony Sukow began to examine the statistics after making a questionable purchase of his own.

    "I have purchased some gold on eBay," Sukow admitted. "You're not supposed to do that." But that inspiration revealed that capitalism is going strong, even in fantastical realms that only exist as ones and zeros.

    "I was just amazed at the sheer volume of transactions," Sukow said.

    Sukow discovered that the top seller of WOW gold made more than $23,000 in April, just on WOW gold. And that wasn't even a good month--in January and February the number-one seller took home more than $44,000 each month. "

    Sony Online Entertainment, the publisher of EverQuest and EverQuest 2 blocked the sale of items and currency on EBay. Sony then turned around and began selling the same commodities in-house as part of their Station Exchange program. ZDNet had this to say:

    "And judging by the results of Station Exchange's first 30 days of operation, during which the system saw more than $180,000 in transactions, quite a number of EQ2 players have cashed in on the exchange, which allows gamers to trade real cash for virtual items used in the game."

    So why don't more individuals enter the market and make some money rather than spending it? If the market is as large as stated then surely there is room for the little guys even if the 800 pound gorillas are already taking the majority of what the market has to offer. The answer is that they *are* entering the market, "farming" for gold and selling items. The difference is that they are selling the goods to the 800 pound gorillas, who then resell them to the end-user. It wasn't always this way. In the early days of EverQuest items were often traded on EBay. In fact, it was a lucrative revenue source for the online auctioneer. That all came to a screeching halt when Sony Online Entertainment asked that the sale of goods be blocked on the premise that the "intellectual property" belonged to them. One individual who was a participant in the trading of secondary market items was Julian Dibbell. TerraNova wrote this about Dibbell's experiment:

    "Julian Dibbell reports that his year-long experiment in virtual item trading from the fantasy world of Ultima Online netted him, in its final month, a tidy profit of $3,917. Over the course of a year, that would be $47,000. The self-imposed challenge here was to beat his best-ever earnings as a writer, but that's not the only benchmark one could apply. Consider the following:
    GDP per capita in both China and India: Below $700


    Average earnings of short-order cooks: $17,000


    US poverty line for a family of 4: $18,400


    Average earnings of dancers: $27,000


    Average earnings of drug abuse counselors: $32,000


    Average earnings of firefighters: $38,000


    Average earnings of museum curators: $40,000


    Average earnings of secondary school teachers: $46,000


    Trader Dibbell: $47,000


    Average earnings of insurance salesmen: $54,000


    Average earnings of computer programmers: $63,000


    Average earnings of economists: $76,000


    Average earnings of lawyers: $108,000"

    When World of Warcraft appeared on the scene the sound of the secondary market players rubbing their hands together echoed across the planet. Then Blizzard blocked the sale of WoW items on EBay and the market, like water, chose the flow of least resistance. In this case that flow was directly into the pockets of the large secondary market companies. Blizzard then banned over 1,000 accounts for "farming" gold. The bannings had little effect, with the secondary market as strong as ever.
    Banning accounts doesn't work. A gold farmer can have a character back to farming level in days. Publishers have a difficult job containing the secondary market, but if they are truly against the practice of selling their intellectual property then they need to do more. TenTonHammer.com dropped secondary market advertising as our best means of helping publishers reach their goal of slowing the tide. Game sites, publishers, fans, and the community as a whole will need to work together if the secondary market is to feel any repercussions. So far, that just isn't happening.
    I'll write more about this tomorrow, touching on the "sweat shops" of Asia and the covert purchase of your favourite websites by secondary market companies.
    Comments? Flames? Send them here!




    Game Movie: Amish Paradise - Your skill in butter churning has increased to (12).
     




    Vin Diesel Fact of the Day: Vin Diesel won the Kentucky Derby without a horse. [Thanks Troon]
     




    We have some fantastic new network content for you today. Jeff even managed to wrangle you a discount on Irth Online thanks to the folks at Magic Hat!
    Why are players leaving World of Warcraft and returning to EverQuest 2?
    The Auto Assault team took a look at post-apocalyptic humour and talked to a regular Joe.
    Our Dungeons and Dragons Online winners were announced. If you entered, you'd better check it out.
    The Vanguard team finds out what an Ogre wears under their kilt and chats with the good folks of the Druids Grove.
    Which World of Warcraft mods get top marks? WoW potions explained.
    A look at Guild Wars Factions and another great PvP build.
    All this and more is yours...read on!
    Here's what's new on the network!

    • Irth To TenTonHammer, Part 2

      "I feel a little bit like a Ginsu knife commercial spokesman listing everything this interview has in store for you, so... hey, it's late and I'm gonna go with it! Not only does Thomas Gale, artist for Irth Online (the newest MMO to hit the market, a game known for its unique skill system and one-of-a-kind PvP setup) discuss the tools and knowledge it takes to become a quality game artist, he'll even tell you what makes Irth artistically unique among its peers.



      But wait, there's more! Irth Online's developer, Magic Hat Software, was kind enough to send along five exclusive screenshots for your viewing pleasure.



      But wait, there's more! The developers might just pull a special discount offer out of their Magic Hat (sorry) for readers of this article! Click the link now, our site is standing by!"
    • Auto Assault: Interview With The Regular Joe

      "This week we interview someone really special to the Auto Assault community. Someone you might not know either. That's right, we interview the casual Auto Assault player taggle. Noone popular, just someone who was graced with the ability to play the Auto Assault closed beta. Even though he doesn't have the best loot or even his own brand of mouses, he has realstic views and opinions on the game. So this month, let's look at the views and opinions of just a regular Joe of Auto Assault."
    • Auto Assault: Roadstop Comedy Club - Part 2

      "Last we left Devrek he had just gotten a new job at the Roadstop Comedy Club. They probably made a mistake by hiring him.

      Nevertheless, this week we bring you another episode of the epic adventure of Devrek. This stand-up comic is trying to make his harsh living in the wastelands through the power of comedy and his hate of the penguin race. Join him this week as he discuses the fashion of duct tape hats and how penguins can read your mind."
    • Dungeons and Dragons Online: Create Your Character Contest Winners

      "DDO @ Ten Ton Hammer is pleased to announce the winners for the Create Your Character Contest. We asked DDO fans to write their most creative descriptions of their player characters, and we received several dozen fantastic entries. Our two winners received an identical amount of votes (from the DDO @ Ten Ton Hammer staff) to tie at first place. The winning entries are: Cost, by Andrew Ferguson, and The Goblin Thief, by Richard Davey. Our winners will each receive a DDO pre-order, so they'll be ready to play when DDO launches on February 28th. Congratulations to our talented winners and runners-up!"
    • Vanguard: Wolves, Trees and a Pint of Ale

      "Today Lady Sirse shines the community spotlight on The Druid's Grove. A class site that has been a haven for Druids of all sorts since 1999. She talks to one of the current administrators of the Grove's Vanguard: Saga of Heroes side of the site. So grab a drink and kick back while we have a chat and find out what exactly goes on in the Grove."
    • Vanguard: What is the Well Dressed Ogre Wearing?

      "Just in time for Spring, our MMO fashion guru Eliana takes a look at some do's and dont's for those that know the importance of a good impression when showing up for a raid!"
    • Coming Home! Leaving the Most Popular MMO Behind and Why

      "Unless you've been in a cave, or living with the Amish, you've probably heard of World of Warcraft.  Those of us familiar with it, know it flexes its dominance like Godzilla in Tokyo.  What brings people back to Everquest 2 from such an apparently popular game?   RadarX interviews two people who have recently returned and finds out what World of Warcraft is doing right and what can turn people off to it."
    • World of Warcraft: Guide to Alchemy

      "Being an Alchemist allows you to create powerful potions that will help you and your friends in the World of Warcraft. From the common healing and mana potions to the high end flasks available only to alchemist masters there is something useful to create. Alchemy also allows you to transmute many items from one thing to another, this includes iron to gold and elemental essences form one type to another."
    • World of Warcraft U.I. Mod Reiews - Titan Panel

      "We review our second WoW UI mod. It's an addon that many players consider indispensible, pinning two extra-thin, information-packed bars at the top and bottom of the screen. What's perhaps even more impressive is the array of modules already available to customize these bars to your liking."
    • World of Warcraft: U.I. Mod Reviews - Decursive

      "
      Our third WoW UI Mod. An addon that allows easier removal of player debuffs, a must have for all raids if you play a class that removes debuffs."
    • Guild Wars: Arena Build - Poison Assassin

      "Enter a new assassin. One that is not an A/W pre-made template. One that throws notions of defense to the wind and goes all out in an offensive rampage. One that deeply inflicts poison and bleeding wounds upon victims on the ground. Taking upon challengers in the arenas, it is hard to find a match among either hard or soft targets."
    • Guild Wars: Taking a Stab at Factions

      "With the Factions event going on this weekend, we're getting a peek at the new classes and some of the abilities they're bringing with them. PvP is going fast and furious right now, with everyone eager to take the new Ritualist and Assassin classes out for a spin. In this update, I've listed five of the most interesting looking skills off the Assassin's elite list."
    • EverQuest 2: Guide to Maj'Dul"The City of Maj'Dul is home to thieves, cuthroats, snake charmers, and three government factions pitted against each other in a struggle that has lasted over 100 years. This level 50 zone is not for the weak. Almost every NPC is attackable, many of them with sharp shiney things to poke you with. Slide shows us some "recreational" things of note in this dangerous, sandy city as he keeps a tight fist on his purse. Yes, he carries a purse. "
    • EverQuest 2: Interview With a Brewmaster Who Makes EQ2 Themed Beer

      "I enjoy high-quality, unique beers like some people enjoy Renaissance paintings. While college friends were pounding swill and sleeping away the weekends, I much preferred a quiet chat with a few close friends, enjoying a random selection from our favorite tavern's sizable beer list. I still, on occasion, will travel far and pay big a few favorites by the case when I can't find my McEwan's Scotch Ale, Beamish, or Franziskaner Weiss at the local establishments."
    • AARP Takes On EverQuest 2

      "The word veteran in "veteran gamer" doesn't usually refer to the 50-plus set, but TTH's own Patrick "Troon" Connoy puts hands to keyboard to describe his introduction to and enjoyment of EverQuest 2. That is, as a proud member of a little-known (but steadily growing) gaming demographic!"



     
    Now on to the real world. You can't make this stuff up.

    As always, thanks for visiting TenTonHammer.com,
    -- John "Boomjack" Hoskin

    Loading...
    Mon, Jan 23, 2006
    Boomjack
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